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ASL Map Contest - Voting Period - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 Next All
Lorch
Profile Joined June 2011
Germany3682 Posts
October 26 2019 15:33 GMT
#21
On October 27 2019 00:24 M3t4PhYzX wrote:
you guys really voting for Inner Coven?

it's the craziest map i've ever seen.. no way this is a good map for 1v1 professional tournament


My favorite season of ASL was the one with the island map. So hell yeah I'm voting for the crazy maps.
AntiHack
Profile Joined January 2009
Switzerland553 Posts
October 26 2019 16:38 GMT
#22
On October 25 2019 20:50 GTR wrote:
fatal combat reminds me of blitz turned upside down

Yes but the 2 brown arenas with the 3 ramps are quite innovative imo
"I am very tired of your grammar errors" - Zoler[MB]
Excalibur
Profile Joined September 2009
United States58 Posts
October 26 2019 19:40 GMT
#23
On October 27 2019 00:24 M3t4PhYzX wrote:
you guys really voting for Inner Coven?

it's the craziest map i've ever seen.. no way this is a good map for 1v1 professional tournament

There's a VOD of a couple of pros playing on it and the games were pretty interesting. I'm sure Freakling has a link to it.
Whats a 4pool?
sntct
Profile Joined February 2018
100 Posts
October 26 2019 20:35 GMT
#24
On October 27 2019 04:40 Excalibur wrote:
Show nested quote +
On October 27 2019 00:24 M3t4PhYzX wrote:
you guys really voting for Inner Coven?

it's the craziest map i've ever seen.. no way this is a good map for 1v1 professional tournament

There's a VOD of a couple of pros playing on it and the games were pretty interesting. I'm sure Freakling has a link to it.


Where is link to this VOD?
maybenexttime
Profile Blog Joined November 2006
Poland5549 Posts
October 26 2019 20:47 GMT
#25
On October 27 2019 04:40 Excalibur wrote:
Show nested quote +
On October 27 2019 00:24 M3t4PhYzX wrote:
you guys really voting for Inner Coven?

it's the craziest map i've ever seen.. no way this is a good map for 1v1 professional tournament

There's a VOD of a couple of pros playing on it and the games were pretty interesting. I'm sure Freakling has a link to it.


Which players? I'd like to see those games. ^__^
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
October 26 2019 21:16 GMT
#26
Tank imba on all these maps
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
JungleTerrain
Profile Joined January 2012
Chile799 Posts
October 27 2019 05:10 GMT
#27
On October 27 2019 06:16 BLinD-RawR wrote:
Tank imba on all these maps


Haha, wouldn't be BW without it.
www.broodwarmaps.net
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
October 27 2019 05:43 GMT
#28
On October 27 2019 06:16 BLinD-RawR wrote:
Tank imba on all these maps

What will you choose?

1. Have Flash, but not Tank imba maps.

2. Have no Flash with Tank imba maps.
https://www.facebook.com/StarcraftRemasteredVN/
M3t4PhYzX
Profile Joined March 2019
Poland4189 Posts
October 27 2019 08:11 GMT
#29
On October 27 2019 01:38 AntiHack wrote:
Show nested quote +
On October 25 2019 20:50 GTR wrote:
fatal combat reminds me of blitz turned upside down

Yes but the 2 brown arenas with the 3 ramps are quite innovative imo

agreed. It looks very cool and unique tileset-wise

i hope they'll chose it
odi profanum vulgus et arceo
M3t4PhYzX
Profile Joined March 2019
Poland4189 Posts
October 27 2019 08:12 GMT
#30
On October 27 2019 04:40 Excalibur wrote:
Show nested quote +
On October 27 2019 00:24 M3t4PhYzX wrote:
you guys really voting for Inner Coven?

it's the craziest map i've ever seen.. no way this is a good map for 1v1 professional tournament

There's a VOD of a couple of pros playing on it and the games were pretty interesting. I'm sure Freakling has a link to it.

oh.. cool.. do you have the vod? if not, then why are you even mentioning it? :C
odi profanum vulgus et arceo
outscar
Profile Joined September 2014
2832 Posts
October 27 2019 14:00 GMT
#31
I'm happy they picked 2 Freakling's maps but could be even more happier if they picked more standart ones. I'm not really fan of Inner Coven or Flight Path because they're semi island maps.
sunbeams are never made like me...
Freakling
Profile Joined October 2012
Germany1529 Posts
October 27 2019 16:28 GMT
#32
On October 27 2019 04:40 Excalibur wrote:
Show nested quote +
On October 27 2019 00:24 M3t4PhYzX wrote:
you guys really voting for Inner Coven?

it's the craziest map i've ever seen.. no way this is a good map for 1v1 professional tournament

There's a VOD of a couple of pros playing on it and the games were pretty interesting. I'm sure Freakling has a link to it.

lemmata had a few spon matches run on it a while back. This is the only link that's still active. Not the best of them though
AntiHack
Profile Joined January 2009
Switzerland553 Posts
Last Edited: 2019-10-27 21:32:12
October 27 2019 20:08 GMT
#33
Another super interesting map pool by AfreecaTV + Show Spoiler +
Wake up KSL
.

I voted for: Flight Path; Inner Coven and Fatal Combat.

I would've loved to choose a 4 players map too but I get way too much Python/FS vibes from this ones.

On October 25 2019 12:34 onlystar wrote:
Show nested quote +
On October 25 2019 12:29 bovienchien wrote:
I voted (3)Flight Path 1.03, (3)Inner Coven 1.03 and (2)Fatal Combat

3 other maps look like Fighting Spirit 1.3

Can I vote ever day?


yes infact every 4player jungle map looks like fighting spirit to you

Lets be real, Karma is FS with hills replacing bridges and larger ramps in 3th

On October 25 2019 13:09 bisufans~ wrote:
I suggest changing the disruption webs in Inner Coven into disruption webs&dark swarm combination, or carrier vs goliath would be in a great advantage

I disagree, in that case Tanks would dominate the deny of ground forces. This way mutas, guardians and Carriers can stop a ground force to get trough the bridges.

On October 27 2019 00:24 M3t4PhYzX wrote:
you guys really voting for Inner Coven?

it's the craziest map i've ever seen.. no way this is a good map for 1v1 professional tournament

Not really the craziest, the craziest is the 2v2 Proleague map that looks like a lake of disruptor web.

Edit: Also with the addition of Dark Swarm it would be a pain to see units under the mess, for players but mostly for viewers.
"I am very tired of your grammar errors" - Zoler[MB]
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2019-10-28 08:25:02
October 28 2019 08:24 GMT
#34
More importantly it is not possible to stack Swarms and Dwebs, as they are both units and cannot be placed with overlapping collision boxes. The closest you can get is placing dwebs on cover providing terrain.
AntiHack
Profile Joined January 2009
Switzerland553 Posts
Last Edited: 2019-10-28 12:25:05
October 28 2019 12:23 GMT
#35
On October 28 2019 17:24 Freakling wrote:
More importantly it is not possible to stack Swarms and Dwebs, as they are both units and cannot be placed with overlapping collision boxes. The closest you can get is placing dwebs on cover providing terrain.

Which is very interesting and suggestive: "Extremely long and dark bridges in the void, you never know what will come out of them"
Perfect Halloween map

Edit: What about that map with no eggs? Imba?
"I am very tired of your grammar errors" - Zoler[MB]
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 28 2019 14:47 GMT
#36
Why does everyone vote for 3 maps? For me it says "Vote for your favourite map!"
Did I miss something?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Freakling
Profile Joined October 2012
Germany1529 Posts
October 28 2019 15:13 GMT
#37
On October 28 2019 21:23 AntiHack wrote:
Show nested quote +
On October 28 2019 17:24 Freakling wrote:
More importantly it is not possible to stack Swarms and Dwebs, as they are both units and cannot be placed with overlapping collision boxes. The closest you can get is placing dwebs on cover providing terrain.

Which is very interesting and suggestive: "Extremely long and dark bridges in the void, you never know what will come out of them"
Perfect Halloween map

Cover providing is not the same as vision blocking. It means that ranged attacks have a 15/32 miss chance.
Though Dwebs, or Dark Swarms as well, placed on vision blocking terrain are also interesting concepts (example map). I am working on some concepts like that actually.

Edit: What about that map with no eggs? Imba?

Zerglings being able to flood in from 3 directions? Sure, if you want to completely break all of Protoss' hopes and dreams (and that's just one of the things that would be completely imba).
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
October 28 2019 15:55 GMT
#38
Freakling can you give us some more info on Flight Path? Do you have a bigger picture? And do you have any more buffs for Zerg besides the neutral p12 command center that they can infest? Curious about your thoughts on the map. It looks exciting despite what all the island map haters will say.
Freakling
Profile Joined October 2012
Germany1529 Posts
October 28 2019 17:42 GMT
#39
The infestable CC only spawns at the free spawn that no player is at.
The beacons take on player colours, so Zerg can get an almost direct scout by sending an Overlord to the centre and then to the enemy base (Terran can use a floating rax for the same purpose).
All bases have fast mining geysers (full mining rate on three workers), which is good for low worker count economies such as Zerg's (though this is maybe less prominent on island maps where you can drone up more aggressively early on).
Likewise generally low mineral counts, but lots of bases, should help with Zerg, who rely on gas the most, particularly in the mid game tech-up stages.
All the centre bases are connected by ground, albeit only by long, relatively narrow paths, so players do not have to rely entirely on air superiority.
If that's not enough, I can also add some stuff that delays Protoss (and Terran, to some degree) in taking their second base (think of Neo Arkanoid but using some more advanced/modern tricks).
AntiHack
Profile Joined January 2009
Switzerland553 Posts
Last Edited: 2019-10-28 19:12:23
October 28 2019 19:08 GMT
#40
On October 29 2019 00:13 Freakling wrote:
Show nested quote +
On October 28 2019 21:23 AntiHack wrote:
On October 28 2019 17:24 Freakling wrote:
More importantly it is not possible to stack Swarms and Dwebs, as they are both units and cannot be placed with overlapping collision boxes. The closest you can get is placing dwebs on cover providing terrain.

Which is very interesting and suggestive: "Extremely long and dark bridges in the void, you never know what will come out of them"
Perfect Halloween map

Cover providing is not the same as vision blocking. It means that ranged attacks have a 15/32 miss chance.
Though Dwebs, or Dark Swarms as well, placed on vision blocking terrain are also interesting concepts (example map). I am working on some concepts like that actually.

Show nested quote +
Edit: What about that map with no eggs? Imba?

Zerglings being able to flood in from 3 directions? Sure, if you want to completely break all of Protoss' hopes and dreams (and that's just one of the things that would be completely imba).

Oh ye I see what you mean, Doodads/high ground vs vision block/high ground/sprites. I like much more the idea of vision block on that map bridges but a cliff/doodad advantage would be interesting to switch the map meta a little bit in favor of ground units (which I like more than pure islands on this map).

So what about no eggs just for the middle road entrances? I mean zealots and scarabs are much stronger than lings in narrow passages.

On October 29 2019 02:42 Freakling wrote:
The infestable CC only spawns at the free spawn that no player is at.
The beacons take on player colours, so Zerg can get an almost direct scout by sending an Overlord to the centre and then to the enemy base (Terran can use a floating rax for the same purpose).

That's amazing. Is it possible for a scouting feature like this to become more common in future map making taking in account the amount of whiners about initial scouting RNG on 4 players maps?
"I am very tired of your grammar errors" - Zoler[MB]
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