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On June 06 2009 10:09 B1nary wrote: Why is it that T is generally considered to have an advantage over Z? It's really easy to carelessly lose your army to lurkers and just as difficult keeping macro up. Does anyone have an answer better than "it's just the way things work out"?
I don't understand where people get the impression that getting to Hive is easy... much less playing Hive.
Hive zerg is one of the most difficult things to do in the game... conversely it's also likely the most powerful thing in the game. Ultra's are extremely cost efficient and defilers are the best spell caster in the game.
It's still hard as hell to play it.
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Wtf, terran tvz is just 1a2a3a, you think its hard? fuck me, try attacking from more than a single position burrowing lurkers that come at different times because theyre huge and fucking stupid and trip on zerglings, try cloning scourges instead of just clicking your oh so comfortable hotkey of vessels and moving it around, try doing all that while trying to keep your slow and retarded defilers up front but not too much or they die out of nothing and swarming in the right places, and building units from buildings placed in over 4 different places, oh and yeah, you just need a fucking click to tell your dropship to unload behind my mineral line but hey i have to keep watching the minimap every five seconds, and split a part of my army in a decent composition, because hey, pure lings get absolutely raped by 8 marines, lurkers are easy as shit to dodge in low numbers and even combined they need a defiler to counter just the 2 stupid clicks you need to unload and stim.
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On June 07 2009 05:25 Cloud wrote: Wtf, terran tvz is just 1a2a3a, you think its hard? fuck me, try attacking from more than a single position burrowing lurkers that come at different times because theyre huge and fucking stupid and trip on zerglings, try cloning scourges instead of just clicking your oh so comfortable hotkey of vessels and moving it around, try doing all that while trying to keep your slow and retarded defilers up front but not too much or they die out of nothing and swarming in the right places, and building units from buildings placed in over 4 different places, oh and yeah, you just need a fucking click to tell your dropship to unload behind my mineral line but hey i have to keep watching the minimap every five seconds, and split a part of my army in a decent composition, because hey, pure lings get absolutely raped by 8 marines, lurkers are easy as shit to dodge in low numbers and even combined they need a defiler to counter just the 2 stupid clicks you need to unload and stim.
lol YES! Thank you. I know terrans complain but please, sometimes you guys are just ridiculous.
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On June 07 2009 03:41 Adeny wrote:Show nested quote +On June 06 2009 16:39 AttackZerg wrote:On June 06 2009 08:30 Adeny wrote: WTF is wrong with goliath mnm? Would you rather see me at 6k minerals? LOLOLOLOLOLOLOL I am glad I read responses before watching your game. If that is your current level of broodwar understanding, you need to do alot alot more theorycrafting. Btw playing with a bad mouse is bad for your hand eye cordination and wrist. Ask fakesteve how long I've played with a left click that takes 4-5 clicks to select once and sticks. It eventually ruins you for when you get a decent mouse (when I play idra at wcg I got a new mouse for the occasion =) It's not that my current broodwar understanding is terrible, I just never play mech vs. zerg. What I want to know is, what do you, and all the other people bashing my army mix, propose I use the spare minerals for? I always end up at x000 minerals, 0 gas at some point the few times I try mech. I suppose I could just put down a CC and gas at every expo and hope the zerg's too busy with something else? ._. What's wrong with vultures + mines?
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Man, that game was tragically funny.
-You give your units away so freely.
-You didnt make a single tank the whole game. The splash damage hit under swarm. Even hits burrowed lurkers as long as its hitting another units above them. Tanks make it harder for zergs to swarm, cuz tank range is larger than defiler casting range. So you do need to engage prior to casting, else the defiler will be shot down.
-You kept making wraiths for way too long. On saw he spored, you kept making wraiths, you saw he made hydras, you still kept making wraiths? Big waste of minerals/gas.
-You never irradiate a defiler. Your vessels are just floating around doing pretty much nothing but detecting.
Once you see a defiler mount you gotta start taking preventive measures. Make vultures/mines, make more firebats, make more tanks, get ready to irradiate defilers, use dropship so zerg army has to defend multiple places at once.
Pretty much your army combination really sucked to new heights. You got a huge advantage in the start and gave it away little by little.
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On June 06 2009 07:00 Adeny wrote:Show nested quote +On June 06 2009 06:51 Elite00fm wrote: how to win at terran:
1. bunker rush like a faggot 2. make a bullshit proxy factory 3. make a vulture from said bullshit proxy factory 4. rape shit with vulture while making a wraith 5. rape shit with your wraith while doing whatever you feel like 6. ??? 7. walk out of your base with a gigantic unstoppable mech army and 1a2a3a it towards the zerg base 8. win I did all of the above but it didn't change the fact that his whole army is compeltely immune to any and all damage, except my firebat's. Neither did it change the army that he can instantly kill every unit I have with one spell. Shit seems pretty balanced to me.
How is his army completely immune to yours? It should be the other way around. Yeah mech upgrades seem pretty balanced to me. Just go play a Zerg player at the same level as yours and you should be owning it up
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On June 06 2009 08:44 Adeny wrote: How about this: You play BW for more than 2 days before you give advice? FYI tanks cost gas.
haha are you a troll? goliaths cost gas also
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Your name seemed very familiar,and I just figured out why:
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I dudnt read the whole thread so forgive me if its been said already but:
TvZ is balanced. MnM balls wreck ANYTHING unless you have darkswarm.
It's actually 1 imbalanced combo(mnm ball) against an imbalanced spell(darkswarm) which makes it all balanced ^^.
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On June 17 2009 10:29 Underwhelmed wrote: Your name seemed very familiar,and I just figured out why: [img]http://img189.imageshack.us/img189/8886/adeny1.png [img]http://img189.imageshack.us/img189/3243/adeny2.png
Lmao BM proof yes sir
Stop complaining about TvZ balance, if anything, its Zerg players who need to complain in that matchup. This is why Terran progamers > Zerg progamers statistically?
I'm betting that he is not going to post again after Underwhelmed's post xD
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the only thing terrans win nowadays is TvT -.-
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AHAHAHAHAHAHAHAHAHAHAHA screen dominated
Yeah I used to (prob still do) think that late game zerg is imba as hell but it really is the T's job to prevent zerg from going lategame while it's Zs job to try hitting hive tech. You really have to scout for his third and kill it early on before he gets any gas off of it, and even go 2 port vessel to mass irradiate lurks, defilers, and imbalisks if they ever come. I find EMP to be very nice for countering defilers if you have the money left over ;_:
oh and like cloud said... that 7 rine 1 med drop is imba as shit sometimes, it wins games
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On June 17 2009 16:31 BackHo wrote: Build Battlecruisers and Yamato cannon his defilers. Yup, that always works. Almost as good as nuking each defiler.
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