|
I dug up something ultimately rare! It pretends to be the rarest expansion pack for vanilla StarCraft that released on 1998. I couldn't find any information about publisher.
Description:
"In search of dominance of the galaxies the three species: Terran, Protoss and Zerg challenge you once again in 1000 thrilling new deadly game levels and missions.
This is a very rare expansion set for Starcraft & Broodwar. It contains 3 new campaigns. It includes 100 Internet Links to StarCraft sites, Maps, Missions, Editors, Utilities, Sounds, Strategies, Newsgroups. Single player and multiplayer options (up to 8 players). Face-to-face combat, allied or team play over a network or via the Internet".
Includes:
- 3 campaigns that contain 20 missions. - 1000 melee maps.
Download:
http://www.filedropper.com/starcraftstratospace
P.S.: Feedback if link is broken.
|
wat
It sounds like it doesn't provide anything not already available aside from their missions and maps
Where did you find this anyway?
|
Yes, it isn't giving any modifications and similar like all other custom expansions/add-ons for SC (such as Insurrection, Retribution etc.).
Searched it at isozone. The setup file was so old 16-bit installer and developed for Win 98 that refused to open, so I needed to repair it by using InstallShield 3.x.x 32-bit and extracted every map.
|
That's one fugly cover. I suppose the content is along the lines of Stellar Forces?
|
Cool, really interesting to see all these SC expansion packs I have never heard of lol, but it seems they are just maps, a few campaign levels, and then more links to maps, websites , and whatnot which is cool, but doesn't seem like it is really something that we wouldn't be able to just download.
But I would like to physically own these expansions
|
I didn't include the links in the pack because 99% of them are outdated due to the published year '98.
|
On September 20 2014 09:40 outscar wrote: I didn't include the links in the pack because 99% of them are outdated due to the published year '98. Have you checked the WayBack Machine?
|
Of course. Sites are showing up but WayBack Machine doesn't saves files (maps, utilities) thus they're unavailable.
|
On September 20 2014 09:25 rotta wrote: That's one fugly cover. I suppose the content is along the lines of Stellar Forces? Surely the maps can't be as bad as Stellar Forces maps, can they? It's an achievement if they are.
|
The name is really well chosen, so clever and so cool. I'm pretty sure this expansion was so epic Blizzard launched a witch hunt on the editors and wiped almost every trace of it from the face of the earth.
But there still remains a small group of rebels, dedicating their lives to sharing the epicness, they still fight Blizzard who hacks into their computers to play footage from their horrible new games, something a rebel can never truly recover from. Keep on fighting outscar, you will not be forgotten even if Blizzard sends Putin to silent you.
|
On September 20 2014 13:50 eviltomahawk wrote:Show nested quote +On September 20 2014 09:25 rotta wrote: That's one fugly cover. I suppose the content is along the lines of Stellar Forces? Surely the maps can't be as bad as Stellar Forces maps, can they? It's an achievement if they are.
I have to disappoint you! They're...even... worse... Shitospace!
I apologize that following pictures are NSFW and can frighten off downloaders by causing eyehurt. I just died from getting bored and suffering from eye bleeding while compiling them but music of Lana Del Rey and sake of StarCraft are saved me. R u ready?
(4) acrosstobear
(4) alliance
(2) atrocity
(4) attacking
(2) attention
(5) badlands
(2) bar
(2) betterdead
(2) bigmineral
(3) bingo
(2) blackbattle
(3) blockbuster
(5) boiling
(3) castle
(2) castlerock ⇓holy shit! find 10 differences⇓
(2) catwalk
(3) centercity
(3) compact
(3) crystalword
(3) defender
(2) dingo6
(3) doodad
(6) download
(3) fluff
(5) followthelight
(3) freeland ⇓wtf? is this even a map?⇓
(5) freepassage
(4) gardenofminerals
(3) geronimo2
(3) god ⇓if this shit was god. so atheistic map. ⇓
(3) ground
(3) highcrass
(5) highwall
(3) holy
(3) hull
(3) human
(3) lakers
(3) lava
(3) lazy ⇓as it says - the map of lazy bastard)))⇓
(3) legendary
(5) lockdown
(2) longjungle ⇓no comment⇓
(5) malicious
(3) middle
(3) mud
(3) nervous
(3) nut ⇓mapmaker is nuts!⇓
(4) oddworld
(5) ohmy
(4) ore
(4) parsimony ⇓dictionary gave this word?⇓
(4) prezario
(3) purple
(4) roundandround
(3) ruins
(5) save
(2) scenario ⇓unmatchable masterpiece⇓
(4) size4
(5) spider ⇓my eyes are tired from dejavu⇓
(5) star
(3) structure
(3) timing
(3) tongues
(3) triangle
(3) upper
(2) velocipede ⇓gross!⇓
(2) vicious ⇓big brother, er, pumpkin watches u! ⇓
(3) water
(5) wayahead
(2) zigzag ⇓i used to draw zigzag too when i'm stressed.⇓
...and tons of 'em! WHY, GOD, WHY? I think mapmaker(s) drawed them in a minute and then looked up vocabulary to name every map with basic random word. I found myself in drawing lesson at kindergarten. 1000 maps joining a queue for recycle bin. That proves the theorem of quality, not quantity. Check it out, you won't get bored.
But if you ask my honest opinion: - They must be tested by Korean gosu players. - They deserve to be converted to SC II! - Maybe someone, i.e. best of all - Husky should do casting for each map. - iCCup needs to be alarmed about this jewel pack! I wonder if new map pack comes out they can even remove FS to have a space for these. - I never regret any game in these maps (maybe I love the game itself too much? Not maps).
I leave this for yours custody. So think vigilantly, gentleman. Keep calm and support. I mean,
"Heh heh. You're beginning to show your age, Gerard. Give the boy some credit. He just 'saved us from map deficiency" (c).
|
Wow, can't believe i've never heard of this :o Nice work :D
|
On September 20 2014 09:25 rotta wrote: That's one fugly cover.
howcanusaythat
|
LOLLLLL those maps are SO epic !!! HAHAH
ZIGZAG reminds me of one of the first maps I played on in the beta and I know this is unrelated but has anyone ever been chilling with a headset on and all the sudden you hear the sound from MCA launcher when someone whispers you and it catches you off gaurd? Just scared the shit out of me....
|
Zigzag was clearly meant to be played with the added restriction of a player losing the game if any of his units step out of the highway. Good luck babysitting your golis.
|
Oh, those don't look as bad as Stellar Forces, which had much worse mineral placement, more broken concepts, and random map designs as though someone had literally facerolled their keyboard and called it a day. At least these maps have some semblance of symmetry and better mineral placement despite how lazy they are. It looks like the devs literally spent a minute per map.
|
On September 20 2014 09:28 GGzerG wrote:But I would like to physically own these expansions At one point I was seriously considering to get these for my collection, but fortunately I decided to stick with official releases.
|
ROFL, bigmineral looks like a made I could've made in C&C Red Alert back looooong ago. Loved Minerals. :D
|
Is mud(3) and human(3) the same map?
And perhaps they had a some kind of map generator?
Edit: Ahahah, thanks stratos.
|
they're actually not. that's hillarious, they just added some mud :D
|
United Kingdom12010 Posts
I like how a lot of the maps remind me of WC3 maps where everyone is seperated by trees (in this case minerals).
|
I think this was made by BGH fans for BGH fans because of BGH fans.
|
those look like the kind of maps i make when i mess around with the editor when i was 12.
|
On September 20 2014 19:17 Probemicro wrote: those look like the kind of maps i make when i mess around with the editor when i was 12. Yes me too, it's amazing that these kind of maps can be sold. It seems that the campaign looks like the same quality as the multiplayer maps.
|
I made more interesting maps when I was 8 in '99. Sad times lol.
|
At least Stellar Forces tried to do something crazy These maps seem like they were made by WC2 people.
|
|
Haha, these maps look like i could've made them way back when i just got sc. Hilarious. Thanks for posting
And reading above, i wasnt the only one thinking that, haha.
|
These maps are great. I need to be drunk to play them, but they look like a lot of fun.
Note that my playgroup is full of noobs like me.
|
does anyone else see the massive penis in the middle of the map "bingo"
|
HAHAHAHAHAHA i was like : "Cool ! i might try this out". Then i saw the maps.
Awesome. Still better than stellar forces:p
Is that me or "scenario" is giving us the finger ?
On September 20 2014 22:37 Shock710 wrote: does anyone else see the massive penis in the middle of the map "bingo"
it's a Dong map
|
|
[ Is that me or "scenario" is giving us the finger ?
You mean (5) save? Seemz that map name is above, not the bottom.
If you wanna improve ya skills you should walkthrough through these 1000 maps.
|
Croatia9360 Posts
On September 20 2014 18:56 3FFA wrote: I think this was made by BGH fans for BGH fans because of BGH fans. These maps are like complete opposite of the BGH. They have scarce minerals while BGH has plenty; they have tons of open space while BGH is full of narrow passages; they're mostly symmetrical while BGH is asymmetrical.
With that being said, I hope some of them find their way into the next Gem league!
|
I have a few questions.
How much did it cost to develop this "expansion", what was the original price and how many copies were sold?
|
Yeah I'm definitely getting this. Thanks for reviving my passion for the game.
|
On September 21 2014 00:24 Prowler wrote: How much did it cost to develop this "expansion", what was the original price and how many copies were sold?
Amazon sells per CD for approx. 17$ (£ 10).
It has cost nothing for them. It seems that devs made that maps in hurry to sell them as faster as they can. About copies none information, neither about publisher.
|
to be fair they are alot better than the other games maps it looks like
|
Everyone is discussing the terrible melee maps, but what about the campaign? Was it any good?
From the "square" placement of minerals it is pretty easy to conclude that the person who made the maps, did not even play the game.
|
On September 21 2014 04:42 8882 wrote: Everyone is discussing the terrible melee maps, but what about the campaign? Was it any good?
From the "square" placement of minerals it is pretty easy to conclude that the person who made the maps, did not even play the game. have you seen some of the campaign mineral placements? or even the blizzard map mineral placements?
|
On September 21 2014 02:38 outscar wrote:Show nested quote +On September 21 2014 00:24 Prowler wrote: How much did it cost to develop this "expansion", what was the original price and how many copies were sold? Amazon sells per CD for approx. 17$ (£ 10). It has cost nothing for them. It seems that devs made that maps in hurry to sell them as faster as they can. About copies none information, neither about publisher.
Someone had to pay the mapmakers a salary? In a business everything costs money, even employees taking a 15 minute unpaid break costs money. Unless you run it alone.
|
Eh, Stellar Forces had more heart.
|
On September 21 2014 05:23 Prowler wrote:Show nested quote +On September 21 2014 02:38 outscar wrote:On September 21 2014 00:24 Prowler wrote: How much did it cost to develop this "expansion", what was the original price and how many copies were sold? Amazon sells per CD for approx. 17$ (£ 10). It has cost nothing for them. It seems that devs made that maps in hurry to sell them as faster as they can. About copies none information, neither about publisher. Someone had to pay the mapmakers a salary? In a business everything costs money, even employees taking a 15 minute unpaid break costs money. Unless you run it alone.
I could of made all of those maps in 30 minutes or less while drunk as shit so I don't think it was that map work. Anyone played the added campaigns though on the 3 different expansions? (Retribution, insurrection, and this) , not sure if they all have campaigns but it'd be cool to know .
|
Oh my holy crap, it's another shovel of garbage from hell... Interesting how like half of the maps are just different developement degeneration stages of the same basic "concept"... What drives people to make anything like this ? Is it the hope to extract some quick bucks from those who are marginally more deliriously naïve than them ?!
|
I don't know Freakling but I would totally buy a BWMN CD if it was on sale.
|
On September 21 2014 07:22 3FFA wrote: I don't know Freakling but I would totally buy a BWMN CD if it was on sale.
I was collecting BWMN maps long since half a year. Right now I got over 2541 maps, and want to finish collecting but current newer map id is 4741, it looks like that I harbored only 50 %, but not every map id exists, so many deleted and it means 70% of my job is done. Also I think remaining 30% is trash because I really copied the best maps.
|
Northern Ireland20706 Posts
These are fucking hilarious
|
Anyone played the added campaigns though on the 3 different expansions? (Retribution, insurrection, and this) , not sure if they all have campaigns but it'd be cool to know .
I played Insurrection about 2 years ago. I first saw it in 2001 (at my mom's work when I was a little sucker : ) ) but never had a chance to experience that add-on. It has good sound casting, especially rough and badass voice of heroic firebat Jack Frost. I enjoyed briefings and watched all of them till the end. Terran and Protoss missions are cakewalk, the final Zerg campaign gives some challenge.
I never played Retribution. Although it is qualitative stuff with sound cast it has so boring walkthrough. The main goal of three races is Argus Stone. It has tasteless and short mission briefings with only one guider for each camp.
|
On September 21 2014 05:23 Prowler wrote:Show nested quote +On September 21 2014 02:38 outscar wrote:On September 21 2014 00:24 Prowler wrote: How much did it cost to develop this "expansion", what was the original price and how many copies were sold? Amazon sells per CD for approx. 17$ (£ 10). It has cost nothing for them. It seems that devs made that maps in hurry to sell them as faster as they can. About copies none information, neither about publisher. Someone had to pay the mapmakers a salary? In a business everything costs money, even employees taking a 15 minute unpaid break costs money. Unless you run it alone. The "everything cost money" argument is silly and we should stop repeating it all the time. It doesnt mean anything. You cannot tie cost to a 15 min break because the cost of having employees make shitty maps is pretty much the same regardless!
And having breaks might even increase productivity. I mean why not share your mud-on-previous-map-trick with your colleagues? That way they can finished the 1000 maps in one day instead of two, with decreased net costs. (wow, amazing!). Unfortunately there wasn't any more breaks, so brilliant maps like "Lost Mud", "Mud-fight Spirit" or "Tau Mud" was never invented. So sad.
|
51133 Posts
so if i understand correctly, between the period of starcraft and brood war, these shitty companies decided to try and make a quick buck through these 'expansion packs' and made all these terrible maps?
then i guess blizzard laid down the law and it stopped.
|
China6280 Posts
Among all the non-BW expansions, only Insurrection and Retribution are Blizzard authorized, all the rest are unofficial and illegal.
|
51133 Posts
|
Northern Ireland20706 Posts
Shit I didn't even know there were two authorised non-Blizzard expansions, worth obtaining?
|
On September 21 2014 12:36 Mutisk wrote:Show nested quote +On September 21 2014 05:23 Prowler wrote:On September 21 2014 02:38 outscar wrote:On September 21 2014 00:24 Prowler wrote: How much did it cost to develop this "expansion", what was the original price and how many copies were sold? Amazon sells per CD for approx. 17$ (£ 10). It has cost nothing for them. It seems that devs made that maps in hurry to sell them as faster as they can. About copies none information, neither about publisher. Someone had to pay the mapmakers a salary? In a business everything costs money, even employees taking a 15 minute unpaid break costs money. Unless you run it alone. The "everything cost money" argument is silly and we should stop repeating it all the time. It doesnt mean anything. You cannot tie cost to a 15 min break because the cost of having employees make shitty maps is pretty much the same regardless! And having breaks might even increase productivity. I mean why not share your mud-on-previous-map-trick with your colleagues? That way they can finished the 1000 maps in one day instead of two, with decreased net costs. (wow, amazing!). Unfortunately there wasn't any more breaks, so brilliant maps like "Lost Mud", "Mud-fight Spirit" or "Tau Mud" was never invented. So sad.
My point was that if a company wants someone to make 1000 maps, I'm pretty sure that the one who is making the maps would want money for his time, no matter how easy the maps were to make, like most employees. And I was interested in knowing how much this company spent on development costs. (In order to know how much faith they had that they could sell such a product and make a profit)
I don't feel like this is the thread to discuss basic economics. Thus I wont counter your argument.
|
wow should have applied for this "mapmaker" position then, easy money there. pity we are too young at the time.
|
On September 21 2014 06:40 Freakling wrote: Oh my holy crap, it's another shovel of garbage from hell... Interesting how like half of the maps are just different developement degeneration stages of the same basic "concept"... What drives people to make anything like this ? Is it the hope to extract some quick bucks from those who are marginally more deliriously naïve than them ?!
Yep it was a way to make some bucks quickly with low cost
but you dont understand the context... those addons were made around 1998, when internet was still not that popular. IMHO the people who bought such expansion packs just wanted to have another single player campaign. They did not want multiplayer maps - if they had internet, they would download them online. The "1000 multiplayer maps" was just a marketing gimmick, since no one would play them anyway (people who played single player probably would not play melee vs computer, while multiplayer crowd played other maps and would not buy the addon anyway, since they could download it online). In 1998 or 1999 a single player StarCraft fan without internet connection had very limited access to other maps. Playing the melee maps vs computer was boring - people wanted campaigns.
The only way you could get it was asking a friend with internet to download them for you (and maybe burn on a CD), perhaps going to an internet cafe (does anyone remember them?) and downloading them, or maybe some maps would be added on a CD added to a gaming magazine (does anyone remember this?)... or you could buy an addon.
I remember that I had the Insurrection addon, where the campaign was not very good... but at least it was something to play. I was really bad at the game at the time, so even going through the campaign took some time.
I remember that I finished the original Campaign, the "Precursor" campaign made by Blizzard (I think it is from the demo) and perhaps some other Blizzard made campaign (or maybe I am mistaking it with the precursor campaing - it it somewhere in the game directory)... and I was hungry to play more, since StarCraft was (and is) a great game... and in 1998 it was a fantastic game. But guess what - no internet connection.
So then we had demand.. and someone decided to get some supply.
On September 21 2014 05:16 arb wrote:Show nested quote +On September 21 2014 04:42 8882 wrote: Everyone is discussing the terrible melee maps, but what about the campaign? Was it any good?
From the "square" placement of minerals it is pretty easy to conclude that the person who made the maps, did not even play the game. have you seen some of the campaign mineral placements? or even the blizzard map mineral placements?
Yes, they were often bad, but not super bad, not "squares" of minerals. Those squares look as if someone who made the maps never actually played the game to see how it works.
On September 21 2014 06:15 GGzerG wrote:Show nested quote +On September 21 2014 05:23 Prowler wrote:On September 21 2014 02:38 outscar wrote:On September 21 2014 00:24 Prowler wrote: How much did it cost to develop this "expansion", what was the original price and how many copies were sold? Amazon sells per CD for approx. 17$ (£ 10). It has cost nothing for them. It seems that devs made that maps in hurry to sell them as faster as they can. About copies none information, neither about publisher. Someone had to pay the mapmakers a salary? In a business everything costs money, even employees taking a 15 minute unpaid break costs money. Unless you run it alone. I could of made all of those maps in 30 minutes or less while drunk as shit so I don't think it was that map work. Anyone played the added campaigns though on the 3 different expansions? (Retribution, insurrection, and this) , not sure if they all have campaigns but it'd be cool to know .
You cant make 1000 maps in 30 minutes... (unless you used some automatic tool, but it is obviously not the case here). Even if it took you 1 minute to create a map (what is unrealistic, since it probably took at least 5-10 even to make those shitty maps) you would end up with 30 maps.
Seriously, what you write is pure nonsense.
On September 21 2014 12:36 Mutisk wrote:Show nested quote +On September 21 2014 05:23 Prowler wrote:On September 21 2014 02:38 outscar wrote:On September 21 2014 00:24 Prowler wrote: How much did it cost to develop this "expansion", what was the original price and how many copies were sold? Amazon sells per CD for approx. 17$ (£ 10). It has cost nothing for them. It seems that devs made that maps in hurry to sell them as faster as they can. About copies none information, neither about publisher. Someone had to pay the mapmakers a salary? In a business everything costs money, even employees taking a 15 minute unpaid break costs money. Unless you run it alone. The "everything cost money" argument is silly and we should stop repeating it all the time. It doesnt mean anything. You cannot tie cost to a 15 min break because the cost of having employees make shitty maps is pretty much the same regardless! And having breaks might even increase productivity. I mean why not share your mud-on-previous-map-trick with your colleagues? That way they can finished the 1000 maps in one day instead of two, with decreased net costs. (wow, amazing!). Unfortunately there wasn't any more breaks, so brilliant maps like "Lost Mud", "Mud-fight Spirit" or "Tau Mud" was never invented. So sad.
It's pretty funny that you can learn how to run the business on a Starcraft related forum, where one guy claims that it is possible to make 1000 maps in 30 minutes and another guy is apparently a management expert who knows better if Idle Time ( http://www.investopedia.com/terms/i/idle-time.asp ) is not a cost.
It is a cost. If the employee doing maps is paid by the hour: he will take more money and not work - so it will cost you more to get the maps. If the employee is paid a success fee for delivering 1000 maps, first of all they can be of shitty quality (since the employee was not working) and maybe the more important factor is that they will be delivered later - and time is money: either you could have shipped the product earlier (and potentially got more money since you did it before the competition / while the product was still desired), or the employee could start working on something else and earn more money, or both. Ah socialists...
|
On September 21 2014 21:04 8882 wrote: It is a cost. If the employee doing maps is paid by the hour: he will take more money and not work - so it will cost you more to get the maps. If the employee is paid a success fee for delivering 1000 maps, first of all they can be of shitty quality (since the employee was not working) and maybe the more important factor is that they will be delivered later - and time is money: either you could have shipped the product earlier (and potentially got more money since you did it before the competition / while the product was still desired), or the employee could start working on something else and earn more money, or both. Ah socialists...
I'm happy you found it funny, it was my main reason for going on the hyperbole. But since you list cases, why omit the one case I made, i.e when taking breaks increase productivity? http://everydaylife.globalpost.com/data-entry-jobs-taking-breaks-increase-productivity-5117.html http://www.tandfonline.com/doi/abs/10.1080/0014013021000047557#.VB7QJ0TjbYQ
I recognice that arguing in terms of costs is often a good thing to do, but what I object to is the statement that everything is a cost because that really doesnt say anything.
On September 21 2014 21:04 8882 wrote:... time is money ... This is another thing we should stop saying, it is wrong. Here's a good read why: http://www.shea.io/time-is-money-will-lead-you-down-the-wrong-path/
Like myself, don't take me too serious thou...
|
During vanilla SC all people had were dial-up modems and unless you had multiple phone lines which, I didn't know anyone that did, you couldn't phone and internet at the same time. Getting 1000 maps on CD like this would have been great at the time. I would have bought this expansion if I knew about it. Probably would have had a lot of fun with it too.
|
There were a lot of this type of thing around and had been for a while. 1000 Doom maps, 1000 quake maps, 1000 CS maps. I guess it started with "My friends don't have internet, I do, I'll burn a bunch of maps to CD, they will be pleased." and, after a couple intermediate steps made it to "Let's make a company, hire monkeys to spam out maps and sell it".
On September 21 2014 21:04 8882 wrote: Ah socialists...
What are you talking about? Unauthorised break time isn't socialism. It's communism.
|
On September 22 2014 00:16 Dapper_Cad wrote: There were a lot of this type of thing around and had been for a while. 1000 Doom maps, 1000 quake maps, 1000 CS maps. I guess it started with "My friends don't have internet, I do, I'll burn a bunch of maps to CD, they will be pleased." and, after a couple intermediate steps made it to "Let's make a company, hire monkeys to spam out maps and sell it".
I remember that I used to buy "Internet Magazine" - basically they would rip whole pages and burn them on a CD... and you could browse the internet offline. Ah the dark times :-)
On September 21 2014 23:10 Mutisk wrote:Show nested quote +On September 21 2014 21:04 8882 wrote: It is a cost. If the employee doing maps is paid by the hour: he will take more money and not work - so it will cost you more to get the maps. If the employee is paid a success fee for delivering 1000 maps, first of all they can be of shitty quality (since the employee was not working) and maybe the more important factor is that they will be delivered later - and time is money: either you could have shipped the product earlier (and potentially got more money since you did it before the competition / while the product was still desired), or the employee could start working on something else and earn more money, or both. Ah socialists... I'm happy you found it funny, it was my main reason for going on the hyperbole. But since you list cases, why omit the one case I made, i.e when taking breaks increase productivity? http://everydaylife.globalpost.com/data-entry-jobs-taking-breaks-increase-productivity-5117.htmlhttp://www.tandfonline.com/doi/abs/10.1080/0014013021000047557#.VB7QJ0TjbYQ
When the market is stable (e.g. low unemployment) amount of work and earnings is something that is negotiated between the employer and employee - so the employee gets the salary to do his job. They can also negotiate the breaks and it is up to them. If employees take unscheduled breaks the productivity is lower. I am not writing that breaks are bad, but rather that people who dont do their work for which they are paid are bad. You assume goodwill and that all people are good. Unfortunately not everyone is like you and some people would abuse it. If you would work for one day, you would probably understand, but I guess it is easy when you live off mommy's money and never run your own company.
|
people who dont do their work for which they are paid are bad. take that, socialists
|
TLADT24917 Posts
Freepassage looks like it could be fun though imba for tanks with all those cliffs lol. Bigminerals though haha. I like the idea of trying to use minerals to block passages etc... and I guess you'll never run out but all these maps minus a few are of similar layout and are pretty bad. I would take the Stellar Forces ones over this map if I had a choice.
|
I thought this would be another complitation thread by a narcissistic stratos... dissappointed
|
|
|
|