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New Zerg Victory Screen

Forum Index > BW General
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EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
May 27 2017 02:21 GMT
#1
[image loading]
JungleTerrain
Profile Joined January 2012
Chile799 Posts
May 27 2017 02:22 GMT
#2
That is one mean lookin hydralisk
www.broodwarmaps.net
TelecoM
Profile Blog Joined January 2010
United States10688 Posts
May 27 2017 02:34 GMT
#3
Looks really well done, can't wait to see the Protoss one as well now.
AKA: TelecoM[WHITE] Protoss fighting
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-05-27 08:46:06
May 27 2017 08:45 GMT
#4
Somehow its blades look too dull...
And all the scales and spikes along its carcass are also new. Original graphics only had a basically smooth snake body. I can see why they are doing this, the in-game sprite has those spikes, after all, probably to give it more definition and make the movement look more believable, but I already feel this is going a bit too far in the direction SC2 did, where they glued some more of this and additional that all over the units until they looked completely ridiculous...
yB.TeH
Profile Blog Joined November 2008
Germany414 Posts
May 27 2017 08:49 GMT
#5
i miss the guardians in the back
iFU.pauline
Profile Joined September 2009
France1660 Posts
May 27 2017 08:55 GMT
#6
Grand-pa hydralisk
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
May 27 2017 09:36 GMT
#7
On May 27 2017 11:34 GGzerG wrote:
Looks really well done, can't wait to see the Protoss one as well now.


Probably one of these but touched up?

[image loading]

[image loading]


EntusGalleries.com - CJ Uniform Sale
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
Last Edited: 2017-05-27 13:30:41
May 27 2017 13:16 GMT
#8
A few nitpicks:

a) the eyes need to stand out more

b) guardians at the back

c) the claw-scythe looks over-drawn (can't think of a better term)

I didn't want to comment about this hydra's bulkiness because I can't remember why it feels bad. It turned out to be the SC2 hydra...
WriterMovie, 진영화 : "StarCraft will never die".
HaN-
Profile Blog Joined June 2009
France1920 Posts
May 27 2017 13:21 GMT
#9
A guy on the official forum photoshoped the hydralisk face to look like the old one.

[image loading]
Calendaraka Foxhan
Weavel
Profile Joined January 2010
Finland9221 Posts
Last Edited: 2017-05-27 14:08:50
May 27 2017 14:03 GMT
#10
Yeah it's sc2 design and doesn't remind me of sc1 at all. Hopefully they don't use sc2 protoss designs in these screens, because the difference is even more striking.

Here is original for comparison:
[image loading]
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-05-27 14:10:06
May 27 2017 14:07 GMT
#11
Jep, don't like it very much. I don't want these SC2 elements. I'm surprised they didn't put some green cyst bags on it as well. We also need more "horns" everywhere /sarcasm
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
CobaltBlu
Profile Blog Joined August 2009
United States919 Posts
May 27 2017 14:16 GMT
#12
I want the space crabs floating in the distance back.
TaShadan
Profile Joined February 2010
Germany1978 Posts
May 27 2017 14:33 GMT
#13
I does look good but i prefer the old one.
Total Annihilation Zero
Freakling
Profile Joined October 2012
Germany1529 Posts
May 27 2017 14:36 GMT
#14
Yeah, in direct comparison it looks even more off
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
May 27 2017 14:37 GMT
#15
I always thought the hydralisk visual design was not good. Hydras look weird, the old and the new.
"When the geyser died, a probe came out" - SirJolt
outscar
Profile Joined September 2014
2832 Posts
May 27 2017 16:45 GMT
#16
I prefer original, old hydralisk looks scary as hell, his claws are more realistic where new one looks cartoonish.
sunbeams are never made like me...
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
May 27 2017 17:03 GMT
#17
It's been a while since art has kept me up past midnight... I studied the hydralisk sprite and discovered that the original artwork doesn't keep true to the sprite as the remastered one does, ironically. But what the remastered art fails to capture is the slenderness of hydras.

imo, a good balance would be like my little sketch (warning: this is obviously not professional material)
+ Show Spoiler +
[image loading]
WriterMovie, 진영화 : "StarCraft will never die".
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
May 27 2017 17:13 GMT
#18
I like the new one better
Moderator<:3-/-<
Luddite
Profile Blog Joined April 2007
United States2315 Posts
May 27 2017 17:23 GMT
#19
I always thought the Hydra looks weird, both old and new. It's supposed to be a ranged attacking unit, but they draw it like it's a melee attacker (heavily leaning on the design from the Alien movies...). I can't imagine that thing shooting spines out of its chest, or spitting acid, or whatever it's supposed to do.
Can't believe I'm still here playing this same game
Wrath
Profile Blog Joined July 2014
3174 Posts
May 27 2017 17:25 GMT
#20
The flames kinda look too flashy and unnecessary...
Cele
Profile Blog Joined December 2008
Germany4016 Posts
May 27 2017 17:34 GMT
#21
don't like it, the old one is better. What's up with all the flames and the darkness of the picture?
Broodwar for life!
JungleTerrain
Profile Joined January 2012
Chile799 Posts
May 27 2017 17:54 GMT
#22
On May 28 2017 02:23 Luddite wrote:
I always thought the Hydra looks weird, both old and new. It's supposed to be a ranged attacking unit, but they draw it like it's a melee attacker (heavily leaning on the design from the Alien movies...). I can't imagine that thing shooting spines out of its chest, or spitting acid, or whatever it's supposed to do.


Yeah wtf do they even do when they attack? Their spines open up or something like that? And I think the original devs said that the Zerg was inspired by the Alien movies iirc. I have a feeling that the hydralisk was probably one of the first Zerg units to be designed (it's on the cover art for the original game and represents the race for mission select/campaign.)
www.broodwarmaps.net
ortseam
Profile Joined April 2015
996 Posts
May 27 2017 18:41 GMT
#23
On May 27 2017 22:16 c3rberUs wrote:
b) guardians at the back

LOL
Freakling
Profile Joined October 2012
Germany1529 Posts
May 27 2017 19:45 GMT
#24
On May 28 2017 02:54 JungleTerrain wrote:
Show nested quote +
On May 28 2017 02:23 Luddite wrote:
I always thought the Hydra looks weird, both old and new. It's supposed to be a ranged attacking unit, but they draw it like it's a melee attacker (heavily leaning on the design from the Alien movies...). I can't imagine that thing shooting spines out of its chest, or spitting acid, or whatever it's supposed to do.


Yeah wtf do they even do when they attack? Their spines open up or something like that? And I think the original devs said that the Zerg was inspired by the Alien movies iirc. I have a feeling that the hydralisk was probably one of the first Zerg units to be designed (it's on the cover art for the original game and represents the race for mission select/campaign.)


Why not? It looks a bit like a cobra, doesn't it? There are cobras who do actually spit their poison. And flinging irritating hairs around as a defence mechanism is common among bird spiders...
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 27 2017 20:05 GMT
#25
On May 28 2017 02:54 JungleTerrain wrote:
Show nested quote +
On May 28 2017 02:23 Luddite wrote:
I always thought the Hydra looks weird, both old and new. It's supposed to be a ranged attacking unit, but they draw it like it's a melee attacker (heavily leaning on the design from the Alien movies...). I can't imagine that thing shooting spines out of its chest, or spitting acid, or whatever it's supposed to do.


Yeah wtf do they even do when they attack? Their spines open up or something like that? And I think the original devs said that the Zerg was inspired by the Alien movies iirc. I have a feeling that the hydralisk was probably one of the first Zerg units to be designed (it's on the cover art for the original game and represents the race for mission select/campaign.)

Actually remember reading somewhere they open up behind their head or something and shoot spines its not actually spit like it looks in SC1 but closer to how it looks in SC2
Artillery spawned from the forges of Hell
Tuth
Profile Joined December 2009
Poland29 Posts
May 27 2017 20:58 GMT
#26
This art inspired me to collect my thoughts on the art design that in my mind is a failure in SC2 and now it starts plaguing SC:R.

The first problem that I see specifically connected with the Zerg art design is that in SC they resemble insects a lot. In SC2 they changed that to Zerg being more like some kind of mutants: they have more fleshy look rather than chitin-like look of SC.

The second problem is over-complexity, or adding too much detail. This one can be seen in art design a lot nowadays. It feels like graphic designers don't like smooth surfaces, or textures. Just look at the new Hydralisk's claws: they have some lines, spots and dots all over it, for no reason, but to look cool. Similarly, its head has some bumps all over it and that fire, which is supposed to make it more "epic"? There's too much stuff going on on that image. I personally prefer simplicity and clarity: a clean, sharp blade, rather than wild hacking axe.
Release, Revolve, Renew.
Freakling
Profile Joined October 2012
Germany1529 Posts
May 27 2017 22:13 GMT
#27
On May 28 2017 05:05 arb wrote:
Show nested quote +
On May 28 2017 02:54 JungleTerrain wrote:
On May 28 2017 02:23 Luddite wrote:
I always thought the Hydra looks weird, both old and new. It's supposed to be a ranged attacking unit, but they draw it like it's a melee attacker (heavily leaning on the design from the Alien movies...). I can't imagine that thing shooting spines out of its chest, or spitting acid, or whatever it's supposed to do.


Yeah wtf do they even do when they attack? Their spines open up or something like that? And I think the original devs said that the Zerg was inspired by the Alien movies iirc. I have a feeling that the hydralisk was probably one of the first Zerg units to be designed (it's on the cover art for the original game and represents the race for mission select/campaign.)

Actually remember reading somewhere they open up behind their head or something and shoot spines its not actually spit like it looks in SC1 but closer to how it looks in SC2

If you look closely you can actually see that happening with the BW in-game sprite as well.

On May 28 2017 05:58 Tuth wrote:
This art inspired me to collect my thoughts on the art design that in my mind is a failure in SC2 and now it starts plaguing SC:R.

The first problem that I see specifically connected with the Zerg art design is that in SC they resemble insects a lot. In SC2 they changed that to Zerg being more like some kind of mutants: they have more fleshy look rather than chitin-like look of SC.

The second problem is over-complexity, or adding too much detail. This one can be seen in art design a lot nowadays. It feels like graphic designers don't like smooth surfaces, or textures. Just look at the new Hydralisk's claws: they have some lines, spots and dots all over it, for no reason, but to look cool. Similarly, its head has some bumps all over it and that fire, which is supposed to make it more "epic"? There's too much stuff going on on that image. I personally prefer simplicity and clarity: a clean, sharp blade, rather than wild hacking axe.

Yes. They forget that an elegant, simple and efficient design is usually more realistic and aesthetically pleasing.
I can kind of see them just trying to match the Hydra's appearance closer to the in-game sprite (which has a somwhat wider head and spikes along its body), but there is probably good reasons why the in-game sprite was altered from the original design which are purely gameplay-related and not aesthetical: The simple, sleek snake-like appearance simply offers too little defining features and bigger areas to slab player colours on when displayed in that pixelated, low-resolution form. So they added spikes as easily discernible features and a more bulky head section to give it more definition in frontal view and a well-visible place to add player colours.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
May 27 2017 22:14 GMT
#28
On May 28 2017 05:58 Tuth wrote:
This art inspired me to collect my thoughts on the art design that in my mind is a failure in SC2 and now it starts plaguing SC:R.

The first problem that I see specifically connected with the Zerg art design is that in SC they resemble insects a lot. In SC2 they changed that to Zerg being more like some kind of mutants: they have more fleshy look rather than chitin-like look of SC.

The second problem is over-complexity, or adding too much detail. This one can be seen in art design a lot nowadays. It feels like graphic designers don't like smooth surfaces, or textures. Just look at the new Hydralisk's claws: they have some lines, spots and dots all over it, for no reason, but to look cool. Similarly, its head has some bumps all over it and that fire, which is supposed to make it more "epic"? There's too much stuff going on on that image. I personally prefer simplicity and clarity: a clean, sharp blade, rather than wild hacking axe.


There's (was?) a dude at Blizzard named Samwise who got semi-iconic status after WoW. He's an artist and his style is about ultra buff men, half-naked women and lots of unnecessary detail everywhere. He wasn't around (or thankfully wasn't being asked) when SC1 was made. Now every Blizzard title has the same stupid art style with everything looking like Tychus and a half.
You want 20 good men, but you need a bad pussy.
Woobz
Profile Joined August 2016
Canada23 Posts
Last Edited: 2017-05-27 23:17:01
May 27 2017 23:15 GMT
#29
On May 28 2017 07:14 BluzMan wrote:
Show nested quote +
On May 28 2017 05:58 Tuth wrote:
This art inspired me to collect my thoughts on the art design that in my mind is a failure in SC2 and now it starts plaguing SC:R.

The first problem that I see specifically connected with the Zerg art design is that in SC they resemble insects a lot. In SC2 they changed that to Zerg being more like some kind of mutants: they have more fleshy look rather than chitin-like look of SC.

The second problem is over-complexity, or adding too much detail. This one can be seen in art design a lot nowadays. It feels like graphic designers don't like smooth surfaces, or textures. Just look at the new Hydralisk's claws: they have some lines, spots and dots all over it, for no reason, but to look cool. Similarly, its head has some bumps all over it and that fire, which is supposed to make it more "epic"? There's too much stuff going on on that image. I personally prefer simplicity and clarity: a clean, sharp blade, rather than wild hacking axe.


There's (was?) a dude at Blizzard named Samwise who got semi-iconic status after WoW. He's an artist and his style is about ultra buff men, half-naked women and lots of unnecessary detail everywhere. He wasn't around (or thankfully wasn't being asked) when SC1 was made. Now every Blizzard title has the same stupid art style with everything looking like Tychus and a half.


uhh... Samwise has been at Blizzard since 1992 and definitely did concepts for SC1. You can easily find concepts he did for the Ghost, Infested Terran, Zergling, etc.

The exaggerated style that Blizzard uses became prominent with WC3/WoW and by the time they started making other games again it was a defining factor of the studio.
TT1
Profile Blog Joined December 2008
Canada10012 Posts
May 27 2017 23:34 GMT
#30
On May 27 2017 18:36 razorsuKe wrote:
Show nested quote +
On May 27 2017 11:34 GGzerG wrote:
Looks really well done, can't wait to see the Protoss one as well now.


Probably one of these but touched up?

[image loading]

[image loading]




i really like the 2nd pic, i have it as my twitch portrait lol
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 27 2017 23:57 GMT
#31
Seems good to me, not like I ever pay attention to that anyway .
When I think of something else, something will go here
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