• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:26
CEST 12:26
KST 19:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3
StarCraft 2
General
herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four The New Patch Killed Mech! TL.net Map Contest #21: Voting Stellar Fest: StarCraft II returns to Canada
Tourneys
INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BSL Season 21 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1283 users

Dustin Browder Interview April 2011 - Page 14

Forum Index > BW General
Post a Reply
Prev 1 12 13 14 15 16 22 Next All
Legatus Lanius
Profile Blog Joined March 2011
2135 Posts
Last Edited: 2011-04-28 17:20:57
April 28 2011 17:20 GMT
#261
comparing the 6th osl to the 6th gsl is criminally stupid. both games, as RTS's, are virtually the same at the base. sure, one has less macro/less micro/less demanding units, but its still the same idea. in the 6th gsl, you have ex-high level brood war players who already have strong mechanical skills and dexterity that just needs to be applied to new hotkeys/new buildings/new units etc etc. circa bw 2001, nobody had any idea what they were doing, even noobs like iron and mvp would embarass boxer and garimto back then
"He's the Triple H of Brood War." - Ribbon on Flash | "He's more like the John Cena of Brood War." - Aus)MaCrO on Flash
ffreakk
Profile Joined September 2010
Singapore2155 Posts
April 28 2011 17:30 GMT
#262
You cant seriously believe that all those screaming fangirls grind Brood War hardcore the moment they got home . Brood War obviously impress the casual audience as well as the players.

@Ribbon

As infinity2k9 said, stop that crap about comparing a direct timeline b/w Brood War and SC2. All those basics that was lacking then are already all over Sc2 since day 0.

Who cares what something "might be" when you have better alternatives right at hand? If one day it become awesome, i wont need you to tell me to hop on the (SC2) boat. Till then, while it remain the crap that it is now, no thanks -.-.
Look. Only Forward. See. Only Victory.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50532 Posts
April 28 2011 17:32 GMT
#263
At this point it's real pointless to say anything other than this:

It's upto the community to decide whether or not SC2 will succeed BW or not,and as a game that is being discovered and changed constantly(forcing it to be rediscovered) no one can really predict anything about the game.Whatever happens you can always fall back to BW since it's not really going anywhere.

But seriously does it really not stand a chance I mean it does have 2 more expansions left.Anything can happen.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Legatus Lanius
Profile Blog Joined March 2011
2135 Posts
Last Edited: 2011-04-28 17:39:47
April 28 2011 17:39 GMT
#264
On April 29 2011 02:32 BLinD-RawR wrote:
At this point it's real pointless to say anything other than this:

It's upto the community to decide whether or not SC2 will succeed BW or not,and as a game that is being discovered and changed constantly(forcing it to be rediscovered) no one can really predict anything about the game.Whatever happens you can always fall back to BW since it's not really going anywhere.

But seriously does it really not stand a chance I mean it does have 2 more expansions left.Anything can happen.


i guess people are dismissing it considering all the time and help available to dustin and co and they still made a rather casual game, so what incentive do they have to make it more challenging? they've seen that there is an inverse relationship between difficulty and sales.

yeah, we can still play brood war, but what if the success of sc2 hurts broodwar bad enough that the sponsors decide to pull out? do you really want to stop seeing flash weaving his art? or even worse, playing a game like sc2 where he cant even show it off? for what, a game that cant even hold a candle to the original?
"He's the Triple H of Brood War." - Ribbon on Flash | "He's more like the John Cena of Brood War." - Aus)MaCrO on Flash
Jurassic
Profile Joined July 2010
Hungary79 Posts
April 28 2011 17:57 GMT
#265
On April 29 2011 02:39 Legatus Lanius wrote:
Show nested quote +
On April 29 2011 02:32 BLinD-RawR wrote:
At this point it's real pointless to say anything other than this:

It's upto the community to decide whether or not SC2 will succeed BW or not,and as a game that is being discovered and changed constantly(forcing it to be rediscovered) no one can really predict anything about the game.Whatever happens you can always fall back to BW since it's not really going anywhere.

But seriously does it really not stand a chance I mean it does have 2 more expansions left.Anything can happen.


i guess people are dismissing it considering all the time and help available to dustin and co and they still made a rather casual game, so what incentive do they have to make it more challenging? they've seen that there is an inverse relationship between difficulty and sales.

yeah, we can still play brood war, but what if the success of sc2 hurts broodwar bad enough that the sponsors decide to pull out? do you really want to stop seeing flash weaving his art? or even worse, playing a game like sc2 where he cant even show it off? for what, a game that cant even hold a candle to the original?


In my opinion, a player like Flash could make SC2 as entertaining as BW. We can already see that as pro players get better at SC2, they provide better games too. This combined with the improving maps and balance patches, SC2 has a great chance to become a worthy successor (in time).
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
April 28 2011 18:06 GMT
#266
On April 26 2011 01:07 Roe wrote:
Show nested quote +
On April 25 2011 21:56 erin[go]bragh wrote:
SC2 will never be a worthy e-sport successor to BW unless it basically rebuilt from the ground up. I think it's an amazing casual game, BW was simply too mechanically demanding for today's casual market to enjoy, but sports aren't meant to be easy. And from a spectator stand point, the game is just boring to watch. I find it hard to believe that he analyzed BW much at all, if he did I have no idea how he came to some of these conclusions like removing defender/high ground advantage and the exciting tech units.

I mean holy shit, I tried. I watched the TSL yesterday because I wanted to support TL, but I was practically bored to tears. Ball vs. Ball fights and nothing but attack move? Am I supposed to cheer when a player selects his army hot key, presses "T", and spams the screen? I wouldn't be so hard on SC2 if BW wasn't such an amazing game. If the game was just marketed as a casual version of Broodwar that would be more fitting, but Blizzard is constantly pushing this e-sport crap and I personally find it insulting. It's like the kiddy leagues of BW. Simply put, Broodwar fans deserve better IMO.

idk about you, but I just dont find someone pressing each individual factory and spamming buttons very entertaining.


And yet BW players still manage to do that while doing more in terms of strategy, tactics, and overall micro.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
mesohawny
Profile Blog Joined May 2010
Canada193 Posts
April 28 2011 18:16 GMT
#267
"For him, the main hurdle was learning how to take some of the "fun" stuff out of the game."

For serious? I'm soooo confused, I thought games were supposed to be fun?
love you long time
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2011-04-28 18:29:21
April 28 2011 18:27 GMT
#268
Yes, making the game challenging and difficult does make it more amazing when you see them done by a professional... that is why all the AutoMine and MBS had to be countered by macro mechanics- to make the game "play itself" less and raise the skill dynamic.

There are a lot of good posts in response to the OP. But what I don't understand the most, is why if he understood the game so much, did he they remove almost all the "OH SHIT" moments that made BW so tense to watch... this is mainly thing like Lurkers, Scarabs, and Spider Mines to replace them with maybe only the Baneling- which is scarcely as exciting.

The other comment on the first page I'd like to echo is about removing the high micro effects from the game and replacing them with A-Move units like the Marauder, Viking, Colossus, Immortal, and Roach.

Also, the lack of High Ground advantage and the reduction in defenders advantage makes base trades far more likely, especially when coupled with 1 hotkey (army) syndrome (though that isn't 100% the designs fault). Now add that to the fact that their aren't the high risk units still in the game that would allow for dramatic shifts back and forth in the lead- I don't really see what they thought would make it as exciting.

edit: As a stand alone game, SC2 is great and I love to play it. It buries almost all other RTS games 100%. But, IMHO, it is still no BroodWar2 by a long shot.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
Last Edited: 2011-04-28 19:05:37
April 28 2011 18:44 GMT
#269
On April 29 2011 02:13 infinity2k9 wrote:
Also Ribbon why are you even trying to compare to a game from 2001, how many fucking times does it need to be said that BW experience DIRECTLY helps SC2 players.


No it really doesn't. They're different games, you know. Warcraft 3 players were able to transfer to SC2 with a decent bit of success, and Warcraft 3 has only a passing resemblance at best to economy-based RTSes like SC/SC2.

people are going into the game with immediate knowledge of RTS fundamentals and great mechanics. This is the most irritating fallacy that people on this forum constantly repeat. Stop comparing it to back then, it's completely stupid. You admit people didn't even understand the concept of a 'macro' game back then, then you compare it to SC2 today, it's retarded. Then you got xbankx spawing a whole page of shit about build orders when the only point was that BW back then didn't even have this concept properly.

The 'give it time' shit is seriously the most annoying thing on here.


Calm down, bro.

Next to nothing from BW transfers directly to SC2 in any meaningful way. If it did, then SC2 would be almost exactly like BW, and you wouldn't be complaining. All the micro is different. The macro is different. It's WILDLY different, in fact. The economy management is entirely different, and thus nothing from BW follows naturally.

I mean, for god's sake, MC is the best Protoss in the world and I caught him putting his zealots in the back and clumping his Templar, so don't tell me people are playing SC2 at the highest levels.

What, and give me a specific example did BW players not know in 2001 that they can apply directly to SC2?
ffreakk
Profile Joined September 2010
Singapore2155 Posts
April 29 2011 01:17 GMT
#270
^ The first paragraph alone suggest that the rest of the post(s) made from the same person is rubbish.

Seriously, how can people argue with a straight face that the many concepts discovered by Brood War doesnt apply in Sc2 at all? >.<
Look. Only Forward. See. Only Victory.
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
April 29 2011 02:18 GMT
#271
On April 29 2011 03:44 Ribbon wrote:
Show nested quote +
On April 29 2011 02:13 infinity2k9 wrote:
Also Ribbon why are you even trying to compare to a game from 2001, how many fucking times does it need to be said that BW experience DIRECTLY helps SC2 players.


No it really doesn't. They're different games, you know. Warcraft 3 players were able to transfer to SC2 with a decent bit of success, and Warcraft 3 has only a passing resemblance at best to economy-based RTSes like SC/SC2.

Show nested quote +
people are going into the game with immediate knowledge of RTS fundamentals and great mechanics. This is the most irritating fallacy that people on this forum constantly repeat. Stop comparing it to back then, it's completely stupid. You admit people didn't even understand the concept of a 'macro' game back then, then you compare it to SC2 today, it's retarded. Then you got xbankx spawing a whole page of shit about build orders when the only point was that BW back then didn't even have this concept properly.

The 'give it time' shit is seriously the most annoying thing on here.


Calm down, bro.

Next to nothing from BW transfers directly to SC2 in any meaningful way. If it did, then SC2 would be almost exactly like BW, and you wouldn't be complaining. All the micro is different. The macro is different. It's WILDLY different, in fact. The economy management is entirely different, and thus nothing from BW follows naturally.

I mean, for god's sake, MC is the best Protoss in the world and I caught him putting his zealots in the back and clumping his Templar, so don't tell me people are playing SC2 at the highest levels.

What, and give me a specific example did BW players not know in 2001 that they can apply directly to SC2?

iloveoov is credited with the macro era of BW. He is 2 years post 2001. GTFO of my house =]
Ideas
Profile Blog Joined April 2008
United States8136 Posts
April 29 2011 03:52 GMT
#272
On April 29 2011 02:57 Jurassic wrote:
Show nested quote +
On April 29 2011 02:39 Legatus Lanius wrote:
On April 29 2011 02:32 BLinD-RawR wrote:
At this point it's real pointless to say anything other than this:

It's upto the community to decide whether or not SC2 will succeed BW or not,and as a game that is being discovered and changed constantly(forcing it to be rediscovered) no one can really predict anything about the game.Whatever happens you can always fall back to BW since it's not really going anywhere.

But seriously does it really not stand a chance I mean it does have 2 more expansions left.Anything can happen.


i guess people are dismissing it considering all the time and help available to dustin and co and they still made a rather casual game, so what incentive do they have to make it more challenging? they've seen that there is an inverse relationship between difficulty and sales.

yeah, we can still play brood war, but what if the success of sc2 hurts broodwar bad enough that the sponsors decide to pull out? do you really want to stop seeing flash weaving his art? or even worse, playing a game like sc2 where he cant even show it off? for what, a game that cant even hold a candle to the original?


In my opinion, a player like Flash could make SC2 as entertaining as BW. We can already see that as pro players get better at SC2, they provide better games too. This combined with the improving maps and balance patches, SC2 has a great chance to become a worthy successor (in time).


SC2 is such a boring game that not even boxer can play an entertaining game :\
Free Palestine
Legatus Lanius
Profile Blog Joined March 2011
2135 Posts
April 29 2011 04:23 GMT
#273
On April 29 2011 03:44 Ribbon wrote:
Show nested quote +
On April 29 2011 02:13 infinity2k9 wrote:
Also Ribbon why are you even trying to compare to a game from 2001, how many fucking times does it need to be said that BW experience DIRECTLY helps SC2 players.


No it really doesn't. They're different games, you know. Warcraft 3 players were able to transfer to SC2 with a decent bit of success, and Warcraft 3 has only a passing resemblance at best to economy-based RTSes like SC/SC2.

Show nested quote +
people are going into the game with immediate knowledge of RTS fundamentals and great mechanics. This is the most irritating fallacy that people on this forum constantly repeat. Stop comparing it to back then, it's completely stupid. You admit people didn't even understand the concept of a 'macro' game back then, then you compare it to SC2 today, it's retarded. Then you got xbankx spawing a whole page of shit about build orders when the only point was that BW back then didn't even have this concept properly.

The 'give it time' shit is seriously the most annoying thing on here.


Calm down, bro.

Next to nothing from BW transfers directly to SC2 in any meaningful way. If it did, then SC2 would be almost exactly like BW, and you wouldn't be complaining. All the micro is different. The macro is different. It's WILDLY different, in fact. The economy management is entirely different, and thus nothing from BW follows naturally.

I mean, for god's sake, MC is the best Protoss in the world and I caught him putting his zealots in the back and clumping his Templar, so don't tell me people are playing SC2 at the highest levels.

What, and give me a specific example did BW players not know in 2001 that they can apply directly to SC2?


do you seriously think that mouse and keyboard speed would not transfer over from bw to sc2? as in a fast person with high apm couldnt control his army and access his base faster than a normal person?

"Next to nothing from BW transfers directly to SC2 in any meaningful way. If it did, then SC2 would be almost exactly like BW" yeah, its just total coincidence that all the ex-bw players that switched over havent embarassed themselves at sc2 yet (excluding the embarassment of actually playing sc2 of course.) going by your logic, MC beginning his career in sc2 would have been of equal competitiveness to a 15 year old boy who has never played an rts before
"He's the Triple H of Brood War." - Ribbon on Flash | "He's more like the John Cena of Brood War." - Aus)MaCrO on Flash
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
April 29 2011 05:04 GMT
#274
I suppose you guys are right. It's not like players have improved massively in the last year, or that old builds have fallen by the wayside due to metagame shifts and people learning to deal with them better. The average length of a game hasn't even significantly increased since GSLs of old!

And if BW didn't directly transfer to SC2, we'd be seeing Warcraft 3 players like Moon and Lyn being able to compete in major tournaments, and that'd be absurd!

On April 29 2011 13:23 Legatus Lanius wrote:

"Next to nothing from BW transfers directly to SC2 in any meaningful way. If it did, then SC2 would be almost exactly like BW" yeah, its just total coincidence that all the ex-bw players that switched over havent embarassed themselves at sc2 yet (excluding the embarassment of actually playing sc2 of course.) going by your logic, MC beginning his career in sc2 would have been of equal competitiveness to a 15 year old boy who has never played an rts before


Exactly! A 15-year-old with no progaming experience competing in the GSL?! That'd be (P)Creator! I mean, absurd! I don't know why I said (P)Creator. That's the kind of name a 14-year-old with no progaming experience before SC2 playing in a GSL would have, and that's a stupid concept to which I'll give no further thought.

And we know, of course, that players are playing optimally. Why, if I did a long recap of a highly-rated game between two top players in the TSL a few pages back, I probably couldn't even find enough horrific micro mistakes to make a lame running gag out of! There's no way the skill ceiling hasn't been reached!

I suppose I'll just have to accept that SC2 is totally mapped out thanks to Brood War. I bet Bisu figured out the optimal number of chrono boosts to spend on his warp gate research to safely 3-gate expand while teching in like 2008 or something. Even the literally hundreds of wildly different maps used in pro tournaments so far haven't produced any notable change in gameplay.

I guess there's just no hope
Yoshinaka
Profile Joined July 2010
New Zealand50 Posts
April 29 2011 05:12 GMT
#275
On April 25 2011 21:33 maybenexttime wrote:
Well, personally I think he did not understand what made BW great in the least. He/they removed all the fun/exciting units from BW (Vultures, Wraiths, Lurkers and so on) and replaced them (mostly) with boring a-move units (Marauders, Vikings, Hellions, Immortals, Colossi, etc.). They also screwed up some of the old units (Hydra comes to mind).

Then there's the lack of highground advantage, defender's advantage and positional play. The lack of micro is also pretty apparent, and so is the hardcounter gameplay, very un-StarCraft-like. Not to mention the ball vs. ball gameplay and horrible maps/their ladder mappool policy, as well as the fact that they deliberately refuse to fix those aspects of gameplay that can be fixed (like micro, look up Project Micro on TL) and patch interesting micro tricks because they're conflicting with their design policy...

Instead of trying to understand something as deep as BW on their own, they should've consulted some of the more knowledgable players, who have shown that their understanding of what's made BW so great and what's sc2 lacking is superior to that of blizzard designers (I'm talking about the articles on positional gameplay, spells, etc. we've had on TL).

All in all, the game is OK (TvZ and TvT are actually on par with BW MUs), but it could've been so much better. I think Browder failed because he tried to appease two drastically different groups - competitive and casual players - by trying to make sc2 play the same way for both of them. He should've taken a different approach - instead of getting rid of any non-obvious features (like Muta stacking, patrol micro, mineral jumping, Void Ray micro, positional play, etc.), he should've embraced them. Casual players would be unaware of them (unless blizzard made some tutorials) and they'd keep playing the game "the simple way," while competitive players would be able to go deeper and explore other aspects of the game.


completely 100% agreed
dalenous
Profile Joined July 2010
19 Posts
April 29 2011 05:12 GMT
#276
What made BW so great is the people themselves. It was released as another RTS game. But what made it so great was the Koreans and how they viewed and used it. If it wasnt for the poor economy of South Korea during the late 90's and early 2000's then they wouldnt have used Starcraft as a way to entertain the masses. Let bygones be bygones and look toward the future. Sure broodwar was a great game but really what made the units so great is their imperfections, horrible Dragoon Ai comes to mine, glitchy scarabs, heck even the muta micro wasnt supposed to exist.
Legatus Lanius
Profile Blog Joined March 2011
2135 Posts
April 29 2011 05:17 GMT
#277
instead of going off on a sarcasm tangent, why dont you answer this? how will sc2 became at least as good as brood war if all of the competitive aspects of the game have been cut down? how will it happen when people cant show their individual strengths? how will it happen when the units are generic, boring and simplistic?

also, i said a 15 year old with no RTS experience, not a 15 year old with no progaming experience. maybe you missed that?

the point you seem to be missing is that even if the skill ceiling is reached, itll still be lower than the skill ceiling of brood war because the core fundamentals that made brood war competitive and skill infused have been gumbified. even if MC learnt how to control his army perfectly, it still wouldnt avoid sc2 have horribly bland units with alot less functionality and uniqueness than their brood war counterparts
"He's the Triple H of Brood War." - Ribbon on Flash | "He's more like the John Cena of Brood War." - Aus)MaCrO on Flash
Magus
Profile Blog Joined April 2010
Canada450 Posts
April 29 2011 05:17 GMT
#278
On April 29 2011 14:04 Ribbon wrote:
I suppose you guys are right. It's not like players have improved massively in the last year, or that old builds have fallen by the wayside due to metagame shifts and people learning to deal with them better. The average length of a game hasn't even significantly increased since GSLs of old!

And if BW didn't directly transfer to SC2, we'd be seeing Warcraft 3 players like Moon and Lyn being able to compete in major tournaments, and that'd be absurd!

Show nested quote +
On April 29 2011 13:23 Legatus Lanius wrote:

"Next to nothing from BW transfers directly to SC2 in any meaningful way. If it did, then SC2 would be almost exactly like BW" yeah, its just total coincidence that all the ex-bw players that switched over havent embarassed themselves at sc2 yet (excluding the embarassment of actually playing sc2 of course.) going by your logic, MC beginning his career in sc2 would have been of equal competitiveness to a 15 year old boy who has never played an rts before


Exactly! A 15-year-old with no progaming experience competing in the GSL?! That'd be (P)Creator! I mean, absurd! I don't know why I said (P)Creator. That's the kind of name a 14-year-old with no progaming experience before SC2 playing in a GSL would have, and that's a stupid concept to which I'll give no further thought.

And we know, of course, that players are playing optimally. Why, if I did a long recap of a highly-rated game between two top players in the TSL a few pages back, I probably couldn't even find enough horrific micro mistakes to make a lame running gag out of! There's no way the skill ceiling hasn't been reached!

I suppose I'll just have to accept that SC2 is totally mapped out thanks to Brood War. I bet Bisu figured out the optimal number of chrono boosts to spend on his warp gate research to safely 3-gate expand while teching in like 2008 or something. Even the literally hundreds of wildly different maps used in pro tournaments so far haven't produced any notable change in gameplay.

I guess there's just no hope

So, you don't think that skill at WC3 could also transfer over into SC2? They have fairly comparable APM and micro...

Flash was a 15 year old wonder kid in BW, but the example given was a 15 year old kid with NO PREVIOUS RTS experience. That guy you linked probably played BW like a lot of the kids who decide to try to be a progamer.

Foreign Broodwar is by no means perfect, they're not even close to the pros and we all know that.

There is no chronoboost in BW, you have just convinced me that you have never watched Broodwar before and have no real basis for your arguments. Good day to you sir.
Legatus Lanius
Profile Blog Joined March 2011
2135 Posts
April 29 2011 05:22 GMT
#279
On April 29 2011 14:12 dalenous wrote:
What made BW so great is the people themselves. It was released as another RTS game. But what made it so great was the Koreans and how they viewed and used it. If it wasnt for the poor economy of South Korea during the late 90's and early 2000's then they wouldnt have used Starcraft as a way to entertain the masses. Let bygones be bygones and look toward the future. Sure broodwar was a great game but really what made the units so great is their imperfections, horrible Dragoon Ai comes to mine, glitchy scarabs, heck even the muta micro wasnt supposed to exist.


the dragoon ai and the scarab dud issue is not something i would use as a positive for broodwar. dragoons are slow moving and hard to control sure, but having them wander around chokepoints like idiots isnt very good. im not advocating changing dragoons so they have the acceleration and footspeed of lionel messi, just that they arent so 'dumb.'

i dont think they intended mutas to be microless, but you can micro mutas without the stacking, which was probably unintended. the stacking makes it more effective and harder for marines to target though.
"He's the Triple H of Brood War." - Ribbon on Flash | "He's more like the John Cena of Brood War." - Aus)MaCrO on Flash
Snaphoo
Profile Joined July 2010
United States614 Posts
Last Edited: 2011-04-29 05:35:17
April 29 2011 05:29 GMT
#280
On April 29 2011 02:20 Legatus Lanius wrote:
comparing the 6th osl to the 6th gsl is criminally stupid. both games, as RTS's, are virtually the same at the base. sure, one has less macro/less micro/less demanding units, but its still the same idea. in the 6th gsl, you have ex-high level brood war players who already have strong mechanical skills and dexterity that just needs to be applied to new hotkeys/new buildings/new units etc etc. circa bw 2001, nobody had any idea what they were doing, even noobs like iron and mvp would embarass boxer and garimto back then


I feel like the Brood War fans in this thread are being unfair to SC2, but in a very predictable way-- it's pretty cliche.

Fans of an old [game, technology, genre of music] bemoan that its successor [StarCraft II, Facebook, hip-hop] is totally without value, a pale comparison to the old days of [Brood War, landline telephones, disco]. These young whipper-snappers (read: SC2 fans) just don't know about the glory days. It's an age old-story.

StarCraft 2 is LESS THAN 1 YEAR OLD. Do you remember what competitive StarCraft 1 was like 8 months in? When BroodWar was just a gleam in Blizzard's eye? The game was horribly balanced at first, and up until BroodWar was released mutalisks were just ABSURDLY overpowered. Hell, half the new units in BW were designed to counter/mitigate them (Corsair, DA with Maelstrom, Valkyrie).

People whined, people moaned.

But... ultimately, they were proven wrong and BroodWar was a great succcess. Have a little faith. SC2 is a new game, and will come into its own. It's already staked a significant claim to moving towards being the premier eSport in the world (prize purse, popularity) and is being widely embraced and bringing StarCraft into the mainstream. I for one think that for all the criticism, SC2 is way better balanced than SC1 was 8 months in.

Remember when a quarter of the map pool was Blistering Sands/Steppes of War? No one was even dreaming of maps like Terminus and Tal'Darim being added in within ~6 months of release. But Blizz adjusted. That's just one example... SC2 is extremely entertaining, is developing all the time, and is nowhere near its skill/design/entertainment ceiling. Instead of bashing it compared to BroodWar, embrace the ride and appreciate it as its own game.
Prev 1 12 13 14 15 16 22 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
10:00
LiuLi Cup #46 - Day 1
CranKy Ducklings38
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 324
OGKoka 245
SortOf 120
StarCraft: Brood War
Calm 3266
Bisu 1254
GuemChi 1161
Horang2 1084
Zeus 1036
actioN 530
Larva 493
Mong 484
Killer 424
TY 401
[ Show more ]
Jaedong 290
Stork 263
Flash 243
hero 212
Mini 201
Hyun 174
Soma 158
EffOrt 143
PianO 129
Pusan 113
JYJ100
ggaemo 65
Barracks 48
Rush 46
Aegong 45
yabsab 33
sorry 30
Sharp 27
Shine 25
soO 21
Sacsri 19
Bale 18
Noble 18
JulyZerg 6
Dota 2
XaKoH 454
XcaliburYe240
League of Legends
JimRising 442
Counter-Strike
olofmeister2349
shoxiejesuss930
x6flipin225
Super Smash Bros
Mew2King102
Heroes of the Storm
Khaldor145
Other Games
summit1g10887
singsing1195
Pyrionflax194
Organizations
StarCraft: Brood War
lovetv 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV137
League of Legends
• HappyZerGling136
Upcoming Events
INu's Battles
35m
ByuN vs Zoun
Monday Night Weeklies
5h 35m
Replay Cast
12h 35m
WardiTV Invitational
1d
WardiTV Invitational
1d 4h
PiGosaur Monday
1d 13h
Replay Cast
1d 23h
Tenacious Turtle Tussle
2 days
The PondCast
2 days
OSC
3 days
[ Show More ]
WardiTV Invitational
4 days
Online Event
4 days
RSL Revival
4 days
RSL Revival
4 days
WardiTV Invitational
5 days
Afreeca Starleague
5 days
Snow vs Soma
Sparkling Tuna Cup
5 days
WardiTV Invitational
6 days
CrankTV Team League
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.