Dustin Browder Interview April 2011 - Page 14
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Legatus Lanius
2135 Posts
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ffreakk
Singapore2155 Posts
@Ribbon As infinity2k9 said, stop that crap about comparing a direct timeline b/w Brood War and SC2. All those basics that was lacking then are already all over Sc2 since day 0. Who cares what something "might be" when you have better alternatives right at hand? If one day it become awesome, i wont need you to tell me to hop on the (SC2) boat. Till then, while it remain the crap that it is now, no thanks -.-. | ||
BLinD-RawR
ALLEYCAT BLUES49489 Posts
It's upto the community to decide whether or not SC2 will succeed BW or not,and as a game that is being discovered and changed constantly(forcing it to be rediscovered) no one can really predict anything about the game.Whatever happens you can always fall back to BW since it's not really going anywhere. But seriously does it really not stand a chance I mean it does have 2 more expansions left.Anything can happen. | ||
Legatus Lanius
2135 Posts
On April 29 2011 02:32 BLinD-RawR wrote: At this point it's real pointless to say anything other than this: It's upto the community to decide whether or not SC2 will succeed BW or not,and as a game that is being discovered and changed constantly(forcing it to be rediscovered) no one can really predict anything about the game.Whatever happens you can always fall back to BW since it's not really going anywhere. But seriously does it really not stand a chance I mean it does have 2 more expansions left.Anything can happen. i guess people are dismissing it considering all the time and help available to dustin and co and they still made a rather casual game, so what incentive do they have to make it more challenging? they've seen that there is an inverse relationship between difficulty and sales. yeah, we can still play brood war, but what if the success of sc2 hurts broodwar bad enough that the sponsors decide to pull out? do you really want to stop seeing flash weaving his art? or even worse, playing a game like sc2 where he cant even show it off? for what, a game that cant even hold a candle to the original? | ||
Jurassic
Hungary79 Posts
On April 29 2011 02:39 Legatus Lanius wrote: i guess people are dismissing it considering all the time and help available to dustin and co and they still made a rather casual game, so what incentive do they have to make it more challenging? they've seen that there is an inverse relationship between difficulty and sales. yeah, we can still play brood war, but what if the success of sc2 hurts broodwar bad enough that the sponsors decide to pull out? do you really want to stop seeing flash weaving his art? or even worse, playing a game like sc2 where he cant even show it off? for what, a game that cant even hold a candle to the original? In my opinion, a player like Flash could make SC2 as entertaining as BW. We can already see that as pro players get better at SC2, they provide better games too. This combined with the improving maps and balance patches, SC2 has a great chance to become a worthy successor (in time). | ||
Stratos_speAr
United States6959 Posts
On April 26 2011 01:07 Roe wrote: idk about you, but I just dont find someone pressing each individual factory and spamming buttons very entertaining. And yet BW players still manage to do that while doing more in terms of strategy, tactics, and overall micro. | ||
mesohawny
Canada193 Posts
For serious? I'm soooo confused, I thought games were supposed to be fun? | ||
CursOr
United States6335 Posts
There are a lot of good posts in response to the OP. But what I don't understand the most, is why if he understood the game so much, did he they remove almost all the "OH SHIT" moments that made BW so tense to watch... this is mainly thing like Lurkers, Scarabs, and Spider Mines to replace them with maybe only the Baneling- which is scarcely as exciting. The other comment on the first page I'd like to echo is about removing the high micro effects from the game and replacing them with A-Move units like the Marauder, Viking, Colossus, Immortal, and Roach. Also, the lack of High Ground advantage and the reduction in defenders advantage makes base trades far more likely, especially when coupled with 1 hotkey (army) syndrome (though that isn't 100% the designs fault). Now add that to the fact that their aren't the high risk units still in the game that would allow for dramatic shifts back and forth in the lead- I don't really see what they thought would make it as exciting. edit: As a stand alone game, SC2 is great and I love to play it. It buries almost all other RTS games 100%. But, IMHO, it is still no BroodWar2 by a long shot. | ||
Ribbon
United States5278 Posts
On April 29 2011 02:13 infinity2k9 wrote: Also Ribbon why are you even trying to compare to a game from 2001, how many fucking times does it need to be said that BW experience DIRECTLY helps SC2 players. No it really doesn't. They're different games, you know. Warcraft 3 players were able to transfer to SC2 with a decent bit of success, and Warcraft 3 has only a passing resemblance at best to economy-based RTSes like SC/SC2. people are going into the game with immediate knowledge of RTS fundamentals and great mechanics. This is the most irritating fallacy that people on this forum constantly repeat. Stop comparing it to back then, it's completely stupid. You admit people didn't even understand the concept of a 'macro' game back then, then you compare it to SC2 today, it's retarded. Then you got xbankx spawing a whole page of shit about build orders when the only point was that BW back then didn't even have this concept properly. The 'give it time' shit is seriously the most annoying thing on here. Calm down, bro. Next to nothing from BW transfers directly to SC2 in any meaningful way. If it did, then SC2 would be almost exactly like BW, and you wouldn't be complaining. All the micro is different. The macro is different. It's WILDLY different, in fact. The economy management is entirely different, and thus nothing from BW follows naturally. I mean, for god's sake, MC is the best Protoss in the world and I caught him putting his zealots in the back and clumping his Templar, so don't tell me people are playing SC2 at the highest levels. What, and give me a specific example did BW players not know in 2001 that they can apply directly to SC2? | ||
ffreakk
Singapore2155 Posts
Seriously, how can people argue with a straight face that the many concepts discovered by Brood War doesnt apply in Sc2 at all? >.< | ||
ShadeR
Australia7535 Posts
On April 29 2011 03:44 Ribbon wrote: No it really doesn't. They're different games, you know. Warcraft 3 players were able to transfer to SC2 with a decent bit of success, and Warcraft 3 has only a passing resemblance at best to economy-based RTSes like SC/SC2. Calm down, bro. Next to nothing from BW transfers directly to SC2 in any meaningful way. If it did, then SC2 would be almost exactly like BW, and you wouldn't be complaining. All the micro is different. The macro is different. It's WILDLY different, in fact. The economy management is entirely different, and thus nothing from BW follows naturally. I mean, for god's sake, MC is the best Protoss in the world and I caught him putting his zealots in the back and clumping his Templar, so don't tell me people are playing SC2 at the highest levels. What, and give me a specific example did BW players not know in 2001 that they can apply directly to SC2? iloveoov is credited with the macro era of BW. He is 2 years post 2001. GTFO of my house =] | ||
Ideas
United States8037 Posts
On April 29 2011 02:57 Jurassic wrote: In my opinion, a player like Flash could make SC2 as entertaining as BW. We can already see that as pro players get better at SC2, they provide better games too. This combined with the improving maps and balance patches, SC2 has a great chance to become a worthy successor (in time). SC2 is such a boring game that not even boxer can play an entertaining game :\ | ||
Legatus Lanius
2135 Posts
On April 29 2011 03:44 Ribbon wrote: No it really doesn't. They're different games, you know. Warcraft 3 players were able to transfer to SC2 with a decent bit of success, and Warcraft 3 has only a passing resemblance at best to economy-based RTSes like SC/SC2. Calm down, bro. Next to nothing from BW transfers directly to SC2 in any meaningful way. If it did, then SC2 would be almost exactly like BW, and you wouldn't be complaining. All the micro is different. The macro is different. It's WILDLY different, in fact. The economy management is entirely different, and thus nothing from BW follows naturally. I mean, for god's sake, MC is the best Protoss in the world and I caught him putting his zealots in the back and clumping his Templar, so don't tell me people are playing SC2 at the highest levels. What, and give me a specific example did BW players not know in 2001 that they can apply directly to SC2? do you seriously think that mouse and keyboard speed would not transfer over from bw to sc2? as in a fast person with high apm couldnt control his army and access his base faster than a normal person? "Next to nothing from BW transfers directly to SC2 in any meaningful way. If it did, then SC2 would be almost exactly like BW" yeah, its just total coincidence that all the ex-bw players that switched over havent embarassed themselves at sc2 yet (excluding the embarassment of actually playing sc2 of course.) going by your logic, MC beginning his career in sc2 would have been of equal competitiveness to a 15 year old boy who has never played an rts before | ||
Ribbon
United States5278 Posts
And if BW didn't directly transfer to SC2, we'd be seeing Warcraft 3 players like Moon and Lyn being able to compete in major tournaments, and that'd be absurd! On April 29 2011 13:23 Legatus Lanius wrote: "Next to nothing from BW transfers directly to SC2 in any meaningful way. If it did, then SC2 would be almost exactly like BW" yeah, its just total coincidence that all the ex-bw players that switched over havent embarassed themselves at sc2 yet (excluding the embarassment of actually playing sc2 of course.) going by your logic, MC beginning his career in sc2 would have been of equal competitiveness to a 15 year old boy who has never played an rts before Exactly! A 15-year-old with no progaming experience competing in the GSL?! That'd be Creator! I mean, absurd! I don't know why I said Creator. That's the kind of name a 14-year-old with no progaming experience before SC2 playing in a GSL would have, and that's a stupid concept to which I'll give no further thought. And we know, of course, that players are playing optimally. Why, if I did a long recap of a highly-rated game between two top players in the TSL a few pages back, I probably couldn't even find enough horrific micro mistakes to make a lame running gag out of! There's no way the skill ceiling hasn't been reached! I suppose I'll just have to accept that SC2 is totally mapped out thanks to Brood War. I bet Bisu figured out the optimal number of chrono boosts to spend on his warp gate research to safely 3-gate expand while teching in like 2008 or something. Even the literally hundreds of wildly different maps used in pro tournaments so far haven't produced any notable change in gameplay. I guess there's just no hope | ||
Yoshinaka
New Zealand50 Posts
On April 25 2011 21:33 maybenexttime wrote: Well, personally I think he did not understand what made BW great in the least. He/they removed all the fun/exciting units from BW (Vultures, Wraiths, Lurkers and so on) and replaced them (mostly) with boring a-move units (Marauders, Vikings, Hellions, Immortals, Colossi, etc.). They also screwed up some of the old units (Hydra comes to mind). Then there's the lack of highground advantage, defender's advantage and positional play. The lack of micro is also pretty apparent, and so is the hardcounter gameplay, very un-StarCraft-like. Not to mention the ball vs. ball gameplay and horrible maps/their ladder mappool policy, as well as the fact that they deliberately refuse to fix those aspects of gameplay that can be fixed (like micro, look up Project Micro on TL) and patch interesting micro tricks because they're conflicting with their design policy... Instead of trying to understand something as deep as BW on their own, they should've consulted some of the more knowledgable players, who have shown that their understanding of what's made BW so great and what's sc2 lacking is superior to that of blizzard designers (I'm talking about the articles on positional gameplay, spells, etc. we've had on TL). All in all, the game is OK (TvZ and TvT are actually on par with BW MUs), but it could've been so much better. I think Browder failed because he tried to appease two drastically different groups - competitive and casual players - by trying to make sc2 play the same way for both of them. He should've taken a different approach - instead of getting rid of any non-obvious features (like Muta stacking, patrol micro, mineral jumping, Void Ray micro, positional play, etc.), he should've embraced them. Casual players would be unaware of them (unless blizzard made some tutorials) and they'd keep playing the game "the simple way," while competitive players would be able to go deeper and explore other aspects of the game. completely 100% agreed | ||
dalenous
19 Posts
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Legatus Lanius
2135 Posts
also, i said a 15 year old with no RTS experience, not a 15 year old with no progaming experience. maybe you missed that? the point you seem to be missing is that even if the skill ceiling is reached, itll still be lower than the skill ceiling of brood war because the core fundamentals that made brood war competitive and skill infused have been gumbified. even if MC learnt how to control his army perfectly, it still wouldnt avoid sc2 have horribly bland units with alot less functionality and uniqueness than their brood war counterparts | ||
Magus
Canada450 Posts
On April 29 2011 14:04 Ribbon wrote: I suppose you guys are right. It's not like players have improved massively in the last year, or that old builds have fallen by the wayside due to metagame shifts and people learning to deal with them better. The average length of a game hasn't even significantly increased since GSLs of old! And if BW didn't directly transfer to SC2, we'd be seeing Warcraft 3 players like Moon and Lyn being able to compete in major tournaments, and that'd be absurd! Exactly! A 15-year-old with no progaming experience competing in the GSL?! That'd be Creator! I mean, absurd! I don't know why I said Creator. That's the kind of name a 14-year-old with no progaming experience before SC2 playing in a GSL would have, and that's a stupid concept to which I'll give no further thought. And we know, of course, that players are playing optimally. Why, if I did a long recap of a highly-rated game between two top players in the TSL a few pages back, I probably couldn't even find enough horrific micro mistakes to make a lame running gag out of! There's no way the skill ceiling hasn't been reached! I suppose I'll just have to accept that SC2 is totally mapped out thanks to Brood War. I bet Bisu figured out the optimal number of chrono boosts to spend on his warp gate research to safely 3-gate expand while teching in like 2008 or something. Even the literally hundreds of wildly different maps used in pro tournaments so far haven't produced any notable change in gameplay. I guess there's just no hope So, you don't think that skill at WC3 could also transfer over into SC2? They have fairly comparable APM and micro... Flash was a 15 year old wonder kid in BW, but the example given was a 15 year old kid with NO PREVIOUS RTS experience. That guy you linked probably played BW like a lot of the kids who decide to try to be a progamer. Foreign Broodwar is by no means perfect, they're not even close to the pros and we all know that. There is no chronoboost in BW, you have just convinced me that you have never watched Broodwar before and have no real basis for your arguments. Good day to you sir. | ||
Legatus Lanius
2135 Posts
On April 29 2011 14:12 dalenous wrote: What made BW so great is the people themselves. It was released as another RTS game. But what made it so great was the Koreans and how they viewed and used it. If it wasnt for the poor economy of South Korea during the late 90's and early 2000's then they wouldnt have used Starcraft as a way to entertain the masses. Let bygones be bygones and look toward the future. Sure broodwar was a great game but really what made the units so great is their imperfections, horrible Dragoon Ai comes to mine, glitchy scarabs, heck even the muta micro wasnt supposed to exist. the dragoon ai and the scarab dud issue is not something i would use as a positive for broodwar. dragoons are slow moving and hard to control sure, but having them wander around chokepoints like idiots isnt very good. im not advocating changing dragoons so they have the acceleration and footspeed of lionel messi, just that they arent so 'dumb.' i dont think they intended mutas to be microless, but you can micro mutas without the stacking, which was probably unintended. the stacking makes it more effective and harder for marines to target though. | ||
Snaphoo
United States614 Posts
On April 29 2011 02:20 Legatus Lanius wrote: comparing the 6th osl to the 6th gsl is criminally stupid. both games, as RTS's, are virtually the same at the base. sure, one has less macro/less micro/less demanding units, but its still the same idea. in the 6th gsl, you have ex-high level brood war players who already have strong mechanical skills and dexterity that just needs to be applied to new hotkeys/new buildings/new units etc etc. circa bw 2001, nobody had any idea what they were doing, even noobs like iron and mvp would embarass boxer and garimto back then I feel like the Brood War fans in this thread are being unfair to SC2, but in a very predictable way-- it's pretty cliche. Fans of an old [game, technology, genre of music] bemoan that its successor [StarCraft II, Facebook, hip-hop] is totally without value, a pale comparison to the old days of [Brood War, landline telephones, disco]. These young whipper-snappers (read: SC2 fans) just don't know about the glory days. It's an age old-story. StarCraft 2 is LESS THAN 1 YEAR OLD. Do you remember what competitive StarCraft 1 was like 8 months in? When BroodWar was just a gleam in Blizzard's eye? The game was horribly balanced at first, and up until BroodWar was released mutalisks were just ABSURDLY overpowered. Hell, half the new units in BW were designed to counter/mitigate them (Corsair, DA with Maelstrom, Valkyrie). People whined, people moaned. But... ultimately, they were proven wrong and BroodWar was a great succcess. Have a little faith. SC2 is a new game, and will come into its own. It's already staked a significant claim to moving towards being the premier eSport in the world (prize purse, popularity) and is being widely embraced and bringing StarCraft into the mainstream. I for one think that for all the criticism, SC2 is way better balanced than SC1 was 8 months in. Remember when a quarter of the map pool was Blistering Sands/Steppes of War? No one was even dreaming of maps like Terminus and Tal'Darim being added in within ~6 months of release. But Blizz adjusted. That's just one example... SC2 is extremely entertaining, is developing all the time, and is nowhere near its skill/design/entertainment ceiling. Instead of bashing it compared to BroodWar, embrace the ride and appreciate it as its own game. | ||
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