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BWMN map pack release - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 Next All
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6998 Posts
October 10 2012 09:53 GMT
#21
Gemlong :p
Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2012-10-10 10:15:13
October 10 2012 10:04 GMT
#22
On October 10 2012 18:52 LML wrote:
the problem is that you're not linking to the actual picture.
Go to the link, right click the picture and click on View image, then copy that URL



So what needs to be changed?

<img>http://s11.postimage.org/kqdr1otc1/4_BWMN_Melting_Pot.jpg</img>

Im just really sad that there is no Ice map.... ;(( why dont anyone make these ? (same goes for Space Platform maps with super high ground.. ;() I think we should have at least 1..
[...]
ps - 3 lava maps but no ice or space platform... ;( im sad..


As I said, further map pack releases are planned, Space maps will definitely be contained. Ice maps are another matter, because some players always complain about blinding snow terrain, and if you do not use it, you are stuck with very narrow design possibilities (basically you are stuck with something like Tau Cross).
Sinedd
Profile Joined July 2008
Poland7052 Posts
October 10 2012 10:29 GMT
#23
On October 10 2012 19:04 Freakling wrote:
Show nested quote +
On October 10 2012 18:52 LML wrote:
the problem is that you're not linking to the actual picture.
Go to the link, right click the picture and click on View image, then copy that URL



So what needs to be changed?

<img>http://s11.postimage.org/kqdr1otc1/4_BWMN_Melting_Pot.jpg</img>

Show nested quote +
Im just really sad that there is no Ice map.... ;(( why dont anyone make these ? (same goes for Space Platform maps with super high ground.. ;() I think we should have at least 1..
[...]
ps - 3 lava maps but no ice or space platform... ;( im sad..


As I said, further map pack releases are planned, Space maps will definitely be contained. Ice maps are another matter, because some players always complain about blinding snow terrain, and if you do not use it, you are stuck with very narrow design possibilities (basically you are stuck with something like Tau Cross).

oh nice ! more map realeses ! <3

as for the matter -

Blinding snow ???

what?.. T_T lol.. its not real life ffs, snow is not blinding at all.. besides I heard players complaining about lava maps too, they say they cant see their units on lava (red) or that burrowed units are hardly visible (actually pretty true lol )

Plus ! there is an ICE tileset that can be used when making ice maps (like in Silent Vortex)

I think an ice would be an amazing addition there is so many options.. and snow is not blinding at all.. wtf who would even say such a thing xD


so if you can take this into consideration please ?


thank you for your work


ShockeR_40
T H C makes ppl happy
LML
Profile Blog Joined March 2007
Germany1792 Posts
October 10 2012 10:50 GMT
#24
snow maps are indeed irritating and blinding.
Ashe maps tend to give a worse overview over lurkers and the minimap.
LML
LML
Profile Blog Joined March 2007
Germany1792 Posts
Last Edited: 2012-10-10 11:12:33
October 10 2012 11:08 GMT
#25
On October 10 2012 19:04 Freakling wrote:
Show nested quote +
On October 10 2012 18:52 LML wrote:
the problem is that you're not linking to the actual picture.
Go to the link, right click the picture and click on View image, then copy that URL



So what needs to be changed?

<img>http://s11.postimage.org/kqdr1otc1/4_BWMN_Melting_Pot.jpg</img>

Show nested quote +
Im just really sad that there is no Ice map.... ;(( why dont anyone make these ? (same goes for Space Platform maps with super high ground.. ;() I think we should have at least 1..
[...]
ps - 3 lava maps but no ice or space platform... ;( im sad..


As I said, further map pack releases are planned, Space maps will definitely be contained. Ice maps are another matter, because some players always complain about blinding snow terrain, and if you do not use it, you are stuck with very narrow design possibilities (basically you are stuck with something like Tau Cross).


the actual link is http://s16.postimage.org/pimf6pwc3/2_BWMN_Cross_Game.jpg
+ Show Spoiler +
[image loading]


go to your spoiler, right click on [image loading] and click on "View image", then click on "View image" on that image and you should be having the direct link (or "copy image location" on the picture)
LML
Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2012-10-10 12:04:50
October 10 2012 11:32 GMT
#26
Then that is not the problem. I used the correct links, and as I said it all works perfectly well for me.

I could use thumbnails instead, like this:

+ Show Spoiler +
[image loading]


For now I removed the center tags and added links to all the big images, to make them more user friendly accessible.
Sinedd
Profile Joined July 2008
Poland7052 Posts
October 10 2012 11:38 GMT
#27
On October 10 2012 19:50 LML wrote:
snow maps are indeed irritating and blinding.
Ashe maps tend to give a worse overview over lurkers and the minimap.

you have to be kidding me that it blinds you..

if it is then it is a sign that something is seriously wrong with your eyesight...
T H C makes ppl happy
Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2012-10-10 12:12:42
October 10 2012 11:41 GMT
#28
All I can say is that snow being blinding is the most stated official reasons why korean league maps used that terrain so little.
Personal opinions on that matter may vary.
konadora *
Profile Blog Joined February 2009
Singapore66363 Posts
October 10 2012 12:22 GMT
#29
wow sick
POGGERS
Sinedd
Profile Joined July 2008
Poland7052 Posts
October 10 2012 16:07 GMT
#30
On October 10 2012 20:41 Freakling wrote:
All I can say is that snow being blinding is the most stated official reasons why korean league maps used that terrain so little.
Personal opinions on that matter may vary.

im not talking about all snow map

just an ice tileset

with ICE (like in Silent Vortex) that map wasnt blinding at all right ? (or Hitchhiker)

it can be done no problem
T H C makes ppl happy
thezanursic
Profile Blog Joined July 2011
5500 Posts
Last Edited: 2012-10-10 18:18:17
October 10 2012 16:29 GMT
#31
Can any knowledgable player answer this question:

In theory on (4)DeserTec since ranged units have a 50% miss chance all most everywhere would phasing out dragoons in favor of archons and zealots over time be the way to play this map midgame/lategame if not (why?)
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
LML
Profile Blog Joined March 2007
Germany1792 Posts
October 10 2012 18:53 GMT
#32
On October 11 2012 01:29 thezanursic wrote:
Can any knowledgable player answer this question:

In theory on (4)DeserTec since ranged units have a 50% miss chance all most everywhere would phasing out dragoons in favor of archons and zealots over time be the way to play this map midgame/lategame if not (why?)


It depends on various factors, such as the match up for example
Besides that it depends heavily on the engagement.
PvP if you're on the higher ground, then alot of goons is likely to be better (as mostly in PvP), but you still require storm, and archon/zealot to keep his army from closing in (tanking dmg and also blocking the path).
PvT archons aren't useful anyway due to EMP.
PvZ it always depends on the zerg's army composition anyway, but you will require goons due to lurkers and air units anyway.
LML
thezanursic
Profile Blog Joined July 2011
5500 Posts
Last Edited: 2012-10-10 19:23:51
October 10 2012 19:23 GMT
#33
On October 11 2012 03:53 LML wrote:
Show nested quote +
On October 11 2012 01:29 thezanursic wrote:
Can any knowledgable player answer this question:

In theory on (4)DeserTec since ranged units have a 50% miss chance all most everywhere would phasing out dragoons in favor of archons and zealots over time be the way to play this map midgame/lategame if not (why?)


It depends on various factors, such as the match up for example
Besides that it depends heavily on the engagement.
PvP if you're on the higher ground, then alot of goons is likely to be better (as mostly in PvP), but you still require storm, and archon/zealot to keep his army from closing in (tanking dmg and also blocking the path).
PvT archons aren't useful anyway due to EMP.
PvZ it always depends on the zerg's army composition anyway, but you will require goons due to lurkers and air units anyway.

I meant PvP and the majority of the map is cowered by the 50% thing so when the engagement happens you have a 50 % miss chance unless you are bad and get caught out of position you need to engage in the middle where (BOTH of you have a 50% miss chance). Now wouldn't a zealot/archon with a bit more storm than usually just rape a dragoon force that is missing half the time?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2012-10-10 20:18:15
October 10 2012 19:52 GMT
#34
Keep in mind that PvP is very mobile, and it's hard to force a player to fight under cover if he doesn't want to, unless you can corner or sandwich him, which means he's made a mistake in the first place.

And without goons to snipe units it would be hard to press an advantage, the enemy can always just safely retreat.

Shifting a bit more from goons to Zealots and using the saved gas for additional templar (mostly for those additional storms!, archons are only secondary) would probably be a good idea in any matchup, though.

But aside from maybe PvZ I cannot see a total lack of goons work out so well for Protoss.
thezanursic
Profile Blog Joined July 2011
5500 Posts
October 10 2012 19:59 GMT
#35
On October 11 2012 04:52 Freakling wrote:
Keep in mind that PvP is very mobile, and it's hard to force a player to fight under cover if he doesn't want to, unless you can corner or sandwich him, which means he's made a mistake in the first place.

And without goons to snipe units it would be hard to press an advantage, the enemy can always just safely retreat.

Shifting a bit more from goons to Zealots and using the saved gas for additional templar (mostly for those additional storms!, archons are only secondary) would probably a good idea in any matchup, though.

Aside from probably PvZ I cannot see a total lack of goons work out so well for Protoss, though.

In PvT it equalizes itself out since there are so many ranged units.

Maybe Zerg will just play Lurker ling defiler into ultra on that map since 50% will hurt hydras?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Sinedd
Profile Joined July 2008
Poland7052 Posts
October 10 2012 20:55 GMT
#36
ok !

I played on 2 of those maps with my friend today

the 1st was DeserTec - pretty interesting map I already used the pylonfields to reduce his dragoon damage and was able to win with micro. Nice map, and it would be VERY interesting to see some pro players play on it

the 2nd one was Gemlong, and I must say.. IT IS AN AMAZING MAP !!!!!!! :D seriously.. it can be the next FS

we had a long macro game on it, really back and forth. I really enjoyed the map - awesome !


We will play 4 remaining maps yesterday (i think) and I will post my feelings about it




cheers
T H C makes ppl happy
L3gendary
Profile Joined October 2010
Canada1470 Posts
Last Edited: 2012-10-11 01:22:38
October 11 2012 01:18 GMT
#37
How can I dl this without making an account on that site?
nvm It says premium download but it's free...lol
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 11 2012 01:25 GMT
#38
You can just go on BWMN anyway and download them individually.
heliusx
Profile Blog Joined May 2012
United States2306 Posts
October 11 2012 02:37 GMT
#39
On October 10 2012 20:38 Sinedd wrote:
Show nested quote +
On October 10 2012 19:50 LML wrote:
snow maps are indeed irritating and blinding.
Ashe maps tend to give a worse overview over lurkers and the minimap.

you have to be kidding me that it blinds you..

if it is then it is a sign that something is seriously wrong with your eyesight...


it's been a common complaint since forever. its really distracting for me, winter conquest is the only map i can put up with because its that much fun.
dude bro.
FlaShFTW
Profile Blog Joined February 2010
United States10470 Posts
October 11 2012 03:09 GMT
#40
i honestly drooled at these. anyone else?
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
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