Catch me! New worker AI - Page 2
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Seraphim
United States4467 Posts
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In)Spire
United States1323 Posts
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DruggedMarine
79 Posts
On December 16 2006 16:32 jtan wrote: I made a simple AI once, that basicly performed a 2 gate goon build. Then by triggering the map I got it to perform decent goon micro, like when scvs or marines are close to goons they back off, then attack again, so it looks like a human is doing it. When tanks were close they tried to move towards it and then attack; it was pretty cool. So basicly if you have enough time, I think it won't be to hard to get an AI to perform some different micro-tasks too:D Good luck-.- Do u still have this map? You got me interested.. | ||
Alborz
Canada1551 Posts
On December 16 2006 16:33 mK.)) wrote: cool, looking foward to it. | ||
leviathan400
United Kingdom393 Posts
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GrandInquisitor
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New York City13113 Posts
![]() IM IN UR BASE STEALIN UR GAS | ||
fanta[Rn]
Japan2465 Posts
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Bajadulce
United States322 Posts
On December 16 2006 16:34 Seraphim wrote: download? http://z8.invisionfree.com/BroodWarAi/index.php?showtopic=45&st=0& | ||
We Are Here
Australia1810 Posts
On December 16 2006 16:32 jtan wrote: I made a simple AI once, that basicly performed a 2 gate goon build. Then by triggering the map I got it to perform decent goon micro, like when scvs or marines are close to goons they back off, then attack again, so it looks like a human is doing it. When tanks were close they tried to move towards it and then attack; it was pretty cool. So basicly if you have enough time, I think it won't be to hard to get an AI to perform some different micro-tasks too:D Good luck-.- so if you do have enough ntime to perfect the micro of every unit and say a zerg comp wiht maxed out pop attacks will every single unit be microed perfectly? | ||
skyglow1
New Zealand3962 Posts
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useLess
United States4781 Posts
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boongee
United States967 Posts
I hope they change stupid things the AI does - like sending all their workers to chase one of yours, etc | ||
evanthebouncy!
United States12796 Posts
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Locke.
Israel562 Posts
If PvT send 2 probes... If TvP one scv, take back workers with low hp etc.. Just thought of it that if comp is T and his worker harass is very good it might be cool to send 2 scvs with repair and such ![]() btw speaking of Comp AI. I was playing vs 2 toss comps(without BWAI) just to see the new reverse temple . First game they both went for the famous zealot rush. Second game I was amazed, one went normal zealot rush and the other did FE on 7/9 lol! A phenomenon in BW history ? ![]() | ||
skyglow1
New Zealand3962 Posts
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intrigue
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Washington, D.C9933 Posts
On December 16 2006 19:11 fanta[Rn] wrote: ![]() ahhh that's so cute! meOWW probes <3 | ||
lololol
5198 Posts
On December 17 2006 01:04 Locke. wrote: cool. I would say it is necessary to make a good AI for comp defending worker harass. If PvT send 2 probes... If TvP one scv, take back workers with low hp etc.. Just thought of it that if comp is T and his worker harass is very good it might be cool to send 2 scvs with repair and such ![]() btw speaking of Comp AI. I was playing vs 2 toss comps(without BWAI) just to see the new reverse temple . First game they both went for the famous zealot rush. Second game I was amazed, one went normal zealot rush and the other did FE on 7/9 lol! A phenomenon in BW history ? ![]() Actually they fast expo pretty often, even DT rush sometimes. | ||
Locke.
Israel562 Posts
On December 17 2006 01:08 skyglow1 wrote: I've had toss do FE heaps of times on me. Its funny because you can't just kill the nexus easily with bunker ![]() actually I did kill it easily with bunker, felt sad for the comp ![]() guess nothing is new in SC land .. | ||
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