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jalstar
Profile Blog Joined September 2009
United States8198 Posts
Last Edited: 2009-12-04 02:09:48
December 03 2009 06:21 GMT
#1
HBR becomes Shin Heartbreak Ridge
Moon Glaive becomes Neo Moon Glaive
Tornado becomes Shin Tornado (although, if you want it to sound better, Neo's fine)


[image loading]


Shin HBR changes:
- Added 500 mineral field at nat
- Centered mineral expos
- Expanded middle of map (all ridges now connected to center)
- Expanded area is unbuildable

+ Show Spoiler [animated HBR changes] +
[image loading]



[image loading]


Neo Moon Glaive changes:
- Adjusted size so that the originally-mineral-only expo can be blocked with 3 pylons now
- Made changes so that doing siege mode near ramp of entrance doesn't cover the entire nat
- Added 2500 gas at the originally mineral-only expo. However, reduced gas at originally third gas-expo to 2500 gas (meaning all gas is now 2500 except for mains and nats)
- Made changes so that you can't attack third's gas from fourth's and vice-versa
- Made changes so that you can wall with 2 depot 1 rax at main
- Increased area at center of map which is unbuildable
- Made nat's entrance bigger from 6 grid to 8 grid
- Made 2nd entrance to nat closer to main entrance
- Made it possible to build turrets at the area just before getting to high ground from the nat
- Made positional imbalance fixes so that marines and lurkers can harass that nat's gas from the 2nd entrance on all positions


[image loading]


Shin Tornado changes:
- Increased all minerals to 2000 at all naturals
- Reduced gas value at 2nd expo from 2000 to 1000, and increased 1 mineral field (from 7 to 8)
- Made it so that you can wall 2nd expo with 3 pylons
- Increased ramp size at the triangular high grounds, added a neutral building that can be destroyed to widen ramp (250hp stacked 4 times)
- Changed 1/7 main's mineral/gas layout to prevent positional imbalance


[image loading]


Match Point fixes:
- Changed 12/6 gas expo positioning so that gas cannot be harassed from across the wall (not the main wall)


[image loading]


Outsider SE fixes:
- Made it so that you can't defend your main's entrance (ramp area) with just sunkens


[image loading]


Fighting Spirit fixes:
- Fixed so that all positions allow 2 depot 1 rax block at ramp

+ Show Spoiler [animated Tornado changes by butterbrain] +
[image loading]


Source: http://www.fomos.kr/board/board.php?mode=read&keyno=101671&db=issue
thanks to butterbrain for the find and gifs
thanks to konadora for translation on page 3
motbob
Profile Blog Joined July 2008
United States12546 Posts
December 03 2009 06:29 GMT
#2
Neo HBR looks... interesting.
ModeratorGood content always wins.
StorrZerg
Profile Blog Joined February 2008
United States13918 Posts
December 03 2009 06:30 GMT
#3
So this new heart break looks even harder for zerg
hoping someone will bust out some info on how its not going to be terrible zvp

anyone else, opinions on maps?
Hwaseung Oz fan for life. Swing out, always swing out.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
December 03 2009 06:32 GMT
#4
It will be fun to see how different HBR plays now
@RealHeyoka | ESL / DreamHack StarCraft Lead
StorrZerg
Profile Blog Joined February 2008
United States13918 Posts
December 03 2009 06:35 GMT
#5
so do all the ridges lead into the center?
Hwaseung Oz fan for life. Swing out, always swing out.
Triple7
Profile Joined April 2009
United States656 Posts
December 03 2009 06:35 GMT
#6
I'm not sure of balance, but Neo Heartbreak Ridge doesn't look as nice, and Neo Moon Glaive's center doesn't look as much like a glaive worm.
지지이이이이이이이이이이이
IPS.ZeRo
Profile Joined April 2003
Germany1142 Posts
December 03 2009 06:38 GMT
#7
Hm i think neo hbr could be a lot better for tvp now. Pushing through the middle instead of taking one of the lanes, so that you can stay on the highground.
aka DTF-ZeRo
520
Profile Blog Joined April 2009
United States2822 Posts
December 03 2009 06:41 GMT
#8
The new Moon Glaive naturals seem easier to defend, even if the choke is larger. The second entrance isn't so far in back anymore.
Writer
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
December 03 2009 06:41 GMT
#9
wtf moon glaive so many gas now
POGGERS
StorrZerg
Profile Blog Joined February 2008
United States13918 Posts
December 03 2009 06:43 GMT
#10
On December 03 2009 15:41 konadora wrote:
wtf moon glaive so many gas now


shit i just noticed, woot go zerg
Hwaseung Oz fan for life. Swing out, always swing out.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
December 03 2009 06:45 GMT
#11
On December 03 2009 15:43 StorrZerg wrote:
Show nested quote +
On December 03 2009 15:41 konadora wrote:
wtf moon glaive so many gas now


shit i just noticed, woot go zerg


yeah, i noticed a bunch of small changes and missed this

StorrZerg
Profile Blog Joined February 2008
United States13918 Posts
December 03 2009 06:54 GMT
#12
so k, we have are ups and downs, its late
Hwaseung Oz fan for life. Swing out, always swing out.
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
December 03 2009 06:59 GMT
#13
On December 03 2009 15:30 StorrZerg wrote:
So this new heart break looks even harder for zerg
hoping someone will bust out some info on how its not going to be terrible zvp

anyone else, opinions on maps?

what do you mean even harder? It was retarded for pvz. Now its at least a bit less unfair
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
butter
Profile Blog Joined July 2009
United States785 Posts
Last Edited: 2009-12-03 07:03:07
December 03 2009 07:00 GMT
#14
+ Show Spoiler [animated Tornado changes] +
[image loading]
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
December 03 2009 07:04 GMT
#15
thats funny i was just thinking they should have done that with HBR, bcus why would the two tips not be openings.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
wok
Profile Blog Joined July 2009
United States504 Posts
December 03 2009 07:04 GMT
#16
All these maps are scary Bases are soooo big!
I'll race you to defeatism... you win.
iamho
Profile Joined June 2009
United States3347 Posts
December 03 2009 07:08 GMT
#17
no mineral onlys on moon glaive? wow
i dont see how neohbr is supposed to be less imba for zvp, it looks like 5hatch hydra will just have an easier time with mobility and taking the high ground
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
December 03 2009 07:08 GMT
#18
moon glaive is going to be a protoss graveyard with the wide chokes.

new hbr seems pretty interesting. i'm not exactly sure how well flanking will work on this map but the high ground advantage looks pretty good for t now.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
December 03 2009 07:10 GMT
#19
Damn i lose my ovie spots in ZvT on Heartbreak
sAviOr...
UGC4
Profile Blog Joined June 2009
Peru532 Posts
December 03 2009 07:13 GMT
#20
great, an even more useless middle expansion for neoHBR =S
#1 Movie fan~ he's got so much skill it oozes out of his skin in the form of acne. ~family comes first~
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
December 03 2009 07:19 GMT
#21
NeoHBR looks alot more terran friendly in TvP. Now u can seige your first ramp, and the high ground on BOTH sides. I love it!
Hinanawi
Profile Blog Joined July 2009
United States2250 Posts
December 03 2009 07:19 GMT
#22
I'm no good at analyzing maps, but did HBR just become even harder for TvP? It looks even easier to flank T and take expos than it was before...

Also, Moon Glaive...the changes are going to bring Z up a bit, aren't they? Maybe we'll get to see some TvZ on it instead of just TvT.
Favorite progamers (in order): Flash, Stork, Violet, Sea. ||| Get better soon, Violet!
da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 03 2009 07:23 GMT
#23
y does kespa hate protoss so much
When they see MC Probe, all the ladies disrobe.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 03 2009 07:27 GMT
#24
One question: Is it me or they made Zerg more imbalance by widening ramps and adding gas to min only?
caldo149
Profile Blog Joined April 2009
United States469 Posts
December 03 2009 07:27 GMT
#25
Another thing i noticed on HBR is that the min-only bases were moved to be centered.
Hellions are my homeboys
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
December 03 2009 07:31 GMT
#26
yeah, now there's no reward in taking those min only bases since you're not securing a gas by securing the min only. I do not like neo hbr
AdministratorI'm dancing in the moonlight
FusionCutter
Profile Joined October 2004
Canada974 Posts
Last Edited: 2009-12-03 07:40:31
December 03 2009 07:39 GMT
#27
Is it just me, or does the 1o clock natural on Neo HBR have +1 mineral patch than the nat on the compared to old?
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
Last Edited: 2009-12-03 07:45:33
December 03 2009 07:43 GMT
#28
On December 03 2009 16:19 Hinanawi wrote:
I'm no good at analyzing maps, but did HBR just become even harder for TvP? It looks even easier to flank T and take expos than it was before...

Also, Moon Glaive...the changes are going to bring Z up a bit, aren't they? Maybe we'll get to see some TvZ on it instead of just TvT.


the middle is now way more viable for terran to push. You can set up ur push from the ramp, seige the highground, take the mid expo, and push from there. Here is a diagram of what I mean.

[image loading]


The red dots are where ur push initially starts. The green arrow is the direction of your push .The purple dots are where your tanks will end up. The blue lines are depots/turrets which block those small chokes on 1 side. Finally the black x's are the expos you take along the way.

If the toss takes the top bases then depot block the bottom entrances and seige push across his top ramp.

Does this seem viable?

P.S u can depot block the left side into your natural like normal.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
December 03 2009 07:44 GMT
#29
Neo HBR looks sort of funky, and Neo Moon Glaive, just... wow, gas EVERYWHERE.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 03 2009 07:45 GMT
#30
Looks pretty damm elaborate and hard to setup if the Protoss is on his feet and spots it before you set it up.

And recalls will kill you if you put too much stuff in the middle.
meegrean
Profile Joined May 2008
Thailand7699 Posts
December 03 2009 07:47 GMT
#31
Heartbreak Ridge still looks like a nightmare for TvP.
Brood War loyalist
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
Last Edited: 2009-12-03 07:54:52
December 03 2009 07:48 GMT
#32
On December 03 2009 16:47 meegrean wrote:
Heartbreak Ridge still looks like a nightmare for TvP.


the difference is that Terran doesnt have to slow push the low ground against toss on the ramp. You can push the middle and stay on high ground.

On December 03 2009 16:45 neobowman wrote:
Looks pretty damm elaborate and hard to setup if the Protoss is on his feet and spots it before you set it up.

And recalls will kill you if you put too much stuff in the middle.


Im not sure if u are addressing me but what do you mean by elaborate? It's the same as any other terran push, and allows you to remain on high ground. Also, this is HBR...every terran knows about PvT recalls in the main. It's pretty standard to turret the hell out of your main's perimeter, and plant tons of mines. Also, u push the first ramp, and take ur 3rd, max out and push the middle. Its not like u rush it and let toss rape you....terran maxed out and sieging those small chokes will force toss to back up....or die.
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
December 03 2009 07:59 GMT
#33
WTF

tornado mains moved
POGGERS
StorrZerg
Profile Blog Joined February 2008
United States13918 Posts
December 03 2009 07:59 GMT
#34
On December 03 2009 16:31 Julmust wrote:
yeah, now there's no reward in taking those min only bases since you're not securing a gas by securing the min only. I do not like neo hbr


making zvp even harder to get a 4th gas TT
Hwaseung Oz fan for life. Swing out, always swing out.
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
December 03 2009 08:26 GMT
#35
why did they change back tornado's mineral/gas formation at 1/7
POGGERS
butter
Profile Blog Joined July 2009
United States785 Posts
Last Edited: 2009-12-03 08:33:59
December 03 2009 08:26 GMT
#36
On December 03 2009 16:39 Liquid_Turbo wrote:
Is it just me, or does the 1o clock natural on Neo HBR have +1 mineral patch than the nat on the compared to old?

They both went from 7 to 8?
+ Show Spoiler [animated HBR changes] +
[image loading]
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
mmgoose
Profile Blog Joined November 2008
769 Posts
December 03 2009 09:38 GMT
#37
terrans should be jumping for joy with the hbr changes. zerg and protoss should be happy as well with moon glaive. dunno about tornado though.
And you know if a grandmother had a penis she would be a grandfather.
mmgoose
Profile Blog Joined November 2008
769 Posts
December 03 2009 09:41 GMT
#38
On December 03 2009 17:26 konadora wrote:
why did they change back tornado's mineral/gas formation at 1/7


the tlpd image of tornado is outdated. the round 1 kespa tornado map already had those changes.
And you know if a grandmother had a penis she would be a grandfather.
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
December 03 2009 09:47 GMT
#39
On December 03 2009 18:41 mmgoose wrote:
Show nested quote +
On December 03 2009 17:26 konadora wrote:
why did they change back tornado's mineral/gas formation at 1/7


the tlpd image of tornado is outdated. the round 1 kespa tornado map already had those changes.

no i mean

at 1 and 7, the mineral/gas formation was same as the other 2 starting locations

now the changed it back to the original formation

also, Moon Glaive 12 o'clock main's mineral formation is changed
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
Last Edited: 2009-12-03 10:01:53
December 03 2009 09:48 GMT
#40
Also, I see they fixed the doodad bug at 12 oclock with the skeleton on HBR

damn, that was such an eyesore
POGGERS
mmgoose
Profile Blog Joined November 2008
769 Posts
December 03 2009 09:54 GMT
#41
On December 03 2009 18:47 konadora wrote:
Show nested quote +
On December 03 2009 18:41 mmgoose wrote:
On December 03 2009 17:26 konadora wrote:
why did they change back tornado's mineral/gas formation at 1/7


the tlpd image of tornado is outdated. the round 1 kespa tornado map already had those changes.

no i mean

at 1 and 7, the mineral/gas formation was same as the other 2 starting locations

now the changed it back to the original formation

also, Moon Glaive 12 o'clock main's mineral formation is changed


oh yeah you're right. went from the original west to east then proleague north to south and then reverted back.
And you know if a grandmother had a penis she would be a grandfather.
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
Last Edited: 2009-12-03 10:11:27
December 03 2009 10:11 GMT
#42
On December 03 2009 16:59 StorrZerg wrote:
Show nested quote +
On December 03 2009 16:31 Julmust wrote:
yeah, now there's no reward in taking those min only bases since you're not securing a gas by securing the min only. I do not like neo hbr


making zvp even harder to get a 4th gas TT

Storr you are crazy if you still think HBR is hard for ZvP.

I don't like what they did to Moon Glave (not that I liked it in the first place). More gas=Bad for PvZ, wider chokes and multiple entrances to your natural just make it seem like a PvZ graveyard, but we will see I guess.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
December 03 2009 10:16 GMT
#43
On December 03 2009 19:11 Sentenal wrote:
Show nested quote +
On December 03 2009 16:59 StorrZerg wrote:
On December 03 2009 16:31 Julmust wrote:
yeah, now there's no reward in taking those min only bases since you're not securing a gas by securing the min only. I do not like neo hbr


making zvp even harder to get a 4th gas TT

Storr you are crazy if you still think HBR is hard for ZvP.

I don't like what they did to Moon Glave (not that I liked it in the first place). More gas=Bad for PvZ, wider chokes and multiple entrances to your natural just make it seem like a PvZ graveyard, but we will see I guess.

at least we'll have more interesting TvTs
POGGERS
Kare
Profile Joined March 2009
Norway786 Posts
December 03 2009 10:27 GMT
#44
My precious siege tanks is going to be sweet on Neo HBR now
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
December 03 2009 10:51 GMT
#45
On December 03 2009 19:11 Sentenal wrote:
Show nested quote +
On December 03 2009 16:59 StorrZerg wrote:
On December 03 2009 16:31 Julmust wrote:
yeah, now there's no reward in taking those min only bases since you're not securing a gas by securing the min only. I do not like neo hbr


making zvp even harder to get a 4th gas TT

Storr you are crazy if you still think HBR is hard for ZvP.

I don't like what they did to Moon Glave (not that I liked it in the first place). More gas=Bad for PvZ, wider chokes and multiple entrances to your natural just make it seem like a PvZ graveyard, but we will see I guess.

hmm I'm guess wider chokes make it easier to bust zerg sim-cities though..
Writerptrk
Amnesia
Profile Blog Joined September 2009
United States3818 Posts
December 03 2009 11:12 GMT
#46
On December 03 2009 16:23 da_head wrote:
y does kespa hate protoss so much


Faggot race needs hard maps so they can burn and suffer.

+ Show Spoiler +
Yes I'm Terran.
sharkeyanti
Profile Blog Joined October 2009
United States1273 Posts
December 03 2009 17:07 GMT
#47
Scouting will be a little more interesting on HBR now, and I guess they actually wanted someone to use the middle? Changes to Moon Glaive probably to get less TvTs.
Hi Mom
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
December 03 2009 17:28 GMT
#48
Pretty big changes for Moon Glaive.
Foucault
Profile Blog Joined May 2009
Sweden2826 Posts
December 03 2009 17:32 GMT
#49
Thank god they put another entrance to the base on HBR
I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro. //////////////////// AKA JensOfSweden // Lee Yoon Yeol forever.
KwarK
Profile Blog Joined July 2006
United States42270 Posts
December 03 2009 17:32 GMT
#50
I do not like the gassy Moon Glaive. Not fun for PvZ.
ModeratorThe angels have the phone box
thopol
Profile Blog Joined May 2008
Japan4560 Posts
Last Edited: 2009-12-03 21:23:01
December 03 2009 17:43 GMT
#51
Thanks a lot for those gifs butterbrain. Sometimes it's tough to tell exactly what's up.

Protoss might be able to benefit from the wider ramps in new tornado to flank more easily despite unwieldy army ai.

I agree that new HBR has an easier Terran push position.

Moon Glaive is like a totally different map.

EDIT: extra mins on HBR is worse for zerg.
MuscLe
Profile Joined January 2009
United States29 Posts
December 03 2009 22:31 GMT
#52
so much gas at moon glaive O_O
Find a way to win.
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
Last Edited: 2009-12-04 01:59:23
December 04 2009 01:58 GMT
#53
oh man, you should have let me do the translation, you missed out so much info

HBR becomes Shin Heartbreak Ridge
Moon Glaive becomes Neo Moon Glaive
Tornado becomes Shin Tornado (although, if you want it to sound better, Neo's fine)


[image loading]


Shin HBR changes:
- Added 500 mineral field at nat
- Centered mineral expos
- Expanded middle of map (all ridges now connected to center)
- Expanded area is unbuildable


[image loading]


Neo Moon Glaive changes:
- Adjusted size so that the originally-mineral-only expo can be blocked with 3 pylons now
- Made changes so that doing siege mode near ramp of entrance doesn't cover the entire nat
- Added 2500 gas at the originally mineral-only expo. However, reduced gas at originally third gas-expo to 2500 gas (meaning all gas is now 2500 except for mains and nats)
- Made changes so that you can't attack third's gas from fourth's and vice-versa
- Made changes so that you can wall with 2 depot 1 rax at main
- Increased area at center of map which is unbuildable
- Made nat's entrance bigger from 6 grid to 8 grid
- Made 2nd entrance to nat closer to main entrance
- Made it possible to build turrets at the area just before getting to high ground from the nat
- Made positional imbalance fixes so that marines and lurkers can harass that nat's gas from the 2nd entrance on all positions


[image loading]


Shin Tornado changes:
- Increased all minerals to 2000 at all naturals
- Reduced gas value at 2nd expo from 2000 to 1000, and increased 1 mineral field (from 7 to 8)
- Made it so that you can wall 2nd expo with 3 pylons
- Increased ramp size at the triangular high grounds, added a neutral building that can be destroyed to widen ramp (250hp stacked 4 times)
- Changed 1/7 main's mineral/gas layout to prevent positional imbalance


[image loading]


Match Point fixes:
- Changed 12/6 gas expo positioning so that gas cannot be harassed from across the wall (not the main wall)


[image loading]


Outsider SE fixes:
- Made it so that you can't defend your main's entrance (ramp area) with just sunkens


[image loading]


Fighting Spirit fixes:
- Fixed so that all positions allow 2 depot 1 rax block at ramp
POGGERS
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
December 04 2009 02:03 GMT
#54
Hmm any links to dl Neo HBR?
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
PangO
Profile Blog Joined July 2009
Chile1870 Posts
December 04 2009 02:05 GMT
#55
thank you Konadora, i guess HBR looks better, but Outsider even those changes, man i just hate that map...
In Economics, the majority is always wrong. aka: MattRz
jalstar
Profile Blog Joined September 2009
United States8198 Posts
Last Edited: 2009-12-04 02:07:49
December 04 2009 02:07 GMT
#56
On December 04 2009 10:58 konadora wrote:


you can close and make an op with all this, or i can just edit the op to include this and the gifs
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
December 04 2009 02:09 GMT
#57
On December 04 2009 11:07 jalstar wrote:
Show nested quote +
On December 04 2009 10:58 konadora wrote:

or i can just edit the op to include this and the gifs

yes just do that, no need to make a new thread
POGGERS
pripple
Profile Blog Joined May 2009
Finland1714 Posts
December 04 2009 03:33 GMT
#58
so almost every map had some changes afterall, thanks!
Jaedong! <> Team MVP <> Mouz.
NeVeR
Profile Blog Joined January 2009
1352 Posts
December 04 2009 03:37 GMT
#59
Nice, I like the HBR changes.
synapse
Profile Blog Joined January 2009
China13814 Posts
December 04 2009 03:53 GMT
#60
YES! I can finally wall off on these maps <3
:)
GTR
Profile Blog Joined September 2004
51401 Posts
December 04 2009 04:41 GMT
#61
New Heartbreak Ridge, Neo Moon Glaive and New Tornado =/

Expected fresh new maps.
Commentator
darktreb
Profile Joined May 2007
United States3016 Posts
December 04 2009 04:48 GMT
#62
Glad they're paying more attention to positional imbalance. It is kind of annoying when one spot allows stuff like drop behind mineral lines (or mutas) and others don't. Same goes for walling and all that.
29 fps
Profile Blog Joined March 2008
United States5723 Posts
December 04 2009 10:22 GMT
#63
On December 04 2009 13:41 GTR wrote:
New Heartbreak Ridge, Neo Moon Glaive and New Tornado =/

Expected fresh new maps.


maybe round 3. maybe round 3........
4v4 is a battle of who has the better computer.
MorroW
Profile Joined August 2008
Sweden3522 Posts
December 04 2009 11:05 GMT
#64
this entire update is overall a huge boost for terran confidence

fuck i love this update so much
Progamerpls no copy pasterino
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
December 04 2009 11:17 GMT
#65
hmmmm

thanks
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
December 04 2009 21:07 GMT
#66
I'm confused as to why Moon Glaive needed more gas... oh well. Maybe Jaedong complained.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
haster27
Profile Blog Joined October 2009
Taiwan809 Posts
December 04 2009 23:17 GMT
#67
I really like the change in HBR- maybe it's because I am a Terran

It should have significant impact on gameplay unlike most of the "updated" maps. That fact alone makes me like Shin HBR. Would love to see how progamers adapt to the changes.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 04 2009 23:22 GMT
#68
I don't even see a difference in outsider X_X. Maybe it's just me.
natturner
Profile Blog Joined June 2008
342 Posts
December 04 2009 23:27 GMT
#69
r the new versions available for download yet?
This nigga done stole my bike.
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
December 05 2009 01:06 GMT
#70
Is TSL going to update to these versions?
No I'm never serious.
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
December 05 2009 01:20 GMT
#71
On December 05 2009 06:07 Musoeun wrote:
I'm confused as to why Moon Glaive needed more gas... oh well. Maybe Jaedong complained.

27 TvT, 4 ZvZ, 0 PvP....pretty obvious bias.
Jaedong
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
Last Edited: 2009-12-05 06:19:55
December 05 2009 01:35 GMT
#72
Shin Heartbreak Ridge is available for download, the rest is not available at the moment.

there's a bug, i'll reupload the map later
POGGERS
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
December 05 2009 01:58 GMT
#73
I actually like the Moon Glaive changes, though I wish they'd also narrowed the natural choke; it could actually be decently balanced if they had. As it is, I'm a lot more comfortable with PvT there now, but I will still dodge zergs every time.

SHBR is even more awesome than original HBR. The imbalance for toss wasn't ever statistically significant, by the way, but now PvT is going to be pretty even, assuming Ts are smart enough to take the center as their fourth. PvZ has always been incredibly entertaining on that map, and I don't think these changes will affect that. I love tne new look, by the way - at first I was like "ew", but I got used to it pretty fast.

I've never actually played on Tornado (I know, I'm horrible) but I do like the look of Shin Tornado a lot more. An actually defendable third is always nice, as is having high ground serve more purpose than helping siege tanks and lurkers fuck me up. And fixing positional imbalances is always good, obviously.

Match Point has always been awesome, and they didn't mess with that. I never saw the gas harass in action, but now I'm glad that it's impossible. ^.^

I like the Outsider change, but I don't think it'll make the map much less of a zerg wet dream.

Fighting Spirit is, has been, and will be awesome, and letting Terrans actually make a proper wall can't hurt it. Even if not all of them deserve it.

Seriously though, overall, good changes, but I still hope Tornado and Moon Glaive are gone after this season. There are so many better 4 player maps out there. Hell, while I'm dreaming, maybe they'll replace them with Byzantium and Gaia for round three.
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
December 05 2009 04:51 GMT
#74
I downloaded the rar file. But everytime i try and load the game it says the selected scenario is invalid. ?
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Oystein
Profile Blog Joined December 2004
Norway1602 Posts
December 05 2009 05:34 GMT
#75
Hope these changes to HBR makes it more balanced. Not sure how it will affect PvT, but PvZ at least is bound to be better, no more camping 2 spots to hold 5 bases.
God Hates a Coward
Ozarugold
Profile Blog Joined February 2008
2716 Posts
December 05 2009 05:43 GMT
#76
Overall these all seem like good changes~
this is my quote.
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
December 05 2009 05:48 GMT
#77
On December 05 2009 13:51 DyEnasTy wrote:
I downloaded the rar file. But everytime i try and load the game it says the selected scenario is invalid. ?

sorry, i think it's because of the korean name making it too long. I'll fix that and reupload it
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
December 05 2009 06:27 GMT
#78
New Heartbreak Ridge 2.0

Okay I uploaded the proper working one

Enjoy
POGGERS
Emlary
Profile Blog Joined December 2002
China3334 Posts
Last Edited: 2009-12-05 06:46:40
December 05 2009 06:44 GMT
#79
On December 05 2009 15:27 konadora wrote:
New Heartbreak Ridge 2.0

Okay I uploaded the proper working one

Enjoy


Thanks! Btw, I added it to TLPD as Shin Heartbreak Ridge based your post on last page. I don't think it's a big deal....the whole neo/new/shin thing -_- Or we should call it Shin Heartbreak Ridge 2.0?
No more SKT1, it's SKP2.
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
December 05 2009 15:15 GMT
#80
Thanks the new link worked! How do I use the TR version properly?
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Kazius
Profile Blog Joined August 2009
Israel1456 Posts
December 05 2009 21:04 GMT
#81
On December 03 2009 15:30 StorrZerg wrote:
So this new heart break looks even harder for zerg
hoping someone will bust out some info on how its not going to be terrible zvp

anyone else, opinions on maps?

You mean harder ZvP than the 25-15 (62.5%) over the last 40 games on it? Wow, Zerg players are spoiled. 128 rush distance just to make sure mutas will give you the mobility edge up to mid-late game and build in ridges to make lurkers unbeatable isn't enough?

Most of the changes are blessed, and very much needed... Seem somewhat leaning towards strengthening Terrans, but that should cause less Zerg heavy lineups and more Protoss fun, so I'm all for that.
Friendship is like peeing yourself. Anyone can see it, but only you get that warm feeling.
pachi
Profile Joined October 2006
Melbourne5338 Posts
December 06 2009 03:32 GMT
#82
http://www.teamliquid.net/staff/pachi/reup/2New_Heartbreak_Ridge_20.zip
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
SapphireJay
Profile Joined November 2009
Canada22 Posts
December 06 2009 22:03 GMT
#83
The animated changes are great! Wish we have more of those
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
December 07 2009 13:50 GMT
#84
ok, we need to set this straight, since calendar is using different names

[image loading]

Poll: Updated HBR name?
(Vote): Neo Heartbreak Ridge
(Vote): New Heartbreak Ridge
(Vote): Shin Heartbreak Ridge


[image loading]

Poll: Updated Tornado name?
(Vote): Neo Tornado
(Vote): New Tornado
(Vote): Shin Tornado
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
December 07 2009 14:09 GMT
#85
By the way, all the maps are now available for download

http://www.teamliquid.net/staff/konadora/Official_Maps/Proleague_0910_Official_Maps.rar

Already checked all the maps, they are all ok to be played on
POGGERS
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
December 07 2009 15:17 GMT
#86
HBR fixed for Terran players lol
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
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