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On February 23 2012 03:47 how2TL wrote:Show nested quote +On February 23 2012 02:27 elementz wrote: People watch LoL streams for the same reason people watch SC2 streams; to learn from watching the game from the pros POV, and for possible commentary and insight to gameplay. The daily pro streams have over 35-40k people watching all day long. Streamers like hotshotgg and saintvicious get 10k+ viewers right from the moment they start streaming--CLG is sponsoring 2 LoL teams (their original NA team and recently a EU team) and 1 DotA2 team, as far as I know they only have like 3 major sponsors (razer, own3d, xxxxx---they did get razer team of the year recently as well beating TL and other razer teams for it) which means most of these money is coming from their streaming revenue on the shared own3d account; look at the numbers when they all stream--CLG.na CLG.eu CLG.dota2---over 50k viewers all day every day, that is pick viewers for many of the SC2 tournaments.
There is 1.5million people playing LoL at any given moment(NA only), while sc2 battle.net says a number well bellow that(visible when you login SC2) hence a bigger fanbase to sell things to. Riot is able to tap into their advertising money for tournaments--the company went from being founded to being bought for 400mil with people spending well over 60$ mark on the game (people will continue doing so). Riot is at least 2 years away from reaching the DotA number of heroes at the current 1 hero biweekly release schedule, so they have well over 2years where they can continue releasing heroes and making people pay for new heroes/skins.
As for tournaments; look at DH/IEM/MLG numbers LoL has always been more than 1/2 the viewers for those tournaments (for MLG/DH LoL had more viewers than all their other games combined), a recently un-advertised european time had 100k viewers mid day US (kings of europe).
g2g so I ll stop this here^^ Are you the real elementz? =D
Who is the real elementz?
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Ahaha holy crap people complaining because LoL is easier than SC2. I remember getting lambasted for even insinuating the same thing about SC2 in reference to BW.
What was the usual response? Move on? Get with the times?
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On February 22 2012 20:27 OptimusYale wrote:+ Show Spoiler +On February 22 2012 15:22 NonFactor wrote:Show nested quote +On February 22 2012 15:18 Ribbon wrote:On February 22 2012 15:08 Antisocialmunky wrote: Isn't LoL scene like second only to SCII in size? 3rd. BW is still bigger than SC2. I don't think LoL is very big in Korea, but it also released there fairly recently, so it's a good bet it'll grow. Still, it's really kind of arbitrary a career move. I guess I wish him well, though. I wonder if it's named "Storm" after him. I'd like to see him play, I guess. I wonder what champion he'd pick. Sudden Attack FPS 15.10% Aion RPG 12.96% League of Legends RTS 9.48% FIFA Online 2 Sport 6.45% StarCraft RTS 5.50% Warcraft 3 RTS 5.49% Lineage RPG 3.03% Dungeon and Fighter RPG 2.40% World of Warcraft RPG 2.38% Terra RPG 2.22% Source: gametrics Afaik, these stats are drawn from activity in PCBangs (Korean internet cafes, and are usually used to follow which games are popular and so on). Sudden Attack, the korean CS, being the most dominant one followed by Aion, an MMORPG. LoL has seen an explosive growth in Korea, which is why you see all them Pros talk about it / move it. It could very well be the next big thing in Korea. (If it already isn't.) Really looking forward to this. Korea has a nasty habit of playing terrible games they can cheat in. Sudden attack is full of aim bots and god knows what else, the hit boxes are ALL over the place and generally a REAL shit shooting game. And then fifa online 2 is a terrible game, its fifa 2008 with an online mode....sucks so bad! Its strange, the young students are starting to find out about games like CoD, Fifa2012 and other 'new' games, but they don't like it because they can't cheat As for yellow and LoL, I am disappointed that LoL, a game which is pretty bad to watch, fun to play is getting popular and dragging players away. I can imagine playing it for fun ' I have' but I don't understand why people play it competitively compared to other MOBA's. Popularity. It's pretty easy to argue that League of Legends is one of the most popular PC games in the world right now. There are tons of people who are in complete denial at how popular LoL is and you can see it in this thread, but I see with my own eyes and hear with my own ears people who sit in the school's computer lab to watch LoL streams and browse the LoL forums, and it's easy to say that they've all been exposed to the competitive scene since Riot promotes it so much. I've only met one person at my school who follows competitive SC2, despite me knowing a lot of people who played Brood War in their childhood and bought Starcraft 2 on release. Blizzard just doesn't do a very good job at promoting esports. As for LoL being boring to watch, I agree, but there's that factor of "hey, there's these pro guys who are a lot better than me at this game I play with my friends all the time! Maybe I can learn from them!"
Take it's popularity (it's up there with WoW) and consider all the money they get from the paystore (generally $10 for each hero, $10 for each skin), that's how much money Riot makes, which Riot then invests (heavily) into the competitive scene. Promoting their game means promoting their competitive scene, which then leads into more ad revenue from tournaments run by Riot, which then leads to sponsors gaining interest in LoL teams. Nada himself says that LoL attracts competitive gamers because of how huge the prize pool is (take this with a grain of salt though, since he was told by Riot to promote the game).
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LoL probably popular that much becouse it was ment to be free and HON was like half a year or more behind, and now LoL definitely above by far than HON, LoL's real threat is Dota2, thus they promote the game everywhere they can
As for myself, im really intrested to see if LoL can keep up with Dota2 or Dota2 wont even scratch it
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On February 23 2012 03:26 Woorior wrote:Show nested quote +On February 23 2012 03:22 beanos wrote:On February 23 2012 03:20 Woorior wrote: Why is Yellow such a big deal? Has he done anything of notable mention? Yea, he got to second round of GSL Code A Qualifiers GSL? Is that a LoL thing?
http://en.wikipedia.org/wiki/GNU_Scientific_Library
? No idea what this 'GSL' thing has to do with BW however.
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On February 23 2012 03:50 solidbebe wrote:Show nested quote +On February 23 2012 03:47 how2TL wrote:On February 23 2012 02:27 elementz wrote: People watch LoL streams for the same reason people watch SC2 streams; to learn from watching the game from the pros POV, and for possible commentary and insight to gameplay. The daily pro streams have over 35-40k people watching all day long. Streamers like hotshotgg and saintvicious get 10k+ viewers right from the moment they start streaming--CLG is sponsoring 2 LoL teams (their original NA team and recently a EU team) and 1 DotA2 team, as far as I know they only have like 3 major sponsors (razer, own3d, xxxxx---they did get razer team of the year recently as well beating TL and other razer teams for it) which means most of these money is coming from their streaming revenue on the shared own3d account; look at the numbers when they all stream--CLG.na CLG.eu CLG.dota2---over 50k viewers all day every day, that is pick viewers for many of the SC2 tournaments.
There is 1.5million people playing LoL at any given moment(NA only), while sc2 battle.net says a number well bellow that(visible when you login SC2) hence a bigger fanbase to sell things to. Riot is able to tap into their advertising money for tournaments--the company went from being founded to being bought for 400mil with people spending well over 60$ mark on the game (people will continue doing so). Riot is at least 2 years away from reaching the DotA number of heroes at the current 1 hero biweekly release schedule, so they have well over 2years where they can continue releasing heroes and making people pay for new heroes/skins.
As for tournaments; look at DH/IEM/MLG numbers LoL has always been more than 1/2 the viewers for those tournaments (for MLG/DH LoL had more viewers than all their other games combined), a recently un-advertised european time had 100k viewers mid day US (kings of europe).
g2g so I ll stop this here^^ Are you the real elementz? =D Who is the real elementz?
a LoL celebrity who used to be on arguably the most popular team
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On February 23 2012 04:03 TwoToneTerran wrote: Ahaha holy crap people complaining because LoL is easier than SC2.
LoL isn't easier then SC2 though, that is the point. Macro and micro in SC2 is just spamming a few buttons; LoL at least demands a certain amount of attention and intelligence micro wise.
I mean yeah, we all wish Yellow was still involved in BW, but LoL...? Well it could be much worse.
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No, as someone who really enjoys playing LoL, it is significantly easier in everything pertaining to the RTS Genre (of which LoL, DotA, HoN et al are, people just try to stupidly differentiate it). Saying the SC2 micro doesn't take attention or micro is very incorrect, especially in comparison to LoL.
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On February 23 2012 04:50 Turenne01 wrote:Show nested quote +On February 23 2012 04:03 TwoToneTerran wrote: Ahaha holy crap people complaining because LoL is easier than SC2. LoL isn't easier then SC2 though, that is the point. Macro and micro in SC2 is just spamming a few buttons; LoL at least demands a certain amount of attention and intelligence micro wise. I mean yeah, we all wish Yellow was still involved in BW, but LoL...? Well it could be much worse. SC is obviously much much much more mechanically demanding. The teamwork aspect, you could argue, makes LoL harder to be good at. The amount of attention or intelligence required is very hard to compare.
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On February 23 2012 03:50 solidbebe wrote:Show nested quote +On February 23 2012 03:47 how2TL wrote:On February 23 2012 02:27 elementz wrote: People watch LoL streams for the same reason people watch SC2 streams; to learn from watching the game from the pros POV, and for possible commentary and insight to gameplay. The daily pro streams have over 35-40k people watching all day long. Streamers like hotshotgg and saintvicious get 10k+ viewers right from the moment they start streaming--CLG is sponsoring 2 LoL teams (their original NA team and recently a EU team) and 1 DotA2 team, as far as I know they only have like 3 major sponsors (razer, own3d, xxxxx---they did get razer team of the year recently as well beating TL and other razer teams for it) which means most of these money is coming from their streaming revenue on the shared own3d account; look at the numbers when they all stream--CLG.na CLG.eu CLG.dota2---over 50k viewers all day every day, that is pick viewers for many of the SC2 tournaments.
There is 1.5million people playing LoL at any given moment(NA only), while sc2 battle.net says a number well bellow that(visible when you login SC2) hence a bigger fanbase to sell things to. Riot is able to tap into their advertising money for tournaments--the company went from being founded to being bought for 400mil with people spending well over 60$ mark on the game (people will continue doing so). Riot is at least 2 years away from reaching the DotA number of heroes at the current 1 hero biweekly release schedule, so they have well over 2years where they can continue releasing heroes and making people pay for new heroes/skins.
As for tournaments; look at DH/IEM/MLG numbers LoL has always been more than 1/2 the viewers for those tournaments (for MLG/DH LoL had more viewers than all their other games combined), a recently un-advertised european time had 100k viewers mid day US (kings of europe).
g2g so I ll stop this here^^ Are you the real elementz? =D Who is the real elementz?
\a really good LoL streamer, personality and cocommentator (fuck the haters) who got benched pretty unfairly by one of the best NA teams a couple of months ago.
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On February 22 2012 20:27 OptimusYale wrote:Korea has a nasty habit of playing terrible games they can cheat in. Sudden attack is full of aim bots and god knows what else, the hit boxes are ALL over the place and generally a REAL shit shooting game. And then fifa online 2 is a terrible game, its fifa 2008 with an online mode....sucks so bad!
Its strange, the young students are starting to find out about games like CoD, Fifa2012 and other 'new' games, but they don't like it because they can't cheat
*facepalm*
Did you realize that all of those 'shitty games' are free and cost nothing to play unless they buy extra item in game? Because that's how Korea's PC gaming industry works for the most part. Make a game, release it free through game providers (netmarble, hangame etc.), then they make profit from the in-game items or extras, just like how LoL works.
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Well, so long as he's happy ...
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On February 23 2012 04:04 LoLAdriankat wrote:Show nested quote +On February 22 2012 20:27 OptimusYale wrote:+ Show Spoiler +On February 22 2012 15:22 NonFactor wrote:Show nested quote +On February 22 2012 15:18 Ribbon wrote:On February 22 2012 15:08 Antisocialmunky wrote: Isn't LoL scene like second only to SCII in size? 3rd. BW is still bigger than SC2. I don't think LoL is very big in Korea, but it also released there fairly recently, so it's a good bet it'll grow. Still, it's really kind of arbitrary a career move. I guess I wish him well, though. I wonder if it's named "Storm" after him. I'd like to see him play, I guess. I wonder what champion he'd pick. Sudden Attack FPS 15.10% Aion RPG 12.96% League of Legends RTS 9.48% FIFA Online 2 Sport 6.45% StarCraft RTS 5.50% Warcraft 3 RTS 5.49% Lineage RPG 3.03% Dungeon and Fighter RPG 2.40% World of Warcraft RPG 2.38% Terra RPG 2.22% Source: gametrics Afaik, these stats are drawn from activity in PCBangs (Korean internet cafes, and are usually used to follow which games are popular and so on). Sudden Attack, the korean CS, being the most dominant one followed by Aion, an MMORPG. LoL has seen an explosive growth in Korea, which is why you see all them Pros talk about it / move it. It could very well be the next big thing in Korea. (If it already isn't.) Really looking forward to this. Korea has a nasty habit of playing terrible games they can cheat in. Sudden attack is full of aim bots and god knows what else, the hit boxes are ALL over the place and generally a REAL shit shooting game. And then fifa online 2 is a terrible game, its fifa 2008 with an online mode....sucks so bad! Its strange, the young students are starting to find out about games like CoD, Fifa2012 and other 'new' games, but they don't like it because they can't cheat As for yellow and LoL, I am disappointed that LoL, a game which is pretty bad to watch, fun to play is getting popular and dragging players away. I can imagine playing it for fun ' I have' but I don't understand why people play it competitively compared to other MOBA's. Popularity. It's pretty easy to argue that League of Legends is one of the most popular PC games in the world right now. There are tons of people who are in complete denial at how popular LoL is and you can see it in this thread, but I see with my own eyes and hear with my own ears people who sit in the school's computer lab to watch LoL streams and browse the LoL forums, and it's easy to say that they've all been exposed to the competitive scene since Riot promotes it so much. I've only met one person at my school who follows competitive SC2, despite me knowing a lot of people who played Brood War in their childhood and bought Starcraft 2 on release. Blizzard just doesn't do a very good job at promoting esports. As for LoL being boring to watch, I agree, but there's that factor of "hey, there's these pro guys who are a lot better than me at this game I play with my friends all the time! Maybe I can learn from them!" Take it's popularity (it's up there with WoW) and consider all the money they get from the paystore (generally $10 for each hero, $10 for each skin), that's how much money Riot makes, which Riot then invests (heavily) into the competitive scene. Promoting their game means promoting their competitive scene, which then leads into more ad revenue from tournaments run by Riot, which then leads to sponsors gaining interest in LoL teams. Nada himself says that LoL attracts competitive gamers because of how huge the prize pool is (take this with a grain of salt though, since he was told by Riot to promote the game). Bunch of jocked-out kids behind me on the bus the other night talking about LoL. "Pff you fuckin' idiot why would I build AP Cho'Gath." Smiled, although I wanted to butt-in and tell him to go play some bots and figure it out XD
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On February 22 2012 15:22 NonFactor wrote:Show nested quote +On February 22 2012 15:18 Ribbon wrote:On February 22 2012 15:08 Antisocialmunky wrote: Isn't LoL scene like second only to SCII in size? 3rd. BW is still bigger than SC2. I don't think LoL is very big in Korea, but it also released there fairly recently, so it's a good bet it'll grow. Still, it's really kind of arbitrary a career move. I guess I wish him well, though. I wonder if it's named "Storm" after him. I'd like to see him play, I guess. I wonder what champion he'd pick. Sudden Attack FPS 15.10% Aion RPG 12.96% League of Legends RTS 9.48% FIFA Online 2 Sport 6.45% StarCraft RTS 5.50% Warcraft 3 RTS 5.49% Lineage RPG 3.03% Dungeon and Fighter RPG 2.40% World of Warcraft RPG 2.38% Terra RPG 2.22% Source: gametrics Afaik, these stats are drawn from activity in PCBangs (Korean internet cafes, and are usually used to follow which games are popular and so on). Sudden Attack, the korean CS, being the most dominant one followed by Aion, an MMORPG. LoL has seen an explosive growth in Korea, which is why you see all them Pros talk about it / move it. It could very well be the next big thing in Korea. (If it already isn't.) Really looking forward to this.
wtf ? I really thought it was gonna be aion first and lineage2 2nd =P
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GRAND OLD AMERICA16375 Posts
Xenics Storm? man, yellow can't let go of his storm nickname
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Vancouver14381 Posts
Just wanted to say that this thread got posted on the LoL reddit so the really ignorant/troll posts are most likely from the people who didn't like the 'SC2 ego-stroking'
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This is just a personal opinion, But i Find that LoL is horrible to watch, and dota 2 and HoN are not as bad, but pretty boring esp in the Chinese scene where its a 40min farm fest
I wish Yellow the best of luck but I'll stick to SC2 and RTS in general as my way of Computer game Entertainment
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COACH? aww, I want to see Yellow play LoL and stream it.
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On February 22 2012 18:14 Norada wrote: At the people saying lol is like sc2 and will just burn out or is a "bubble" is pretty hilarious. sc2 never ever made the charts for top games played in pc cafes, where lol was steady at lower 2-5% and just recently bursted up higher. If anything it will grow more since tournaments are gaining more support recently. Sc2 was never played as much as lol currently is (in korea).
Sc2 fans need to stop living in a delusional world.
All LoL tournaments are funded at least in part by Riot afaik, which is not that sustainable. LoL only has a couple of tournaments a year and is frankly not that interesting to watch. The reason it's so widely played is that it's free and very easy to play.
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