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Active: 4618 users

Catch me! New worker AI

Forum Index > BW General
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Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2006-12-16 05:00:01
December 16 2006 04:36 GMT
#1
Catch Me! New worker AI

A small development at the the BW AI Project: A new combination between UMS triggers and new AI script can create an new AI worker behavior, that is uncanny and annoying to human opponents, i.e. us.

Imagine a computer that sends a worker out to scout, and while at it, it starts to harass you by hitting your workers or buildings. Imagine then you try and get that annoying worker, and to your amazement, the worker runs away while you chase it, but what is worse, its reaction time is that of a machine, flawless, you never get to kill it and what is worse if you hurt it it enough, it will go back to mining and send a replacement.
Imagine you quit chasing and back does the computer worker come almost like he had a brain of his own. Imagine too that you ignore it, and instead of harassing you it opts to build a refinery on your dam gas geyser.

Stuff of dreams? It is a reality. Soon to come from the Brood War AI Project. The rise of the machines, slowly but surely, until a new class of computer AI is forged, like none of you have ever seen. Deathknight, has brought some of his UMS and modding skills and joined the Brood War AI project. The result the above computer worker AI. This is of course the very start of behavior modification of our favorite units so that they act more human like and of course improve the computers over all AI strength.

If you are interested in joining or learning more about StarCraft AI, come visit this very humble forum (temporary). You might just be surprised at what is going on in there. Some screen shots and short movie to follow.

Source
http://z8.invisionfree.com/BroodWarAi/index.php?showforum=17

Pics & Screen Shots
+ Show Spoiler +
Comp worker vs building
[image loading]


Comp worker scouting
[image loading]


Comp worker vs probe
[image loading]


Comp worker damaged switch
[image loading]


Comp worker runs
[image loading]


Comp worker comes back
[image loading]


Comp worker runs again
[image loading]


Comp worker comes back for more
[image loading]


And it runs again..
[image loading]


Close call
[image loading]


Drawing you out
[image loading]


Steals your geyser!
[image loading]
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
NubainMuscle
Profile Joined June 2005
South Africa423 Posts
December 16 2006 04:40 GMT
#2
Will the computer probe know how to manner pylon Entropy?
or how about a pylon block on a Terran factory-addon, forcing them to lift in which case the probe can try to interfere with the factory's new landing.

Very interesting development nonetheless! Thank you for the update.
http://sc.gosugamers.net/bilder/members/9801.jpg
Physician *
Profile Blog Joined January 2004
United States4146 Posts
December 16 2006 04:47 GMT
#3
If this can be done.. the sky is the limit ~ the technique requires a lot of work, but it is a nice solution to the crappy computer micro, that is until we figure out how to tweak the unit AI's directly. The draw back of this technique is that it is map dependent (i.e. it not only needs tweaking of the ai script, but it needs a specially tailored ums map). There is another approach being tested, without having to modify the AI directly, which works like those "macro" command programs.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
Zeto
Profile Joined January 2005
United States2290 Posts
December 16 2006 04:48 GMT
#4
This is exactly what I was hoping BW AI scripting would evolve to in time. Maybe some day you'll find a way to do this same thing for every unit (I know it's not possible now but hey maybe you'll find a way to hack into the bw files). I just keep imagining the possibilities of the computer macroing perfectly while also microing units as perfectly as the coder can design them.

Keep up the good work!
hay hay mayé, todos los negros tomamos maté!
Locked
Profile Joined September 2004
United States4182 Posts
December 16 2006 04:58 GMT
#5
i would rather have them just DEFEND from harassment haha -_-

it's a very cool development though
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
AmorVincitOmnia
Profile Joined March 2005
Kenya3846 Posts
December 16 2006 05:02 GMT
#6
this will make train rides alot more enjoyable me thinks.
r.i.p. Bud Shank May 27, 1926 - April 2, 2009
Pressure
Profile Blog Joined October 2006
7326 Posts
December 16 2006 05:06 GMT
#7
i think human control would be better
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
December 16 2006 05:06 GMT
#8
OMG that would be sexy Entropy. Pure sexy.
Do your best, God will do the rest.
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
December 16 2006 05:14 GMT
#9
this seems nice ^_^
Empyrean
Profile Blog Joined September 2004
17066 Posts
December 16 2006 05:20 GMT
#10
Very very nice development in the AI!

Looking forward to more
Moderator
We Are Here
Profile Blog Joined October 2006
Australia1810 Posts
December 16 2006 05:29 GMT
#11
cool new smart AI
He who turns those around him into allies, possesses the most terrifying ability in the world.
sOnagi[3.33]
Profile Joined November 2006
Korea (South)886 Posts
December 16 2006 05:35 GMT
#12
it would be good for early game practice, i think
서지훈, XellOs[yG]: the Perfect Terran...이성은, FireBatHero: braQ Terran.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
December 16 2006 05:44 GMT
#13
I wonder if there is any way it can control whether to build a refinery/extractor/assim based on the targets race?

I dont think it would be a good idea for an ai probe to steal zerg gas....

maybe detect if buildings are present (if player 1 brings one barracks to anywhere), and decide to steal gas based on that build?
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
SCNewb
Profile Joined June 2006
Canada2210 Posts
Last Edited: 2006-12-16 05:46:22
December 16 2006 05:46 GMT
#14
seems pretty nice......cool stuff
Huge iloveOov fan
davidgurt
Profile Joined September 2006
United States1355 Posts
December 16 2006 05:47 GMT
#15
As much as they've developed the program, I still don't like it. I have trouble running it with the latest patch, and the builds just aren't up to par. I liked the original patch (about half a year ago) since it was a lot better in my opinion.
There's crashing?
nitram
Profile Blog Joined September 2004
Canada5412 Posts
December 16 2006 05:52 GMT
#16
Sounds pretty good. It might provide good build order and early development training for a normal player.
These sites might be of more use than a StarCraft site, where the majority of posters look on WCIII as the dense misformed fetus produced during Blizzards latest miscarrige.
Last Romantic
Profile Blog Joined June 2006
United States20665 Posts
December 16 2006 06:14 GMT
#17
6-scout though? it seems a bit early :o
ㅋㄲㅈㅁ
DarK]N[exuS
Profile Joined April 2006
China1441 Posts
December 16 2006 06:25 GMT
#18
Make it so that when you attack one of their mining workers with one of your scout scvs they don't pull all their workers off and chase you around forever
Where joy exists despair will always beckon.
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
December 16 2006 07:32 GMT
#19
I made a simple AI once, that basicly performed a 2 gate goon build.

Then by triggering the map I got it to perform decent goon micro, like when scvs or marines are close to goons they back off, then attack again, so it looks like a human is doing it. When tanks were close they tried to move towards it and then attack; it was pretty cool.

So basicly if you have enough time, I think it won't be to hard to get an AI to perform some different micro-tasks too:D

Good luck-.-
Enter a Uh
mK.))
Profile Joined October 2006
United States80 Posts
December 16 2006 07:33 GMT
#20
cool, looking foward to it.
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
December 16 2006 07:34 GMT
#21
download?
Hermes | Bisu[Shield] Fighting~!
In)Spire
Profile Blog Joined July 2006
United States1323 Posts
December 16 2006 09:25 GMT
#22
Wow ive been waiting for this my whole life!! lollol
DruggedMarine
Profile Joined July 2006
79 Posts
December 16 2006 09:36 GMT
#23
On December 16 2006 16:32 jtan wrote:
I made a simple AI once, that basicly performed a 2 gate goon build.

Then by triggering the map I got it to perform decent goon micro, like when scvs or marines are close to goons they back off, then attack again, so it looks like a human is doing it. When tanks were close they tried to move towards it and then attack; it was pretty cool.

So basicly if you have enough time, I think it won't be to hard to get an AI to perform some different micro-tasks too:D

Good luck-.-


Do u still have this map? You got me interested..
Alborz
Profile Blog Joined March 2006
Canada1551 Posts
December 16 2006 09:43 GMT
#24
On December 16 2006 16:33 mK.)) wrote:
cool, looking foward to it.
leviathan400
Profile Joined November 2006
United Kingdom393 Posts
December 16 2006 09:55 GMT
#25
good work.
:o
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
December 16 2006 09:55 GMT
#26
[image loading]


IM IN UR BASE
STEALIN UR GAS
What fun is it being cool if you can’t wear a sombrero?
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
December 16 2006 10:11 GMT
#27
[image loading]
Bajadulce
Profile Joined October 2004
United States322 Posts
December 16 2006 10:17 GMT
#28
On December 16 2006 16:34 Seraphim wrote:
download?


http://z8.invisionfree.com/BroodWarAi/index.php?showtopic=45&st=0&
Planar Erratus: (www.broodwarai.com/mods/peai) Where the worlds of Baldur’s Gate, Arcanum, Diablo, Icewind Dale, Torment, and Warcraft collide with Starcraft. Don't question, just play! ... Dedicated to all my TL.net friends and old schoolers!
We Are Here
Profile Blog Joined October 2006
Australia1810 Posts
December 16 2006 14:27 GMT
#29
On December 16 2006 16:32 jtan wrote:
I made a simple AI once, that basicly performed a 2 gate goon build.

Then by triggering the map I got it to perform decent goon micro, like when scvs or marines are close to goons they back off, then attack again, so it looks like a human is doing it. When tanks were close they tried to move towards it and then attack; it was pretty cool.

So basicly if you have enough time, I think it won't be to hard to get an AI to perform some different micro-tasks too:D

Good luck-.-

so if you do have enough ntime to perfect the micro of every unit and say a zerg comp wiht maxed out pop attacks will every single unit be microed perfectly?
He who turns those around him into allies, possesses the most terrifying ability in the world.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
December 16 2006 15:12 GMT
#30
Hahaha this worker AI is hillarious! Would be fun as hell to defend from the harass. Great stuff!
useLess
Profile Blog Joined January 2004
United States4781 Posts
December 16 2006 15:15 GMT
#31
Fucking neat. And I havent heard deathknight's name in a looong time.
Moonlight Shadow
boongee
Profile Joined November 2004
United States967 Posts
December 16 2006 15:27 GMT
#32
awesome

I hope they change stupid things the AI does - like sending all their workers to chase one of yours, etc
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 16 2006 15:50 GMT
#33
Now u gotta script probe rush vs terran w/ flawless micro. Each one of them will be a devil.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Locke.
Profile Blog Joined November 2006
Israel562 Posts
December 16 2006 16:04 GMT
#34
cool. I would say it is necessary to make a good AI for comp defending worker harass.

If PvT send 2 probes... If TvP one scv, take back workers with low hp etc.. Just thought of it that if comp is T and his worker harass is very good it might be cool to send 2 scvs with repair and such



btw speaking of Comp AI.

I was playing vs 2 toss comps(without BWAI) just to see the new reverse temple . First game they both went for the famous zealot rush. Second game I was amazed, one went normal zealot rush and the other did FE on 7/9 lol!

A phenomenon in BW history ? I got a replay of it
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
December 16 2006 16:08 GMT
#35
I've had toss do FE heaps of times on me. Its funny because you can't just kill the nexus easily with bunker
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
December 16 2006 16:18 GMT
#36
On December 16 2006 19:11 fanta[Rn] wrote:
[image loading]

ahhh that's so cute! meOWW probes <3
Moderatorsloppy little slug
lololol
Profile Joined February 2006
5198 Posts
December 16 2006 17:48 GMT
#37
On December 17 2006 01:04 Locke. wrote:
cool. I would say it is necessary to make a good AI for comp defending worker harass.

If PvT send 2 probes... If TvP one scv, take back workers with low hp etc.. Just thought of it that if comp is T and his worker harass is very good it might be cool to send 2 scvs with repair and such



btw speaking of Comp AI.

I was playing vs 2 toss comps(without BWAI) just to see the new reverse temple . First game they both went for the famous zealot rush. Second game I was amazed, one went normal zealot rush and the other did FE on 7/9 lol!

A phenomenon in BW history ? I got a replay of it


Actually they fast expo pretty often, even DT rush sometimes.
I'll call Nada.
Locke.
Profile Blog Joined November 2006
Israel562 Posts
December 16 2006 20:08 GMT
#38
On December 17 2006 01:08 skyglow1 wrote:
I've had toss do FE heaps of times on me. Its funny because you can't just kill the nexus easily with bunker


actually I did kill it easily with bunker, felt sad for the comp

guess nothing is new in SC land ..
Normal
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