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Active: 676 users

why do valkyries do explosive damage?

Forum Index > BW General
Post a Reply
Maniacal jackal
Profile Joined June 2017
5 Posts
April 08 2018 04:29 GMT
#1
I always thought they did concussive damage. they are anti muta and scourge units and seemingly have little use vs Terran and arguably none vs Toss.

So, a Valk missile does 3 damage to a Scourge or Muta? Am I doing this right? A valk only does like maybe 10 damage to a Scourge? 1v1?
Miragee
Profile Joined December 2009
8509 Posts
April 08 2018 05:12 GMT
#2
They do AoE which is pretty strong.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4334 Posts
April 08 2018 05:42 GMT
#3
they completely destroy wraiths
https://www.youtube.com/watch?v=e7PvoI6gvQs
Maniacal jackal
Profile Joined June 2017
5 Posts
April 08 2018 05:50 GMT
#4
ive heard they have use vs wraiths. i havent seen a vod, though. did they fix the nonexistent rockets with remastered? i read conflicting reports.
RowdierBob
Profile Blog Joined May 2003
Australia13008 Posts
April 08 2018 05:57 GMT
#5
They’re good vs light air units: scourge, mutas, wraiths and corsairs. I’ve seen terrans use them a bit tvp on sparkle when toss go mass cair to counter wraiths.
"Terrans are pretty much space-Australians" - H
Freakling
Profile Joined October 2012
Germany1529 Posts
April 08 2018 08:46 GMT
#6
They absolutely annihilate lightly armored, big air units, like Wraiths, Scouts and Corsairs (the latter being more of a toss-up, because they deal heavy AoE damage as well), are decent against unarmoured small air units (Scourge, Mutas, Interceptors) and more or less ineffective against heavily armoured air units (Carriers, Battlecruisers, Devourers). Unless you pair them up with Devourers, of course. Then they melt absolutely everything.
I think Blizzard backpedaled on the Valk attack jam bug at the last minute, for whatever reason…
noname_
Profile Blog Joined April 2007
457 Posts
April 08 2018 09:05 GMT
#7
They have normal damage, just like corsairs do.
ejac
Profile Blog Joined January 2009
United States1195 Posts
April 08 2018 09:45 GMT
#8
On April 08 2018 18:05 noname_ wrote:
They have normal damage, just like corsairs do.

This is wrong on both accounts.
esq>n
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2018-04-08 12:30:39
April 08 2018 09:59 GMT
#9
Ignore this post, I said something wrong :D
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
April 08 2018 11:28 GMT
#10
Just to clear up some confusion in this thread:
Valks do explosive damage.

Source from Blizzard's official guide:
http://classic.battle.net/scc/GS/damage.shtml

Source from liquidpedia:
(Wiki)Valkyrie

Source from wikia:
http://starcraft.wikia.com/wiki/Damage_types

Explosive damage does suck vs small units, however the splash area that valks have is really good at hitting a lot of units at once so even though they don't do full damage to muta and scourge, they pretty much hit every single one. This leaves the remaining muta/scourge to be cleaned up by m&m or other units (including more valks).

They only do a small amount of damage per missile, but they fire 8 vollies of 2 missiles each so this adds up.

The reason they kinda suck vs large units is because those units tend to have base armor. Valks missiles are only 8 or less damage so even though it does 100% to large units, armor will deflect that by by even more. Remember, I say 8 or less because only a single missile from a valk's shot hits directly onto the target, the others spread around. (Read the liquipedia link for the explanation)

So in summary:
Regardless of damage type, valks are good against clumped units and non-armor units. Mutas hit both of those criteria. Capitol ships typically spread out more and have armor which mitigates the effectiveness of valks.
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skzlime
Profile Joined July 2005
Hungary462 Posts
April 08 2018 11:53 GMT
#11
valks good against scourge lul

you are in fact doing this right OP. valks do explosive dmg because lurkers are transdimensional (you are welcome).

both valks and corsairs do explosive dmg (100% to large, 75% to medium, 50% to small).
mutas are considered small.
the purpose of going valks in any scenario other than mass air tvt is to catch your opponent off guard or to accumulate style points.
hope this helped. ^^
life is balanced, L2P
noname_
Profile Blog Joined April 2007
457 Posts
April 08 2018 12:03 GMT
#12
On April 08 2018 18:45 ejac wrote:
Show nested quote +
On April 08 2018 18:05 noname_ wrote:
They have normal damage, just like corsairs do.

This is wrong on both accounts.


Holy moly. I tested it, because I was pretty sure that the liquipedia page was incorrect, but indeed they do explosive damage. Facepalm.
PorkSoda
Profile Joined September 2015
170 Posts
April 08 2018 14:00 GMT
#13
On April 08 2018 21:03 noname_ wrote:
Show nested quote +
On April 08 2018 18:45 ejac wrote:
On April 08 2018 18:05 noname_ wrote:
They have normal damage, just like corsairs do.

This is wrong on both accounts.


Holy moly. I tested it, because I was pretty sure that the liquipedia page was incorrect, but indeed they do explosive damage. Facepalm.

As I understand it all missile attacks are explosive type damage.
Liquid`Drone
Profile Joined September 2002
Norway28674 Posts
April 08 2018 14:01 GMT
#14
they do explosive because they would be way too good vs mutas otherwise. They're already plenty good as it is, but at least now it's possible for zerg to continue building some air units - if they control them very well - even after a terran makes a couple valkyries.
Moderator
Freakling
Profile Joined October 2012
Germany1529 Posts
April 08 2018 14:47 GMT
#15
On April 08 2018 18:05 noname_ wrote:
They have normal damage, just like corsairs do.

Wrong and wrong. Both do explosive splash damage. They have different attack types, though (Corsair's is appear on target with extremely low attack cooldown, Valkyrie's is hit area with multiple projectiles fired per attack cycle).
The reason why both of these still perform well vs Mutas and Scourge (Corsairs at least, Valkyries against Scourge is a coin toss, at best, due to the long hit delay and lack of mobility while attacking) is the splash damage. The combination of low individual but huge aggregated splash damage is also the reason why critical numbers are so important to have of either unit.

As I understand it all missile attacks are explosive type damage.
Depends on what you actually consider a "missile". Photon Cannons do normal damage, Vultures do concussive damage, even though both have traveling projectiles.

On April 08 2018 23:01 Liquid`Drone wrote:
they do explosive because they would be way too good vs mutas otherwise. They're already plenty good as it is, but at least now it's possible for zerg to continue building some air units - if they control them very well - even after a terran makes a couple valkyries.
Also because the Zerg's dedicated air-to-air unit, the Devourer, which is also a great counter to Valks and Corsairs in theory, is to high up the tech tree to be a viable option when the first air encounters happen.
iwanabana
Profile Joined August 2015
26 Posts
April 08 2018 15:28 GMT
#16
I thought this was going to be a shitpost, I even have a shitpost reply ready!

At any rate, here's a simple equation explaining Valk damage, incl. variables such as unit size type, distance from direct hit, attack/armour upgrades, air humidity and air density (which affects speed and impact of shockwave):

[image loading]
markovian
Profile Joined April 2018
1 Post
April 08 2018 16:27 GMT
#17
On April 09 2018 00:28 iwanabana wrote:
I thought this was going to be a shitpost, I even have a shitpost reply ready!

At any rate, here's a simple equation explaining Valk damage, incl. variables such as unit size type, distance from direct hit, attack/armour upgrades, air humidity and air density (which affects speed and impact of shockwave):

[image loading]

I thought you were serious until the "air humidity and air density" part, then I realized the formula is for a conditional probability density function involving normal distributions...
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
April 08 2018 18:16 GMT
#18
On April 09 2018 00:28 iwanabana wrote:
I thought this was going to be a shitpost, I even have a shitpost reply ready!

At any rate, here's a simple equation explaining Valk damage, incl. variables such as unit size type, distance from direct hit, attack/armour upgrades, air humidity and air density (which affects speed and impact of shockwave):

[image loading]

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Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37025 Posts
April 08 2018 18:50 GMT
#19
http://www.teamliquid.net/forum/bw-strategy/220903-simple-questions-simple-answers

Please ask in here next time.
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
funnybananaman
Profile Joined April 2009
United States830 Posts
April 08 2018 23:06 GMT
#20
biggest problem with Valkayrie to me is the attack bug. Unit really needs a smoother/ easier to micro attack animation to get off missle shots faster. Very powerful unit if you mass up 9-12 of them and upgrade weapons, but insanely/ almost not worth it resource cost. I give this unit a 2/10 and generally never win games as terran when its part of my early midgame investment strategy.
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