BWMN map pack release - Page 2
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[sc1f]eonzerg
Belgium6504 Posts
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Freakling
Germany1526 Posts
On October 10 2012 18:52 LML wrote: the problem is that you're not linking to the actual picture. Go to the link, right click the picture and click on View image, then copy that URL So what needs to be changed? <img>http://s11.postimage.org/kqdr1otc1/4_BWMN_Melting_Pot.jpg</img> Im just really sad that there is no Ice map.... ;(( why dont anyone make these ? (same goes for Space Platform maps with super high ground.. ;() I think we should have at least 1.. [...] ps - 3 lava maps but no ice or space platform... ;( im sad.. As I said, further map pack releases are planned, Space maps will definitely be contained. Ice maps are another matter, because some players always complain about blinding snow terrain, and if you do not use it, you are stuck with very narrow design possibilities (basically you are stuck with something like Tau Cross). | ||
Sinedd
Poland7052 Posts
On October 10 2012 19:04 Freakling wrote: So what needs to be changed? <img>http://s11.postimage.org/kqdr1otc1/4_BWMN_Melting_Pot.jpg</img> As I said, further map pack releases are planned, Space maps will definitely be contained. Ice maps are another matter, because some players always complain about blinding snow terrain, and if you do not use it, you are stuck with very narrow design possibilities (basically you are stuck with something like Tau Cross). oh nice ! more map realeses ! <3 as for the matter - Blinding snow ??? what?.. T_T lol.. its not real life ffs, snow is not blinding at all.. besides I heard players complaining about lava maps too, they say they cant see their units on lava (red) or that burrowed units are hardly visible (actually pretty true lol ![]() Plus ! there is an ICE tileset that can be used when making ice maps (like in Silent Vortex) I think an ice would be an amazing addition ![]() so if you can take this into consideration ![]() thank you for your work ShockeR_40 | ||
LML
Germany1749 Posts
Ashe maps tend to give a worse overview over lurkers and the minimap. | ||
LML
Germany1749 Posts
On October 10 2012 19:04 Freakling wrote: So what needs to be changed? <img>http://s11.postimage.org/kqdr1otc1/4_BWMN_Melting_Pot.jpg</img> As I said, further map pack releases are planned, Space maps will definitely be contained. Ice maps are another matter, because some players always complain about blinding snow terrain, and if you do not use it, you are stuck with very narrow design possibilities (basically you are stuck with something like Tau Cross). the actual link is http://s16.postimage.org/pimf6pwc3/2_BWMN_Cross_Game.jpg + Show Spoiler + ![]() go to your spoiler, right click on [image loading] and click on "View image", then click on "View image" on that image and you should be having the direct link (or "copy image location" on the picture) | ||
Freakling
Germany1526 Posts
I could use thumbnails instead, like this: + Show Spoiler + For now I removed the center tags and added links to all the big images, to make them more user friendly accessible. | ||
Sinedd
Poland7052 Posts
On October 10 2012 19:50 LML wrote: snow maps are indeed irritating and blinding. Ashe maps tend to give a worse overview over lurkers and the minimap. you have to be kidding me that it blinds you.. if it is then it is a sign that something is seriously wrong with your eyesight... | ||
Freakling
Germany1526 Posts
Personal opinions on that matter may vary. | ||
konadora
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Singapore66072 Posts
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Sinedd
Poland7052 Posts
On October 10 2012 20:41 Freakling wrote: All I can say is that snow being blinding is the most stated official reasons why korean league maps used that terrain so little. Personal opinions on that matter may vary. im not talking about all snow map just an ice tileset with ICE (like in Silent Vortex) that map wasnt blinding at all right ? ![]() it can be done no problem ![]() | ||
thezanursic
5478 Posts
In theory on (4)DeserTec since ranged units have a 50% miss chance all most everywhere would phasing out dragoons in favor of archons and zealots over time be the way to play this map midgame/lategame if not (why?) | ||
LML
Germany1749 Posts
On October 11 2012 01:29 thezanursic wrote: Can any knowledgable player answer this question: In theory on (4)DeserTec since ranged units have a 50% miss chance all most everywhere would phasing out dragoons in favor of archons and zealots over time be the way to play this map midgame/lategame if not (why?) It depends on various factors, such as the match up for example ![]() Besides that it depends heavily on the engagement. PvP if you're on the higher ground, then alot of goons is likely to be better (as mostly in PvP), but you still require storm, and archon/zealot to keep his army from closing in (tanking dmg and also blocking the path). PvT archons aren't useful anyway due to EMP. PvZ it always depends on the zerg's army composition anyway, but you will require goons due to lurkers and air units anyway. | ||
thezanursic
5478 Posts
On October 11 2012 03:53 LML wrote: It depends on various factors, such as the match up for example ![]() Besides that it depends heavily on the engagement. PvP if you're on the higher ground, then alot of goons is likely to be better (as mostly in PvP), but you still require storm, and archon/zealot to keep his army from closing in (tanking dmg and also blocking the path). PvT archons aren't useful anyway due to EMP. PvZ it always depends on the zerg's army composition anyway, but you will require goons due to lurkers and air units anyway. I meant PvP and the majority of the map is cowered by the 50% thing so when the engagement happens you have a 50 % miss chance unless you are bad and get caught out of position you need to engage in the middle where (BOTH of you have a 50% miss chance). Now wouldn't a zealot/archon with a bit more storm than usually just rape a dragoon force that is missing half the time? | ||
Freakling
Germany1526 Posts
And without goons to snipe units it would be hard to press an advantage, the enemy can always just safely retreat. Shifting a bit more from goons to Zealots and using the saved gas for additional templar (mostly for those additional storms!, archons are only secondary) would probably be a good idea in any matchup, though. But aside from maybe PvZ I cannot see a total lack of goons work out so well for Protoss. | ||
thezanursic
5478 Posts
On October 11 2012 04:52 Freakling wrote: Keep in mind that PvP is very mobile, and it's hard to force a player to fight under cover if he doesn't want to, unless you can corner or sandwich him, which means he's made a mistake in the first place. And without goons to snipe units it would be hard to press an advantage, the enemy can always just safely retreat. Shifting a bit more from goons to Zealots and using the saved gas for additional templar (mostly for those additional storms!, archons are only secondary) would probably a good idea in any matchup, though. Aside from probably PvZ I cannot see a total lack of goons work out so well for Protoss, though. In PvT it equalizes itself out since there are so many ranged units. Maybe Zerg will just play Lurker ling defiler into ultra on that map since 50% will hurt hydras? | ||
Sinedd
Poland7052 Posts
I played on 2 of those maps with my friend today the 1st was DeserTec - pretty interesting map ![]() the 2nd one was Gemlong, and I must say.. IT IS AN AMAZING MAP !!!!!!! :D seriously.. it can be the next FS we had a long macro game on it, really back and forth. I really enjoyed the map - awesome ! We will play 4 remaining maps yesterday (i think) and I will post my feelings about it ![]() cheers | ||
L3gendary
Canada1470 Posts
nvm It says premium download but it's free...lol | ||
neobowman
Canada3324 Posts
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heliusx
United States2306 Posts
On October 10 2012 20:38 Sinedd wrote: you have to be kidding me that it blinds you.. if it is then it is a sign that something is seriously wrong with your eyesight... it's been a common complaint since forever. its really distracting for me, winter conquest is the only map i can put up with because its that much fun. | ||
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FlaShFTW
United States10055 Posts
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