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Forum Index > BW General
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eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
December 03 2009 07:19 GMT
#21
NeoHBR looks alot more terran friendly in TvP. Now u can seige your first ramp, and the high ground on BOTH sides. I love it!
Hinanawi
Profile Blog Joined July 2009
United States2250 Posts
December 03 2009 07:19 GMT
#22
I'm no good at analyzing maps, but did HBR just become even harder for TvP? It looks even easier to flank T and take expos than it was before...

Also, Moon Glaive...the changes are going to bring Z up a bit, aren't they? Maybe we'll get to see some TvZ on it instead of just TvT.
Favorite progamers (in order): Flash, Stork, Violet, Sea. ||| Get better soon, Violet!
da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 03 2009 07:23 GMT
#23
y does kespa hate protoss so much
When they see MC Probe, all the ladies disrobe.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 03 2009 07:27 GMT
#24
One question: Is it me or they made Zerg more imbalance by widening ramps and adding gas to min only?
caldo149
Profile Blog Joined April 2009
United States469 Posts
December 03 2009 07:27 GMT
#25
Another thing i noticed on HBR is that the min-only bases were moved to be centered.
Hellions are my homeboys
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
December 03 2009 07:31 GMT
#26
yeah, now there's no reward in taking those min only bases since you're not securing a gas by securing the min only. I do not like neo hbr
AdministratorI'm dancing in the moonlight
FusionCutter
Profile Joined October 2004
Canada974 Posts
Last Edited: 2009-12-03 07:40:31
December 03 2009 07:39 GMT
#27
Is it just me, or does the 1o clock natural on Neo HBR have +1 mineral patch than the nat on the compared to old?
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
Last Edited: 2009-12-03 07:45:33
December 03 2009 07:43 GMT
#28
On December 03 2009 16:19 Hinanawi wrote:
I'm no good at analyzing maps, but did HBR just become even harder for TvP? It looks even easier to flank T and take expos than it was before...

Also, Moon Glaive...the changes are going to bring Z up a bit, aren't they? Maybe we'll get to see some TvZ on it instead of just TvT.


the middle is now way more viable for terran to push. You can set up ur push from the ramp, seige the highground, take the mid expo, and push from there. Here is a diagram of what I mean.

[image loading]


The red dots are where ur push initially starts. The green arrow is the direction of your push .The purple dots are where your tanks will end up. The blue lines are depots/turrets which block those small chokes on 1 side. Finally the black x's are the expos you take along the way.

If the toss takes the top bases then depot block the bottom entrances and seige push across his top ramp.

Does this seem viable?

P.S u can depot block the left side into your natural like normal.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
December 03 2009 07:44 GMT
#29
Neo HBR looks sort of funky, and Neo Moon Glaive, just... wow, gas EVERYWHERE.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 03 2009 07:45 GMT
#30
Looks pretty damm elaborate and hard to setup if the Protoss is on his feet and spots it before you set it up.

And recalls will kill you if you put too much stuff in the middle.
meegrean
Profile Joined May 2008
Thailand7699 Posts
December 03 2009 07:47 GMT
#31
Heartbreak Ridge still looks like a nightmare for TvP.
Brood War loyalist
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
Last Edited: 2009-12-03 07:54:52
December 03 2009 07:48 GMT
#32
On December 03 2009 16:47 meegrean wrote:
Heartbreak Ridge still looks like a nightmare for TvP.


the difference is that Terran doesnt have to slow push the low ground against toss on the ramp. You can push the middle and stay on high ground.

On December 03 2009 16:45 neobowman wrote:
Looks pretty damm elaborate and hard to setup if the Protoss is on his feet and spots it before you set it up.

And recalls will kill you if you put too much stuff in the middle.


Im not sure if u are addressing me but what do you mean by elaborate? It's the same as any other terran push, and allows you to remain on high ground. Also, this is HBR...every terran knows about PvT recalls in the main. It's pretty standard to turret the hell out of your main's perimeter, and plant tons of mines. Also, u push the first ramp, and take ur 3rd, max out and push the middle. Its not like u rush it and let toss rape you....terran maxed out and sieging those small chokes will force toss to back up....or die.
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
December 03 2009 07:59 GMT
#33
WTF

tornado mains moved
POGGERS
StorrZerg
Profile Blog Joined February 2008
United States13918 Posts
December 03 2009 07:59 GMT
#34
On December 03 2009 16:31 Julmust wrote:
yeah, now there's no reward in taking those min only bases since you're not securing a gas by securing the min only. I do not like neo hbr


making zvp even harder to get a 4th gas TT
Hwaseung Oz fan for life. Swing out, always swing out.
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
December 03 2009 08:26 GMT
#35
why did they change back tornado's mineral/gas formation at 1/7
POGGERS
butter
Profile Blog Joined July 2009
United States785 Posts
Last Edited: 2009-12-03 08:33:59
December 03 2009 08:26 GMT
#36
On December 03 2009 16:39 Liquid_Turbo wrote:
Is it just me, or does the 1o clock natural on Neo HBR have +1 mineral patch than the nat on the compared to old?

They both went from 7 to 8?
+ Show Spoiler [animated HBR changes] +
[image loading]
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
mmgoose
Profile Blog Joined November 2008
769 Posts
December 03 2009 09:38 GMT
#37
terrans should be jumping for joy with the hbr changes. zerg and protoss should be happy as well with moon glaive. dunno about tornado though.
And you know if a grandmother had a penis she would be a grandfather.
mmgoose
Profile Blog Joined November 2008
769 Posts
December 03 2009 09:41 GMT
#38
On December 03 2009 17:26 konadora wrote:
why did they change back tornado's mineral/gas formation at 1/7


the tlpd image of tornado is outdated. the round 1 kespa tornado map already had those changes.
And you know if a grandmother had a penis she would be a grandfather.
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
December 03 2009 09:47 GMT
#39
On December 03 2009 18:41 mmgoose wrote:
Show nested quote +
On December 03 2009 17:26 konadora wrote:
why did they change back tornado's mineral/gas formation at 1/7


the tlpd image of tornado is outdated. the round 1 kespa tornado map already had those changes.

no i mean

at 1 and 7, the mineral/gas formation was same as the other 2 starting locations

now the changed it back to the original formation

also, Moon Glaive 12 o'clock main's mineral formation is changed
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
Last Edited: 2009-12-03 10:01:53
December 03 2009 09:48 GMT
#40
Also, I see they fixed the doodad bug at 12 oclock with the skeleton on HBR

damn, that was such an eyesore
POGGERS
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