On December 28 2017 23:39 Letmelose wrote: I personally think if the late-mech build was designed with the intention to nullify the strength of defilers, the 1-1-1 build was designed with the intention to nullify the strength of mutalisks.
While it indeed is a viable alternative to the standard builds, I believe Light, who used the 1-1-1 build extensively during his professional career, said that anyone using this build should be aware of the fact that they can lose to a far inferior player while using this build order due to its unstable nature.
I used to think that using this build order was an admission of defeat of sorts, that these their godawful bionic players such as iloveoov or FanTaSy (back when these two had a really hard time defeating elite zerg players in a standard manner) were relying on cheap gimmicks to overcome their handicap, but after seeing mechanically sound terran players like Light make good usage out of this build, I became less salty with its success.
This article reminded how much I used to despise iloveoov, who I thought was an abomination sent to make Brood War all about optimization and abusive build orders. The number of mediocre terran players with absolutely zero talent who got an ego after copying iloveoov's manual for success was far too high for me. It was as if the man was trolling the other two races:
"See this build order? Now all these second-rate players who couldn't outplay anyone worth a damn will now be unbearably infatuated with the idea that they are now somehow talented at the game, as if opening and copying a replay of mine makes my smart ideas theirs by default."
The most infuriating thing about iloveoov is that he even helped the advancement of protoss build orders by playing a huge role in the development of the T1 build (build order optimization in the protoss-versus-terran match-up), but basically did nothing but make life hell for the zerg player pool whilst providing absolutely no antidotes for his supremely gay build orders. By far the most frustrating player of all-time as far as I was concerned, and probably the greatest genius of the game of all-time. In an alternative timeline, it would have been interesting to see his ideas for the zerg race, as he was quite proficient with it during his amateur years.
What's the T1 PvT build? I've heard of it before but never seen the specifics.
On December 28 2017 23:39 Letmelose wrote: I personally think if the late-mech build was designed with the intention to nullify the strength of defilers, the 1-1-1 build was designed with the intention to nullify the strength of mutalisks.
While it indeed is a viable alternative to the standard builds, I believe Light, who used the 1-1-1 build extensively during his professional career, said that anyone using this build should be aware of the fact that they can lose to a far inferior player while using this build order due to its unstable nature.
I used to think that using this build order was an admission of defeat of sorts, that these their godawful bionic players such as iloveoov or FanTaSy (back when these two had a really hard time defeating elite zerg players in a standard manner) were relying on cheap gimmicks to overcome their handicap, but after seeing mechanically sound terran players like Light make good usage out of this build, I became less salty with its success.
This article reminded how much I used to despise iloveoov, who I thought was an abomination sent to make Brood War all about optimization and abusive build orders. The number of mediocre terran players with absolutely zero talent who got an ego after copying iloveoov's manual for success was far too high for me. It was as if the man was trolling the other two races:
"See this build order? Now all these second-rate players who couldn't outplay anyone worth a damn will now be unbearably infatuated with the idea that they are now somehow talented at the game, as if opening and copying a replay of mine makes my smart ideas theirs by default."
The most infuriating thing about iloveoov is that he even helped the advancement of protoss build orders by playing a huge role in the development of the T1 build (build order optimization in the protoss-versus-terran match-up), but basically did nothing but make life hell for the zerg player pool whilst providing absolutely no antidotes for his supremely gay build orders. By far the most frustrating player of all-time as far as I was concerned, and probably the greatest genius of the game of all-time. In an alternative timeline, it would have been interesting to see his ideas for the zerg race, as he was quite proficient with it during his amateur years.
What's the T1 PvT build? I've heard of it before but never seen the specifics.
Basically taking nexus at 21 supply. It was a build that counters the FD terran build, which was quite popular back then.
While iloveoov's initial rendition was a bit different, BeSt took concepts such as skimping on units initially for upgrades and infrastructure, maximizing mineral intake by adjusting the number of probes mining gas, cutting probe production for further dragoon count for optimization against potential FD terran pushes, and delaying the robotics bay by putting more emphasis on dragoons. Below is a rough rendition of what BeSt ended up using for his 21 nexus build during his professional career.
1) 8 pylon 2) 10 gate 3) 12 gas 4) 13 core 5) 15 pylon 6) 17 range 7) Mine another 50 gas and pull a probe off the vespene geyser 8) 17 dragoon 9) 21 nexus and stall probe production 10) 21 gate 11) 21 dragoon 12) 23 pylon and remake probes
Due to terran players countering this build by abusing its late robotics bay, I don't think players adjust gas mining anymore. The video below is a lecture about the subject.
lol I've been thinking this is flash's build the whole time. he pretty much owns everyone with it. I've seen some people get some well timed lings or hydra and bust him though
On December 29 2017 11:31 [GiTM]-Ace wrote: lol I've been thinking this is flash's build the whole time. he pretty much owns everyone with it. I've seen some people get some well timed lings or hydra and bust him though
Flash could own everyone going BBS all the time. He's just mechanically perfect at the game.
Write-ups like this make me start watching BW again and want to play. Builds like these make me realize how hopeless I am against anyone who knows what they're doing.
On December 30 2017 03:46 Bisu-Fan wrote: Write-ups like this make me start watching BW again and want to play. Builds like these make me realize how hopeless I am against anyone who knows what they're doing.
Same...
Great writing, amazing article. I love how the history is explained and the why behind it all. And also enjoy seeing people’s reactions like Letmelose, etc. Haha
On December 28 2017 14:51 BigFan wrote: ^ That game is extremely entertaining, must watch imo!
Personally, I've always thought that 1-1-1 is one of the most fun builds to play. So many branches to choose from and we all know valks are a cool unit as well so that's a huge plus! :D
So many branches but you seem to always chose to branch into mass paper planes. Like a Bigfan
On December 28 2017 12:54 CadenZa wrote: I thought this was the qikz build!
fucking qikz and his build. I have no idea what is going to come out of his base
What about the two factories oov built in the example game? The article says nothing about the super high tank count that allows him to roll over zero without relying on apm intensive marine micro. Does ssak go for 2 factories too?
Besides the idea of this build is the same in SC2 with the various hellion/viking/banshee builds over the extensions, but in SC2 getting map control does not stop the zerg from getting much more drones that the terran can kill and be equal/ahead in the late game(mostly thanks to the queen lol). Is there a way for BW zerg to play like that, for example on the back of a few non upgraded hydralisks?
I cant help but notice that zero didn't rush hive either. He goes for 8 lings attack early, is forced to build the sunken(as written), goes hydralisks, upgrades hydra speed (did he upgrade range? i can't see), goes spire (why?), upgrades overlords, unlocks lurker tech, gets an evo and THEN goes for hive. I'm not an expert but can't you counter the push by going for a fast dark swarm build?
1-1-1 Build was something I spent a long time trying to figure out and play against. The most skilled vulture and wraith micro can delay or even change a zerg build. This build is very popular for players who love setting the pace of a game, but it's flaws are usually dictated by some of the most basic of mistakes like losing your first of any unit from the vulture to the vessel. Nonetheless I will always respect it as a core strategy that is difficult to prepare against when you play so blind.