• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:02
CET 22:02
KST 06:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down21ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League99
StarCraft 2
General
No more SC2 streamers on team liquid? Evil Geniuses - shutting down Behind the Blue - Team Liquid History Book SC2 Power Rank: epic29 Weekly Cups (October 19-25): Clem triples first in 5.0.17
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Mathematicians needed to calc "Low Econ Epicness" BW General Discussion Rollback Netcode in Brood War SCHNAIL now supports Remastered Ziemie's Starcraft 1 Prequel Campaign
Tourneys
[Megathread] Daily Proleagues [IPSL] IPSL Winter 26-27 Ro24 is HERE! [$1250] International ShieldBattery League [ASL22] Grand Finals
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Deus Ex 3!? Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7647 users

Catch me! New worker AI

Forum Index > BW General
Post a Reply
1 2 Next All
Physician *
Profile Blog Joined January 2004
United States4146 Posts
Last Edited: 2006-12-16 05:00:01
December 16 2006 04:36 GMT
#1
Catch Me! New worker AI

A small development at the the BW AI Project: A new combination between UMS triggers and new AI script can create an new AI worker behavior, that is uncanny and annoying to human opponents, i.e. us.

Imagine a computer that sends a worker out to scout, and while at it, it starts to harass you by hitting your workers or buildings. Imagine then you try and get that annoying worker, and to your amazement, the worker runs away while you chase it, but what is worse, its reaction time is that of a machine, flawless, you never get to kill it and what is worse if you hurt it it enough, it will go back to mining and send a replacement.
Imagine you quit chasing and back does the computer worker come almost like he had a brain of his own. Imagine too that you ignore it, and instead of harassing you it opts to build a refinery on your dam gas geyser.

Stuff of dreams? It is a reality. Soon to come from the Brood War AI Project. The rise of the machines, slowly but surely, until a new class of computer AI is forged, like none of you have ever seen. Deathknight, has brought some of his UMS and modding skills and joined the Brood War AI project. The result the above computer worker AI. This is of course the very start of behavior modification of our favorite units so that they act more human like and of course improve the computers over all AI strength.

If you are interested in joining or learning more about StarCraft AI, come visit this very humble forum (temporary). You might just be surprised at what is going on in there. Some screen shots and short movie to follow.

Source
http://z8.invisionfree.com/BroodWarAi/index.php?showforum=17

Pics & Screen Shots
+ Show Spoiler +
Comp worker vs building
[image loading]


Comp worker scouting
[image loading]


Comp worker vs probe
[image loading]


Comp worker damaged switch
[image loading]


Comp worker runs
[image loading]


Comp worker comes back
[image loading]


Comp worker runs again
[image loading]


Comp worker comes back for more
[image loading]


And it runs again..
[image loading]


Close call
[image loading]


Drawing you out
[image loading]


Steals your geyser!
[image loading]
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
NubainMuscle
Profile Joined June 2005
South Africa423 Posts
December 16 2006 04:40 GMT
#2
Will the computer probe know how to manner pylon Entropy?
or how about a pylon block on a Terran factory-addon, forcing them to lift in which case the probe can try to interfere with the factory's new landing.

Very interesting development nonetheless! Thank you for the update.
http://sc.gosugamers.net/bilder/members/9801.jpg
Physician *
Profile Blog Joined January 2004
United States4146 Posts
December 16 2006 04:47 GMT
#3
If this can be done.. the sky is the limit ~ the technique requires a lot of work, but it is a nice solution to the crappy computer micro, that is until we figure out how to tweak the unit AI's directly. The draw back of this technique is that it is map dependent (i.e. it not only needs tweaking of the ai script, but it needs a specially tailored ums map). There is another approach being tested, without having to modify the AI directly, which works like those "macro" command programs.
"I have beheld the births of negative-suns and borne witness to the entropy of entire realities...."
Zeto
Profile Joined January 2005
United States2290 Posts
December 16 2006 04:48 GMT
#4
This is exactly what I was hoping BW AI scripting would evolve to in time. Maybe some day you'll find a way to do this same thing for every unit (I know it's not possible now but hey maybe you'll find a way to hack into the bw files). I just keep imagining the possibilities of the computer macroing perfectly while also microing units as perfectly as the coder can design them.

Keep up the good work!
hay hay mayé, todos los negros tomamos maté!
Locked
Profile Joined September 2004
United States4182 Posts
December 16 2006 04:58 GMT
#5
i would rather have them just DEFEND from harassment haha -_-

it's a very cool development though
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
AmorVincitOmnia
Profile Joined March 2005
Kenya3846 Posts
December 16 2006 05:02 GMT
#6
this will make train rides alot more enjoyable me thinks.
r.i.p. Bud Shank May 27, 1926 - April 2, 2009
Pressure
Profile Blog Joined October 2006
7326 Posts
December 16 2006 05:06 GMT
#7
i think human control would be better
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
December 16 2006 05:06 GMT
#8
OMG that would be sexy Entropy. Pure sexy.
Do your best, God will do the rest.
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
December 16 2006 05:14 GMT
#9
this seems nice ^_^
Empyrean
Profile Blog Joined September 2004
17082 Posts
December 16 2006 05:20 GMT
#10
Very very nice development in the AI!

Looking forward to more
Moderator
We Are Here
Profile Blog Joined October 2006
Australia1810 Posts
December 16 2006 05:29 GMT
#11
cool new smart AI
He who turns those around him into allies, possesses the most terrifying ability in the world.
sOnagi[3.33]
Profile Joined November 2006
Korea (South)886 Posts
December 16 2006 05:35 GMT
#12
it would be good for early game practice, i think
서지훈, XellOs[yG]: the Perfect Terran...이성은, FireBatHero: braQ Terran.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
December 16 2006 05:44 GMT
#13
I wonder if there is any way it can control whether to build a refinery/extractor/assim based on the targets race?

I dont think it would be a good idea for an ai probe to steal zerg gas....

maybe detect if buildings are present (if player 1 brings one barracks to anywhere), and decide to steal gas based on that build?
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
SCNewb
Profile Joined June 2006
Canada2210 Posts
Last Edited: 2006-12-16 05:46:22
December 16 2006 05:46 GMT
#14
seems pretty nice......cool stuff
Huge iloveOov fan
davidgurt
Profile Joined September 2006
United States1355 Posts
December 16 2006 05:47 GMT
#15
As much as they've developed the program, I still don't like it. I have trouble running it with the latest patch, and the builds just aren't up to par. I liked the original patch (about half a year ago) since it was a lot better in my opinion.
There's crashing?
nitram
Profile Blog Joined September 2004
Canada5412 Posts
December 16 2006 05:52 GMT
#16
Sounds pretty good. It might provide good build order and early development training for a normal player.
These sites might be of more use than a StarCraft site, where the majority of posters look on WCIII as the dense misformed fetus produced during Blizzards latest miscarrige.
Last Romantic
Profile Blog Joined June 2006
United States20667 Posts
December 16 2006 06:14 GMT
#17
6-scout though? it seems a bit early :o
ㅋㄲㅈㅁ
DarK]N[exuS
Profile Joined April 2006
China1441 Posts
December 16 2006 06:25 GMT
#18
Make it so that when you attack one of their mining workers with one of your scout scvs they don't pull all their workers off and chase you around forever
Where joy exists despair will always beckon.
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
December 16 2006 07:32 GMT
#19
I made a simple AI once, that basicly performed a 2 gate goon build.

Then by triggering the map I got it to perform decent goon micro, like when scvs or marines are close to goons they back off, then attack again, so it looks like a human is doing it. When tanks were close they tried to move towards it and then attack; it was pretty cool.

So basicly if you have enough time, I think it won't be to hard to get an AI to perform some different micro-tasks too:D

Good luck-.-
Enter a Uh
mK.))
Profile Joined October 2006
United States80 Posts
December 16 2006 07:33 GMT
#20
cool, looking foward to it.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
BSL
05:00
RO24 Group D
Ret vs DragOn
Doodle vs Dienmax
ZZZero.O321
Liquipedia
IPSL
02:00
Ro24 Group C
Artosis vs RiceHat
Kyrie vs Sony
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EmSc Tv 26
StarCraft: Brood War
Bisu 1274
ZZZero.O 306
ProTech139
Dewaltoss 123
White-Ra 85
ToSsGirL 21
Dota 2
febbydoto6
Counter-Strike
dupreeh629
Super Smash Bros
C9.Mang01086
Heroes of the Storm
Grubby4213
Liquid`Hasu714
Other Games
tarik_tv7406
Liquid`RaSZi2553
FrodaN2492
XaKoH 603
Mlord465
PiGStarcraft262
ToD259
RotterdaM95
JuggernautJason42
Organizations
Other Games
gamesdonequick1361
Counter-Strike
PGL1122
StarCraft 2
angryscii 42
EmSc Tv 26
EmSc2Tv 26
[ Show 16 non-featured ]
StarCraft 2
• Hinosc 111
• StrangeGG 59
• Adnapsc2 17
• Reevou 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• ChaeLyn 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie919
• Shiphtur664
Upcoming Events
Replay Cast
1h 58m
WardiTV Weekly
14h 58m
Ultimate Battle
14h 58m
Rush vs BeSt
Replay Cast
1d 1h
Rogue vs Classic
Patches Events
1d 15h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
[ Show More ]
IntoTheTV X SOOP
5 days
herO vs Rogue
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
WardiTV Invitational
5 days
IPSL
5 days
WorsT vs nOmaD
Dewalt vs andersOn
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
IPSL
6 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.