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Poll: What hotkey layout you useDefault with minor adjustments (42) 34% Default (31) 25% Grid (31) 25% Grid with minor adjustments (14) 11% Other (4) 3% 122 total votes Your vote: What hotkey layout you use (Vote): Default (Vote): Default with minor adjustments (Vote): Grid (Vote): Grid with minor adjustments (Vote): Other
Initially I thought the grid layout (qwe-asd-zxc) would be a smart choice since all the keys are together. However there are lots of accidental key presses e.g. select larvae and drone are on the same key (Q) and you can accidentally waste all your larvae. I guess it was the same with default S-S. But there’s more. If a hatchery doesn’t have free larvae and select does nothing you accidentally research upgrades that are on the same grid spot as a unit you’re trying to make.
Another thing is that default hotkeys are always in my head, I don’t have to look, as for grid keys I look at the current grid position but don’t remember all the keys apart from it.
So I’m thinking whether to keep adjusting grid keys or switching to default layout (maybe adjust some minor keys) coz it hurts gameplay at times.
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I'm not exactly familiar with grid, but wasn't the idea of grid to rehotkey far numbers like 67890? This cannot be done in BW, hence it makes sense to keep hotkeys even around "0" if you have a specific way of dealing with them.
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51392 Posts
default with some sc2-inspired changes (pylon on e, marine on a, overlord on v etc)
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How do you enable grid if you want to use it? Didn’t see it on my remastered client. Only thing I wanted to change was patrol but couldn’t think of a better key so did nothing and kept default
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On January 14 2019 18:04 kogeT wrote: I'm not exactly familiar with grid, but wasn't the idea of grid to rehotkey far numbers like 67890? This cannot be done in BW, hence it makes sense to keep hotkeys even around "0" if you have a specific way of dealing with them.
Yes this is another downside of using grid for BW. You can't stay in one area since use 5..0 control groups anyway. Probably it was a bad decision to start using them. Thinking of switching to default and maybe adjust small things like patrol command or overlord.
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On January 14 2019 18:33 MightyBeast wrote: How do you enable grid if you want to use it? Didn’t see it on my remastered client. Only thing I wanted to change was patrol but couldn’t think of a better key so did nothing and kept default You set grid manually for each item with exceptions of rally points (did not assign this key at all).
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As a mainly zerg player: Overlord - V Mutalisk - T Burrow - R - remember to make R unborrow too, i was surprised on first game that it didn't change automaticly :D Patrol - Q Drop - D
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I have my own "T hotkey setup" for terran, can probably be done for other races too. Basicially I try to focus my abilities/macro around "T" as the most central key for most 1-0 numbers. So..
Marine production - T (4t5t6t7t8t is easy) Stim, siege/unsiege, cloak/uncloak, irradiate, unload, lay mine etc. - T
Patrol - Q Move - W Hold - F (would be fine with H probably but wanted to make it really easy)
This allows to have your hand on all important control keys all the time (especially useful for wraith, muta etc.)
Other than that i left them the same as I felt confused changing hotkeys for things I don't use that often (made a lot of mistakes in game). Especially building hotkeys made no sense to change as there is always enough time to to B->any other key as mouse is a bottleneck anyway.
I still want to change my medic hotkey and vulture hotkey but didn't have time to do it and practice properly.
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kogeT, why do you ever need move command? (if right click does the same thing)
Did somebody else have problems with S for Scourge (hitting S-S accidentally) and change the hotkey?
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as long as lift is always on ‘L’ we’ll make it
:’)
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On January 14 2019 23:50 QuadroX wrote: kogeT, why do you ever need move command? (if right click does the same thing)
Did somebody else have problems with S for Scourge (hitting S-S accidentally) and change the hotkey?
Wondering the same about move hotkey. And as for the Scourge i had problems with it when i was starting with Z. Even after few months i still had the problem. The cure for it was just playing many, many more so u will be used to be more carefull with it :D
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patrol became q, unload became d, probes/scvs became e, scourge became r, ultralisks/carriers became G, corsairs became c, lurker burrow became e, mutalisk became t, storm upgrade became s, zergling speed became s, overlord speed became a, drop became v, burrow research e, lurker research r, siege/unsiege became e, mine became i. think thats about it.
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just some small things, like science vessel from f to t - was always buggy in the german version and overlapped with "set way point". and moved heal on medics to a so you can easily a-move with them too without having to group a marine with them. so default german hotkey layout with minor adjustments.
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On January 14 2019 23:50 QuadroX wrote: kogeT, why do you ever need move command? (if right click does the same thing)
Did somebody else have problems with S for Scourge (hitting S-S accidentally) and change the hotkey?
Move command is different than right click, because you can't move-right click on an enemy unit, that is then attack. So you use move in all types of micro, all air units micro, probe/drone micro, some units micro. This is a whole chapter of SC microing around using Move on enemy unit, back-shots, targeting, attack-move stuff etc.. also useful to position your units directly towards enemy for example for vultures. Give it a try, it will change your game (especilly muta/wraith)
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On January 15 2019 03:15 kogeT wrote:Show nested quote +On January 14 2019 23:50 QuadroX wrote: kogeT, why do you ever need move command? (if right click does the same thing)
Did somebody else have problems with S for Scourge (hitting S-S accidentally) and change the hotkey? Move command is different than right click, because you can't move-right click on an enemy units, that is then attack. So you use move in all types of micro, all air units micro, probe/drone micro, some units micro. This is a whole chapter of SC microing around using Move on enemy unit (its essential for any air unit micro, impossible to do the moves without it)
You can also moveclick dropship/shuttle/overlord to stay on top of an unit that you want to pick up later. Really useful for reaver micro for example.
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On January 15 2019 03:15 kogeT wrote: Move command is different than right click, because you can't move-right click on an enemy unit, that is then attack. So you use move in all types of micro, all air units micro, probe/drone micro, some units micro. This is a whole chapter of SC microing around using Move on enemy unit, back-shots, targeting, attack-move stuff etc.. also useful to position your units directly towards enemy for example for vultures. Give it a try, it will change your game (especilly muta/wraith)
Never heard of those types of micro. Good stuff. Thanks. I'll try to find some more info on that.
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I have changed many hotkeys friends I mostly play protoss (so i have a custom setup just for them - for zerg and terran is default ) and i have:
- pylon on b (to press fast bb) - observatory on v (for vv) - zealot and sair on q - dark templar on w - observer on q - interceptor on q - reaver on v - i haven't got the seven button to press fast 8p9p0p for probes
 - shuttle speed upgrade on s - upgrades for observer on q and w
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United States10091 Posts
Protoss: Probe/Pylon on E Corsair on Q Observer on B Storm upgrade on S and active on T
Terran: Marine on A Machine shop upgrades on QWE (grid) Siege/unsiege on E Mines on W
Zerg: Overlord on V Muta on T Burrow on W
Patrol on Q
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On January 14 2019 23:50 QuadroX wrote: [...]
Did somebody else have problems with S for Scourge (hitting S-S accidentally) and change the hotkey?
I am no one of importance, but I actually did. While I was never fully into experimenting with hotkeys, I decided to use
C for scourge E for overlord
My basic idea was to have "unit" letter to the right of "S" key. This is due to binding hatcheries 5-0, where "unit" letter is hit when hand goes rightward. It was working well with hydras (4sh5sh6sh7sh, finger sequence is middle-pinky-index, and hand ROTATES counterclockwise), I made however exception for lings. As for buildings I was onto one small change:
G for hatchery
Again the idea was to keep all basic structures to the left of "B" which is hit with index finger (hand moves IN LINE leftwards). I am currently experimenting with locations for
Ultralisk Cavern (R?) Nydus Canal (T?)
Idea is the same. I have not modified unit command letters. And I probably should as 1a2a3a4a always felt awkward (unless you use thumb for "A" but I feel like thumb should be over SPACE key all the time, dunno why )
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