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New Remastered Map Blends

Forum Index > BW General
Post a Reply
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
Last Edited: 2018-08-01 13:35:19
August 01 2018 13:35 GMT
#1
Hey I haven't been able to find anyone else working on new map blends utilizing the new ramps they added in 1.22 for REMASTERED, so if you have anything to cool to show then lets see it! These are early attempts at blending so there's certainly room for improvement.

[image loading]

[image loading]
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
CoL_DarkstaR
Profile Joined January 2009
Germany649 Posts
August 01 2018 13:40 GMT
#2
Looks interesting, what are the terrain levels of this though? Looks confusing.
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
August 01 2018 14:28 GMT
#3
On August 01 2018 22:40 CoL_DarkstaR wrote:
Looks interesting, what are the terrain levels of this though? Looks confusing.


First one is a 3 story multi leveled terrain, 2nd one is a dirt to high ground dirt ramp.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
CoL_DarkstaR
Profile Joined January 2009
Germany649 Posts
August 01 2018 14:41 GMT
#4
On August 01 2018 23:28 Whiplash wrote:
Show nested quote +
On August 01 2018 22:40 CoL_DarkstaR wrote:
Looks interesting, what are the terrain levels of this though? Looks confusing.


First one is a 3 story multi leveled terrain, 2nd one is a dirt to high ground dirt ramp.


Do they actually work though? As far as i know there are only 2 levels of terrain in jungle.
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
August 01 2018 14:52 GMT
#5
On August 01 2018 23:41 CoL_DarkstaR wrote:
Show nested quote +
On August 01 2018 23:28 Whiplash wrote:
On August 01 2018 22:40 CoL_DarkstaR wrote:
Looks interesting, what are the terrain levels of this though? Looks confusing.


First one is a 3 story multi leveled terrain, 2nd one is a dirt to high ground dirt ramp.


Do they actually work though? As far as i know there are only 2 levels of terrain in jungle.


First one works fine, second doesn't provide low ground vision if you are towards the "backward ramp" part of the blend unfortunately, but I'm using it for single player so it's not too big of a deal for me personally. An example of where a more experienced blender could potentially find a solution.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Freakling
Profile Joined October 2012
Germany1533 Posts
August 01 2018 15:01 GMT
#6
1. Download?
2. Could have made almost the same using the old ramps – minus some bugs.
3. Due to lack of download I can only guess, but terrain levels are probably a complete mess…
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
August 01 2018 16:01 GMT
#7
On August 02 2018 00:01 Freakling wrote:
1. Download?
2. Could have made almost the same using the old ramps – minus some bugs.
3. Due to lack of download I can only guess, but terrain levels are probably a complete mess…



Heres a link to the map with the blended terrain stuff I've been working on, didn't think there would be an interest.

https://drive.google.com/file/d/1BRKnpQ74Eu-h2Ry3XRk9L5aSa7dnJ-n0/view?usp=sharing
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
JungleTerrain
Profile Joined January 2012
Chile799 Posts
August 01 2018 16:44 GMT
#8
Honestly the new assets don’t look very good to me and that’s not mentioning functionality
www.broodwarmaps.net
Freakling
Profile Joined October 2012
Germany1533 Posts
August 01 2018 17:15 GMT
#9
They don't look good they don't work properly, even their usefulness for custom stuff like ramp terrain for unuildable ground is limited…
I hope I can gather the time and motivation some time soon to actually write a proper evaluation of these things.

Anyway, these blends neither are nor are meant to be suitable for melee map making…

Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
August 01 2018 17:45 GMT
#10
I think they look good.
Never say Die! ||| Fight you? No, I want to kill you.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2018-08-01 20:33:00
August 01 2018 20:16 GMT
#11
Not all of them are bad, I actually like some of them. There is definitely room for opinion on aesthetics, but wtf are some of the walkable areas? I took a look yesterday and in some cases units seem to be floating over terrain they shouldn’t be walking on, or some areas you would think units can pass but nope.

Edit: as far as OP’s blends go it looks pretty good. This would go great in UMS maps, like RPGs or w/e. However there are only 2 terrain levels between dirt and high dirt, it is impossible to create multiple elevations with just these 2 tile sets, and as freak said, make sure to check height!
www.broodwarmaps.net
pheer
Profile Blog Joined July 2004
5398 Posts
August 01 2018 21:13 GMT
#12
What does it look like when you press F5 in-game?
Moderator
TopRamen
Profile Joined February 2011
United States96 Posts
August 02 2018 16:41 GMT
#13
On August 02 2018 06:13 pheer wrote:
What does it look like when you press F5 in-game?


Man, if I weren't at work I'd test that.
I'm rather interested in seeing how the OG graphics look on this.
Use your noodle!
Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2018-08-02 21:57:21
August 02 2018 21:57 GMT
#14
For the new ramps they just look like a lower resolution version of the HD ramps.
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