• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:28
CEST 07:28
KST 14:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202530RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams2Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
RSL Revival patreon money discussion thread Power Rank - Esports World Cup 2025 The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster Why doesnt SC2 scene costream tournaments
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
ASL20 Preliminary Maps BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[CSLPRO] It's CSLAN Season! - Last Chance [Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 560 users

Information from Korea - Page 89

Forum Index > BW General
Post a Reply
Prev 1 87 88 89 90 91 127 Next
Lorch
Profile Joined June 2011
Germany3682 Posts
March 01 2018 20:10 GMT
#1761
In other news: I saw Nada stream some BW last night (EU timezone, so early morning in Korea). For months it's always been PUBG when I tuned into his stream, so I was really happy to see him play some BW. And he got up to like 700-800 viewers, while I usually see him at ~200 when he streams PUBG. He seemed to be enjoying himself as well.
avanhokie
Profile Joined May 2017
50 Posts
March 01 2018 21:14 GMT
#1762
On March 02 2018 02:21 Alpha-NP- wrote:
Show nested quote +
On March 01 2018 19:44 jinjin5000 wrote:
On March 01 2018 19:30 PVJ wrote:
[image loading]

Current stats for Sparkle just so we can reference data when discussing these things.

The last bracket is the expected win-rate weighted by Elo.


One particular player lost 10 pvts in row didnt he

Lol the 33% Zerg won was probably only ZvZ. Hahahaa.


Its literally on the graph that Zergs are at 48% vs Terran and 22% vs Protoss. ZvZ is not calculated in the percentage...
onlystar
Profile Joined March 2015
United States971 Posts
March 01 2018 22:04 GMT
#1763
On March 02 2018 06:14 avanhokie wrote:
Show nested quote +
On March 02 2018 02:21 Alpha-NP- wrote:
On March 01 2018 19:44 jinjin5000 wrote:
On March 01 2018 19:30 PVJ wrote:
[image loading]

Current stats for Sparkle just so we can reference data when discussing these things.

The last bracket is the expected win-rate weighted by Elo.


One particular player lost 10 pvts in row didnt he

Lol the 33% Zerg won was probably only ZvZ. Hahahaa.


Its literally on the graph that Zergs are at 48% vs Terran and 22% vs Protoss. ZvZ is not calculated in the percentage...



Its literally on the graph that Zergs are at 48% vs Terran


thats must be some kind of misunderstanding or statistical mistake zerg does NOT in NOWAY ever get 48% vs Terran on Sparkle or do u i understand u wrong?

ive watched flash play on sparkly TvZ he is +/- 18 wins (ish) 2 Loses on that map the 2 loses are from 1 miscalled 2hatch muta rush timing and other lose is from a bug in the map (marines could not go to lower natural base) even after the adjustments to the map its more towards 30% vs 70% ZvT ratios
jinjin5000
Profile Joined May 2010
United States1422 Posts
March 02 2018 00:37 GMT
#1764
On March 02 2018 07:04 onlystar wrote:
Show nested quote +
On March 02 2018 06:14 avanhokie wrote:
On March 02 2018 02:21 Alpha-NP- wrote:
On March 01 2018 19:44 jinjin5000 wrote:
On March 01 2018 19:30 PVJ wrote:
[image loading]

Current stats for Sparkle just so we can reference data when discussing these things.

The last bracket is the expected win-rate weighted by Elo.


One particular player lost 10 pvts in row didnt he

Lol the 33% Zerg won was probably only ZvZ. Hahahaa.


Its literally on the graph that Zergs are at 48% vs Terran and 22% vs Protoss. ZvZ is not calculated in the percentage...



Show nested quote +
Its literally on the graph that Zergs are at 48% vs Terran


thats must be some kind of misunderstanding or statistical mistake zerg does NOT in NOWAY ever get 48% vs Terran on Sparkle or do u i understand u wrong?

ive watched flash play on sparkly TvZ he is +/- 18 wins (ish) 2 Loses on that map the 2 loses are from 1 miscalled 2hatch muta rush timing and other lose is from a bug in the map (marines could not go to lower natural base) even after the adjustments to the map its more towards 30% vs 70% ZvT ratios


Flash usually has 80% vs zerg
Miragee
Profile Joined December 2009
8505 Posts
March 02 2018 01:23 GMT
#1765
On March 02 2018 07:04 onlystar wrote:
Show nested quote +
On March 02 2018 06:14 avanhokie wrote:
On March 02 2018 02:21 Alpha-NP- wrote:
On March 01 2018 19:44 jinjin5000 wrote:
On March 01 2018 19:30 PVJ wrote:
[image loading]

Current stats for Sparkle just so we can reference data when discussing these things.

The last bracket is the expected win-rate weighted by Elo.


One particular player lost 10 pvts in row didnt he

Lol the 33% Zerg won was probably only ZvZ. Hahahaa.


Its literally on the graph that Zergs are at 48% vs Terran and 22% vs Protoss. ZvZ is not calculated in the percentage...



Show nested quote +
Its literally on the graph that Zergs are at 48% vs Terran


thats must be some kind of misunderstanding or statistical mistake zerg does NOT in NOWAY ever get 48% vs Terran on Sparkle or do u i understand u wrong?

ive watched flash play on sparkly TvZ he is +/- 18 wins (ish) 2 Loses on that map the 2 loses are from 1 miscalled 2hatch muta rush timing and other lose is from a bug in the map (marines could not go to lower natural base) even after the adjustments to the map its more towards 30% vs 70% ZvT ratios


That's what the statistic says though.
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
Last Edited: 2018-03-02 09:20:55
March 02 2018 09:18 GMT
#1766
On March 02 2018 10:23 Miragee wrote:
Show nested quote +
On March 02 2018 07:04 onlystar wrote:
On March 02 2018 06:14 avanhokie wrote:
On March 02 2018 02:21 Alpha-NP- wrote:
On March 01 2018 19:44 jinjin5000 wrote:
On March 01 2018 19:30 PVJ wrote:
[image loading]

Current stats for Sparkle just so we can reference data when discussing these things.

The last bracket is the expected win-rate weighted by Elo.


One particular player lost 10 pvts in row didnt he

Lol the 33% Zerg won was probably only ZvZ. Hahahaa.


Its literally on the graph that Zergs are at 48% vs Terran and 22% vs Protoss. ZvZ is not calculated in the percentage...



Its literally on the graph that Zergs are at 48% vs Terran


thats must be some kind of misunderstanding or statistical mistake zerg does NOT in NOWAY ever get 48% vs Terran on Sparkle or do u i understand u wrong?

ive watched flash play on sparkly TvZ he is +/- 18 wins (ish) 2 Loses on that map the 2 loses are from 1 miscalled 2hatch muta rush timing and other lose is from a bug in the map (marines could not go to lower natural base) even after the adjustments to the map its more towards 30% vs 70% ZvT ratios


That's what the statistic says though.

You can query the sponbbang to see the exact results and numbers so no need to "adjust" or guess anything.

So, here's a list of all T matches played on Sparkle:

http://sponbbang.com/bj/?order1=전체&order2=elo&detail_td=winrate&month1=2018-02&month2=2018-03&race=테란&map_id=127

Flash has a vZ rating of 75% however Mind, Mong, Sea, Iris are all below 50% while Rush and Light aren't that convincing either (53 and 50 per cents). (They will all participate in Ro24 except Flash and Iris.)

If you are distressed by the foreign looking letters you can press the icon in the right top corner to switch from Korean to English. (A -> 가)

Edit: WOW, Sharp is suprisingly strong on Sparkle. I haven't seen any of his games yet but this kind of makes me want to look at the type of matches he played.
The heart's eternal vow
Miragee
Profile Joined December 2009
8505 Posts
March 03 2018 05:48 GMT
#1767
Sharp's play during the qualifier looked quite good in general. I feel like he is in good shape right now.

ZvT on Sparkle looks quite a bit less one-sided that ZvP. Probably because wrait/valk + drops is much less OP than mass sairs and reaver drops are.
Terrorbladder
Profile Joined May 2014
2718 Posts
March 03 2018 08:02 GMT
#1768
kek, the moment someone comes up with an unorthodox concept, the map becomes a balance clusterfuck again
My dream is to fertilize two females at a time.
Cryoc
Profile Joined July 2011
Germany909 Posts
Last Edited: 2018-03-03 11:40:04
March 03 2018 11:38 GMT
#1769
Strategies do not develop over night, especially for a map concept, that hasn't been played professionally for 10 years. From the ZvPs I watched the main problem seems to be that Zerg often loses almost all Overlords vs the corsair opening at one point in time, because there are not enough spores or only spores and disruption web deactivates them all and then of course Zerg is behind all of the sudden.
But I am pretty sure that you could avoid this with relative low investment for example by getting some spores, overlord speed immediately after lair and then tech to queens with ensnare as soon as you see a corsair opening. Even if they research Dweb, you can just ensnare them when they are going for the overlords and most of your overlords would survive because they are faster.
You can even combine it with a mass scourge fleet to kill them or just tech to hive to get better air units. So far I have only seen queens being used for parasite early on.
As long as Zerg gets to hive without losing a ton of overlords they are in a pretty good position.
http://www.twitch.tv/cryoc
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6579 Posts
March 03 2018 11:56 GMT
#1770
On March 03 2018 20:38 Cryoc wrote:
Strategies do not develop over night, especially for a map concept, that hasn't been played professionally for 10 years. From the ZvPs I watched the main problem seems to be that Zerg often loses almost all Overlords vs the corsair opening at one point in time, because there are not enough spores or only spores and disruption web deactivates them all and then of course Zerg is behind all of the sudden.
But I am pretty sure that you could avoid this with relative low investment for example by getting some spores, overlord speed immediately after lair and then tech to queens with ensnare as soon as you see a corsair opening. Even if they research Dweb, you can just ensnare them when they are going for the overlords and most of your overlords would survive because they are faster.
You can even combine it with a mass scourge fleet to kill them or just tech to hive to get better air units. So far I have only seen queens being used for parasite early on.
As long as Zerg gets to hive without losing a ton of overlords they are in a pretty good position.

u didnt see enough games mb cuz all u mention is used,except mb the overlord speed,the biggest problem is that protoss is always in even bases.
TT1
Profile Blog Joined December 2008
Canada10009 Posts
March 03 2018 12:00 GMT
#1771
i heard that the neutral sunken colonies are gonna be replaced by lairs in the next update, that should make it easier for z to nydus around the map
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6579 Posts
March 03 2018 12:05 GMT
#1772
that change is already on TT1 :d
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6579 Posts
March 03 2018 12:07 GMT
#1773
i think creep in the natural is needed. i believe it was the case in early versions.
RedW4rr10r
Profile Joined January 2010
Germany745 Posts
March 03 2018 12:23 GMT
#1774
On March 03 2018 21:07 [sc1f]eonzerg wrote:
i think creep in the natural is needed. i believe it was the case in early versions.

Yeah, the first version had a creep in the natrual. I also think they should bring it back to balance ZvP. But then again, Terran seems to have a hard time vs. Zerg already (although it's definitely not as one-sided as someone already pointed out a few posts ago).
Rip & Tear until it is done!
Cryoc
Profile Joined July 2011
Germany909 Posts
March 03 2018 13:08 GMT
#1775
On March 03 2018 20:56 [sc1f]eonzerg wrote:
Show nested quote +
On March 03 2018 20:38 Cryoc wrote:
Strategies do not develop over night, especially for a map concept, that hasn't been played professionally for 10 years. From the ZvPs I watched the main problem seems to be that Zerg often loses almost all Overlords vs the corsair opening at one point in time, because there are not enough spores or only spores and disruption web deactivates them all and then of course Zerg is behind all of the sudden.
But I am pretty sure that you could avoid this with relative low investment for example by getting some spores, overlord speed immediately after lair and then tech to queens with ensnare as soon as you see a corsair opening. Even if they research Dweb, you can just ensnare them when they are going for the overlords and most of your overlords would survive because they are faster.
You can even combine it with a mass scourge fleet to kill them or just tech to hive to get better air units. So far I have only seen queens being used for parasite early on.
As long as Zerg gets to hive without losing a ton of overlords they are in a pretty good position.

u didnt see enough games mb cuz all u mention is used,except mb the overlord speed,the biggest problem is that protoss is always in even bases.

Maybe, but it should be really difficult to hold an early third, if Zerg was able to quickly get to devourers/guardians without losing a lot of overlords, since templar tech should barely be ready.
My main concern is that middle base. By getting that as third base, Protoss equalizes the gas income and can build endless HT/Archons/DA. Maybe they should place a 5000hp building on the middle expansion to prevent an early expansion to that base.
http://www.twitch.tv/cryoc
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
March 03 2018 13:29 GMT
#1776
maybe zvt on one map, zvp on another :D
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-03-03 18:19:22
March 03 2018 17:54 GMT
#1777
On March 03 2018 21:23 RedW4rr10r wrote:
Show nested quote +
On March 03 2018 21:07 [sc1f]eonzerg wrote:
i think creep in the natural is needed. i believe it was the case in early versions.

Yeah, the first version had a creep in the natrual. I also think they should bring it back to balance ZvP. But then again, Terran seems to have a hard time vs. Zerg already (although it's definitely not as one-sided as someone already pointed out a few posts ago).


There is so much more that can be done to adjust island map balance.

For example, add more ground paths (or a central continent as KogeT suggested sometwhere) which would help both Zerg and Terran (by making Goliath/Tank a more viable tech choice).
Or add some strategic drop cliffs at some points, the old and proven method of turning any map Terran imba almost immediately.

In addition the tileset could be changed to desert (or jungle… or even ice *shudder*) and strategic areas of cover terrain added (à la DeserTec), though that might be a mixed bag for island ZvP.

Instead of creep, a neutral Egg, Spider Mine or Installation Turret could be added to the low ground naturals to selectively only allow Zerg to build a Hatch right away, while P/T would first need to get either detection (Turrets/Cannons to detect invisible Turrets/mines) or splash damage (Tanks/Reavers to kill undetected Turrets/Mines) or mid-tear combat units (Vultures/Goons to kill an Egg).
Unfortunately the collision size order for resource depots is Z<P<T, so P, the man in the middle, can neither be blocked out nor allowed separately.
In any case, Terran is a lot less affected by typical implementations of removable nat blocks than Protoss because they can always build their CC off location and lift it in/readjust its position later (for typical examples, play/watch some games on Arkanoid).
The really hard-core solution is to use a disabled Installation door to create an expansion where, permanently!, only Zerg can build a resource depot (this would also be one of the possible ways to fix the stack bugs on the starting resource depots on Transistor.

Pretty sure I already saw neutral CCs (to infest) mentioned somewhere. You can make them spawn only on free spawns, as a variation, as I did on (3)Flight Path.

Speaking of Installation Gates – the enabled form, Fortress-style, can do wonders to allow Zerg to expand more earlier.

The nat geyser could also be Zerg only initially, by the same principle as the in-main geyser, but with a destructible building (make it a Xel'Naga Temple or, more in style, an Overmind [aka. "infested geyser"], if you must).
With appropriate off-grid placement of a building, a Geyser that is blocked for Protoss only is also just as easy to implement.
You can even make geysers that can only be built on after they have been scouted by an air unit (so a lifted Rax for T, an Ovi for Zerg, but Protoss would need to tech all the way to Sairs or Shuttles).
There is also a way to make geysers unbuildable for Zerg only – but that is of course the exact opposite of what is desirable

Just adjusting mineral amounts (like only 8 patches in the mains) can help Zerg economically, relative to the other races.

Instead of Lairs there could be creep spawners to generate permanent creep, but alas, I think Blizzard still has not fixed/reimplemented them for SC:R…
Miragee
Profile Joined December 2009
8505 Posts
March 03 2018 22:54 GMT
#1778
On March 03 2018 22:08 Cryoc wrote:
Show nested quote +
On March 03 2018 20:56 [sc1f]eonzerg wrote:
On March 03 2018 20:38 Cryoc wrote:
Strategies do not develop over night, especially for a map concept, that hasn't been played professionally for 10 years. From the ZvPs I watched the main problem seems to be that Zerg often loses almost all Overlords vs the corsair opening at one point in time, because there are not enough spores or only spores and disruption web deactivates them all and then of course Zerg is behind all of the sudden.
But I am pretty sure that you could avoid this with relative low investment for example by getting some spores, overlord speed immediately after lair and then tech to queens with ensnare as soon as you see a corsair opening. Even if they research Dweb, you can just ensnare them when they are going for the overlords and most of your overlords would survive because they are faster.
You can even combine it with a mass scourge fleet to kill them or just tech to hive to get better air units. So far I have only seen queens being used for parasite early on.
As long as Zerg gets to hive without losing a ton of overlords they are in a pretty good position.

u didnt see enough games mb cuz all u mention is used,except mb the overlord speed,the biggest problem is that protoss is always in even bases.

Maybe, but it should be really difficult to hold an early third, if Zerg was able to quickly get to devourers/guardians without losing a lot of overlords, since templar tech should barely be ready.
My main concern is that middle base. By getting that as third base, Protoss equalizes the gas income and can build endless HT/Archons/DA. Maybe they should place a 5000hp building on the middle expansion to prevent an early expansion to that base.


It's not difficult to hold a third as protoss because they have sairs before zerg has any sort of air even with a fast tech. And they don't even have to get a third. Playing 2 base vs 2 base against zerg is more than sufficient. Zerg can't really get a third.
Terrorbladder
Profile Joined May 2014
2718 Posts
Last Edited: 2018-03-04 05:51:59
March 04 2018 05:51 GMT
#1779
Sparkle 1.0 is out
[image loading]
Changelog:

1. Removed the center expansion

2. Added 2 mineral patches to each of the 12, 3, 6, 9 expansions

3. Move the location of the Lairs at 12, 3, 6, 9 to allow building stuff without having to destroy the Lairs

4. Added 3 mineral patches near the Zerg-only geyser of each base, reduced the gas in the natural geyser from 3500 to 3000, increased the gas in the Zerg-only geyser from 1500 to 3000

5. Added a (Neutral Lair) in the corner of each base
My dream is to fertilize two females at a time.
Terrorbladder
Profile Joined May 2014
2718 Posts
March 04 2018 05:55 GMT
#1780
Transistor 1.0 is also out, but there's only one change (reduced mineral from 749 to 499 in all mineral patches of the main base and natural). According to the author this is to reduce the number of marines that Terran could have late game against Zerg because Zerg can't handle it (lol)
My dream is to fertilize two females at a time.
Prev 1 87 88 89 90 91 127 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 231
ProTech71
StarCraft: Brood War
Leta 227
Snow 186
Noble 69
Sacsri 41
ToSsGirL 27
Icarus 6
Dota 2
ODPixel27
Counter-Strike
Stewie2K1148
Super Smash Bros
hungrybox511
Other Games
summit1g5589
Maynarde153
RuFF_SC262
Organizations
Other Games
gamesdonequick1327
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH414
• practicex 49
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt410
Upcoming Events
Esports World Cup
4h 32m
ByuN vs Zoun
SHIN vs TriGGeR
Cyan vs ShoWTimE
Rogue vs HeRoMaRinE
Clem vs Solar
Reynor vs Maru
herO vs Cure
Serral vs Classic
Esports World Cup
1d 4h
Esports World Cup
2 days
CranKy Ducklings
3 days
BSL20 Non-Korean Champi…
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
4 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
[ Show More ]
Sparkling Tuna Cup
6 days
Online Event
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.