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On October 27 2019 00:24 M3t4PhYzX wrote:you guys really voting for Inner Coven? it's the craziest map i've ever seen.. no way this is a good map for 1v1 professional tournament
My favorite season of ASL was the one with the island map. So hell yeah I'm voting for the crazy maps.
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On October 25 2019 20:50 GTR wrote: fatal combat reminds me of blitz turned upside down Yes but the 2 brown arenas with the 3 ramps are quite innovative imo
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On October 27 2019 00:24 M3t4PhYzX wrote:you guys really voting for Inner Coven? it's the craziest map i've ever seen.. no way this is a good map for 1v1 professional tournament There's a VOD of a couple of pros playing on it and the games were pretty interesting. I'm sure Freakling has a link to it.
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On October 27 2019 04:40 Excalibur wrote:Show nested quote +On October 27 2019 00:24 M3t4PhYzX wrote:you guys really voting for Inner Coven? it's the craziest map i've ever seen.. no way this is a good map for 1v1 professional tournament There's a VOD of a couple of pros playing on it and the games were pretty interesting. I'm sure Freakling has a link to it.
Where is link to this VOD?
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On October 27 2019 04:40 Excalibur wrote:Show nested quote +On October 27 2019 00:24 M3t4PhYzX wrote:you guys really voting for Inner Coven? it's the craziest map i've ever seen.. no way this is a good map for 1v1 professional tournament There's a VOD of a couple of pros playing on it and the games were pretty interesting. I'm sure Freakling has a link to it.
Which players? I'd like to see those games. ^__^
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ALLEYCAT BLUES49486 Posts
Tank imba on all these maps
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On October 27 2019 06:16 BLinD-RawR wrote: Tank imba on all these maps
Haha, wouldn't be BW without it.
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On October 27 2019 06:16 BLinD-RawR wrote: Tank imba on all these maps What will you choose?
1. Have Flash, but not Tank imba maps.
2. Have no Flash with Tank imba maps.
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On October 27 2019 01:38 AntiHack wrote:Show nested quote +On October 25 2019 20:50 GTR wrote: fatal combat reminds me of blitz turned upside down Yes but the 2 brown arenas with the 3 ramps are quite innovative imo agreed. It looks very cool and unique tileset-wise
i hope they'll chose it
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On October 27 2019 04:40 Excalibur wrote:Show nested quote +On October 27 2019 00:24 M3t4PhYzX wrote:you guys really voting for Inner Coven? it's the craziest map i've ever seen.. no way this is a good map for 1v1 professional tournament There's a VOD of a couple of pros playing on it and the games were pretty interesting. I'm sure Freakling has a link to it. oh.. cool.. do you have the vod? if not, then why are you even mentioning it? :C
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I'm happy they picked 2 Freakling's maps but could be even more happier if they picked more standart ones. I'm not really fan of Inner Coven or Flight Path because they're semi island maps.
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On October 27 2019 04:40 Excalibur wrote:Show nested quote +On October 27 2019 00:24 M3t4PhYzX wrote:you guys really voting for Inner Coven? it's the craziest map i've ever seen.. no way this is a good map for 1v1 professional tournament There's a VOD of a couple of pros playing on it and the games were pretty interesting. I'm sure Freakling has a link to it. lemmata had a few spon matches run on it a while back. This is the only link that's still active. Not the best of them though
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Another super interesting map pool by AfreecaTV + Show Spoiler + .
I voted for: Flight Path; Inner Coven and Fatal Combat.
I would've loved to choose a 4 players map too but I get way too much Python/FS vibes from this ones.
On October 25 2019 12:34 onlystar wrote:Show nested quote +On October 25 2019 12:29 bovienchien wrote: I voted (3)Flight Path 1.03, (3)Inner Coven 1.03 and (2)Fatal Combat
3 other maps look like Fighting Spirit 1.3
Can I vote ever day? yes infact every 4player jungle map looks like fighting spirit to you Lets be real, Karma is FS with hills replacing bridges and larger ramps in 3th
On October 25 2019 13:09 bisufans~ wrote: I suggest changing the disruption webs in Inner Coven into disruption webs&dark swarm combination, or carrier vs goliath would be in a great advantage I disagree, in that case Tanks would dominate the deny of ground forces. This way mutas, guardians and Carriers can stop a ground force to get trough the bridges.
On October 27 2019 00:24 M3t4PhYzX wrote:you guys really voting for Inner Coven? it's the craziest map i've ever seen.. no way this is a good map for 1v1 professional tournament Not really the craziest, the craziest is the 2v2 Proleague map that looks like a lake of disruptor web.
Edit: Also with the addition of Dark Swarm it would be a pain to see units under the mess, for players but mostly for viewers.
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More importantly it is not possible to stack Swarms and Dwebs, as they are both units and cannot be placed with overlapping collision boxes. The closest you can get is placing dwebs on cover providing terrain.
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On October 28 2019 17:24 Freakling wrote: More importantly it is not possible to stack Swarms and Dwebs, as they are both units and cannot be placed with overlapping collision boxes. The closest you can get is placing dwebs on cover providing terrain. Which is very interesting and suggestive: "Extremely long and dark bridges in the void, you never know what will come out of them" Perfect Halloween map
Edit: What about that map with no eggs? Imba?
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Why does everyone vote for 3 maps? For me it says "Vote for your favourite map!" Did I miss something?
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On October 28 2019 21:23 AntiHack wrote:Show nested quote +On October 28 2019 17:24 Freakling wrote: More importantly it is not possible to stack Swarms and Dwebs, as they are both units and cannot be placed with overlapping collision boxes. The closest you can get is placing dwebs on cover providing terrain. Which is very interesting and suggestive: "Extremely long and dark bridges in the void, you never know what will come out of them" Perfect Halloween map Cover providing is not the same as vision blocking. It means that ranged attacks have a 15/32 miss chance. Though Dwebs, or Dark Swarms as well, placed on vision blocking terrain are also interesting concepts (example map). I am working on some concepts like that actually.
Edit: What about that map with no eggs? Imba? Zerglings being able to flood in from 3 directions? Sure, if you want to completely break all of Protoss' hopes and dreams (and that's just one of the things that would be completely imba).
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Freakling can you give us some more info on Flight Path? Do you have a bigger picture? And do you have any more buffs for Zerg besides the neutral p12 command center that they can infest? Curious about your thoughts on the map. It looks exciting despite what all the island map haters will say.
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The infestable CC only spawns at the free spawn that no player is at. The beacons take on player colours, so Zerg can get an almost direct scout by sending an Overlord to the centre and then to the enemy base (Terran can use a floating rax for the same purpose). All bases have fast mining geysers (full mining rate on three workers), which is good for low worker count economies such as Zerg's (though this is maybe less prominent on island maps where you can drone up more aggressively early on). Likewise generally low mineral counts, but lots of bases, should help with Zerg, who rely on gas the most, particularly in the mid game tech-up stages. All the centre bases are connected by ground, albeit only by long, relatively narrow paths, so players do not have to rely entirely on air superiority. If that's not enough, I can also add some stuff that delays Protoss (and Terran, to some degree) in taking their second base (think of Neo Arkanoid but using some more advanced/modern tricks).
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On October 29 2019 00:13 Freakling wrote:Show nested quote +On October 28 2019 21:23 AntiHack wrote:On October 28 2019 17:24 Freakling wrote: More importantly it is not possible to stack Swarms and Dwebs, as they are both units and cannot be placed with overlapping collision boxes. The closest you can get is placing dwebs on cover providing terrain. Which is very interesting and suggestive: "Extremely long and dark bridges in the void, you never know what will come out of them" Perfect Halloween map Cover providing is not the same as vision blocking. It means that ranged attacks have a 15/32 miss chance. Though Dwebs, or Dark Swarms as well, placed on vision blocking terrain are also interesting concepts ( example map). I am working on some concepts like that actually. Zerglings being able to flood in from 3 directions? Sure, if you want to completely break all of Protoss' hopes and dreams (and that's just one of the things that would be completely imba). Oh ye I see what you mean, Doodads/high ground vs vision block/high ground/sprites. I like much more the idea of vision block on that map bridges but a cliff/doodad advantage would be interesting to switch the map meta a little bit in favor of ground units (which I like more than pure islands on this map).
So what about no eggs just for the middle road entrances? I mean zealots and scarabs are much stronger than lings in narrow passages.
On October 29 2019 02:42 Freakling wrote: The infestable CC only spawns at the free spawn that no player is at. The beacons take on player colours, so Zerg can get an almost direct scout by sending an Overlord to the centre and then to the enemy base (Terran can use a floating rax for the same purpose). That's amazing. Is it possible for a scouting feature like this to become more common in future map making taking in account the amount of whiners about initial scouting RNG on 4 players maps?
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