How to stack Mutas on Wraiths
Forum Index > BW General |
Bolshevik-
39 Posts
| ||
duke91
Germany1458 Posts
You can stack any air unit as long as you have it grouped with any unit which is far away. | ||
![]()
Kau
![]()
Canada3500 Posts
If not, does the time at which the unit was built make a difference? | ||
JungleTerrain
Chile799 Posts
http://wiki.teamliquid.net/starcraft/Magic_Boxes | ||
Bolshevik-
39 Posts
| ||
Freakling
Germany1529 Posts
| ||
awerti
227 Posts
On November 05 2016 07:16 Freakling wrote: What do you mean with "on top of"? I think he wants to use 6 mutas and 6 wraiths in one control group and wants the mutas to appear on top. He probably wants to substitute 1 air unit for a stuck land unit to achieve the clumping effect. But the question still stands, how to get certain units to appear on top of the stack, while others are hidden? | ||
Highgamer
1407 Posts
I have no idea how it works, I think it has something to do with what unit was built earlier, like Kau assumed... In my test just now, I could stack mutas on top of certain wraiths, and I think it worked when I build the muta earlier... but there were weird exceptions to this rule, mutas or wraiths that would just stack on top of any unit that I built earlier... Another thing I thought of was the individual unit rank, but that wasn't it. Then I thought it might be the position in the 12-unit-selection... didn't test everything there, but I don't think it matters. The unit that stacks on top is on top always it seems, no matter if they're in a shared selection or not... I hope this isn't some obvious thing that's embarassing to not have thought of when someone enlightens us... | ||
Bolshevik-
39 Posts
On November 05 2016 08:20 Highgamer wrote: How could 3 out of 5 people not get what he was asking? I have no idea how it works, I think it has something to do with what unit was built earlier, like Kau assumed... In my test just now, I could stack mutas on top of certain wraiths, and I think it worked when I build the muta earlier... but there were weird exceptions to this rule, mutas or wraiths that would just stack on top of any unit that I built earlier... Another thing I thought of was the individual unit rank, but that wasn't it. Then I thought it might be the position in the 12-unit-selection... didn't test everything there, but I don't think it matters. The unit that stacks on top is on top always it seems, no matter if they're in a shared selection or not... I hope this isn't some obvious thing that's embarassing to not have thought of when someone enlightens us... Thanks, there is this one WWII map I play on iccup which when I played with koreans they actually are able to stack mutas on top. | ||
jimminy_kriket
Canada5501 Posts
| ||
Bolshevik-
39 Posts
On November 05 2016 14:30 jimminy_kriket wrote: add the mutas to the control group second? no dont work either | ||
jello_biafra
United Kingdom6635 Posts
| ||
B-royal
Belgium1330 Posts
![]() ![]() | ||
Freakling
Germany1529 Posts
If two units actually stack perfectly (i.e. pixel-perfect same position) it probably is their position in the unit list which makes a difference (I think it's a linked list, so it probably is determined by spawn order). | ||
Jealous
10141 Posts
| ||
Freakling
Germany1529 Posts
To make this work, the Larva that is to be morphed into the Mutalisk therefore needs to have spawned before the Wraith finishes (haven't tried this last bit out in detail, but this is basically what you should try). | ||
duke91
Germany1458 Posts
| ||
Freakling
Germany1529 Posts
| ||
| ||