• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:14
CEST 18:14
KST 01:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival6TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou21Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET10Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)81
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Weekly Cups (Oct 13-19): Clem Goes for Four 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Merivale 8 Open - LAN - Stellar Fest Tenacious Turtle Tussle RSL Season 3 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Finals Preview: Arrival BSL Team A vs Koreans - Sat-Sun 16:00 CET OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
[ASL20] Grand Finals ASL final tickets help Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Roaring Currents ASL final Relatively freeroll strategies BW - ajfirecracker Strategy & Training
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1708 users

Map (4) Zenith

Forum Index > BW General
Post a Reply
1 2 Next All
zerglingling
Profile Joined April 2018
131 Posts
Last Edited: 2018-11-17 18:08:41
November 15 2018 05:58 GMT
#1
(edited for the current version)
[image loading]
http://www.panschk.de/mappage/comments.php?mapid=5084

1.22 tiles used. (with consideration for collision, LOS and height issues)
Low ground main.
Axial symmetry.
9, 7, 8, 6 patches per base. Standard resource numbers. Resource counts should be just about identical to Circuit Breakers.
High ground outside nat is buildable.
Center proxies allowed.
The map contains some trapped critters in unimportant places.
Dead terran doodads everywhere.

Mining efficiency and worker spawns have not yet been adjusted. (at least until Freak tells me how do I do that, pretty please)
Wall ins should be reasonably possible, but have not been extensively tested.
I have no idea how the map looks on SCR, so I'd welcome some shots. (especially of the bridge sides, I don't know how that turned out)
Yanokabo
Profile Joined October 2018
268 Posts
November 15 2018 06:09 GMT
#2
Fucking really nice map man. I see elements of many maps that I love such as Troy, colo 2, voices 4, desertec, fs and others. Well done
FlaShFTW
Profile Blog Joined February 2010
United States10219 Posts
November 15 2018 06:12 GMT
#3
this is only cross spawn enabled right? cause otherwise this is super imbalanced.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
zerglingling
Profile Joined April 2018
131 Posts
November 15 2018 06:41 GMT
#4
Thank you. The map started as a reimagining of Jukado's toast map, the sketch can be seen at his thread. https://www.teamliquid.net/forum/brood-war/536778-map-2marshmallow-toast-1v1?page=2
Other inspirations would be Gladiator, Eddy, Roadkill and indeed Colo II
Piste
Profile Blog Joined July 2006
6180 Posts
November 15 2018 07:14 GMT
#5
Looks beatiful with first glance, but why do 1 and 7 o'clock expansions have two ramps while the other two have just a single entrance? Is there enough buildable ground to wall in those expansions?
zerglingling
Profile Joined April 2018
131 Posts
November 15 2018 08:17 GMT
#6
The tiny back ramp was added to equalize travel times.
None of the thirds are easily wallable, I'll admit that vultures murdering probes kinda slipped my mind there. I could address all of this by making "normal" ramps and pointing them the "right" way, but that opens another can of worms...
[image loading]
prosatan
Profile Joined September 2009
Romania8443 Posts
November 15 2018 10:07 GMT
#7
Haha !! Tesagi zone ! and siege tanks drew in Paint

Great !!!
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Freakling
Profile Joined October 2012
Germany1529 Posts
November 15 2018 10:50 GMT
#8
Vertical rushing distances are too definitely too short.
In your trying to avoid gas mining imbalances you introduce other imbalances, such as the bottom natural gases being a lot more exposed. This is why most maps only use optimal gas positions consistently in the mains.
Instead of having inconsistent numbers of ramps to the thirds you should just fiddle with symmetry and adjust the position and makeup of those bridges.
All the unwalkable doodads probably make pathfinding really painful.
As for the mining thing: You need to understand pathfinding regions for that…
zerglingling
Profile Joined April 2018
131 Posts
November 15 2018 14:18 GMT
#9
[image loading]
It's kinda fixed now.
Many of the solid doodads are actually there to fix the pathing mesh. As for the debris outside your natural, it's just out of the way enough that you'll never generate a path through there unless you actually click that spot.
Can't really help the rush distance without significantly altering the map's shape.
FlaShFTW
Profile Blog Joined February 2010
United States10219 Posts
November 15 2018 19:34 GMT
#10
I'm still a bit confused... why did you make a mirrored symmetry map and not have the 3rd bases mirrored...

Also if you can't really help the rush distance problem, then you just have a bad map. Like, if you're so keen on this map design, you need to acknowledge you need to fix things with map design and sometimes, that means greatly altering the map in a way you didn't want to. Freakling is pretty good at this, he'll give concessions to his maps that need improvement and ultimately the map looks way better as a final product anyways, even if the map design is not how he envisioned at the beginning.

Start by properly mirroring the symmetry of the map. The natural chokes all look weird and the 3rd need to be fixed. Then we can move on from there.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-11-15 22:31:58
November 15 2018 22:30 GMT
#11
On November 16 2018 04:34 FlaShFTW wrote:Also if you can't really help the rush distance problem, then you just have a bad map.
Couldn't have put it any better.

If you want a sideways natural choke on a 4p map work at the very least you need to make it rotationally symmetric to get proper spacing. Even then it's probably not gonna work (where do you put the 3rd?). The only map I can think of where something like this has been tried is the very first version of Tornado, and guess what, that feature was also the very first thing that got updated out (not that it ever became a good map though). There's generally a reason why things in maps are done a certain way and no other, particularly why virtually all 4p maps follow basically the same blueprint. Restrictions on map size, symmetry, distances, number of bases, proper spacing and racial balance don't leave much freedom to alter certain aspects too much. Look at other maps and try to understand why exactly the map maker did things a certain way and no other. Then you have a basis, a seed around which you can start to let your own ideas crystallize, so to speak.
Yanokabo
Profile Joined October 2018
268 Posts
November 16 2018 07:46 GMT
#12
Y’all are hating way too hard on this map. This is a solid effort. I was mapmaking on campaign editor recently and what I spat out was a piece of shit compared to this and I tried hard. So keep working on this map Youngblood the results will come
Freakling
Profile Joined October 2012
Germany1529 Posts
November 16 2018 08:41 GMT
#13
The only one "hating" here is probably the guy framing constructive criticism as "hating"…
zerglingling
Profile Joined April 2018
131 Posts
November 16 2018 15:52 GMT
#14
[image loading]
and then it turned into aztec
zerglingling
Profile Joined April 2018
131 Posts
November 17 2018 18:03 GMT
#15
[image loading]
So here's the less retarded version. Map download has been updated.
FlaShFTW
Profile Blog Joined February 2010
United States10219 Posts
November 17 2018 22:05 GMT
#16
Not sure on the exact timings but looks like vertical rush distance is still an issue. I like the overall structure of the map a lot better though, though not the biggest fan of those natural gas placements. also I think minerals closer to the cliff at the natural would be better for muta micro, right now theres too much space behind for turrets and vision to deter mutas from ever wanting to harass the natural. make the cliff area bigger.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
zerglingling
Profile Joined April 2018
131 Posts
November 17 2018 22:54 GMT
#17
You mean the high compound wall? That can be done.
[image loading]
FlaShFTW
Profile Blog Joined February 2010
United States10219 Posts
November 17 2018 23:33 GMT
#18
the problem is tanks hitting the mineral line from behind the wall. thats why i wanted you to make it sizable to make that not an issue.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
zerglingling
Profile Joined April 2018
131 Posts
November 18 2018 12:40 GMT
#19
You mentioned mutas, not tanks.
Anyway, this should be good enough. The town hall is definitely not siegable, you can't turret up easily, it's easier to slip in lings and zealots, harder to tank up and turtle, and the wall blocks vision, so if you want to siege a few workers that can just be pulled, you need to spend a scan or fly something in.
[image loading]
oshibori_probe
Profile Blog Joined July 2006
United States2934 Posts
Last Edited: 2018-11-24 23:59:59
November 24 2018 23:54 GMT
#20
Do the nats need to make it super easy for muta harass? We should learn from the mistakes of roadkill and not make it too easy for zerg.
Fuck KeSPA.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
15:55
FSL TeamLeague: RR vs PTB
Freeedom16
Liquipedia
OSC
15:00
Mid Season Playoffs
SKillous vs goblinLIVE!
Spirit vs GgMaChine
ByuN vs MaxPax
WardiTV1110
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 115
BRAT_OK 98
Railgan 70
StarCraft: Brood War
Britney 80965
Backho 118
Bonyth 114
zelot 69
Rock 44
JulyZerg 41
ToSsGirL 26
ajuk12(nOOB) 14
SilentControl 12
Dewaltoss 0
Dota 2
Gorgc9170
Fuzer 329
LuMiX1
Counter-Strike
ScreaM1307
pashabiceps642
Super Smash Bros
Mew2King115
Heroes of the Storm
Khaldor434
Liquid`Hasu359
Other Games
singsing2258
B2W.Neo889
KnowMe443
Hui .280
Lowko260
Sick202
Beastyqt185
XcaliburYe91
Trikslyr51
Skadoodle0
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• OhrlRock 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Airneanach9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV443
• Shiphtur97
Upcoming Events
Afreeca Starleague
15h 46m
Snow vs Soma
Sparkling Tuna Cup
17h 46m
WardiTV Invitational
19h 46m
CrankTV Team League
20h 46m
BASILISK vs Streamerzone
Team Liquid vs Shopify Rebellion
Team Vitality vs Team Falcon
BSL Team A[vengers]
22h 46m
Gypsy vs nOOB
JDConan vs Scan
RSL Revival
1d
Wardi Open
1d 19h
CrankTV Team League
1d 20h
Replay Cast
2 days
WardiTV Invitational
2 days
[ Show More ]
CrankTV Team League
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
The PondCast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.