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New Year, New Account, New Race, New Approach

Blogs > Mr. Black
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Mr. Black
Profile Blog Joined May 2011
United States470 Posts
December 27 2011 23:18 GMT
#1
A New Year

It is not actually the new year yet, but I have a few days off work, so I am starting my annual reboot early. I have lots of changes planned for my real life, but I would like to talk about a few of the exciting updates in my SC2 life.

A New Account

When I was out shopping for Christmas presents, I bought myself an SC2 box (originally had the digital version only). Now I have two accounts. My main account is a gold zerg. I have been playing SC2 since about two weeks after retail release and, other than random team games, and a bit of playing protoss on my bro's account, I have stuck with zerg. I love zerg. I like all the matchups -- even zvz.

A New Race

But I have decided to switched to Terran

For the past couple of months, however, I have been contemplating a change. After steady improvement, I have plateau'ed somewhat in skill. I have needed to take more breaks between games due to frustration at mistakes I make in game. However, two things more than anything led to this decision. First, a seemingly small thing -- I saw a post on TL that demonstrated that Terrans are disappearing from the ladder. I looked at my division, and it is true -- less than 1/5 of the top 50 in my division (i.e. the people that play more than 5-10 games a season) are Terran. I believe this is because so many players focused for so long on one or two base play directed toward all-in style play rather than macro-centered play. Once, all-ins stop working, I believe it becomes very frustrating for players who used to win quick games to see themselves lose longer games. I wanted to become a member of this new minority group (the vanishing Terran, not the frustrated all-inner).

Second, and much more importantly, watching the pros I have become increasingly excited by the way people are playing Terran. Recently (as in, the last six months) the one-base all-in and never-ending tank-viking slow crawl styles have given way to some amazingly dynamic play styles. I watch Bomber, and I want to play super greedy macro style. I watch MMA and Majorkittyprincessnongebritney and I want to try to drop three places at once. In short, I am inspired.

A New Approach

I have always loved Zerg because it is like judo -- you use what the opponent is doing against him. As much as I love this as an idea, however, I do not believe it comes naturally to me. If Zerg is judo, Protoss is bareknuckle boxing (it wants to fight you face to face, army to army), and Terran is a medium sized first-timer at an underground fight club. You have no idea what he's going to do to you. I like that terran can dictate the flow of the game to some extent.

What I want to do is play a macro-centric Terran style that focuses on a safe early expand in all match-ups. I will be copying the top pro's builds and techniques -- no matter how difficult they may be. In so doing I will improve.

So How's It Going So Far?

Better than I thought it would...I tried to lose all placement matches to start in bronze and work my way up, but two of my placement opponents left and I got placed in Silver. That night I was promoted to Gold. Later that night I made it to first in my division. I have since fallen to around 12th, but I feel pretty good -- I basically got to where I worked my way with Zerg for over a year in one day.

In my games so far, I have been very successful at TvT, not very successful at TvZ, and completely lost at TvP. I am optimistic, that I can improve quickly with Terran. (Please note that I do not think that T is easier to play than Z, rather that T fits my skill-set nicely)

I Need Some Help

I am having success with TvT and I have a plan for TvZ, but I need some guidance on TvP. I want to learn a macro-oriented TvP style that I can use on the ladder. Can anyone suggest a build that can get me a safe expand pretty early? As much as I like watching Puma own fools with the 1 1 1, I am trying to avoid all-ins on the ladder.

Also, I would like to hear some opinions on who I should try to emulate in each matchup -- who is the best at TvT, TvZ and TvP?

Finally, I'd like some feedback on my plans -- right now, in TvT I'm going gasless 1 rax expand into marine, tank, medivac (then ghost, viking as needed). In TvZ, I'm going reactor hellion expand into marine, tank (into full mech if they stay on MASS muta, ghost if infestor/hive). In TvP I've been going one rax gasless expo, but I've been dying a lot, even with bunkers/repair. When I don't die, I go MMM. I don't think I've gotten to the ghost/viking phase. If anyone has some better FE builds for any matchup, I'd like to hear some opinions.

Thanks for reading, and I'll see you on the ladder.

*****
Make more anything.
Juliette
Profile Blog Joined September 2010
United States6003 Posts
Last Edited: 2011-12-28 00:07:35
December 28 2011 00:06 GMT
#2
1 rax expand or 2 rax pressure -> expo is what I use.

If you go gasless you need to scout their gasses/gates so you don't die to a strong 3 gate attack. 2 rax pressure (1 marine, reactor, 2nd rax when you have money, techlab, push with some marauders + conc to poke their expo/base) is really strong too but its a later expand. Both are kinda eh vs a 3 gate expand though, but you can hold it with bunkers (maybe you don't have them early enough, or just dont have enough at all)
rep? :>

also just watch a stream and learn what they do. Bomber, polt, virus are my favorites
OKAY FROM THAT PERSPECTIVE I SEE WHAT YOU'RE TALKING ABOUT
pStar
Profile Blog Joined December 2010
996 Posts
December 28 2011 00:12 GMT
#3
Ive been using 2rax fe on my off race Terran account. (im only gold)

Seems to work well at my level.
Ai.Kitsune
Profile Joined September 2011
37 Posts
December 28 2011 00:12 GMT
#4
As a recently promoted Gold>Platinum Protoss player, I find the above really difficult to deal with.

Normally a 3-4marauder (1-2 for re-inforcments) push with concussive (sometime stim), if timed right, can come just at the time I am turning my gateways into wapgates. This can be really difficult to deal with if I don't FF the ramp etc in time.
By the time I clear that pressure up I normally find the Terran has put down his expo, so i'm slightly behind.

I'm not sure exactly on the build order for this, but I think it is one gas, 2 rax into CC. Hope that gives you an idea and GL being aTerran .
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
December 28 2011 01:43 GMT
#5
On December 28 2011 09:12 xAiKitsune wrote:
As a recently promoted Gold>Platinum Protoss player, I find the above really difficult to deal with.

Normally a 3-4marauder (1-2 for re-inforcments) push with concussive (sometime stim), if timed right, can come just at the time I am turning my gateways into wapgates. This can be really difficult to deal with if I don't FF the ramp etc in time.
By the time I clear that pressure up I normally find the Terran has put down his expo, so i'm slightly behind.

I'm not sure exactly on the build order for this, but I think it is one gas, 2 rax into CC. Hope that gives you an idea and GL being aTerran .


+ Show Spoiler +
9 Depot
12 Rax
13 Gas (Put 3 on when done)
16 Orbital
1 Marine
second Rax @150 Minerals
Depot when you can afford it (more or less when OC is finished morphing)
Reactor on 1st Rax
Tech lab on 2nd Rax when done
Research Concussive Shells
Make Marauders and Marines
Move out to poke Toss' front as Shells are (just about) done
Expand as you move out


If Protoss FE's off less than 3 gates (or sometimes even on 3 gates if FFs and micro are subpar) you will at least be able to kill the expansion. If he doesn't expand, poke a little (1 Marine or SCV or something just to try to see what's up) and back off to defend you expansion from potential all-ins. It's a very stable and potent build that punishes overly greedy Protoss. Also you get other infantry tech up quite quickly for midgame timings.
Starleague Forever. RIP KT Violet~
Mr. Black
Profile Blog Joined May 2011
United States470 Posts
December 28 2011 04:13 GMT
#6
Thanks everyone. I'm having trouble finding a really top level terran replay pack that I can analyze and steal the builds from. Anyone know of a good one? I'm looking for someone who favors standard play.
Make more anything.
Juliette
Profile Blog Joined September 2010
United States6003 Posts
December 28 2011 05:05 GMT
#7
http://www.teamliquid.net/forum/viewmessage.php?topic_id=292561


I used that to help my openers. The transitions are a bit different though, Poke likes bio tvt from what I watched while I want to go tank marine

But it should be just remove rax add fact and gas haha.
OKAY FROM THAT PERSPECTIVE I SEE WHAT YOU'RE TALKING ABOUT
iamke55
Profile Blog Joined April 2004
United States2806 Posts
December 28 2011 05:20 GMT
#8
A good way to learn Terran is to check out Drewbie's strategy guide: http://www.complexitygaming.com/forums/showthread.php?t=4456
During practice session, I discovered very good build against zerg. -Bisu[Shield]
MarFol
Profile Joined June 2011
17 Posts
January 28 2012 13:24 GMT
#9
Hi, I just recently witched to terran also.

Against Protoss, I use Trumps 3rax stimpush opening, I think till Diamond you win many games with it directly after the first push, but it is not an allin and it can lead into macro play.
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