• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:30
CET 19:30
KST 03:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage7Weekly Cups (Nov 2-8): herO back on top?1Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind No more SC2 streamers on team liquid? Weekly Cups (Nov 2-8): herO back on top? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament SC2 iNu's Battles #22 SC4ALL: II Venue Change Announcement!
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
[BSL23] RO16 Group Stage [Megathread] Daily Funny Videos List of top players active on ShieldBattery screpdb: new Starcraft reporting tool BW General Discussion
Tourneys
[$1250] International ShieldBattery League 2v2v2v2 Tournament Stage 1: Community Poll [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? Things Aren’t Peaceful in Palestine
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13098 users

[Map Concept] Closer Mineral Placement

Forum Index > BW General
Post a Reply
paper
Profile Blog Joined September 2004
13197 Posts
Last Edited: 2005-08-10 13:02:54
August 10 2005 12:39 GMT
#1
Sorry if it has been posted before T_T

I think the 'send miners to minerals and wait for economy to pick up' in the initial stages of the game gets pretty dull and repetitive.

Therefore, wouldn't it be a slight improvement for faster paced early-games by adding a few mineral patches closer to the CC/Nex/Hatch with a resource amount of <200 so that by the time Terran needs comsat the closer mineral patches are depleted and scan can be constructed? Not FMP style or 0Clut but a more natural look? Seriously, when do mineral patches form in a linear pattern, as seen all the time in maps? :s

Will this create any imba? :s

Just a small train of thought~

Someone should make a map or modify any present map and test it out :s
Try cheese, standard, etc~

Hates Fun🤔
wasted
Profile Joined October 2002
Germany1789 Posts
August 10 2005 12:54 GMT
#2
i guess that's not so easy. you would only speed up the mining proess, while the build times for units and buildings stay the same. i'd be surprised if that wouldnt hurt the balance, but i cant really think of a concrete senario. maybe zerg would have a disadvantage, since the larvae spawn so slowly while the other races build their stuff in seperate buildings. but that's just pure speculation...

another speed-up setting could be putting the same amount of minerals you have in 8 blocks into 10/12/14/etc blocks. that should speed up the eco, but after possible rushes.

someone should really test it, maybe we'd get some intresting results
---gone---
Sorrow_eyes
Profile Joined February 2005
United States1007 Posts
August 10 2005 13:18 GMT
#3
well, I think that would null the power of 9 pool perhapes. I am not all that certain though. Maybe put game speed on fastestx2 for the first 2 mins of game? x]
Myacctmessup: People tried to create a Perfect language that the whole world can communicate with out difficulty, that it is universal and easy to learn. Do you hapen to know what language is it? Fireblast: You mean love?
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2005-08-10 13:22:27
August 10 2005 13:20 GMT
#4
on 4-player maps it could fuck up trying to expand to another main..... that'd be annoying

not that its still not an interesting idea though, it would probably change some BOs around and maybe even balance but thats not always a bad idea if you're interested in combining different concepts
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Sorrow_eyes
Profile Joined February 2005
United States1007 Posts
August 10 2005 13:26 GMT
#5
I got an idea... how about make stacked 100 worth of minerals on top of every normal minerals? that way peons dont have to run around trying to find new mineral patches, and eventually those 100 minerals drain out.
Myacctmessup: People tried to create a Perfect language that the whole world can communicate with out difficulty, that it is universal and easy to learn. Do you hapen to know what language is it? Fireblast: You mean love?
Locked
Profile Joined September 2004
United States4182 Posts
August 10 2005 13:34 GMT
#6
On August 10 2005 22:26 Sorrow_eyes wrote:
I got an idea... how about make stacked 100 worth of minerals on top of every normal minerals? that way peons dont have to run around trying to find new mineral patches, and eventually those 100 minerals drain out.


that would change the balance much much more

i think toss and terran would gain a much bigger advantage but i'm not sure which one more...
think about how many zergs only have like 12-15 drones on the minerals while the toss/terrans might have 20-30
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
paper
Profile Blog Joined September 2004
13197 Posts
August 10 2005 15:51 GMT
#7
Well, it would only be geared toward the mains :s

I would like a top gamer's opinion kekekekek <^____^>
maybe after a test run.. :D
Hates Fun🤔
Camila_br
Profile Joined April 2004
Brazil529 Posts
August 10 2005 17:06 GMT
#8
On August 10 2005 22:26 Sorrow_eyes wrote:
I got an idea... how about make stacked 100 worth of minerals on top of every normal minerals? that way peons dont have to run around trying to find new mineral patches, and eventually those 100 minerals drain out.


lol 1 irradiate = bye bye drones
"Do you really want chat rooms?"
panschk[FP]
Profile Joined May 2005
Germany148 Posts
August 10 2005 17:27 GMT
#9
Camila he said one block on top of every _normal_ mineral block. That'd be like 8-9 normal mineral blocks like on every map+8-9 low value mineral blocks for an early extra-boost on top of them. And locked is right, t and p would have more advantage from that than zerg.

btw I like the initial idea, I had it a couple of times myself, but never did a map like that yet.
In general, it's P>T>Z with such a mineral system, so it would be good to have the rest of the map favoring zerg and terran more, to balance it out. One idea would be to place the "normal" minerals so that to mine them correctly, you should build a mainbuilding where the "fast" minerals were standing before. zerg could build another hatch, terran could lift of and land there, only toss would need to build a new nexus. Might be too much though
wasted
Profile Joined October 2002
Germany1789 Posts
Last Edited: 2005-08-10 17:28:39
August 10 2005 17:27 GMT
#10
[ ] you understood what he said

this obviously is directed at camilla
---gone---
NubainMuscle
Profile Joined June 2005
South Africa423 Posts
August 10 2005 17:28 GMT
#11
On August 10 2005 21:39 ryuGie wrote:
I think the 'send miners to minerals and wait for economy to pick up' in the initial stages of the game gets pretty dull and repetitive.


You think Broodwar's initial opening is mundane? Try playing Age of Empires...
Seriously you can go 15 minutes in the game without building a single unit, especially on large maps and/or island topography.
http://sc.gosugamers.net/bilder/members/9801.jpg
YouWontRockMe
Profile Joined July 2005
71 Posts
August 10 2005 18:53 GMT
#12
how about workers take 1 second to build in the whole game -_-
(hope u guys noticed the sarcasm)
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
August 10 2005 21:01 GMT
#13
stacking is dumb cos u can't select the mineral patches below the top one to see how depleted it is.
Memory lane in nice
TreY
Profile Joined March 2004
United States997 Posts
August 10 2005 22:04 GMT
#14
It'd make 9-10 gate that much more powerful...
Team [LighT]
Chris307
Profile Joined June 2004
3095 Posts
August 10 2005 23:25 GMT
#15
I hate this idea, and I think everybody else would too.

This is like changing the dimensions of the chess board. Fuck that and fuck you.
PUSH DICE CUP BACK AND I SHOOT CRAP
Aquemini1337
Profile Joined August 2005
United States24 Posts
August 11 2005 03:15 GMT
#16
beginning of game is fine imo, yes slow and boring but it gives you time to do things like scout and prepare a strat to your opponents race, pos and his strat. It would hurt the game more then help. But thats just my thought, but innovative idea anyhow. Ill take the slow repetitive balanced game. Especially me being a z player ^^
When SC2 comes out OLs better be able to Poop on opponents, or else im not playing
SwedishHero
Profile Joined April 2005
Sweden869 Posts
August 11 2005 03:18 GMT
#17
On August 11 2005 12:15 Aquemini1337 wrote:
beginning of game is fine imo, yes slow and boring but it gives you time to do things like scout and prepare a strat to your opponents race, pos and his strat. It would hurt the game more then help. But thats just my thought, but innovative idea anyhow. Ill take the slow repetitive balanced game. Especially me being a z player ^^


feel the same, i like that time aswell to relax abit, and prepare
Italiano??...no...no italiano?
SaRangHaE
Profile Blog Joined July 2005
United States182 Posts
August 11 2005 03:24 GMT
#18
you should be hang for thinking of such a stupid idea. closer mineral patches fucks up the game in alot of ways. If this actually is possible, you would want this stupid idea to vanish very quickly, trust me ^^. Think of it like Warcraft 3, so fucking stupid because right-click autos mining/gathering where in Starcraft you are damn lucky to be able to manual your resource which is what Starcraft is all about.
don't taze me bro
rel
Profile Blog Joined January 2005
Guam3521 Posts
August 11 2005 03:32 GMT
#19
I like the begining of game, so calm and peaceful, then BAM, ACTION! :D
I'll tank push my way into her heart. ☮♥&$!
Please log in or register to reply.
Live Events Refresh
Next event in 4h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2051
BRAT_OK 56
mouzStarbuck 54
MindelVK 22
EmSc Tv 12
EnDerr 1
StarCraft: Brood War
Britney 10451
Rain 1549
Dewaltoss 125
ProTech92
Zeus 76
Aegong 21
JYJ 17
Hm[arnc] 15
Dota 2
qojqva2661
Dendi1250
420jenkins272
monkeys_forever181
Counter-Strike
ScreaM795
zeus715
x6flipin410
jkaem194
gobbtv140
Heroes of the Storm
Liquid`Hasu85
Trikslyr62
Other Games
singsing1693
FrodaN1249
ceh9697
ToD166
ArmadaUGS156
QueenE120
NeuroSwarm34
Railgan31
UpATreeSC31
Organizations
StarCraft 2
TaKeTV 242
EmSc Tv 12
EmSc2Tv 12
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 27
• Adnapsc2 16
• Reevou 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 13
• BSLYoutube
• Michael_bg 0
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2115
League of Legends
• Nemesis2965
• TFBlade618
Other Games
• imaqtpie686
• Shiphtur556
Upcoming Events
OSC
4h 31m
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
PiGosaur Cup
6h 31m
INu's Battles
17h 31m
ByuN vs Classic
3D!Clan Event
22h 1m
The PondCast
1d 15h
KCM Race Survival
1d 15h
WardiTV Invitational
1d 17h
OSC
2 days
Ultimate Battle
2 days
CranKy Ducklings
3 days
[ Show More ]
IPSL
3 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
4 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
4 days
IPSL
4 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
5 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
5 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.