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BW General Discussion - Page 450

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Overgis
Profile Joined October 2023
3 Posts
October 25 2023 21:21 GMT
#8981
Created a TL account just now, so I apologize if this question is a bit out of place. I made a really sick Brood War map and I'd love to upload it to TL for others to check out and play. Is there any way that I could submit my map? Image provided. Map name: Amenotejikara, and it's a two (2) player map.
[image loading]

Terrifyer
Profile Blog Joined August 2007
United States338 Posts
October 26 2023 00:39 GMT
#8982
This looks like a sick map dude!! Is there an upload anywhere?
eat shit and die
Jealous
Profile Blog Joined December 2011
10191 Posts
Last Edited: 2023-10-26 05:18:39
October 26 2023 05:18 GMT
#8983
On October 26 2023 06:21 Overgis wrote:
Created a TL account just now, so I apologize if this question is a bit out of place. I made a really sick Brood War map and I'd love to upload it to TL for others to check out and play. Is there any way that I could submit my map? Image provided. Map name: Amenotejikara, and it's a two (2) player map.

You can upload here and then share the link:
http://www.panschk.de/mappage/maplist.php?orderby=mapname
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Overgis
Profile Joined October 2023
3 Posts
October 28 2023 17:35 GMT
#8984
I have added the map! Here's the link!

http://www.panschk.de/mappage/comments.php?mapid=5571

BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50467 Posts
October 30 2023 04:38 GMT
#8985


you love to see it.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
KwarK
Profile Blog Joined July 2006
United States43129 Posts
October 30 2023 14:27 GMT
#8986
Who was the Terran?
ModeratorThe angels have the phone box
FlaShFTW
Profile Blog Joined February 2010
United States10213 Posts
October 30 2023 16:02 GMT
#8987
On October 26 2023 06:21 Overgis wrote:
Created a TL account just now, so I apologize if this question is a bit out of place. I made a really sick Brood War map and I'd love to upload it to TL for others to check out and play. Is there any way that I could submit my map? Image provided. Map name: Amenotejikara, and it's a two (2) player map.
[image loading]


Cool map! Some advice though is that there are definitely too many based on the map for 2 players, looks almost like a 4p map with how many bases there are. Also, not a great spot for zerg to expand to in ZvT, so might want to consider making an easier to take base (think a small choke for lurkers to hold).

Pretty cool layout otherwise though!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
jello_biafra
Profile Blog Joined September 2004
United Kingdom6638 Posts
October 31 2023 17:11 GMT
#8988
On October 30 2023 23:27 KwarK wrote:
Who was the Terran?

BSL-Panzer I believe, played him myself a few days ago haha.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
KwarK
Profile Blog Joined July 2006
United States43129 Posts
October 31 2023 22:38 GMT
#8989
Never heard of him.
ModeratorThe angels have the phone box
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
October 31 2023 23:09 GMT
#8990
On October 31 2023 01:02 FlaShFTW wrote:
Show nested quote +
On October 26 2023 06:21 Overgis wrote:
Created a TL account just now, so I apologize if this question is a bit out of place. I made a really sick Brood War map and I'd love to upload it to TL for others to check out and play. Is there any way that I could submit my map? Image provided. Map name: Amenotejikara, and it's a two (2) player map.
[image loading]


Cool map! Some advice though is that there are definitely too many based on the map for 2 players, looks almost like a 4p map with how many bases there are. Also, not a great spot for zerg to expand to in ZvT, so might want to consider making an easier to take base (think a small choke for lurkers to hold).

Pretty cool layout otherwise though!

What do you mean, too many bases?
May the BeSt man win.
M3t4PhYzX
Profile Joined March 2019
Poland4212 Posts
November 01 2023 13:13 GMT
#8991
On October 30 2023 13:38 BLinD-RawR wrote:
https://twitter.com/WhiteRaSC/status/1718827177041363315

you love to see it.

hilarious
odi profanum vulgus et arceo
FlaShFTW
Profile Blog Joined February 2010
United States10213 Posts
November 01 2023 15:43 GMT
#8992
On November 01 2023 08:09 Djabanete wrote:
Show nested quote +
On October 31 2023 01:02 FlaShFTW wrote:
On October 26 2023 06:21 Overgis wrote:
Created a TL account just now, so I apologize if this question is a bit out of place. I made a really sick Brood War map and I'd love to upload it to TL for others to check out and play. Is there any way that I could submit my map? Image provided. Map name: Amenotejikara, and it's a two (2) player map.
[image loading]


Cool map! Some advice though is that there are definitely too many based on the map for 2 players, looks almost like a 4p map with how many bases there are. Also, not a great spot for zerg to expand to in ZvT, so might want to consider making an easier to take base (think a small choke for lurkers to hold).

Pretty cool layout otherwise though!

What do you mean, too many bases?

There's 16 bases on the map, 8 for each player. Look at most 4p maps and they'll usually have 3-4 bases per spawn location, so 6-8 bases per player, but the bases are more spread out as it's on a 128x128 map and more spawns means generally more bases. This is a smaller 128x96 map instead, so the bases are super crammed together.

Most 2p maps are typically 5 bases per player. Neo Dark Origin, Invader (additional 2 neutral bases in the corners), Eclipse (additional 1 neutral base in top left), Butter (2 neutral bases middle). This doesn't necessarily have to be the rule (Destination has 6 bases per player) but base positioning should have some logical sense to them rather than spammed across the map that causes the map to be too rich and too crammed on bases.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
kidcrash
Profile Joined September 2009
United States620 Posts
November 01 2023 19:29 GMT
#8993
On November 02 2023 00:43 FlaShFTW wrote:
Show nested quote +
On November 01 2023 08:09 Djabanete wrote:
On October 31 2023 01:02 FlaShFTW wrote:
On October 26 2023 06:21 Overgis wrote:
Created a TL account just now, so I apologize if this question is a bit out of place. I made a really sick Brood War map and I'd love to upload it to TL for others to check out and play. Is there any way that I could submit my map? Image provided. Map name: Amenotejikara, and it's a two (2) player map.
[image loading]


Cool map! Some advice though is that there are definitely too many based on the map for 2 players, looks almost like a 4p map with how many bases there are. Also, not a great spot for zerg to expand to in ZvT, so might want to consider making an easier to take base (think a small choke for lurkers to hold).

Pretty cool layout otherwise though!

What do you mean, too many bases?

There's 16 bases on the map, 8 for each player. Look at most 4p maps and they'll usually have 3-4 bases per spawn location, so 6-8 bases per player, but the bases are more spread out as it's on a 128x128 map and more spawns means generally more bases. This is a smaller 128x96 map instead, so the bases are super crammed together.

Most 2p maps are typically 5 bases per player. Neo Dark Origin, Invader (additional 2 neutral bases in the corners), Eclipse (additional 1 neutral base in top left), Butter (2 neutral bases middle). This doesn't necessarily have to be the rule (Destination has 6 bases per player) but base positioning should have some logical sense to them rather than spammed across the map that causes the map to be too rich and too crammed on bases.


Maybe consolidate the bases on the 9:00 and 3:00 side into single bases with a ramp? Other than that I really like the map!
prosatan
Profile Joined September 2009
Romania8340 Posts
November 05 2023 08:24 GMT
#8994
YES BABY !
Thanks okso




Lee JaeDong Fighting! The only church that illuminates is the one that burns.
stella_harlow
Profile Joined November 2023
1 Post
November 06 2023 10:59 GMT
#8995
--- Nuked ---
FlaShFTW
Profile Blog Joined February 2010
United States10213 Posts
November 06 2023 15:53 GMT
#8996
On November 02 2023 04:29 kidcrash wrote:
Show nested quote +
On November 02 2023 00:43 FlaShFTW wrote:
On November 01 2023 08:09 Djabanete wrote:
On October 31 2023 01:02 FlaShFTW wrote:
On October 26 2023 06:21 Overgis wrote:
Created a TL account just now, so I apologize if this question is a bit out of place. I made a really sick Brood War map and I'd love to upload it to TL for others to check out and play. Is there any way that I could submit my map? Image provided. Map name: Amenotejikara, and it's a two (2) player map.
[image loading]


Cool map! Some advice though is that there are definitely too many based on the map for 2 players, looks almost like a 4p map with how many bases there are. Also, not a great spot for zerg to expand to in ZvT, so might want to consider making an easier to take base (think a small choke for lurkers to hold).

Pretty cool layout otherwise though!

What do you mean, too many bases?

There's 16 bases on the map, 8 for each player. Look at most 4p maps and they'll usually have 3-4 bases per spawn location, so 6-8 bases per player, but the bases are more spread out as it's on a 128x128 map and more spawns means generally more bases. This is a smaller 128x96 map instead, so the bases are super crammed together.

Most 2p maps are typically 5 bases per player. Neo Dark Origin, Invader (additional 2 neutral bases in the corners), Eclipse (additional 1 neutral base in top left), Butter (2 neutral bases middle). This doesn't necessarily have to be the rule (Destination has 6 bases per player) but base positioning should have some logical sense to them rather than spammed across the map that causes the map to be too rich and too crammed on bases.


Maybe consolidate the bases on the 9:00 and 3:00 side into single bases with a ramp? Other than that I really like the map!

Still too cluttered at the top and bottom walls of the map. Likely would need to consolidate 5/6 and 11/12 as well. That would leave the map with 6 bases per side, and would need to further flush out some of the attack paths and terrain.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Overgis
Profile Joined October 2023
3 Posts
Last Edited: 2023-11-06 19:17:17
November 06 2023 19:11 GMT
#8997
I'm not changing the map. The map was created the way it was for a purpose, and although I'm open to some polish updates like extra airspace or maybe a bugfix somewhere, I have no intention on adding or changing the way the bases are laid out. You don't have to like the map, and that's totally fine. I'm trying to break the standard and push limits, not make players comfortable. The map plays ferociously too, I have quite a few good replays from myself and friends better than myself that have taken up nearly all the bases and have gone into late game. I understand the criticism i see here, I just don't believe the original purpose behind the creation of this map was ever thought about.

Edit: I want to address what I also saw regarding the small choke for lurkers. While it is true that lurkers may be a little less effective on a map with so many open pathways, you'll still find them to be effective. There are a lot of ways players can approach from every angle, but each of these paths by themselves are all small enough to be controlled by a small group of 3-5 lurkers. Then its a matter of figuring out your opponents movement, but moving on the exterior of bases takes significantly longer than moving to defend. From my experience, a good zerg can make it work quite well on this map, although it is a bit harder at the natural.
FlaShFTW
Profile Blog Joined February 2010
United States10213 Posts
November 06 2023 22:44 GMT
#8998
On November 07 2023 04:11 Overgis wrote:
I'm not changing the map. The map was created the way it was for a purpose, and although I'm open to some polish updates like extra airspace or maybe a bugfix somewhere, I have no intention on adding or changing the way the bases are laid out. You don't have to like the map, and that's totally fine. I'm trying to break the standard and push limits, not make players comfortable. The map plays ferociously too, I have quite a few good replays from myself and friends better than myself that have taken up nearly all the bases and have gone into late game. I understand the criticism i see here, I just don't believe the original purpose behind the creation of this map was ever thought about.

Edit: I want to address what I also saw regarding the small choke for lurkers. While it is true that lurkers may be a little less effective on a map with so many open pathways, you'll still find them to be effective. There are a lot of ways players can approach from every angle, but each of these paths by themselves are all small enough to be controlled by a small group of 3-5 lurkers. Then its a matter of figuring out your opponents movement, but moving on the exterior of bases takes significantly longer than moving to defend. From my experience, a good zerg can make it work quite well on this map, although it is a bit harder at the natural.

I mean, good luck trying to "break the standard and push limits" of Brood War map making lol. I just don't see the "original purpose" behind the creation. If you want, feel free to elaborate what that purpose is.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Magic Powers
Profile Joined April 2012
Austria4478 Posts
Last Edited: 2023-11-11 14:23:38
November 11 2023 13:54 GMT
#8999
Protoss players have been taking the top spots more and more frequently in 2023, and now finally something unprecedented has happened: eleven days into November the first three spots by ELO are occupied by protoss (Mini, Bisu and Snow), and two more (Rain and Best) complete the top seven (71% representation, or 50% in the top 10).
Unfortunately Stork can't keep up anymore, consistently ranking very low.

[image loading]

While this represents a statistical fluke that likely won't be repeated, it's been in the making for a long time. It's not just pure luck. I expect protoss players to keep performing well at the very top.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
November 11 2023 14:23 GMT
#9000
On November 11 2023 22:54 Magic Powers wrote:
Protoss players have been taking the top spots more and more frequently in 2023, and now finally something unprecedented has happened: eleven days into November the first three spots by ELO are occupied by protoss (Mini, Bisu and Snow), and two more (Rain and Best) complete the top seven (71% representation, or 50% in the top 10).
Unfortunately Stork can't keep up anymore, consistently ranking very low.

[image loading]

While this represents a statistical fluke that likely won't be repeated, it's been in the making for a long time. It's not just pure luck. I expect protoss players to keep performing well at the very top.


Well it is fall.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
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