• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:58
CEST 12:58
KST 19:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou17Weekly Cups (Oct 13-19): Clem Goes for Four2BSL Team A vs Koreans - Sat-Sun 16:00 CET7Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)81
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) Weekly Cups (Oct 13-19): Clem Goes for Four Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (March 17-23): Clem Bounces Back
Tourneys
Tenacious Turtle Tussle RSL Season 3 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BW General Discussion SnOw's Awful Building Placements vs barracks BSL Team A vs Koreans - Sat-Sun 16:00 CET Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues 300$ 3D!Community Brood War Super Cup #4 [ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament
Strategy
Current Meta BW - ajfirecracker Strategy & Training Roaring Currents ASL final [I] Funny Protoss Builds/Strategies
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Chess Thread Russo-Ukrainian War Thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1396 users

Brood War LD Screenshots revealed and interview

Forum Index > BW General
Post a Reply
Normal
Jukado
Profile Blog Joined May 2011
805 Posts
August 13 2016 16:30 GMT
#1
Brood War LD starts where BWSD left off. Introducing brand new Low Definition graphics for your favourite game. Why settle for 32 bit artwork when you can enjoy 16 bit instead?

Screenshots

[image loading]

[image loading]

[image loading]

Interview

We caught up with the Marketing team to get some juicy details about gameplay, features and to gain insight about the creative process behind this remix.

Q: Hi, we are very excited about this new artwork. Lets just explode with a bunch of random fun questions we are dying to know the answer to! Is it 2d? 3d? Who are the artists? What style of art are you going for? And are there going to be new tilesets?
A: Thankyou for opening this dialogue.

Q: No worries. So continuing on…
A: We take it onboard and will discuss this further internally.

Q: Oh er, OK? If we aren’t going to talk about anything what shall we do then?
A: We will take steps accordingly.

Q: On another topic, robots fascinate me. If its considered polite, may I inquire what model are you?
A: Your contributions enable us to improve our execution of delivering high quality entertainment.

Q: Xbox record that.
A: …
[pause]
+ Show Spoiler +
“Recording”


Q: Would you like to hire me?
A: We don’t like Higher definition, we prefer lower definition.

Q: No. Look. Ah nevermind. Whats your favourite pizza?
A: Going forward we will continue to iterate on our products to ensure a level of satisfaction.

Q: I don’t feel like we are really getting anywhere so lets wrap it up with Any Last Words to your fans?
A: A spotty intern will be assigned to monitor developments and report if someone posts a message in all caps. Also, thankyou for supporting me. I will practice hard and try to show better games in the future.
--------------------------------------------------------------
--------------------------------------------------------------
Card note: I just want to be absolutely clear, this post does not have a hidden agenda. It's purely for fun.

Dont look in this spoiler if you want to guess/work out what the 2 maps are
+ Show Spoiler +
http://www.teamliquid.net/forum/brood-war/503097-map-2niobe-1v1
http://www.teamliquid.net/forum/brood-war/471019-map-4latin-quarter-1v1

Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Wrath
Profile Blog Joined July 2014
3174 Posts
August 13 2016 16:41 GMT
#2
Is that Pokemon?
Jaedrik
Profile Joined June 2015
113 Posts
August 13 2016 17:22 GMT
#3
Top joke, friend.
Nailed it with the soulless PR answers.
And, yes, it does look like the Pokémons.
shabby
Profile Joined March 2010
Norway6402 Posts
August 13 2016 18:11 GMT
#4
Pretty accurate developer interview!
Jaedong, Gumibear, Leenock, Byun
imp42
Profile Blog Joined November 2010
398 Posts
August 14 2016 00:31 GMT
#5
I don't understand why Blizzard releases a LD version before releasing HD? Also the maps are ridiculously imbalanced towards Terran (just look at top right of latin quarter). Anyways, this only shows that Blizzard cares more about Terran than the other races.

Ok, they say they will take the appropiate steps and discuss further internally. But I don't believe this. I mean, they even admit it by saying they assigned an intern.

Also I never get any beta-invites. Screw Blizzard for not involving the community in this!
50 pts Copper League
_Animus_
Profile Joined February 2011
Bulgaria1064 Posts
Last Edited: 2016-08-14 01:22:45
August 14 2016 01:21 GMT
#6
Cant wait for SEGA Mega Drive and SNES ports. And i would like to see the full release of the 8bit bw

Luv ya BroodWar!
Airking990
Profile Blog Joined July 2012
United States193 Posts
August 14 2016 01:44 GMT
#7
On August 14 2016 01:41 Wrath wrote:
Is that Pokemon?

yes, those are pokemon ruby/sapphire/emerald/firered/leafgreen tilesets
aaaaaaaaaaaaaaaa
Cele
Profile Blog Joined December 2008
Germany4016 Posts
August 14 2016 10:40 GMT
#8
that OP is gonna be pretty close to the first interview regarding BW HD
Broodwar for life!
ProMeTheus112
Profile Joined December 2009
France2027 Posts
August 14 2016 13:50 GMT
#9
I found a leak of BW HD guys!!!!!
intrigue
Profile Blog Joined November 2005
Washington, D.C9934 Posts
August 15 2016 05:28 GMT
#10
haha this is great
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
L_Master
Profile Blog Joined April 2009
United States8017 Posts
August 15 2016 06:29 GMT
#11
Brilliant OP. Pictures were funny, totally lost it at the interview!
EffOrt and Soulkey Hwaiting!
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
August 15 2016 07:07 GMT
#12
Should have posted the actual first screen shots of SC vanilla
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
Jukado
Profile Blog Joined May 2011
805 Posts
August 16 2016 00:40 GMT
#13
The tileset is made from scratch, pixel by pixel. It’s a work in progress but you get a taste.
Ofcourse its heavily inspired by Pokemon 3rd gen, Zelda, Mario etc and I used them as reference. The tree is similar to Zelda Minish Cap for example.

This is a brand new tileset though. New patterns, new transition edges, new palette. Making sure all the edges of the tiles match up properly with smooth transitions is quite tricky. Im using less colours overall as well. I could have done it in a different style; indeed Ive studied many different games. But I chose to do it like this because its attractive, timeless, space efficient/information dense, and readable from a ‘hella tight gameplay’/esport point of view.
Infact Ive tried to push that last point a lot while hopefully still retaining some aesthetic qualities.

For example; Ive designed the tileset so that a scene can be rotated upside down or sideways and you could then refresh the visuals and the map would still function which is not how the other tilesets work. They have a lot of tiles where different things overlap (which looks great but only works from one angle). And they have tiles where you can walk but you wouldn’t be able to if it was inverted. So Ive tried to make that clearer without falling back on invisible walls or anything.
The original style could work in a multiplayer game where it was always left vs right spawns and in a game where you cant manipulate terrain. But I want the tiles to work even if its top vs bottom spawns and in games where players can manipulate the terrain (think 2d Minecraft). Note the house tiles are just included in here for show (they are my own palette but the style isnt compatible with fully player buildable terrain necessarily). Also the paving tiles are not very different from the originals in terms of pattern.

Another example; if you look at the fencing on the second picture you can see its very versatile. The pokemon tileset cant do complex configurations like this as they only made the basic directional change tiles. Also its vertical fence lines are offcentre which creates problems. Overall it means the pokemon fence tiles only work if you use simple fixed shapes that the player cant alter ingame.

The colours that are currently being used are very high saturation and will probably need a revisit.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
August 16 2016 01:29 GMT
#14
Fuck, clearly terran favored.
"When the geyser died, a probe came out" - SirJolt
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 16 2016 02:42 GMT
#15
On August 15 2016 16:07 Deleuze wrote:
Should have posted the actual first screen shots of SC vanilla

I'm surprised that nobody has made an "Orcs in Space" mod for Warcraft 2 recreating those first screenshots, but then again I only did 10 seconds of Googling to try finding that.
ㅇㅅㅌㅅ
Jukado
Profile Blog Joined May 2011
805 Posts
August 16 2016 22:45 GMT
#16
Easier to explain with pictures...
This first pic shows some of the experiments I went through to get the single cliff tile:
[image loading]

The next one shows how different the dirt pattern tile is. And its a knock on effect as all the tiles that join on to this one have to be created too.
[image loading]

And the last pic shows how the classic tilesets fencing is limited. My set isnt the simplest way of doing it but it works quite well.
[image loading]

Anyway, glad you like the OP. Took a long time to arrange those, tile by tile.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
August 17 2016 12:35 GMT
#17
Bump
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
imp42
Profile Blog Joined November 2010
398 Posts
August 17 2016 17:28 GMT
#18
On August 16 2016 09:40 CardinalAllin wrote:
The tileset is made from scratch, pixel by pixel. It’s a work in progress but you get a taste.
Ofcourse its heavily inspired by Pokemon 3rd gen, Zelda, Mario etc and I used them as reference. The tree is similar to Zelda Minish Cap for example.

This is a brand new tileset though. New patterns, new transition edges, new palette. Making sure all the edges of the tiles match up properly with smooth transitions is quite tricky. Im using less colours overall as well. I could have done it in a different style; indeed Ive studied many different games. But I chose to do it like this because its attractive, timeless, space efficient/information dense, and readable from a ‘hella tight gameplay’/esport point of view.
Infact Ive tried to push that last point a lot while hopefully still retaining some aesthetic qualities.

For example; Ive designed the tileset so that a scene can be rotated upside down or sideways and you could then refresh the visuals and the map would still function which is not how the other tilesets work. They have a lot of tiles where different things overlap (which looks great but only works from one angle). And they have tiles where you can walk but you wouldn’t be able to if it was inverted. So Ive tried to make that clearer without falling back on invisible walls or anything.
The original style could work in a multiplayer game where it was always left vs right spawns and in a game where you cant manipulate terrain. But I want the tiles to work even if its top vs bottom spawns and in games where players can manipulate the terrain (think 2d Minecraft). Note the house tiles are just included in here for show (they are my own palette but the style isnt compatible with fully player buildable terrain necessarily). Also the paving tiles are not very different from the originals in terms of pattern.

Another example; if you look at the fencing on the second picture you can see its very versatile. The pokemon tileset cant do complex configurations like this as they only made the basic directional change tiles. Also its vertical fence lines are offcentre which creates problems. Overall it means the pokemon fence tiles only work if you use simple fixed shapes that the player cant alter ingame.

The colours that are currently being used are very high saturation and will probably need a revisit.

You are clearly insane. Who would put so much effort into something like that??

I mean that as a compliment and respectfully accept you as a worthy competitor.
Let me shamelessly point toward the following thread:
http://www.liquidhearth.com/forum/hearthstone/482316-comprehensive-golden-cards-ranking

It is the current holder of a very special award, given by FeiLing.
50 pts Copper League
ProMeTheus112
Profile Joined December 2009
France2027 Posts
August 17 2016 20:51 GMT
#19
it is cool
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
August 17 2016 22:50 GMT
#20
i laughed
can i get my estro logo back pls
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
August 18 2016 02:40 GMT
#21
Can we have an unofficial LD Fighting Spirit Mod/UMS?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
JensWalker
Profile Joined January 2016
Canada20 Posts
August 18 2016 05:59 GMT
#22
funny stuff. Kind of inspiring
herO
ProMeTheus112
Profile Joined December 2009
France2027 Posts
August 18 2016 09:14 GMT
#23
catch zerg pokemons on these maps and protoss mewtwo
fLyiNgDroNe
Profile Joined September 2005
Belgium4022 Posts
August 18 2016 09:36 GMT
#24
Its retarded that Blizzard spends resources on this, i dont understand, how many people are there with such hardware that cannot run regular starcraft? Who are they doing this for?! Graphics are so bad, i dont understand.
Drone is a way of living
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
Last Edited: 2016-08-18 09:40:14
August 18 2016 09:38 GMT
#25
On August 18 2016 18:36 fLyiNgDroNe wrote:
Its retarded that Blizzard spends resources on this, i dont understand, how many people are there with such hardware that cannot run regular starcraft? Who are they doing this for?! Graphics are so bad, i dont understand.

Gotta milk that TI-92 crowd, which got left behind by all that other major AAA studios

Also consider how many pre pentium computer there are still out there, like in nuclear power plants, metall factories and old train controlling computers

Imo doing 16 bit is a big mistake, 8 bit would have been better. no one needs 16 bit really
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
fLyiNgDroNe
Profile Joined September 2005
Belgium4022 Posts
August 18 2016 09:46 GMT
#26
On August 18 2016 18:38 gingerfluffmuff wrote:
Show nested quote +
On August 18 2016 18:36 fLyiNgDroNe wrote:
Its retarded that Blizzard spends resources on this, i dont understand, how many people are there with such hardware that cannot run regular starcraft? Who are they doing this for?! Graphics are so bad, i dont understand.

Gotta milk that TI-92 crowd, which got left behind by all that other major AAA studios

Also consider how many pre pentium computer there are still out there, like in nuclear power plants, metall factories and old train controlling computers

Imo doing 16 bit is a big mistake, 8 bit would have been better. no one needs 16 bit really


If they dont own modern computers they dont have money to pay for starcraft. Blizzard is again making huge mistake, its a flying siege tank and shooting pylon story again.
Drone is a way of living
Kittan
Profile Joined April 2012
Poland3999 Posts
August 18 2016 10:02 GMT
#27
This is amazing, well played.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=81288 <--- How I fell in love with a man, a team, a game and a website in a single day... | "There are no false gods, there is only the Emperor, and Choi Yun Sung is his prophet." -> Zona 40k
Jukado
Profile Blog Joined May 2011
805 Posts
August 21 2016 01:50 GMT
#28
I made the pics partly/mostly for the OP but I didnt make the tileset for the OP.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2017-08-14 15:00:41
August 14 2017 14:57 GMT
#29
The remaster launches in a couple of hours, thought this was a good time to give this thread a bump, as a lot of old faces have returned recently etc.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Normal
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 68
CranKy Ducklings42
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 243
Lowko129
StarCraft: Brood War
Hyuk 1878
GuemChi 1839
actioN 1622
Bisu 767
firebathero 568
Jaedong 560
ZerO 449
Stork 323
Hyun 269
BeSt 235
[ Show more ]
Mini 220
hero 200
Light 178
Barracks 147
EffOrt 145
Last 128
Pusan 103
ggaemo 87
Shine 84
zelot 84
ToSsGirL 79
sorry 57
TY 47
Larva 40
Mind 34
Rush 33
Sexy 29
Noble 29
Sharp 26
Free 23
Shinee 23
Sacsri 16
Yoon 15
HiyA 7
Terrorterran 6
Dota 2
XaKoH 290
XcaliburYe174
BananaSlamJamma160
League of Legends
JimRising 469
Counter-Strike
olofmeister3033
shoxiejesuss919
x6flipin626
zeus304
allub234
Super Smash Bros
Westballz24
Other Games
summit1g7126
singsing1596
Sick293
crisheroes290
B2W.Neo263
Mew2King65
rGuardiaN41
Trikslyr14
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 847
Other Games
gamesdonequick613
Counter-Strike
PGL223
Other Games
BasetradeTV116
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV533
League of Legends
• Jankos1806
• Lourlo473
Upcoming Events
OSC
1h 2m
WardiTV Invitational
1d
Online Event
1d 5h
RSL Revival
1d 15h
RSL Revival
1d 23h
WardiTV Invitational
2 days
Afreeca Starleague
2 days
Snow vs Soma
Sparkling Tuna Cup
2 days
WardiTV Invitational
3 days
CrankTV Team League
3 days
[ Show More ]
RSL Revival
3 days
Wardi Open
4 days
CrankTV Team League
4 days
Replay Cast
4 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
Replay Cast
5 days
CrankTV Team League
6 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.