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Starcraft 2 by 2008 - Page 5

Forum Index > BW General
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HAZE.tQ
Profile Joined October 2006
United States251 Posts
January 17 2007 17:11 GMT
#81
I hope ghost comes out first.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
January 17 2007 19:02 GMT
#82
Just because the game carries the name Starcraft doesnt make it starcraft. It will be like any other new RTS released if it is released. Only differance is blizzard are the creators so maybe it will be better than average (propably). Thing is... if blizzard try to make a game that is supposed to take starcrafts place that will just fail misserably. That would be like a bunch of UEFA people sitting down trying to come up with a new ball sport to replace soccer. If Blizzard want starcraft 2 to sell they should make it unique in some way like they did with warcraft 3 not try to make a better copy of Starcraft. If they want to make a better starcraft then release a patch to starcraft with new graphics/ladder support or w/e dont make a new game.
pariah
Profile Joined April 2003
United States29 Posts
January 18 2007 04:26 GMT
#83
What do you guys think of this? I think it's probably bullshit, but I still have a bit of hope.

http://sc.gosugamers.net/news.php?id=5522

sweatpants
Profile Joined April 2006
United States940 Posts
Last Edited: 2007-01-18 10:39:46
January 18 2007 10:37 GMT
#84
If War3 was first generation 3D RTS graphics, then I want Starcraft II to be made in fifth generation 3D graphics. Fluid movements, smooth surfaces (non-boxy! I hate that shit War3)on characters, faces, landscape, terrain. If this means waiting another five years for systems to generally be good enough to handle them, so be it. In fact, I would prefer no mention of a Starcraft II for another five years because I want to procrastinate on having to worry about it/ having anxiety over it.

And it better not be SLOW PACED AS ALL HELL like War3 is where every unit has 1000 health and deals 50 damage per hit, and they hit like once a second.

I really don't know how they can implement a hero carries an item that gives bonuses thing with Starcraft without being hokey. The whole heroes, experience and inventory thing is too Tolkien-esque fantasy to be taken seriously in a game that's supposed to be modern or post-modern.

In fact, to the poster who mentioned something like "you all want SC2 to be exactly like SCBW!", I would like LITTLE better than SCBW in beautiful graphics. Maybe a couple of new units for each race. That's it though. Then all they need to do is weave a great storyline around it (and I don't question their ability for a second) and voila, the next Starcraft.

Oh and they definitely, for the first few years, need to be VERY receptive to balance criticisms, especially from the pro-gaming community.

Blizzard needs to think of StarCraft like a huge Jenga tower.
Perfect. Plays low-econ, high-econ, plays orthodox, plays funky, plays Mozart, plays Run-DMC. Micro, macro, strategy, management, fundamentals, and balls the size of Brazil. He plays Zerg the way the Xel Naga intended - like a ball of mercury. -HonestTea
sweatpants
Profile Joined April 2006
United States940 Posts
January 18 2007 10:48 GMT
#85
I just had a thought, what if this mp3 clip is actually a piece of viral marketing by Blizzard. I would absolutely fall in love with them if it is.
Perfect. Plays low-econ, high-econ, plays orthodox, plays funky, plays Mozart, plays Run-DMC. Micro, macro, strategy, management, fundamentals, and balls the size of Brazil. He plays Zerg the way the Xel Naga intended - like a ball of mercury. -HonestTea
zdd
Profile Blog Joined October 2004
1463 Posts
Last Edited: 2007-01-18 10:52:50
January 18 2007 10:52 GMT
#86
On January 18 2007 13:26 pariah wrote:
What do you guys think of this? I think it's probably bullshit, but I still have a bit of hope.

http://sc.gosugamers.net/news.php?id=5522


If blizzard likes to do one thing ahead of schedule, it's announce their games. If the game was about to be released, you would have heard about it from blizzard years ago. Unless of course, they're talking about feb/march of 2011.
All you need in life is a strong will to succeed and unrelenting determination. If you meet these prerequisites, you can become anything you want with absolutely no luck, fortune or natural ability.
WastedYouth
Profile Joined March 2006
United States563 Posts
January 18 2007 10:59 GMT
#87
jeez. These blizzard fatcats are bigger teases than the girl in my political science class
Luck is what happens when preparation meets opportunity. Skill is what happens when luck becomes habit
sweatpants
Profile Joined April 2006
United States940 Posts
January 18 2007 11:02 GMT
#88
On January 18 2007 19:59 WastedYouth wrote:
jeez. These blizzard fatcats are bigger teases than the girl in my political science class

Yea-hah, bro! *motions high five*
Perfect. Plays low-econ, high-econ, plays orthodox, plays funky, plays Mozart, plays Run-DMC. Micro, macro, strategy, management, fundamentals, and balls the size of Brazil. He plays Zerg the way the Xel Naga intended - like a ball of mercury. -HonestTea
ocoini
Profile Blog Joined April 2003
648 Posts
January 18 2007 11:14 GMT
#89
Well I think the starcraft graphics are perfect as is...how anyone can have any gripes with it i dont understand - there is nothing to improve. its an rts not a sightseeing tour.. 3d is just in the way.. how anyone can see what the hell is going on in wc3 i will never understand, bucket-o-glowpaint gone mad..

and it's SC's many "flaws" that has been a major part of makeing it great, all the little things that probably werent planned. Like.. how you can block some units from passeing between them if you build in a certain way.. or the scarab that doesnt allways kill stuff.. observer not getting killed if you place it over the turret while its being built, even the flying drones... drama- and fun!!!

Thoose are all good things in my book..


*votes for another expansion..
Street Vendor Crack Down Princess-Cop!
XCetron
Profile Joined November 2006
5226 Posts
January 18 2007 12:03 GMT
#90
Well, I dont mind them releasing a new SC even if it does suck.
Cause then Id still have SC and thats fine by me.
An expansion with new units is like the best thing I can imagine of right now.

Or make SC play like Allegiance if anyone ever played that. Its like RTS mode but other people can go into FPS mode and control a single spaceship and stuff.
RebelHeart
Profile Blog Joined December 2006
New Zealand722 Posts
January 20 2007 17:51 GMT
#91
Red Alert used to be my favourite strategy game, but when Red Alert 2 came out it was just absolute shit. it would be so much cooler if they did something like Red Alert: Aftermath with a whole bunch of new units that screwed around all the "in development" technologies
"Love the Lord your God, and love your neighbour as you love yourself. If you do these things you're doing well" - Phil Joel
PuertoRican
Profile Joined April 2004
United States5709 Posts
January 20 2007 17:54 GMT
#92
On January 18 2007 19:37 sweatpants wrote:
If War3 was first generation 3D RTS graphics, then I want Starcraft II to be made in fifth generation 3D graphics. Fluid movements, smooth surfaces (non-boxy! I hate that shit War3)on characters, faces, landscape, terrain. If this means waiting another five years for systems to generally be good enough to handle them, so be it. In fact, I would prefer no mention of a Starcraft II for another five years because I want to procrastinate on having to worry about it/ having anxiety over it.

And it better not be SLOW PACED AS ALL HELL like War3 is where every unit has 1000 health and deals 50 damage per hit, and they hit like once a second.

I really don't know how they can implement a hero carries an item that gives bonuses thing with Starcraft without being hokey. The whole heroes, experience and inventory thing is too Tolkien-esque fantasy to be taken seriously in a game that's supposed to be modern or post-modern.

In fact, to the poster who mentioned something like "you all want SC2 to be exactly like SCBW!", I would like LITTLE better than SCBW in beautiful graphics. Maybe a couple of new units for each race. That's it though. Then all they need to do is weave a great storyline around it (and I don't question their ability for a second) and voila, the next Starcraft.

Oh and they definitely, for the first few years, need to be VERY receptive to balance criticisms, especially from the pro-gaming community.

Blizzard needs to think of StarCraft like a huge Jenga tower.


Too tired to read your whole post, but I read the first 2 lines.

A lot of people seem to forget this, because it was only mentioned when WC3 first came out:
WC3 is a mix of rts and rpg.

For those who remember when wc3 first came out, they were soo excited about making a game that was something never before seen on the market, it was a mix of 2 genres.

You can google it somewhere.
If anyone orders any merlot Im leaving. I am NOT drinking any fucking merlot.
MyTHicaL
Profile Joined November 2005
France1070 Posts
January 20 2007 18:06 GMT
#93
are u people really that paranoid? Warcraft evolved from a starcraft mass micro like game to a more mico focused game. Blizzard will obviously not be stupid enough to just release sc in 3D but with teh same aspects. It ofc around the same food limit concentrating on positioning macro, unit choice etc.
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