• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:37
CET 21:37
KST 05:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada0SC: Evo Complete - Ranked Ladder OPEN ALPHA1StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Weekly Cups (Nov 3-9): Clem Conquers in Canada RotterdaM "Serral is the GOAT, and it's not close" SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1454 users

Catch me! New worker AI

Forum Index > BW General
Post a Reply
1 2 Next All
Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2006-12-16 05:00:01
December 16 2006 04:36 GMT
#1
Catch Me! New worker AI

A small development at the the BW AI Project: A new combination between UMS triggers and new AI script can create an new AI worker behavior, that is uncanny and annoying to human opponents, i.e. us.

Imagine a computer that sends a worker out to scout, and while at it, it starts to harass you by hitting your workers or buildings. Imagine then you try and get that annoying worker, and to your amazement, the worker runs away while you chase it, but what is worse, its reaction time is that of a machine, flawless, you never get to kill it and what is worse if you hurt it it enough, it will go back to mining and send a replacement.
Imagine you quit chasing and back does the computer worker come almost like he had a brain of his own. Imagine too that you ignore it, and instead of harassing you it opts to build a refinery on your dam gas geyser.

Stuff of dreams? It is a reality. Soon to come from the Brood War AI Project. The rise of the machines, slowly but surely, until a new class of computer AI is forged, like none of you have ever seen. Deathknight, has brought some of his UMS and modding skills and joined the Brood War AI project. The result the above computer worker AI. This is of course the very start of behavior modification of our favorite units so that they act more human like and of course improve the computers over all AI strength.

If you are interested in joining or learning more about StarCraft AI, come visit this very humble forum (temporary). You might just be surprised at what is going on in there. Some screen shots and short movie to follow.

Source
http://z8.invisionfree.com/BroodWarAi/index.php?showforum=17

Pics & Screen Shots
+ Show Spoiler +
Comp worker vs building
[image loading]


Comp worker scouting
[image loading]


Comp worker vs probe
[image loading]


Comp worker damaged switch
[image loading]


Comp worker runs
[image loading]


Comp worker comes back
[image loading]


Comp worker runs again
[image loading]


Comp worker comes back for more
[image loading]


And it runs again..
[image loading]


Close call
[image loading]


Drawing you out
[image loading]


Steals your geyser!
[image loading]
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
NubainMuscle
Profile Joined June 2005
South Africa423 Posts
December 16 2006 04:40 GMT
#2
Will the computer probe know how to manner pylon Entropy?
or how about a pylon block on a Terran factory-addon, forcing them to lift in which case the probe can try to interfere with the factory's new landing.

Very interesting development nonetheless! Thank you for the update.
http://sc.gosugamers.net/bilder/members/9801.jpg
Physician *
Profile Blog Joined January 2004
United States4146 Posts
December 16 2006 04:47 GMT
#3
If this can be done.. the sky is the limit ~ the technique requires a lot of work, but it is a nice solution to the crappy computer micro, that is until we figure out how to tweak the unit AI's directly. The draw back of this technique is that it is map dependent (i.e. it not only needs tweaking of the ai script, but it needs a specially tailored ums map). There is another approach being tested, without having to modify the AI directly, which works like those "macro" command programs.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
Zeto
Profile Joined January 2005
United States2290 Posts
December 16 2006 04:48 GMT
#4
This is exactly what I was hoping BW AI scripting would evolve to in time. Maybe some day you'll find a way to do this same thing for every unit (I know it's not possible now but hey maybe you'll find a way to hack into the bw files). I just keep imagining the possibilities of the computer macroing perfectly while also microing units as perfectly as the coder can design them.

Keep up the good work!
hay hay mayé, todos los negros tomamos maté!
Locked
Profile Joined September 2004
United States4182 Posts
December 16 2006 04:58 GMT
#5
i would rather have them just DEFEND from harassment haha -_-

it's a very cool development though
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
AmorVincitOmnia
Profile Joined March 2005
Kenya3846 Posts
December 16 2006 05:02 GMT
#6
this will make train rides alot more enjoyable me thinks.
r.i.p. Bud Shank May 27, 1926 - April 2, 2009
Pressure
Profile Blog Joined October 2006
7326 Posts
December 16 2006 05:06 GMT
#7
i think human control would be better
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
December 16 2006 05:06 GMT
#8
OMG that would be sexy Entropy. Pure sexy.
Do your best, God will do the rest.
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
December 16 2006 05:14 GMT
#9
this seems nice ^_^
Empyrean
Profile Blog Joined September 2004
17015 Posts
December 16 2006 05:20 GMT
#10
Very very nice development in the AI!

Looking forward to more
Moderator
We Are Here
Profile Blog Joined October 2006
Australia1810 Posts
December 16 2006 05:29 GMT
#11
cool new smart AI
He who turns those around him into allies, possesses the most terrifying ability in the world.
sOnagi[3.33]
Profile Joined November 2006
Korea (South)886 Posts
December 16 2006 05:35 GMT
#12
it would be good for early game practice, i think
서지훈, XellOs[yG]: the Perfect Terran...이성은, FireBatHero: braQ Terran.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
December 16 2006 05:44 GMT
#13
I wonder if there is any way it can control whether to build a refinery/extractor/assim based on the targets race?

I dont think it would be a good idea for an ai probe to steal zerg gas....

maybe detect if buildings are present (if player 1 brings one barracks to anywhere), and decide to steal gas based on that build?
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
SCNewb
Profile Joined June 2006
Canada2210 Posts
Last Edited: 2006-12-16 05:46:22
December 16 2006 05:46 GMT
#14
seems pretty nice......cool stuff
Huge iloveOov fan
davidgurt
Profile Joined September 2006
United States1355 Posts
December 16 2006 05:47 GMT
#15
As much as they've developed the program, I still don't like it. I have trouble running it with the latest patch, and the builds just aren't up to par. I liked the original patch (about half a year ago) since it was a lot better in my opinion.
There's crashing?
nitram
Profile Blog Joined September 2004
Canada5412 Posts
December 16 2006 05:52 GMT
#16
Sounds pretty good. It might provide good build order and early development training for a normal player.
These sites might be of more use than a StarCraft site, where the majority of posters look on WCIII as the dense misformed fetus produced during Blizzards latest miscarrige.
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
December 16 2006 06:14 GMT
#17
6-scout though? it seems a bit early :o
ㅋㄲㅈㅁ
DarK]N[exuS
Profile Joined April 2006
China1441 Posts
December 16 2006 06:25 GMT
#18
Make it so that when you attack one of their mining workers with one of your scout scvs they don't pull all their workers off and chase you around forever
Where joy exists despair will always beckon.
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
December 16 2006 07:32 GMT
#19
I made a simple AI once, that basicly performed a 2 gate goon build.

Then by triggering the map I got it to perform decent goon micro, like when scvs or marines are close to goons they back off, then attack again, so it looks like a human is doing it. When tanks were close they tried to move towards it and then attack; it was pretty cool.

So basicly if you have enough time, I think it won't be to hard to get an AI to perform some different micro-tasks too:D

Good luck-.-
Enter a Uh
mK.))
Profile Joined October 2006
United States80 Posts
December 16 2006 07:33 GMT
#20
cool, looking foward to it.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 363
JuggernautJason77
BRAT_OK 70
Railgan 61
ROOTCatZ 56
ForJumy 22
StarCraft: Brood War
Rain 2974
Horang2 921
Shuttle 563
Free 80
NaDa 8
Dota 2
Gorgc4722
420jenkins399
League of Legends
rGuardiaN46
Counter-Strike
fl0m1404
Heroes of the Storm
Liquid`Hasu405
Other Games
Grubby4690
FrodaN1792
Beastyqt952
shahzam270
KnowMe194
ArmadaUGS106
Pyrionflax100
Mew2King90
Trikslyr59
ZombieGrub41
Organizations
Other Games
BasetradeTV47
Algost 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• kabyraGe 248
• Hupsaiya 30
• Adnapsc2 22
• Reevou 8
• Dystopia_ 1
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV481
League of Legends
• imaqtpie2346
• TFBlade1193
Other Games
• Shiphtur333
Upcoming Events
Replay Cast
2h 23m
WardiTV Korean Royale
15h 23m
OSC
20h 23m
Replay Cast
1d 2h
Replay Cast
1d 12h
Kung Fu Cup
1d 15h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.