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How to win at zerg:
Step 1: Don't die until hive compeletes. Step 2: There is none, you win.
Any advice on how to beat these fuckers, without being 10 ranks above them? I'm too pissed off to structure a post for strategy forum. Also my mouse is broken so my multitasking is very dodgy.
   
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United States889 Posts
Kill his third.
If you stop zerg from getting his third and he's going for late game/hive, you'll usually win. If he's cheesing you/going crazy zerg then this isn't always true, but oftentimes if you stop him from getting his third gas it's game.
Zerg can't feel comfortable with his lurker production without a third gas enough to keep you on your toes when you have tanks and vessels and are macroing out of 3+ barracks.
You deny his third and expo yourself, you'll steamroll him. Once you get vessels+tanks, lurkers can't do shit unless your macro totally blows. He needs defilers in order to actually engage you safely. If he engages just once and doesn't win, it's usually game.
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Look, no offense meant, but you chose one of the hardest TvZ strategies to execute and tbh, I don't think you're good enough a player to pull this off. I recommend you to learn a basic TvZ BO (click here) and build up your mechanics first. GL HF.
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how to win at terran:
1. bunker rush like a faggot 2. make a bullshit proxy factory 3. make a vulture from said bullshit proxy factory 4. rape shit with vulture while making a wraith 5. rape shit with your wraith while doing whatever you feel like 6. ??? 7. walk out of your base with a gigantic unstoppable mech army and 1a2a3a it towards the zerg base 8. win
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T.O.P.
Hong Kong4685 Posts
As much as the zerg was bad, you were pretty bad too. This is the first time I saw a goliath and m&m combo. You lost because you have no idea what to do when the defilers came out. Your 100 food army lost to a 20 food army because he had a defiler. Even when there were no scourges present, you refused to irradiate his defiler.
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On June 06 2009 06:51 Elite00fm wrote: how to win at terran:
1. bunker rush like a faggot 2. make a bullshit proxy factory 3. make a vulture from said bullshit proxy factory 4. rape shit with vulture while making a wraith 5. rape shit with your wraith while doing whatever you feel like 6. ??? 7. walk out of your base with a gigantic unstoppable mech army and 1a2a3a it towards the zerg base 8. win
I did all of the above but it didn't change the fact that his whole army is compeltely immune to any and all damage, except my firebat's. Neither did it change the army that he can instantly kill every unit I have with one spell. Shit seems pretty balanced to me.
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A better aspect would be 1 : survive to hive 2: fuck defilers lay down an ultra cavern 3: upgrade 4???? 5: LOL ULTRAS BALANCED NOW TERRAN BITCH?
this is how my TvZs' go
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Mechanics? Go play and stop whining, do you ever wonder why most zergs that get high ranks only get it through ZvP and blow completely at ZvT...
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Also, Goliath MnM is the most dumbass unit combination ever. If you're meching GET TANKS. Then you can just roll his natural.
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Oh and the wraiths... they're supposed to shoot DRONES
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Because I have infinite gas and spore colonies only attack ground units.
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A spore does nothing against good micro, you shouldn't leave your wraiths sat doing nothing until they become obsolete.
Goliaths cost gas as well, if you'd swapped them for half as many tanks you could've easily rolled him.
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What's the point of step 2 if you lose on step 1? I like the "imbalance" starts 13 minutes into the game. Terrans start from when their first marine comes out. + Show Spoiler +
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On June 06 2009 07:17 Klive5ive wrote: Also, Goliath MnM is the most dumbass unit combination ever. If you're meching GET TANKS. Then you can just roll his natural.
goliath/mnm can be good in some situations...
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LOL ultras are fucking invincible units btw your steps don't involve building a defiler mound or an ultralisk cavern or researching adrenal glands. I don't think zerg can win like that
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United States11390 Posts
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beat him before lategame.
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On June 06 2009 07:41 EsX_Raptor wrote: hahaha wtf. XD
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Wow. Apparently there are terrans out there who actually lose to zerg players? Whoa. Whoa.
...Whoa.
Can you guys start playing when I'm on iccup?
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Why do people complain about racial imbalance?
If you think zerg is so easy then go play it..
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lollll, goliath mnm.
shut up.
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WTF is wrong with goliath mnm? Would you rather see me at 6k minerals?
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I very strongly feel that TvZ is a very challenging matchup for both players. Micro seems to play a big role: Terran needs to position and reposition mnm during the fight, and maybe irradiate. Zerg needs to simultaneously attack with lurker/ling while moving up his defiler/scourge, then burrow lurks at good positions, then cast swarms, then clone scourge to kill vessels, then mind the zerglings/scourge when the terran retreats. Its a lot to do for both players. Swarm is what makes the matchup balanced. Terran's ball increases in power exponentially as it grows, whereas lurkers and lings quickly taper off in power at higher numbers. Swarm, plague, and consume are amazing spells, as is irradiate. Each side is a glass cannon.
edit to say that this is my D+ nobody opinion, dont take me as an expert lol
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On June 06 2009 08:30 Adeny wrote: WTF is wrong with goliath mnm? Would you rather see me at 6k minerals?
um get tanks?
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On June 06 2009 08:30 Adeny wrote: WTF is wrong with goliath mnm? Would you rather see me at 6k minerals?
120 marines is a pretty decent army.
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How about this: You play BW for more than 2 days before you give advice? FYI tanks cost gas.
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Lol.. one of those people who ask for help, and then they backlash at the responses.
because goliath wraith mnm is perfectly viable.
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Zerg hive is strong because their early and midgame is relatively weak. Even at hive, if T has enough vessels, zerg will still be struggling. Just macro well and keep your vessels alive for mass irradiate.
So basically...
Learn your timings and to do more damage before they get to hive.
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On June 06 2009 08:47 SoulMarine wrote: Lol.. one of those people who ask for help, and then they backlash at the responses.
because goliath wraith mnm is perfectly viable.
It's not really a post asking for advice, it's more like... a whiny post seeking agreement from other people. What he wants to hear is yeah yeah, zerg's so imbalanced, come here and I'll give you a hug.
Anyways, I'm a z but maybe I can provide SOME help. Against ultras, upgraded marines is a must. An fully upgraded ultra will rip through mnms if they're not upgraded to at least 2-2. Goliaths... are terrible against ultraling army. Tanks on the other hand, do really nice damage against ultras and against lings the splash is nice for when the swarms get layed down. Pretty much goliaths only work against mutas, or when you have a HUGE ball of it. In which case, you should be learning how to play mech instead. Tanks are also good for when you want to secure the third, they can wear down an army before they arrive at your expo or on certain maps you can tank the cliff to protect your expo. Against defilers, it's all about having some map control. If defilers push into your natural, it's hard to make a come back against it. Therefore, you need to be actively pressuring the zerg late midgame before hive comes out. That way you can get pushed back slowly and not be dead. This also gives you time to irradiate any defilers that come your way.
It's really not imbalanced, though at lower levels with terrible macro, the zerg does benefit from the ability to spend all that accumulated resources at once. If you just work on your macro, map control, and expo denying, tvz wouldn't seem as hard.
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protip:upgrade your shit. If you think ultras are scary you better have upgraded your shit.
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I saw the rep. You are not really good at all, so of course you are bound to lose to most players. TvZ is alot easier than you are portraying it to be, especially at lower levels. If anything, at the lower levels, terran can beat zerg much easier, but at the high levels of play, its ALOT harder. I mean, you faced a newbie, and still lost....try playing vs a B/b+ korean who has really good muta micro... I mean, its practically GG from the start lol
Now , goliath m/m is really bad choice. You can either opt for mech, or you can opt for bio. If you are opening up with mech, then you need to be making tanks . The only way you should not make tanks in a mech build is if he is going pure muta to kill you (in that case goliath and valks would own). Your unit choice and poor decision making in the game is what cost you it. You cannot sit here and defend your choices when you are the one asking for help.
Watch a few mech replays and then try and incorporate it into your play. Use the proper builds, and timings, and im sure you will notice things getting easier. Keep playing like someone who doesn't have a clue, and you will just go in circles...
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On June 06 2009 09:14 DeathSpank wrote: protip:upgrade your shit. If you think ultras are scary you better have upgraded your shit.
Before you post your protips maybe you should have watched the replay. But you probably do not want to assist me. You want to make yourself seem like a better player/cooler/smarter than you actually are by talking down to me. That goes for the majority of the people posting in this thread with generic crap such as "get upgrades", "kill before hive", and so on.
Edit: Exigent's post is better, thanks. I'm not trying to defend my choices but some solid advice would do. I do not see the reason for going pure mech if I'm going to end up with a ton of banked up minerals.
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On June 06 2009 09:17 Adeny wrote:Show nested quote +On June 06 2009 09:14 DeathSpank wrote: protip:upgrade your shit. If you think ultras are scary you better have upgraded your shit. Before you post your protips maybe you should have watched the replay. But you probably do not want to assist me. You want to make yourself seem like a better player/cooler/smarter than you actually are by talking down to me. That goes for the majority of the people posting in this thread with generic crap such as "get upgrades", "kill before hive", and so on. Make more threads complaining about it.
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On June 06 2009 09:17 Adeny wrote:Show nested quote +On June 06 2009 09:14 DeathSpank wrote: protip:upgrade your shit. If you think ultras are scary you better have upgraded your shit. Before you post your protips maybe you should have watched the replay. NOPE! also if you did then dont worry about it.
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On June 06 2009 09:17 Adeny wrote:Show nested quote +On June 06 2009 09:14 DeathSpank wrote: protip:upgrade your shit. If you think ultras are scary you better have upgraded your shit. Before you post your protips maybe you should have watched the replay. But you probably do not want to assist me. You want to make yourself seem like a better player/cooler/smarter than you actually are by talking down to me. That goes for the majority of the people posting in this thread with generic crap such as "get upgrades", "kill before hive", and so on. What are you expecting? Those are indeed your main problems yet you decide to call them "generic crap."
TL posters have got to be the best strategy posters and helpers I've seen in my life. But don't come here expecting something for nothing. You made a shit thread and you get shit answers. That's how it all is in life.
hf
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On June 06 2009 09:17 Adeny wrote:Show nested quote +On June 06 2009 09:14 DeathSpank wrote: protip:upgrade your shit. If you think ultras are scary you better have upgraded your shit. Before you post your protips maybe you should have watched the replay. But you probably do not want to assist me. You want to make yourself seem like a better player/cooler/smarter than you actually are by talking down to me. That goes for the majority of the people posting in this thread with generic crap such as "get upgrades", "kill before hive", and so on. Edit: Exigent's post is better, thanks. I'm not trying to defend my choices but some solid advice would do. I do not see the reason for going pure mech if I'm going to end up with a ton of banked up minerals. Are you retarded?
Don't ask for advice if you're going to snub people helping you. Not everyone is going to give you the perfect advice you're obviously looking for. Also the fact that you posted this in blogs begs for us to not take you too seriously. You said yourself you were too lazy to make a full post fit for strat section. As someone at the lower levels of play, get over yourself.
Get upgrades if you didn't. Try to kill zerg when they're notably weaker than terran...which is before hive. If you can't kill before hive, then try to slow him down as much as possible, or do as much damage as possible to weaken his hive tech when he gets there.
There's no problem with advice like that. Even if you say you already know it, you're obviously not applying it correctly or sufficiently.
So once again...don't ask for help and then talk shit on people trying to help you. They're talking down on you because of your dumb fucking attitude. As written above, get over yourself.
EDIT If you're going pure mech and have excess minerals, then there's something with your macro, not the strategy. Don't blame it on the build/strategy. Learn it solidly first. It's obviously good enough for people much better than you to use it, and going mech+bio is obviously not good enough for people much better than you to use.
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On June 06 2009 09:17 Adeny wrote:Show nested quote +On June 06 2009 09:14 DeathSpank wrote: protip:upgrade your shit. If you think ultras are scary you better have upgraded your shit. Before you post your protips maybe you should have watched the replay. But you probably do not want to assist me. You want to make yourself seem like a better player/cooler/smarter than you actually are by talking down to me. That goes for the majority of the people posting in this thread with generic crap such as "get upgrades", "kill before hive", and so on. Edit: Exigent's post is better, thanks. I'm not trying to defend my choices but some solid advice would do. I do not see the reason for going pure mech if I'm going to end up with a ton of banked up minerals.
Well, basically, you can put that money into vultures. What I saw after watching the replay was that you did have alot of built of minerals, as well as gas for a while. I think you would of surely won that game really easy if you opted to stick with 5 factories (you had 4 for a while) and put 2 with addons for pure tanks, and the rest for goliaths. I say this because he opted for hydra/lurk/ling. Upgraded tanks with splash damage make hydras almost useless when they are grouped together. There were a few points where I thought you had the game won for sure (he was long distance mining for a while), but you let it slip through your fingers once he got Dark Swarm. Another mistake you made was not irridating his defilers early on. At one point you had 4 vessels with your army (when he attacked your natural) and those 4 vessels alone could of irridated not only his defiler, but all of his lurkers that were there too.
Basically, I think you need to add alot more tanks if you see hydras, especially since you had a huge lead going into the midgame. (you killed 6-7 drones, his 3rd hatch and his gas at his natural) odd's are you would of walked over him long before dark swarm. Another thing to work on, is making sure you utilize your vessels alot. Irridating his defilers is what keeps terran in the game. If you let a zerg player get all the way to your natural with dswarm, odds are REALLY good that you will lose the natural, so you need to prevent his defilers from pushing you. You do this by camping outside your base and making sure you irridate his defilers before they can push too far in.
1 more thing I think you should of done, since you had alot of marines/medics, is made dropships. Typically in a standard TvZ (im only C rank) I opt for the 9 min timing push with 3 tanks and 1 vessel alongside marines/medics. As soon as the vessel is done, I make a dropship, so that when I push out with my initial force, I can also fly a dropship to his 3rd. This forces him to concentrate on 1 or the other, which will allow you to capitalize on either killing his 3rd (if he ignores it), or pushing his army and killing tons of units if his attention goes towards saving his 3rd. Dual drops are even better, and can be used to take out zergs mainbase without much effort.
So to sum it up, make alot more tanks when vsing hydra (tanks can also kill the defiler before he casts dswarm...if you see his defiler coming towards you in a cloud of dswarm, then you take your tanks and you target fire his defiler. The splash damage will kill it instantly, and it will die before it can cast a dswarm due to tanks far range)
Make sure you use irridate alot more than you currently do. That is terrans savior against defilers.
If your minerals are building up, add vultures into your mech army. You should upgrade spider mines as well, so that when he comes with dark swarm, he cant push your natural without losing his lurkers and defilers. (mines rape the shit out of zerg lategame)
Make dropships and use them properly. That zerg player had the back island base as his 3rd for a while, so killing it could of won you the game.
Other than that, just keep practicing and don't get too upset, everyone goes through tons of losses until they start figuring out what works and doesn't work for them. Most of all, enjoy the game, and make it fun!
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eXigent I would like to have your babies.
Thanks alot.
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Why is it that T is generally considered to have an advantage over Z? It's really easy to carelessly lose your army to lurkers and just as difficult keeping macro up. Does anyone have an answer better than "it's just the way things work out"?
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On June 06 2009 10:09 B1nary wrote: Why is it that T is generally considered to have an advantage over Z? It's really easy to carelessly lose your army to lurkers and just as difficult keeping macro up. Does anyone have an answer better than "it's just the way things work out"?
Because Terran turtles and Zerg can gain map control and positioning a bit easier.
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On June 06 2009 10:09 B1nary wrote: Why is it that T is generally considered to have an advantage over Z? It's really easy to carelessly lose your army to lurkers and just as difficult keeping macro up. Does anyone have an answer better than "it's just the way things work out"?
Also at lower levels, zergs cannot muta micro like they can at the B ranks etc, which puts a bit of a hole in their gameplan, as it allows average terrans to capitalize on that, and be much more aggressive. Also, it's pretty easy to micro against lurkers if you have been doing it for a long time. I find that low to mid level zergs have trouble with macro, and holding their 3rd base early on (I usually kill the 3rd without much problem at the C-/C ranks) which sets their hive timing back quite a bit. Personally I won 95% of my TvZ games at the C-/C ranking but lost close to 80% of the TvP's. It's kinda like how low level terrans have alot of trouble against protoss and their macro abilities etc.
Once you get to much higher levels, it balances out quite a bit (damn those amazing muta controllers ! )
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How to win at terran: 1. Kill his 3rd. 2. Drop 7 rines 1 medic anywhere that's unprotected. 3. Irradiate anything that costs gas 4. Run away from dark swarm (Defilers cost gas, irradiate it) 5. Kill any hatcheries you see. 6. Win
Honestly, I think my ZvT is better than my ZvP, but i'm the type of person that's TvZ can't win even when maxed, and TvP is a lot better.
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Are you kidding me? I used to play Terran, so I know as a fact that TvZ is one of the easier MUs. I also used to play Protoss too, and guess what? PvZ was also my best MU. Now that I play Zerg I find ZvT by far the hardest MU. I have a feeling your doing something incredibly wrong, but since this is only in blogs and doesn't have a very good OP, I'm not even going to bother to look at what your doing wrong.
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On June 06 2009 08:44 Adeny wrote: How about this: You play BW for more than 2 days before you give advice? FYI tanks cost gas. Says the guy to the other guy who tried to help the first guy Man whats wrong with you, be a bit more respectful, there's many people here spending their time writing things that might help you Maybe many of those things dont help you or you already know what they are saying, that doesnt give you the right to bash those people
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On June 06 2009 10:56 7mk wrote:Show nested quote +On June 06 2009 08:44 Adeny wrote: How about this: You play BW for more than 2 days before you give advice? FYI tanks cost gas. Says the guy to the other guy who tried to help the first guy Man whats wrong with you, be a bit more respectful, there's many people here spending their time writing things that might help you Maybe many of those things dont help you or you already know what they are saying, that doesnt give you the right to bash those people
You are right, he should of been alot more mannered when responding. However, he has been asking for REPLAY SPECIFIC advice. He did not ask for general advice, he posted a replay, and asked for help regarding the things he had done in the game. So, I would assume that either you will take the actual time to watch the replay and offer the advice he is looking for, or just don't respond in this thread at all. Whats the point in offering someone something they don't want or are not looking for. If I asked for a glass of water, but instead you gave me an icecube, I would classify your handout as useless. The samething goes for alot of replies here. He is asking for advice concerning his replay, and all he was getting is responses that have nothing to do with helping him
I mean, 1 guy bashed him a bit, and then all he told him was to make sure he was upgrading..LOL, he had 3-3 upgrades pretty early in that game, and that was not his problem at all. I can see how he would become frustrated by such a response, as it was purely just a waste of time to both write it, or read it.
Either offer the advice he is asking for (WATCH THE REPLAY) , or don't.....it's pretty simple.
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Holy crap, maybe you should stop PMSing at people who tell you the right advice and actually follow it instead of back-lashing as if it were their fault.
And obviously the problem is how you're playing the match-up. No matter how frustrating it gets, I don't see how you could get pissed off to the point to call late-game Zerg "bullshit".
L2micro, L2micro, L2multitask, L2play
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I watched your game and you really need to work on your macro. I'm assuming that's why you went with the build (what was that? mnm and goliaths = inefficient against zerg) that you did. You unnecessarily had banked 1500/xxx for a long part of the early game. Work on your macro and such builds will not be necessary for you to keep your minerals down.
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On June 06 2009 10:09 B1nary wrote: Why is it that T is generally considered to have an advantage over Z? It's really easy to carelessly lose your army to lurkers and just as difficult keeping macro up. Does anyone have an answer better than "it's just the way things work out"? I always thought it's because their main attack units are also the better ranged units, which in the hands of a pro can be exploited frequently. Same for ZvP, hydras > Zealots+dragoons. That's the gist, anyways.
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okay so I felt little guilty that I didnt watch the rep. You're right you did upgrade...that wasnt the problem. The problem is you didnt finish the job. at one point your pop was 160 and the zerg's was 80. You could have jsut marched into the main and finished it but you didnt. You get way to scared when you see a defiler cloud and just have your guys wait while your base gets slaughtered instead of doing something useful. Finally you just give up on your expansions. YOU CAN'T HAVE A LATE GAME WHEN YOU HAVE NO ECONOMY. jesus.
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lol, I know exactly how you feel. Sometimes, defilers feel so imba and it makes me cry/pissed off since I can't do anything about it.
Normally the opponent will have lurkers which kill my tanks, and most of my M&M forces since I'm not fast enough
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How to fail at posting for help:
Step1: Don't go over your replay. Step2: Post it in the blog section because the thread may get closed or get you banned.
+ Show Spoiler +haha sry if that was mean.... but seriously man go over your rep
if you cannot see what you are doing wrong then check out general strat thread...
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On June 06 2009 08:30 Adeny wrote: WTF is wrong with goliath mnm? Would you rather see me at 6k minerals? LOLOLOLOLOLOLOL
I am glad I read responses before watching your game.
If that is your current level of broodwar understanding, you need to do alot alot more theorycrafting.
Btw playing with a bad mouse is bad for your hand eye cordination and wrist.
Ask fakesteve how long I've played with a left click that takes 4-5 clicks to select once and sticks.
It eventually ruins you for when you get a decent mouse (when I play idra at wcg I got a new mouse for the occasion =)
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Hey bro, how about you shut the fuck up and actually learn the matchup before you do senseless shit and blame the game for why you lost.
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Why whine. Hive play is so difficult compared to what Terran has to do. I've played both sides and using defilers effectively is so much harder compared to Science Vessels, and if you fail one flank it can be game right there.
Tho I'll agree, Ultralisks can be a bitch.
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On June 06 2009 16:39 AttackZerg wrote:Show nested quote +On June 06 2009 08:30 Adeny wrote: WTF is wrong with goliath mnm? Would you rather see me at 6k minerals? LOLOLOLOLOLOLOL I am glad I read responses before watching your game. If that is your current level of broodwar understanding, you need to do alot alot more theorycrafting. Btw playing with a bad mouse is bad for your hand eye cordination and wrist. Ask fakesteve how long I've played with a left click that takes 4-5 clicks to select once and sticks. It eventually ruins you for when you get a decent mouse (when I play idra at wcg I got a new mouse for the occasion =)
It's not that my current broodwar understanding is terrible, I just never play mech vs. zerg. What I want to know is, what do you, and all the other people bashing my army mix, propose I use the spare minerals for? I always end up at x000 minerals, 0 gas at some point the few times I try mech. I suppose I could just put down a CC and gas at every expo and hope the zerg's too busy with something else? ._.
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On June 06 2009 10:09 B1nary wrote: Why is it that T is generally considered to have an advantage over Z? It's really easy to carelessly lose your army to lurkers and just as difficult keeping macro up. Does anyone have an answer better than "it's just the way things work out"? Whenever a unit or something seems really cheap or imbalanced, I find it's usually an issue in macro/strategy of the player complaining. Like, they just don't have the right units to combat it, or they just don't have enough. If you're a micro focused player like myself, sometimes you can win these unfair battles and fool yourself into thinking it's just normal to have this many units in this situation. But really, it's like complaining "I made 4 dragoons, and he made 6, PvP IS SO IMBALANCED! WHY CAN'T I WIN!" The answer is obviously your build/strategy was bad, or your macro was bad. It's just not as easy to see when the other player has entirely different units.
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On June 07 2009 03:41 Adeny wrote:Show nested quote +On June 06 2009 16:39 AttackZerg wrote:On June 06 2009 08:30 Adeny wrote: WTF is wrong with goliath mnm? Would you rather see me at 6k minerals? LOLOLOLOLOLOLOL I am glad I read responses before watching your game. If that is your current level of broodwar understanding, you need to do alot alot more theorycrafting. Btw playing with a bad mouse is bad for your hand eye cordination and wrist. Ask fakesteve how long I've played with a left click that takes 4-5 clicks to select once and sticks. It eventually ruins you for when you get a decent mouse (when I play idra at wcg I got a new mouse for the occasion =) It's not that my current broodwar understanding is terrible, I just never play mech vs. zerg. What I want to know is, what do you, and all the other people bashing my army mix, propose I use the spare minerals for? I always end up at x000 minerals, 0 gas at some point the few times I try mech. I suppose I could just put down a CC and gas at every expo and hope the zerg's too busy with something else? ._. Expansions, so you can get more gas. Not that complicated. If you're going mech and you're finding you're running out of gas before you run out of minerals, you should have got your second or third gas faster. Vulture raids are great too.
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On June 06 2009 10:09 B1nary wrote: Why is it that T is generally considered to have an advantage over Z? It's really easy to carelessly lose your army to lurkers and just as difficult keeping macro up. Does anyone have an answer better than "it's just the way things work out"?
I don't understand where people get the impression that getting to Hive is easy... much less playing Hive.
Hive zerg is one of the most difficult things to do in the game... conversely it's also likely the most powerful thing in the game. Ultra's are extremely cost efficient and defilers are the best spell caster in the game.
It's still hard as hell to play it.
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Wtf, terran tvz is just 1a2a3a, you think its hard? fuck me, try attacking from more than a single position burrowing lurkers that come at different times because theyre huge and fucking stupid and trip on zerglings, try cloning scourges instead of just clicking your oh so comfortable hotkey of vessels and moving it around, try doing all that while trying to keep your slow and retarded defilers up front but not too much or they die out of nothing and swarming in the right places, and building units from buildings placed in over 4 different places, oh and yeah, you just need a fucking click to tell your dropship to unload behind my mineral line but hey i have to keep watching the minimap every five seconds, and split a part of my army in a decent composition, because hey, pure lings get absolutely raped by 8 marines, lurkers are easy as shit to dodge in low numbers and even combined they need a defiler to counter just the 2 stupid clicks you need to unload and stim.
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On June 07 2009 05:25 Cloud wrote: Wtf, terran tvz is just 1a2a3a, you think its hard? fuck me, try attacking from more than a single position burrowing lurkers that come at different times because theyre huge and fucking stupid and trip on zerglings, try cloning scourges instead of just clicking your oh so comfortable hotkey of vessels and moving it around, try doing all that while trying to keep your slow and retarded defilers up front but not too much or they die out of nothing and swarming in the right places, and building units from buildings placed in over 4 different places, oh and yeah, you just need a fucking click to tell your dropship to unload behind my mineral line but hey i have to keep watching the minimap every five seconds, and split a part of my army in a decent composition, because hey, pure lings get absolutely raped by 8 marines, lurkers are easy as shit to dodge in low numbers and even combined they need a defiler to counter just the 2 stupid clicks you need to unload and stim.
lol YES! Thank you. I know terrans complain but please, sometimes you guys are just ridiculous.
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On June 07 2009 03:41 Adeny wrote:Show nested quote +On June 06 2009 16:39 AttackZerg wrote:On June 06 2009 08:30 Adeny wrote: WTF is wrong with goliath mnm? Would you rather see me at 6k minerals? LOLOLOLOLOLOLOL I am glad I read responses before watching your game. If that is your current level of broodwar understanding, you need to do alot alot more theorycrafting. Btw playing with a bad mouse is bad for your hand eye cordination and wrist. Ask fakesteve how long I've played with a left click that takes 4-5 clicks to select once and sticks. It eventually ruins you for when you get a decent mouse (when I play idra at wcg I got a new mouse for the occasion =) It's not that my current broodwar understanding is terrible, I just never play mech vs. zerg. What I want to know is, what do you, and all the other people bashing my army mix, propose I use the spare minerals for? I always end up at x000 minerals, 0 gas at some point the few times I try mech. I suppose I could just put down a CC and gas at every expo and hope the zerg's too busy with something else? ._. What's wrong with vultures + mines?
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Man, that game was tragically funny.
-You give your units away so freely.
-You didnt make a single tank the whole game. The splash damage hit under swarm. Even hits burrowed lurkers as long as its hitting another units above them. Tanks make it harder for zergs to swarm, cuz tank range is larger than defiler casting range. So you do need to engage prior to casting, else the defiler will be shot down.
-You kept making wraiths for way too long. On saw he spored, you kept making wraiths, you saw he made hydras, you still kept making wraiths? Big waste of minerals/gas.
-You never irradiate a defiler. Your vessels are just floating around doing pretty much nothing but detecting.
Once you see a defiler mount you gotta start taking preventive measures. Make vultures/mines, make more firebats, make more tanks, get ready to irradiate defilers, use dropship so zerg army has to defend multiple places at once.
Pretty much your army combination really sucked to new heights. You got a huge advantage in the start and gave it away little by little.
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On June 06 2009 07:00 Adeny wrote:Show nested quote +On June 06 2009 06:51 Elite00fm wrote: how to win at terran:
1. bunker rush like a faggot 2. make a bullshit proxy factory 3. make a vulture from said bullshit proxy factory 4. rape shit with vulture while making a wraith 5. rape shit with your wraith while doing whatever you feel like 6. ??? 7. walk out of your base with a gigantic unstoppable mech army and 1a2a3a it towards the zerg base 8. win I did all of the above but it didn't change the fact that his whole army is compeltely immune to any and all damage, except my firebat's. Neither did it change the army that he can instantly kill every unit I have with one spell. Shit seems pretty balanced to me.
How is his army completely immune to yours? It should be the other way around. Yeah mech upgrades seem pretty balanced to me. Just go play a Zerg player at the same level as yours and you should be owning it up
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On June 06 2009 08:44 Adeny wrote: How about this: You play BW for more than 2 days before you give advice? FYI tanks cost gas.
haha are you a troll? goliaths cost gas also
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Your name seemed very familiar,and I just figured out why:
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I dudnt read the whole thread so forgive me if its been said already but:
TvZ is balanced. MnM balls wreck ANYTHING unless you have darkswarm.
It's actually 1 imbalanced combo(mnm ball) against an imbalanced spell(darkswarm) which makes it all balanced ^^.
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On June 17 2009 10:29 Underwhelmed wrote: Your name seemed very familiar,and I just figured out why: [img]http://img189.imageshack.us/img189/8886/adeny1.png [img]http://img189.imageshack.us/img189/3243/adeny2.png
Lmao BM proof yes sir
Stop complaining about TvZ balance, if anything, its Zerg players who need to complain in that matchup. This is why Terran progamers > Zerg progamers statistically?
I'm betting that he is not going to post again after Underwhelmed's post xD
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the only thing terrans win nowadays is TvT -.-
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AHAHAHAHAHAHAHAHAHAHAHA screen dominated
Yeah I used to (prob still do) think that late game zerg is imba as hell but it really is the T's job to prevent zerg from going lategame while it's Zs job to try hitting hive tech. You really have to scout for his third and kill it early on before he gets any gas off of it, and even go 2 port vessel to mass irradiate lurks, defilers, and imbalisks if they ever come. I find EMP to be very nice for countering defilers if you have the money left over ;_:
oh and like cloud said... that 7 rine 1 med drop is imba as shit sometimes, it wins games
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On June 17 2009 16:31 BackHo wrote: Build Battlecruisers and Yamato cannon his defilers. Yup, that always works. Almost as good as nuking each defiler.
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