• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:36
CET 18:36
KST 02:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
BSL Season 223Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza2Weekly Cups (Feb 16-22): MaxPax doubles0
StarCraft 2
General
GSL CK - new tournament Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ battle.net problems ASL21 General Discussion BSL Season 22 BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[Megathread] Daily Proleagues ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2273 users

Making a game (Part 4, Sounds and Sound engine)

Blogs > 0x64
Post a Reply
0x64
Profile Blog Joined September 2002
Finland4606 Posts
June 01 2012 13:08 GMT
#1
Part 1
Part 2
Part 3

Hey guys.
I'm sorry I don't have access to the music file from here where I'm writing the blog post.
So I'll just give you a video our graphist made when he made the skeleton concept art.

http://skaiway.tumblr.com/post/22258556989/i-dug-my-own-grave-now-its-time-for-yours

Next blog post I will post a little bit about the level editor and the cool feature our game support in the level format.
Anyway onward with the topic of today!
Today I want to go quickly through the design of our sound system.
Last week, we had a sunday meeting with the team and finally had a look at the sounds.

We made a list of the core sounds we would use in our game and it looked something like this:
Skeleton walk %
Skeleton notices player %
Light Eater notices light %
Light Eater consumes light %
Chain dragging
IronBall dragging %
Item pickup %
Item release
Step sound %
Door sound %
Lights up
UI Button Sound
Game Over Sound
Level Completed Sound
Credits music
Additional variation of main music for different worlds

% = are sounds that are now mostly done.

Our sounds are now divided in three categories:
-Single shot sound. When a condition is meet play th sound once. (like a Button is pressed or the lighteater notice a light)
-Loop the sound (Dragging on the floor a chain or an ironball)
-Play a sound repeatedly with an interval. (Footsteps).


The footsteps were the tricky ones, we have few options. Play a sound, wait a certains time depending on the character speed before playing the second one. Or have a part of silence in the sound file and loop it, change the looped sound if the speed change (having like 2-3 sounds for different speed).
We decided to go for a simpler solution, play the sound when the distance from the last sound reach a threshold. The only downside with this is that if the player moves without going far enough, no sounds are played.

Now remains the questions of which sounds should be played. We can play sounds with volume but in practice, some phones don't support that feature yet perfectly and you end up with sound glitches.
3D sound is another way, on the phone's mono speaker, this means that the sound will be played quieter as it is further from the listener's position. (Should the listener be the player's avatar or the camera position?)
3D sounds didn't seems to pose performance issues but saddly it isn't adjusting dynamically when the object moves, it only adjust to the positions when the sound starts. So it isn't useful for looping sounds.
This is all a bit open still and probably we are going to and up with a mix of tradeoff.
3D sound is cool as is working straight away with xbox and windows builds.

The music is played through the multimedia API, this makes it easy to just play a mp3. Our musician is gifted and made a cool ambient demotrack, with guitars... Reminding little bit of diablo but not too much. Really perfectly fitting what we already had at that point. I hope he has time to make more variations we can use in different level sets.
The API is limited and you can only just play the song, you can't do smooth transition or even seamless looping, so the songs have fade in/fade outs and that will do just fine.

Thanks for following this serie
Little disclaimer: This blog is Teamliquid exclusive and I just want to share the fun we had in this project. It will be cooler to follow with you guys if we succeed or suffer epic failure !


*****
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
June 01 2012 17:45 GMT
#2
You could always program it so that the step timer resets when the player stops moving. It's probably not important enough to be a priority though.
3 Hatch Before Cool
0x64
Profile Blog Joined September 2002
Finland4606 Posts
June 02 2012 11:17 GMT
#3
I think the final version will be linked straigh with the animation of the 3d model, but current version is good enough to not bother.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#43
TKL 243
BRAT_OK 89
IndyStarCraft 85
SteadfastSC43
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 243
UpATreeSC 218
BRAT_OK 89
MaxPax 85
IndyStarCraft 85
SteadfastSC 43
JuggernautJason11
StarCraft: Brood War
Calm 3357
Horang2 521
Dewaltoss 140
Free 139
Rock 38
Barracks 22
Killer 19
Hm[arnc] 16
Shine 15
Dota 2
Gorgc6412
qojqva1931
monkeys_forever125
Counter-Strike
fl0m3153
olofmeister2365
pashabiceps841
adren_tv36
Heroes of the Storm
MindelVK12
Other Games
singsing1984
FrodaN1355
B2W.Neo975
Grubby971
Liquid`RaSZi838
Beastyqt338
Liquid`VortiX157
ArmadaUGS141
QueenE110
Hui .91
C9.Mang056
Trikslyr48
Organizations
Dota 2
PGL Dota 2 - Main Stream11089
PGL Dota 2 - Secondary Stream3790
Other Games
gamesdonequick1823
BasetradeTV162
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4518
• TFBlade989
• Shiphtur246
Other Games
• imaqtpie611
Upcoming Events
OSC
6h 24m
Wardi Open
18h 24m
PiGosaur Monday
1d 6h
WardiTV Team League
1d 18h
Replay Cast
2 days
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
4 days
[ Show More ]
WardiTV Team League
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.