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On April 05 2011 02:49 noddyz wrote: Really like this. Compares quite nicely to few manager games i used to play (hattrick, freekick, FTP). Have a few questions though:
What system are you planning to use for youth pulls? Are you going to implement individual orders for players before games? (eg. Cheese, play defensively etc.)? Will players have characteristics? (Eg. Aggressive)
And a couple of suggestions:
The amount of players on a team feels small. Maybe extend games to a best of 7? Maps stats feel to simplistic. I'd like to see characteristics like an narrow natural giving advantage to the defenders micro or something like that, if at all possible.
Great work!
At the moment it's still too early to talk about these more detailed aspect, I'm still working out on the rough aspect of the whole game, when I'm done with that, I think I will be able to get into these.
On April 05 2011 03:19 Wohmfg wrote:Just a quick heads up, in the ISL, if you click on a matchup (such as http://argyros.theonly92.com/match?id=3155) then try and click on a player, it will say "team not found".
Fixed, thanks for reporting.
On April 05 2011 07:11 hussambani wrote: I am abit at a loss for when it comes to training, how does it work? how long does it take for them to improve something, how long can you keep them training something before you have to put them to rest? I have no data on how long it takes for a player to improve some skills, but here's how it works: the training takes place everday. Everyday, a player will gain a certain amount of condition. When the player plays a game, he will lose some condition. You would want to put them to rest when they go beyond certain level of condition.
On April 05 2011 07:25 DirtYLOu wrote: Why arent the matches every day? It's kind of boring to wait few days for one game lols
If there are matches everday, a season might be too short...
On April 05 2011 08:56 Pvvned wrote: It would be nice if you extended the player ID character limit up to 15 as well
Most of my players got their 'Mango' extensions cut off from their IDs :< Sorry, 10 chars is really the limit for player IDs, it will mess up the whole site.
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On April 05 2011 09:31 yesplz wrote: No more teams available :/
I will be deleting inactive accounts from time to time, for the moment just try out with the guest account.
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At what time does their condition reset, and when does the training cycle reset? It would be nice if there was an indication of this on the site.
Really cool game btw.
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I would love to help you out with this if I could get a team, I love this sort of game and would love to see it succeed.
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On April 05 2011 11:48 ArchonofFail wrote: I would love to help you out with this if I could get a team, I love this sort of game and would love to see it succeed.
If you can temporarily just use the guest account, I will clean up once I determine which accounts are inactive.
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On April 05 2011 11:41 Wohmfg wrote: At what time does their condition reset, and when does the training cycle reset? It would be nice if there was an indication of this on the site.
Really cool game btw.
When things are settled down, I will put them on the site. Everything can change, but here's how it works now: At 00:00 server time the condition will recover by a little, if the player is not training, the condition will recover more. At the same time, player will gain skills if they are training.
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On March 11 2011 16:44 TheOnly92 wrote:Here's an updated version of the training explanation: Show nested quote +Rest This will make condition recover faster.
Practice at Battle.net This would improve macro ability, attack and defense will have tiny effects as well.
Watch Replays This would improve game sense, strategy and scouting ability will receive tiny effects.
Practice with another player The player with lower skill will improve random skill, the player with higher skill receives tiny effect.
Practice with practice partner This will improve micro ability, harassment will receive tiny effects as well. TODO: Perhaps add a "practice team" under your main team which consists of practice partners, they can improve skills by practicing with players and then get promoted to the main team eventually.
Work on build orders This would improve strategy, attack and game sense will have tiny effects.
Play off-race against computer This would improve scouting, defense and micro will have tiny effects. I'm always working on it and looking to add more features 
first off, awesome work dude.. the game looks awesome so far  Do you mind explaining what the last few traning things does?
Training on special micro maps: I guess this will improve the micro ofc.. Practice 1v2 against computers: what does this one do? Practice keyboard skills: what does this one do?
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Rest This will make condition recover faster.
Practice at Battle.net This would improve macro ability, attack and defense will have tiny effects as well.
Watch Replays This would improve game sense, strategy and scouting ability will receive tiny effects.
Practice with another player The player with lower skill will improve random skill, the player with higher skill receives tiny effect.
Practice with practice partner This will improve harassment, micro and macro ability will receive tiny effects as well. TODO: Perhaps add a "practice team" under your main team which consists of practice partners, they can improve skills by practicing with players and then get promoted to the main team eventually.
Work on build orders This would improve strategy, attack and game sense will have tiny effects.
Play off-race against computer This would improve scouting, defense and micro will have tiny effects.
Train on special micro maps This would improve micro ability, harassment ability and game sense will have tiny effects.
Practice 1v2 against computers This would improve defense ability, strategy and scouting sense will have tiny effects.
Practice Keyboard Skills This would improve attack ability, harassment and defense will receive tiny effects.
Updated again.
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On April 06 2011 09:51 TheOnly92 wrote:Show nested quote +Rest This will make condition recover faster.
Practice at Battle.net This would improve macro ability, attack and defense will have tiny effects as well.
Watch Replays This would improve game sense, strategy and scouting ability will receive tiny effects.
Practice with another player The player with lower skill will improve random skill, the player with higher skill receives tiny effect.
Practice with practice partner This will improve harassment, micro and macro ability will receive tiny effects as well. TODO: Perhaps add a "practice team" under your main team which consists of practice partners, they can improve skills by practicing with players and then get promoted to the main team eventually.
Work on build orders This would improve strategy, attack and game sense will have tiny effects.
Play off-race against computer This would improve scouting, defense and micro will have tiny effects.
Train on special micro maps This would improve micro ability, harassment ability and game sense will have tiny effects.
Practice 1v2 against computers This would improve defense ability, strategy and scouting sense will have tiny effects.
Practice Keyboard Skills This would improve attack ability, harassment and defense will receive tiny effects. Updated again.
Nice, thanks.
Although the wording of the effects I find to be quite ambiguous. It could be interpreted that practicing keyboard skill improves attack, as well as improving harassment and defense by a smaller amount. I guess it means that practicing keyboard skills will improve, by a small amount, attack, harassment and defense.
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Ah well, practicing keyboard skills mainly improves attack; harassment and defense will receive small amount of effect. Uh, is the name not logical enough?
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On April 06 2011 10:07 TheOnly92 wrote: Ah well, practicing keyboard skills mainly improves attack; harassment and defense will receive small amount of effect. Uh, is the name not logical enough?
When you word it like that it's much easier to know immediately what you mean. 
Before it was slightly ambiguous.
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would it be possible to put the list of what training options do what in the game/site itself? its hard to remember what does what and kind of annoying to have to come back to TL for it.
also, there should be some method for a player's skill to decrease. otherwise, all players would just get kinda crazy good over time.
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On April 06 2011 12:36 DejaVu119 wrote: would it be possible to put the list of what training options do what in the game/site itself? its hard to remember what does what and kind of annoying to have to come back to TL for it.
also, there should be some method for a player's skill to decrease. otherwise, all players would just get kinda crazy good over time.
Yeah, I'm thinking about that but I can't find a nice place to put the details for the moment.
I would think about then when the game is more stabilized. Currently I'm still changing a lot of aspects in the game.
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ALLEYCAT BLUES49496 Posts
On April 06 2011 12:42 TheOnly92 wrote:Show nested quote +On April 06 2011 12:36 DejaVu119 wrote: would it be possible to put the list of what training options do what in the game/site itself? its hard to remember what does what and kind of annoying to have to come back to TL for it.
also, there should be some method for a player's skill to decrease. otherwise, all players would just get kinda crazy good over time. Yeah, I'm thinking about that but I can't find a nice place to put the details for the moment. I would think about then when the game is more stabilized. Currently I'm still changing a lot of aspects in the game.
maybe you could do that kind of thing where you scroll your mouse over and it tells what it does.
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On April 06 2011 13:09 BLinD-RawR wrote:Show nested quote +On April 06 2011 12:42 TheOnly92 wrote:On April 06 2011 12:36 DejaVu119 wrote: would it be possible to put the list of what training options do what in the game/site itself? its hard to remember what does what and kind of annoying to have to come back to TL for it.
also, there should be some method for a player's skill to decrease. otherwise, all players would just get kinda crazy good over time. Yeah, I'm thinking about that but I can't find a nice place to put the details for the moment. I would think about then when the game is more stabilized. Currently I'm still changing a lot of aspects in the game. maybe you could do that kind of thing where you scroll your mouse over and it tells what it does.
Okay, when you select a training a description will appear below. If you don't see it, try shift+refresh.
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Okay, because now the storage method for game commentaries have changed, I will need to replay every single match. Specific units will appear in the commentaries now, but the game outcome might be different. Also, the financial status will be updated every week from now on, I have temporarily fixed the sponsor income at $ 2,000.
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my match for the 04-07 wasn't played, did that only happen for me or is something up?
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On April 08 2011 07:12 hussambani wrote: my match for the 04-07 wasn't played, did that only happen for me or is something up?
What's your team?
EDIT: Okay, I found the problem. They should be played now.
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Did accounts reset or something because I cannot log in? :o
Account: Waytomoo (same as team name)
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On April 11 2011 20:15 juuust wrote: Did accounts reset or something because I cannot log in? :o
Account: Waytomoo (same as team name)
I've reset your password, it's in your PM.
There's also now an in-game forum.
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