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jalstar
Profile Blog Joined September 2009
United States8198 Posts
Last Edited: 2009-12-04 02:09:48
December 03 2009 06:21 GMT
#1
HBR becomes Shin Heartbreak Ridge
Moon Glaive becomes Neo Moon Glaive
Tornado becomes Shin Tornado (although, if you want it to sound better, Neo's fine)


[image loading]


Shin HBR changes:
- Added 500 mineral field at nat
- Centered mineral expos
- Expanded middle of map (all ridges now connected to center)
- Expanded area is unbuildable

+ Show Spoiler [animated HBR changes] +
[image loading]



[image loading]


Neo Moon Glaive changes:
- Adjusted size so that the originally-mineral-only expo can be blocked with 3 pylons now
- Made changes so that doing siege mode near ramp of entrance doesn't cover the entire nat
- Added 2500 gas at the originally mineral-only expo. However, reduced gas at originally third gas-expo to 2500 gas (meaning all gas is now 2500 except for mains and nats)
- Made changes so that you can't attack third's gas from fourth's and vice-versa
- Made changes so that you can wall with 2 depot 1 rax at main
- Increased area at center of map which is unbuildable
- Made nat's entrance bigger from 6 grid to 8 grid
- Made 2nd entrance to nat closer to main entrance
- Made it possible to build turrets at the area just before getting to high ground from the nat
- Made positional imbalance fixes so that marines and lurkers can harass that nat's gas from the 2nd entrance on all positions


[image loading]


Shin Tornado changes:
- Increased all minerals to 2000 at all naturals
- Reduced gas value at 2nd expo from 2000 to 1000, and increased 1 mineral field (from 7 to 8)
- Made it so that you can wall 2nd expo with 3 pylons
- Increased ramp size at the triangular high grounds, added a neutral building that can be destroyed to widen ramp (250hp stacked 4 times)
- Changed 1/7 main's mineral/gas layout to prevent positional imbalance


[image loading]


Match Point fixes:
- Changed 12/6 gas expo positioning so that gas cannot be harassed from across the wall (not the main wall)


[image loading]


Outsider SE fixes:
- Made it so that you can't defend your main's entrance (ramp area) with just sunkens


[image loading]


Fighting Spirit fixes:
- Fixed so that all positions allow 2 depot 1 rax block at ramp

+ Show Spoiler [animated Tornado changes by butterbrain] +
[image loading]


Source: http://www.fomos.kr/board/board.php?mode=read&keyno=101671&db=issue
thanks to butterbrain for the find and gifs
thanks to konadora for translation on page 3
motbob
Profile Blog Joined July 2008
United States12546 Posts
December 03 2009 06:29 GMT
#2
Neo HBR looks... interesting.
ModeratorGood content always wins.
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
December 03 2009 06:30 GMT
#3
So this new heart break looks even harder for zerg
hoping someone will bust out some info on how its not going to be terrible zvp

anyone else, opinions on maps?
Hwaseung Oz fan for life. Swing out, always swing out.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
December 03 2009 06:32 GMT
#4
It will be fun to see how different HBR plays now
@RealHeyoka | ESL / DreamHack StarCraft Lead
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
December 03 2009 06:35 GMT
#5
so do all the ridges lead into the center?
Hwaseung Oz fan for life. Swing out, always swing out.
Triple7
Profile Joined April 2009
United States656 Posts
December 03 2009 06:35 GMT
#6
I'm not sure of balance, but Neo Heartbreak Ridge doesn't look as nice, and Neo Moon Glaive's center doesn't look as much like a glaive worm.
지지이이이이이이이이이이이
IPS.ZeRo
Profile Joined April 2003
Germany1142 Posts
December 03 2009 06:38 GMT
#7
Hm i think neo hbr could be a lot better for tvp now. Pushing through the middle instead of taking one of the lanes, so that you can stay on the highground.
aka DTF-ZeRo
520
Profile Blog Joined April 2009
United States2822 Posts
December 03 2009 06:41 GMT
#8
The new Moon Glaive naturals seem easier to defend, even if the choke is larger. The second entrance isn't so far in back anymore.
Writer
konadora *
Profile Blog Joined February 2009
Singapore66224 Posts
December 03 2009 06:41 GMT
#9
wtf moon glaive so many gas now
POGGERS
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
December 03 2009 06:43 GMT
#10
On December 03 2009 15:41 konadora wrote:
wtf moon glaive so many gas now


shit i just noticed, woot go zerg
Hwaseung Oz fan for life. Swing out, always swing out.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
December 03 2009 06:45 GMT
#11
On December 03 2009 15:43 StorrZerg wrote:
Show nested quote +
On December 03 2009 15:41 konadora wrote:
wtf moon glaive so many gas now


shit i just noticed, woot go zerg


yeah, i noticed a bunch of small changes and missed this

StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
December 03 2009 06:54 GMT
#12
so k, we have are ups and downs, its late
Hwaseung Oz fan for life. Swing out, always swing out.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
December 03 2009 06:59 GMT
#13
On December 03 2009 15:30 StorrZerg wrote:
So this new heart break looks even harder for zerg
hoping someone will bust out some info on how its not going to be terrible zvp

anyone else, opinions on maps?

what do you mean even harder? It was retarded for pvz. Now its at least a bit less unfair
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
butter
Profile Blog Joined July 2009
United States785 Posts
Last Edited: 2009-12-03 07:03:07
December 03 2009 07:00 GMT
#14
+ Show Spoiler [animated Tornado changes] +
[image loading]
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
December 03 2009 07:04 GMT
#15
thats funny i was just thinking they should have done that with HBR, bcus why would the two tips not be openings.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
wok
Profile Blog Joined July 2009
United States504 Posts
December 03 2009 07:04 GMT
#16
All these maps are scary Bases are soooo big!
I'll race you to defeatism... you win.
iamho
Profile Joined June 2009
United States3347 Posts
December 03 2009 07:08 GMT
#17
no mineral onlys on moon glaive? wow
i dont see how neohbr is supposed to be less imba for zvp, it looks like 5hatch hydra will just have an easier time with mobility and taking the high ground
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
December 03 2009 07:08 GMT
#18
moon glaive is going to be a protoss graveyard with the wide chokes.

new hbr seems pretty interesting. i'm not exactly sure how well flanking will work on this map but the high ground advantage looks pretty good for t now.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
December 03 2009 07:10 GMT
#19
Damn i lose my ovie spots in ZvT on Heartbreak
sAviOr...
UGC4
Profile Blog Joined June 2009
Peru532 Posts
December 03 2009 07:13 GMT
#20
great, an even more useless middle expansion for neoHBR =S
#1 Movie fan~ he's got so much skill it oozes out of his skin in the form of acne. ~family comes first~
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