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Active: 1536 users

Blood Bath 2.21

Blogs > flag
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flag
Profile Blog Joined July 2007
United States228 Posts
Last Edited: 2009-07-17 02:16:03
July 01 2009 20:31 GMT
#1
Another edit: this is version 1.22 (it is more similar to original bb so it is 1.xx instead of 2.xx)
[image loading]

Blood Bath 1.22
Blood Bath 1.22 obs

Edit, and a newer version (than 2.21, 1.22 is completely different):
Blood Bath 2.23
Blood Bath 2.23 obs

Update to Blood Bath, most of the things said in the topic about 2.13 still hold so I won't repeat.

The differences are:
-Cleaned up terrain to fix spots so that it looks cleaner.
-Moved minerals so that it looks more natural and similar to original blood bath (in top right/bottom right). (The previous arrangement had logic to it and was good, but just didn't look right.)
-Moved side minerals slightly farther from mains.
-Updated obs triggers to be better, see: http://www.staredit.net/topic/7825/

Download:
Blood Bath 2.21
Blood Bath 2.21 obs

*****
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
July 01 2009 20:46 GMT
#2
Wow nice work, and I actually understand the whole triggering concept. I feel smart haha I was a map maker myself for 3-4 years but of course I made Bounds but I can still recognize the work put into this.
Moderatorgold coin
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
July 02 2009 00:40 GMT
#3
No offense, but by allowing the terran to make a wallin you basically butchered blood bath : (
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
July 02 2009 01:32 GMT
#4
On July 02 2009 09:40 closed wrote:
No offense, but by allowing the terran to make a wallin you basically butchered blood bath : (

You could already wall-in as terran by using academy.
Hi.
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
July 02 2009 02:11 GMT
#5
On July 02 2009 10:32 iCCup.d(O.o)a wrote:
Show nested quote +
On July 02 2009 09:40 closed wrote:
No offense, but by allowing the terran to make a wallin you basically butchered blood bath : (

You could already wall-in as terran by using academy.


academy comes much later...meaning you can't wall-in early on
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
flag
Profile Blog Joined July 2007
United States228 Posts
July 02 2009 13:10 GMT
#6
Thx AzureEye

On July 02 2009 09:40 closed wrote:
No offense, but by allowing the terran to make a wallin you basically butchered blood bath : (


No offense but in the orig blood bath you could wall in with 2 depots and 1 rax in 3 out of the 4 spots, and in the 4th spot with 3 depots and 1 rax. All I did was add consistency, and I still think P>T so it is a good thing.

Academy for walling is only needed if you want to wall v zerg, and I don't know if possible in all spots (I know it is possible in top left in orig bb and this one too).
konadora *
Profile Blog Joined February 2009
Singapore66363 Posts
July 02 2009 16:22 GMT
#7
Wow, the obs trigger is quite well thought-out, didn't think of that o_O
POGGERS
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-07-03 04:22:08
July 03 2009 03:56 GMT
#8
oh you sonovabitch

On July 02 2009 22:10 flag wrote:
Thx AzureEye

Show nested quote +
On July 02 2009 09:40 closed wrote:
No offense, but by allowing the terran to make a wallin you basically butchered blood bath : (


No offense but in the orig blood bath you could wall in with 2 depots and 1 rax in 3 out of the 4 spots, and in the 4th spot with 3 depots and 1 rax. All I did was add consistency, and I still think P>T so it is a good thing.

Academy for walling is only needed if you want to wall v zerg, and I don't know if possible in all spots (I know it is possible in top left in orig bb and this one too).

amazing how people are so misinformed and post this almost EVERY time BB comes up. Wall isn't even that strong on BB and is a shitload easier to prevent in PvT considering distance. It's practically GG if a competent P scouts you first and you've already started to wall.

In regards to the obs triggers, that is sick. I am going to steal!

PS- http://www.panschk.de/mappage/forum/showthread?subforum=main&threadid=1099


btw you didn't post a map pic of 2.21
here
[image loading]


Why didn't you move the side minerals all the way to the map edge btw? At least move them just close enough where only a turret fits between the edge and the crystal.
And put that solar array doodad back in the center. That little hole in the middle is crucial for micro in the early game. I like the mains' mineral setup better than 2.13 but did you move them towards the center a few matrix? They need to be closer to the edge imo.
also, aesthetically the plating looks pretty bad, its just a bunch of squares. Make it look pretty.
..and then I would, ya know, check em'. (Aka SpoR)
flag
Profile Blog Joined July 2007
United States228 Posts
July 03 2009 05:10 GMT
#9
Thanks for the picture. I think the side minerals are correct distance from space, there looks like there is space, but if you are trying to hit with tank and psi storm etc, it is the same distance as orig BB as far as I can tell. Also for main minerals, they are same distance from edge as your map, any closer and they would be touching the edges which seems to be a no no in all pro maps. Lastly the center doodad is still there it is just a different doodad. The reason for this change is because the original one has an odd shape and sometimes units get stuck in it. So this shouldn't change micro, just reduce unit stupidity errors.

Lastly I see your point about ugliness, this is a matter of taste as well as many of the other differences between our maps. I'm going to stick with my ugliness for now Hopefully we can play test some of the other recent changes and come see how it feels.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-07-03 07:04:45
July 03 2009 06:57 GMT
#10
no for side I meant closer to map edge, turret distance (at least for 9 and 3 areas). Yea mains are same, I was mistaken.
The center doodad has a small hole in it. It allows you to wrap units and use it to and advantage. Look at in scmdraft with that weird unit layer. That thing is blood bath's heart imo, you can't take it out.

And for the plating, at least do some kind of swirl design, the big one just looks bad.

bah- why did you lock your map. like this:
[image loading]
..and then I would, ya know, check em'. (Aka SpoR)
flag
Profile Blog Joined July 2007
United States228 Posts
Last Edited: 2009-07-03 13:56:07
July 03 2009 13:44 GMT
#11
You can't fit any unit into that hole, looking at with scmdraft it doesn't show a placeable area for units at all. Is there something I am missing? Also another reason for the doodad switch is because its y dimension is 3, whereas the original was 2. Since the map is really 64x63 (bottom row is unusable), I needed something with an odd height to achieve full symmetry.

Also what do you think of that spinning sprite at center is it cool or just distracting?
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