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On August 10 2012 23:02 Aesop wrote:Show nested quote +On August 10 2012 22:26 FFW_Rude wrote: Hi, i read the OP but i can see anywhere i can edit TLPD. I was looking on Boxer profile and noticed that his BW TLPD was not showing the result of his showmatch VS Yellow. I search an edit button but didn't find one.
I kind of understood that TLPD was not LiquidPedia but how can i edit ? I can't do much to help Brood War even if i want to but when i saw this i wondered. TLPD can only be edited by tlpd staff to ensure consistent quality of input. You can report issues like this in the tlpd feedback thread.On Liquipedia, however, anyone can edit. Feel free to!
Oh ok thank you. I won't edit liquidpedia i don't have a lot to write
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Hyrule18967 Posts
Plenty of edits don't require writing a lot. Fact checking, adding sources, typos, and other things like that are all welcome changes.
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Something i could not found is Lurker stacking, which is really good to know at zvt. I would like to add a description but i dont know where exactly to insert it...like at "Unit Lurker" in Liquipedia or at the main overview for zvt were Hold Lurker are explained.
And here it how it goes: -burrow one lurker -select another lurker and move over the first one -when the second lurker is above the burrowed lurker, rightklick on it so the second lurker will stop at top of the burrowed lurker -when you burrow your second lurker, the opponent will not be able to see 2 lurkers, just one like normal
For a long time i thought it is just a timing thing with walk and burrow untill Bakuryu told me how to do it really. And this "trick" is easy to do after a few minutes of training and can get good results, so it should be a part of liquipedia
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I could help out if you guys wants some help. PM me if you guys are interested.
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Hong Kong9150 Posts
Just log onto Liquipedia, using your TL account info, and get cracking, lots of things need work. I outlined a pretty sizable starting list of stuff in my blog about this on TL here.
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On August 20 2012 08:30 greenelve wrote: Something i could not found is Lurker stacking, which is really good to know at zvt. I would like to add a description but i dont know where exactly to insert it...like at "Unit Lurker" in Liquipedia or at the main overview for zvt were Hold Lurker are explained.
And here it how it goes: -burrow one lurker -select another lurker and move over the first one -when the second lurker is above the burrowed lurker, rightklick on it so the second lurker will stop at top of the burrowed lurker -when you burrow your second lurker, the opponent will not be able to see 2 lurkers, just one like normal
For a long time i thought it is just a timing thing with walk and burrow untill Bakuryu told me how to do it really. And this "trick" is easy to do after a few minutes of training and can get good results, so it should be a part of liquipedia
That would be useful if it satisfies one condition. And that one condition is the lack of Siege Tanks. By having all of your underground spiders lying in one single hex, you are prone to getting them ALL splashed at the same time and risking losing them at once.
I think a more useful application of the trick is to place the Lurkers on top of each other at the ramp with an Overlord's shadow looming on the upper level of the units while holding them. The Terran would then proceed on scanning, thinking that the shadow belongs to the Overlord and not the Lurkers'. And he would most definitely take this opportunity to punish that early third. What he doesn't know is that nasty little gift basket that lies underground waiting for him to pick up.
As good as that sound, it does require an extreme minimap awareness on the incoming units. If you let the units attack too soon, the Terran would just obliterate the defense and the Zerg would be in a tight situation and that would mean losing the expansion. And if you let them go too late, well, the product would be equally devastating.
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On August 20 2012 08:57 Xiphos wrote:Show nested quote +On August 20 2012 08:30 greenelve wrote: Something i could not found is Lurker stacking, which is really good to know at zvt. I would like to add a description but i dont know where exactly to insert it...like at "Unit Lurker" in Liquipedia or at the main overview for zvt were Hold Lurker are explained.
And here it how it goes: -burrow one lurker -select another lurker and move over the first one -when the second lurker is above the burrowed lurker, rightklick on it so the second lurker will stop at top of the burrowed lurker -when you burrow your second lurker, the opponent will not be able to see 2 lurkers, just one like normal
For a long time i thought it is just a timing thing with walk and burrow untill Bakuryu told me how to do it really. And this "trick" is easy to do after a few minutes of training and can get good results, so it should be a part of liquipedia That would be useful if it satisfies one condition. And that one condition is the lack of Siege Tanks. By having all of your underground spiders lying in one single hex, you are prone to getting them ALL splashed at the same time and risking losing them at once. I think a more useful application of the trick is to place the Lurkers on top of each other at the ramp with an Overlord's shadow looming on the upper level of the units while holding them. The Terran would then proceed on scanning, thinking that the shadow belongs to the Overlord and not the Lurkers'. And he would most definitely take this opportunity to punish that early third. What he doesn't know is that nasty little gift basket that lies underground waiting for him to pick up. As good as that sound, it does require an extreme minimap awareness on the incoming units. If you let the units attack too soon, the Terran would just obliterate the defense and the Zerg would be in a tight situation and that would mean losing the expansion. And if you let them go too late, well, the product would be equally devastating.
Well, normally this technique is used with 2 lurkers to defend the ramp at the third against the first marine push. Ofcourse it is not good vs tanks but it is something even korean pros are using. If the terran has enough tank(s) to push out, usually he will have a vessel by his army too.
And im not talking about hold lurker, this is different.
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On August 20 2012 09:03 greenelve wrote:Show nested quote +On August 20 2012 08:57 Xiphos wrote:On August 20 2012 08:30 greenelve wrote: Something i could not found is Lurker stacking, which is really good to know at zvt. I would like to add a description but i dont know where exactly to insert it...like at "Unit Lurker" in Liquipedia or at the main overview for zvt were Hold Lurker are explained.
And here it how it goes: -burrow one lurker -select another lurker and move over the first one -when the second lurker is above the burrowed lurker, rightklick on it so the second lurker will stop at top of the burrowed lurker -when you burrow your second lurker, the opponent will not be able to see 2 lurkers, just one like normal
For a long time i thought it is just a timing thing with walk and burrow untill Bakuryu told me how to do it really. And this "trick" is easy to do after a few minutes of training and can get good results, so it should be a part of liquipedia That would be useful if it satisfies one condition. And that one condition is the lack of Siege Tanks. By having all of your underground spiders lying in one single hex, you are prone to getting them ALL splashed at the same time and risking losing them at once. I think a more useful application of the trick is to place the Lurkers on top of each other at the ramp with an Overlord's shadow looming on the upper level of the units while holding them. The Terran would then proceed on scanning, thinking that the shadow belongs to the Overlord and not the Lurkers'. And he would most definitely take this opportunity to punish that early third. What he doesn't know is that nasty little gift basket that lies underground waiting for him to pick up. As good as that sound, it does require an extreme minimap awareness on the incoming units. If you let the units attack too soon, the Terran would just obliterate the defense and the Zerg would be in a tight situation and that would mean losing the expansion. And if you let them go too late, well, the product would be equally devastating. Well, normally this technique is used with 2 lurkers to defend the ramp at the third against the first marine push. Ofcourse it is not good vs tanks but it is something even korean pros are using. If the terran has enough tank(s) to push out, usually he will have a vessel by his army too. And im not talking about hold lurker, this is different.
I do believe that the hold lurker + Overlord hiding its existence in conjunction with the current subject that you are trying to relate makes a very tricky concept to toy around when facing against Terran. It have a better potential then just simply burrowing one unit on top of another kind of deal.
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Netherlands6142 Posts
Made a small start for you. From here on out it's just copy/paste/filling out. gl hf!
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On September 05 2012 06:46 Pholon wrote: Made a small start for you. From here on out it's just copy/paste/filling out. gl hf!
Thanks! I ended up using the Match template instead of match summary so that it shows the races.
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Thanks, already added a few of these to player's achievement boxes a while ago, along with an update on some clan pages. WGTour definitely deserves a page, but it'll be hell to gather more info about it. If someone looks for a project, here it is.
Also, added the Lords of War event.
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Is the site still existing where you could look up PGtour stats?
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just put the exact url on web.archive.org and try if there is some data.
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I would really enjoy an article about the korean clan scene. Especially the older clans, but my own wisdom on this topic is too limited.
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Hong Kong9150 Posts
On October 28 2012 04:49 thezanursic wrote:http://wiki.teamliquid.net/starcraft/Main_Page More of these. More Front page articles. A step in the right direction if you ask me! We should also get a page where all current and near future events are listed.
Glad you like it! As for the second part, things are in progress, I think.
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I noticed that the Slovenia flag wasn't listed so I uploaded it on to Liquipedia (or if it was I can't find it) I tried to use it to update DRATL, but I couldn't use the file.
How do I use a file to display as a flag. My file is in 18x12 btw!
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Magic Woods9326 Posts
On November 18 2012 08:33 thezanursic wrote: I noticed that the Slovenia flag wasn't listed so I uploaded it on to Liquipedia (or if it was I can't find it) I tried to use it to update DRATL, but I couldn't use the file.
How do I use a file to display as a flag. My file is in 18x12 btw! Done ![](/mirror/smilies/smile.gif) http://wiki.teamliquid.net/starcraft/Template:Flag/doc
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