[KSL] Ro16 Preview - And It Was All Yellow - Page 4
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DoctorHelvetica
United States15034 Posts
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Hungry_Ghost
Korea (South)46 Posts
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Stratos
Czech Republic6104 Posts
On January 04 2015 17:56 Hungry_Ghost wrote: today's HSL (Hungryapp Starsz League) Live info 7pm(KST) In http://www.azubu.tv/hungryapptv :D Are you from HungryApp? ![]() | ||
TAKK.borg
Croatia93 Posts
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Stratos
Czech Republic6104 Posts
On January 05 2015 03:44 TAKK.borg wrote: Guys, where can I find all VODs from this tournament? here are the official VODs for the first day: http://www.teamliquid.net/forum/brood-war/402419-small-vod-thread-20?page=32#624 So far Hungryapp have been good at uploading VODs on the following day so hopefully tomorrow there will be more. You can subscribe to the thread or find links on liquipedia. | ||
Jukado
805 Posts
Regarding Demian: Love it. Something important, siege tanks can hit the natural building from behind the wall. This affects TvT rax expand and also PvT (zvt too but a bit less). Gunna be some good fights around that area with shuttle bombs and reavers dropped onto the high ground thirds etc. This also makes the bottom spawn slightly weaker for Protoss in PvT (especially when Terran spawns at the top) cus the shuttle cant access the high ground third from as many angles. Not problematically though, just mentioning it. For Terran in TvP, the thirds are far away, require defense of several wide entrances, and are positioned in a straight line from the main and nat. Its a bit tricky for Terran. Latin Quarter thirds are quite tough too though. Ofcourse this affects PvZ as well. I like the shape of the high ground terrain that leads into the thirds from the thin ramp. Its nicely sculpted in all 3 spawns. Will be fun to fight there, microing around it and choosing how to position tanks there etc. Its quite windy and slow for reinforcements, but will be fun to watch the pros controlling that. Note the small gap in the cliff behind the nats which weaken mutas a little; helping to smooth out the strength boost that mutas get on 3 player maps through more exposed mains(generally)(and nats too etc). teal main (right) might get recalled more often. Mains that are vulnerable to air is the nature of 3 player maps though. Very excited to watch the pros playing it. Havent written about Avalon yet. Fantastic write up guys! | ||
syst
United States247 Posts
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BroskiDerpman
58 Posts
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CursOr
United States6335 Posts
On January 04 2015 17:12 DoctorHelvetica wrote: Im scared for my life that bw is coming back. The signs are everywhere, you just gotta look for em. | ||
Freakling
Germany1526 Posts
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Freakling
Germany1526 Posts
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Probemicro
3708 Posts
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Freakling
Germany1526 Posts
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