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konadora
Singapore66071 Posts
wow crazy ideas
mix of tears of the sun and bifrost... i think protoss will have a really hard time in the early stage but afterwards should be good. 3 entrances to nat is kind of crazy
but regardless, to everyone talking about imbalances, there will ALWAYS be map imbalances. but such imbalances make for great games, upsets, and changes and evolution of strategy. that is what made brood war so alive throughout the years.
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konadora
Singapore66071 Posts
hoping to see what's the new map next week btw! overwatch hypetrain bandwagoning :p
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On June 02 2016 02:32 konadora wrote: but regardless, to everyone talking about imbalances, there will ALWAYS be map imbalances. but such imbalances make for great games, upsets, and changes and evolution of strategy. that is what made brood war so alive throughout the years. Indeed This map forces to use builds we don't see too often. This will make it awesome for the viewers. I'm a bit concerned about PvZ tho, since the main is not even ramped, while there are the two entrances to the nat.
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konadora
Singapore66071 Posts
where to find the melee map btw... can only find the obs version
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On June 02 2016 14:41 konadora wrote: where to find the melee map btw... can only find the obs version
Just obs version distributed.
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it looks like larva is currently testing the other new map "overwatch", drone mining pathing and stuff
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Japan11285 Posts
Looks like standard map with desert tileset, with a huge donut ridge center. It looks like a ground zero on with empire on the sun in the middle. (I only caught a still frame due to severe lag)
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51320 Posts
the logo in the middle is the overwatch logo... cute.
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just pray you dont get tvp cross posi as terran
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ALLEYCAT BLUES49496 Posts
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GRAND OLD AMERICA16375 Posts
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I haven't seen anyone mention it, but wouldn't Taebaek Sanmaek be good for 2fac? The rush distance isn't too bad, the ridges around the natural seem to lend themselves to a potentially base-breaking siege, and the main doesn't have high ground advantage. The backdoor even permits some cheeky Vulture wrap-arounds: put a couple in front of your tanks to defend, and send the rest in back to kill Probes/trap with mines. Risky if the Protoss can just move forward to attack the tanks, but potentially good. I'm probably missing something, though, because nobody had it come to mind.
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Dont like this one,and color is so hard for my eyes...
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Someone plz give foreign overwatch map to them,much better than this grand line experiment.
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ALLEYCAT BLUES49496 Posts
On June 05 2016 18:27 [sc1f]eonzerg wrote: Dont like this one,and color is so hard for my eyes...
image is fucked up, doesn't look bad ingame.
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On June 05 2016 18:27 [sc1f]eonzerg wrote: Dont like this one,and color is so hard for my eyes... Ouch, maybe you need to set your screen colors and brightness..?
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I like both maps so far, anything that implies multiple paths to get around the map (cough cough FS) is welcome and will create more versatil gameplay.
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konadora
Singapore66071 Posts
liking the first map, second map seems a bit boring and standard.. another grand line or empire of the sun :x
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I like the expansion pattern on Overwatch. Seems to give different possibilities where to take your bases.
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