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Catch me! New worker AI - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 All
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
December 16 2006 07:34 GMT
#21
download?
Hermes | Bisu[Shield] Fighting~!
In)Spire
Profile Blog Joined July 2006
United States1323 Posts
December 16 2006 09:25 GMT
#22
Wow ive been waiting for this my whole life!! lollol
DruggedMarine
Profile Joined July 2006
79 Posts
December 16 2006 09:36 GMT
#23
On December 16 2006 16:32 jtan wrote:
I made a simple AI once, that basicly performed a 2 gate goon build.

Then by triggering the map I got it to perform decent goon micro, like when scvs or marines are close to goons they back off, then attack again, so it looks like a human is doing it. When tanks were close they tried to move towards it and then attack; it was pretty cool.

So basicly if you have enough time, I think it won't be to hard to get an AI to perform some different micro-tasks too:D

Good luck-.-


Do u still have this map? You got me interested..
Alborz
Profile Blog Joined March 2006
Canada1551 Posts
December 16 2006 09:43 GMT
#24
On December 16 2006 16:33 mK.)) wrote:
cool, looking foward to it.
leviathan400
Profile Joined November 2006
United Kingdom393 Posts
December 16 2006 09:55 GMT
#25
good work.
:o
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
December 16 2006 09:55 GMT
#26
[image loading]


IM IN UR BASE
STEALIN UR GAS
What fun is it being cool if you can’t wear a sombrero?
fanta[Rn]
Profile Blog Joined October 2004
Japan2465 Posts
December 16 2006 10:11 GMT
#27
[image loading]
Bajadulce
Profile Joined October 2004
United States322 Posts
December 16 2006 10:17 GMT
#28
On December 16 2006 16:34 Seraphim wrote:
download?


http://z8.invisionfree.com/BroodWarAi/index.php?showtopic=45&st=0&
Planar Erratus: (www.broodwarai.com/mods/peai) Where the worlds of Baldur’s Gate, Arcanum, Diablo, Icewind Dale, Torment, and Warcraft collide with Starcraft. Don't question, just play! ... Dedicated to all my TL.net friends and old schoolers!
We Are Here
Profile Blog Joined October 2006
Australia1810 Posts
December 16 2006 14:27 GMT
#29
On December 16 2006 16:32 jtan wrote:
I made a simple AI once, that basicly performed a 2 gate goon build.

Then by triggering the map I got it to perform decent goon micro, like when scvs or marines are close to goons they back off, then attack again, so it looks like a human is doing it. When tanks were close they tried to move towards it and then attack; it was pretty cool.

So basicly if you have enough time, I think it won't be to hard to get an AI to perform some different micro-tasks too:D

Good luck-.-

so if you do have enough ntime to perfect the micro of every unit and say a zerg comp wiht maxed out pop attacks will every single unit be microed perfectly?
He who turns those around him into allies, possesses the most terrifying ability in the world.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
December 16 2006 15:12 GMT
#30
Hahaha this worker AI is hillarious! Would be fun as hell to defend from the harass. Great stuff!
useLess
Profile Blog Joined January 2004
United States4781 Posts
December 16 2006 15:15 GMT
#31
Fucking neat. And I havent heard deathknight's name in a looong time.
Moonlight Shadow
boongee
Profile Joined November 2004
United States967 Posts
December 16 2006 15:27 GMT
#32
awesome

I hope they change stupid things the AI does - like sending all their workers to chase one of yours, etc
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 16 2006 15:50 GMT
#33
Now u gotta script probe rush vs terran w/ flawless micro. Each one of them will be a devil.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Locke.
Profile Blog Joined November 2006
Israel562 Posts
December 16 2006 16:04 GMT
#34
cool. I would say it is necessary to make a good AI for comp defending worker harass.

If PvT send 2 probes... If TvP one scv, take back workers with low hp etc.. Just thought of it that if comp is T and his worker harass is very good it might be cool to send 2 scvs with repair and such



btw speaking of Comp AI.

I was playing vs 2 toss comps(without BWAI) just to see the new reverse temple . First game they both went for the famous zealot rush. Second game I was amazed, one went normal zealot rush and the other did FE on 7/9 lol!

A phenomenon in BW history ? I got a replay of it
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
December 16 2006 16:08 GMT
#35
I've had toss do FE heaps of times on me. Its funny because you can't just kill the nexus easily with bunker
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
December 16 2006 16:18 GMT
#36
On December 16 2006 19:11 fanta[Rn] wrote:
[image loading]

ahhh that's so cute! meOWW probes <3
Moderatorsloppy little slug
lololol
Profile Joined February 2006
5198 Posts
December 16 2006 17:48 GMT
#37
On December 17 2006 01:04 Locke. wrote:
cool. I would say it is necessary to make a good AI for comp defending worker harass.

If PvT send 2 probes... If TvP one scv, take back workers with low hp etc.. Just thought of it that if comp is T and his worker harass is very good it might be cool to send 2 scvs with repair and such



btw speaking of Comp AI.

I was playing vs 2 toss comps(without BWAI) just to see the new reverse temple . First game they both went for the famous zealot rush. Second game I was amazed, one went normal zealot rush and the other did FE on 7/9 lol!

A phenomenon in BW history ? I got a replay of it


Actually they fast expo pretty often, even DT rush sometimes.
I'll call Nada.
Locke.
Profile Blog Joined November 2006
Israel562 Posts
December 16 2006 20:08 GMT
#38
On December 17 2006 01:08 skyglow1 wrote:
I've had toss do FE heaps of times on me. Its funny because you can't just kill the nexus easily with bunker


actually I did kill it easily with bunker, felt sad for the comp

guess nothing is new in SC land ..
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