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Risk Legacy: The War Begins

Blogs > KickerPics
Post a Reply
KickerPics
Profile Blog Joined October 2011
United States8 Posts
Last Edited: 2012-02-12 05:30:20
February 10 2012 01:54 GMT
#1
So upon returning to college after winter break, my roommate informed me of a game he had discovered by the name of Risk Legacy. It wasn't something I had ever heard of before, but he was able to explain just enough about it that I knew we had to play it right away. And thus the search for the participants began.

To explain a little bit about my living arrangement, I live in "low cost housing" which means that I have two roommates, with another two suite-mates in a connecting room. Both of my roommates were as down for this game as I was, as well as one of our suite-mates. This brought the grand total up to 4 players, with the fifth and final slot filled by a friend of ours.

For those who don't know Risk Legacy, here is a quick rundown - it is based on the classic game Risk, but it is played by the same players over a period of 15 games, with a game board constantly being modified.

Each Player starts off as one of five factions, each with a different "special power" which you are able to choose from the 2 that are earmarked for your chosen faction. The factions chosen (which we decided to keep throughout the entirety of the 15 game run) were as follows:

Mr. A (yours truly): Imperial Balkania
Power: Round up instead of down when dividing your territories by 3 to determine how many reinforcements you receive at the beginning of your turn
Mr. T (Roommate 1): Khan Industries
Power: Each territory with an HQ (explained below) you control receive 1 extra troop at the beginning of your turn
Mr. V(Roommate 2): Saharan Republic
Power: Can make your 1 troop movement at any point in your turn, not just at the end
Mr. J (Suitemate): Enclave of the Bear
Power: the defender of the first territory you attack each turn subtracts 1 from their lowest defense die
Mr. Q (friend): Die Mechaniker
Power: if your defense role is a natural double 6, that territory cannot be attacked for the rest of the turn

The biggest changes in terms of gameplay were this:
1). Each player chooses which country will hold their HQ, then places 8 troops there. This is the end of troop placement prior to the beginning of the game. Other territories are taken by placing troops into them from adjacent territories that you control.
2). The game is not won only through world control, but rather from being the first to obtain 4 red stars (or world control). Each HQ counts as a red star, and each player who has not yet won a game begins with a red star.

We rolled to determine who would place first; Mr. V won, and placed his HQ at Peru. Mr. T chose Eastern US, Mr. J chose South Africa, Mr. Q chose Russia, and your truly decided that Indonesia would serve as our base of operations. After we had each placed our 8 troops on our respective HQ countries, the game began, with Mr. V taking the first turn.

For Your Reference:
+ Show Spoiler +
http://cf.geekdo-images.com/images/pic365731_md.jpg


Since I am beginning the blog several days after this first game, my memory of the game's specifics are slightly fuzzy, so I'll content myself with outlining the broad strokes.

Mr. V expanded out into the rest of South America and immediately struck up an alliance with Mr. T on the American front, allowing him to concentrate his efforts towards Africa. Mr. T, in turn safe from South America, decided to occupy North America, then turn his attentions towards Europe, the domain of Mr. Q. Mr. J decided to expend his resources holding Africa, while I expanded up out of Australia along the eastern side of Asia.

From move one Mr. J was in a bad position; Mr. V was simply a better tactician than him. In desperation, he used his bunker modification on North Africa (meaning that +1 was now added to the highest die of the defenders in that territory). He still lost it though, meaning that Mr. V now held the bunker advantage. Mr. J was never able to recover and over the course of the next few moves ended up losing his HQ to Mr. V, though he was able to keep from being eliminated.

Mr. Q had a fight of his own going down in western Europe as Mr. T invaded. Mr. Q is not the most aggressive Risk player, however, and so decided to hold his section of Europe while expanding out into Asia. he wasn't in any kind of bad position, but he didn't have much of any kind of advantage either.

Meanwhile, I decided it was imperative to deny Mr. T the +5 troop North America bonus, and so invaded up through Kamchatka into Alaska. To help me in the battle against the well-fortified Alaska, I used my own modification, which was an Ammo Shortage (meaning that defenders in Alaska now subtracted 1 from their highest defense die. I won alaska, but not wanting to defend on a country with the Ammo Shortage, proceeded to split my troops and conquer Northwest Territory and Alberta. I had 4 troops in each territory, and so thought that I had a moderately well defended buffer zone. However, on his next turn Mr. T traded in a stack of resource cards gaining more troops than I had anticipated and then, with the addition of some very favorable dice rolls, proceeded to retake North America and wipe out anything that I had resembling a standing army.

But it turned out not to matter. Mr. V, realizing that he already possessed 3 red stars (the one he initially received at the start of the game, Mr. J's HQ, and Mr. V's own HQ), he pushed up from South America into the undefended North America, and took Mr. T's HQ, thereby winning the game.

As a bonus for winning the game, Mr. V placed a major city on Argentina (meaning that only he can choose Argentina as a starting territory from now on). The rest of us placed minor cities as a reward for not being eliminated (meaning that we still had troops on the board at the end of the game). Any territory with a minor city on it can't be chosen as the starting territory for anybody. Another effect of cities is that each minor city you control counts as 1 territory when you are deciding how many reinforcements to receive at the beginning of your move (each major city counts as 2 territories).

Part 2 (Game 2)

***
"When I'm Grandmaster/I will play faster/They'll call me bonjwa/Just like my name was flash..."
cmen15
Profile Blog Joined December 2010
United States1519 Posts
February 10 2012 02:00 GMT
#2
Haha nice, when I was in middle school we would play sometimes after school. The fcked up thing is we would name our self's after world dictators lol. Personally i would always be Fidel Castro and the games no matter what would always get so intense. Good luck in the second game man!
Greed leads to just about all losses.
Nibbler89
Profile Blog Joined May 2011
884 Posts
Last Edited: 2012-02-10 02:04:05
February 10 2012 02:01 GMT
#3
buff Mech, nerf bears , doesn't seem to be an online version of this .
micronesia
Profile Blog Joined July 2006
United States24812 Posts
February 10 2012 02:05 GMT
#4
Seems like it's 55 dollars

http://www.amazon.com/Hasbro-JUN118204-Risk-Legacy/dp/B005J146MI/ref=sr_1_1?ie=UTF8&qid=1328839436&sr=8-1

Seems cool but not easy to round up that many people regularly for all the games :-/
ModeratorThere are animal crackers for people and there are people crackers for animals.
DyEnasTy
Profile Blog Joined October 2009
United States3721 Posts
February 10 2012 02:11 GMT
#5
Sick! A friend of mine and his wife recruited me to play this with them (and a couple other people). We start sunday!
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2012-02-10 03:14:25
February 10 2012 03:13 GMT
#6
Never played this version of risk before, but I'll have to check it out.

If you and your friends are up for some really weird shit, then try playing parallel-universe Risk. 2 boards, double the troops, and one country from one board can move through as well as attack the same country on the other board. There might be some other tweaks as well for balance reasons, but I don't know them offhand. I can imagine that holding both Australia's might be a little OP, so maybe their bonus doesn't stack or something.
"See you space cowboy"
DanLee
Profile Joined January 2012
Canada316 Posts
February 10 2012 03:16 GMT
#7
I played this recently, it is way more fun than the regular version of risk. It's just more exciting with the different racial powers and the end of game rewards/permanent scar tokens on the board. Also if you lift the plastic holder inside the box there is an envelope under it that says "Do Not Open, ever" or something along those lines.
nty
Phelix
Profile Blog Joined July 2008
1931 Posts
February 10 2012 03:46 GMT
#8
On February 10 2012 11:05 micronesia wrote:
Seems like it's 55 dollars

http://www.amazon.com/Hasbro-JUN118204-Risk-Legacy/dp/B005J146MI/ref=sr_1_1?ie=UTF8&qid=1328839436&sr=8-1

Seems cool but not easy to round up that many people regularly for all the games :-/

I've played this once, it was fun. It took about 2-3 days to finish the 15 games. I hear that the "Do Not Open" envelopes are different for each box. Maybe we could do a TLNY meetup and play this game, provided that someone gets the board (I'm willing to chip in.)
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
Bigtony
Profile Blog Joined June 2011
United States1606 Posts
February 10 2012 03:52 GMT
#9
Hrm...tag
Push 2 Harder
micronesia
Profile Blog Joined July 2006
United States24812 Posts
February 10 2012 04:05 GMT
#10
On February 10 2012 12:46 Phelix wrote:
Show nested quote +
On February 10 2012 11:05 micronesia wrote:
Seems like it's 55 dollars

http://www.amazon.com/Hasbro-JUN118204-Risk-Legacy/dp/B005J146MI/ref=sr_1_1?ie=UTF8&qid=1328839436&sr=8-1

Seems cool but not easy to round up that many people regularly for all the games :-/

I've played this once, it was fun. It took about 2-3 days to finish the 15 games. I hear that the "Do Not Open" envelopes are different for each box. Maybe we could do a TLNY meetup and play this game, provided that someone gets the board (I'm willing to chip in.)

Last time we were looking into some type of a TL risk meetup, the hardest part was setting a place/time that would work. If you have suggestions let me know.

My place is too far out of the way... and it aint big enough imo
ModeratorThere are animal crackers for people and there are people crackers for animals.
Tamburlaine
Profile Joined April 2010
Canada288 Posts
February 10 2012 05:18 GMT
#11
I've been considering picking this game up. I live and work in a bush camp for about a quarter of the year, and board games are one of the main things that keep us from staving our skulls in with our own shovels on days off. I'm not normally a big Risk person - I prefer Axis and Allies, but getting someone else to commit to that can be hard as hell, and I know I'd lose half the British army in the mud - but this game is definitely intriguing. It'd be an alternative to Catan, at least.
I like things.
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2012-02-10 05:24:55
February 10 2012 05:24 GMT
#12
On February 10 2012 13:05 micronesia wrote:
Show nested quote +
On February 10 2012 12:46 Phelix wrote:
On February 10 2012 11:05 micronesia wrote:
Seems like it's 55 dollars

http://www.amazon.com/Hasbro-JUN118204-Risk-Legacy/dp/B005J146MI/ref=sr_1_1?ie=UTF8&qid=1328839436&sr=8-1

Seems cool but not easy to round up that many people regularly for all the games :-/

I've played this once, it was fun. It took about 2-3 days to finish the 15 games. I hear that the "Do Not Open" envelopes are different for each box. Maybe we could do a TLNY meetup and play this game, provided that someone gets the board (I'm willing to chip in.)

Last time we were looking into some type of a TL risk meetup, the hardest part was setting a place/time that would work. If you have suggestions let me know.

My place is too far out of the way... and it aint big enough imo


Oh man that would be epic. But yeah we would need a pretty nice space for it, ideally somewhere with a fireplace...

If you guys actually plan a TL Risk meetup then count me in for sure!
"See you space cowboy"
Tamburlaine
Profile Joined April 2010
Canada288 Posts
February 10 2012 09:21 GMT
#13
Amazon.com has it new for $54.55.
Amazon.ca has it new for $99.99.

wat
I like things.
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