It has been a long time coming. The conclusion to my ten years of modding Starcraft. And here it is!
Armageddon Onslaught is a proof of concept and a technical demonstration. Pitting 7 Terran and Protoss players against a single computer-controlled Armageddon race, the battle for survival begins! AO 3.0 introduces a wide variety of stunning new effects and mechanics over the old release and should provide a far greater challenge. Included is a test map placing control of Armageddon's units in the hands of the player to see them in action in a controlled environment.
It is with my greatest regret to inform you that I was forced to release the mod with the unknown end-game crash still unsolved. Schizophrenia has crippled my ability to work on this mod and a lot of things didn't get added or finished that I wanted done. I had several testers including Baja put significant effort into trying to find the cause of the crash. I am very sorry. This will most likely mean that a full game cannot actually be played as it will almost always end in a crash.
Note that attempting to use any of the abilities on Armageddon's units in the test map WILL crash and are unrelated, since the AI doesn't use them.
Armageddon Onslaught was planned to have a variety of things that never made it in. A 500x500 unit, the Tiamat, remains in testing stages without a weapon or a proper graphic. Several individuals had said they'd make me some better maps, and they did not. Shadowflare said she could fix the playlist plugin that was goofing up with Firegraft, but did not, so there is no custom soundtrack save the odd bits that preatormike made and the odd other track for defeat/victory. I was going to make a CGI intro, but my hardware limited me too much. poiuy_qwert was working on an iscript expander, but hit a wall in the final stages of completion. I was going to have p_q make victory conditions for defeating TGD, but the crash made me decide it's not worth troubling him over it. A lot of polish didn't make it in. My battle with schizophrenia has not gone well, and AO suffers most because of it.
I thank all of you who put time into this project. Included in the package is a detailed credits list and more information about the mod and the concept. I've included both my test map and my gameplay test map. I had originally planned to include difficulties but later deemed it redundant as the AI doesn't really adhere to the timings as it is.
I hope you can find the time to enjoy AO for what it is. A lot of work went into this project and despite its shortcomings I believe it puts to rest my modding days with something worthy of being remembered. I've included my entire directory of iscript code to help budding modders understand how AO's units work. May I create a better incarnation in Starcraft 2 that will do everything I had dreamed of doing and more.
Here's a bit of info on the mod I posted on CC a while ago.
Armageddon Onslaught - The Concept
The concept of Armageddon Onslaught is relatively simple. It is a survival-style game type worked into a mod that functions on any map and thus has variable parameters and circumstances that makes each game unique.
Players are united against a common enemy - Armageddon, the destroyer of life and mortality. Armageddon utilizes extremely advanced technology, powerful psionics, and dark magic to devastate the world and all those upon it.
Because Armageddon is a special race, its units utilize powers well beyond those the player's have, and they must use clever tactics and micromanagement to their advantage.
Armageddon units have several key attributes that set them apart from everyday units.
Variable attacks - Chances are if an Armageddon unit looks like it's doing something different, it is. Armageddon units possess critical strikes and special attacks that deal extra damage. They also can possess more than one weapon, or behave differently if their target is in melee or at a range. Special attributes - Some Armageddon units possess special abilities, like the ability to teleport across vast distances, or attack in a massive cone. Complementary Strengths and Weaknesses - Packs of different Armageddon units will often be far more fearsome than a single large group of an individual unit. This will require astute strategy to overcome. Legend and Boss units - Armageddon has access to Legends, which are basically heroes, and Boss units, which are the big bads of the modern battlefield. These super units will require teamwork to take down.
Pushing the limits
Armageddon Onslaught, where ever it goes, aims to push beyond the limits and concepts of traditional players and modders. By applying the concept of the Armageddon race, AO is obligated to deliver a fresh experience to veterans and amateurs alike. This experience is delivered through a combination of assets including original voice acting, powerful soundtrack, and fresh, fearsome graphics.
Armageddon Onslaught is a proof of concept and a technical demonstration. I hope that when it is released, it meets your expectations and helps you reconsider your previous opinions of my work. It will be my last starcraft mod, but not the end of my modding for good. I have decided to push forward and challenge Starcraft 2 to create the next generation of the Onslaught.
Reaching Beyond
It has been an incredible challenge to reach this stage of production. Over a year ago Armageddon Onslaught was started at the suggestion of Bajadulce. At the time I was considered retired for years and had only worked a little bit on ITAS in a bid to finish it, though that effort expectedly fell short. Thanks to the hard work of DoA on the limit expander and poiuy_qwert in logistics in dealing with graphics and other stuff, the project has reached a point where I can say that every other modder out there will see something new and exciting. I hope AO inspires the current generation of modders to reach higher and stride further than ever before.
Use that downgrader and not the one in the package. I'll update the package in a moment.
/edit
Currently updating package. Please don't download it right now. I'll edit this post when it'll be ready to download again in about 9 minutes.
/edit
Okay, new package is up. I tested this downgrader and it works fine for me, so it should be all good, now.
If you downloaded the AO pack ahead of this post, you'll need the downgrader above. If not, then you're fine. Unless you downloaded it during this post in which I was re-upping it, then you'll need to redownload it. Such a goddamn hassle for such a little oversight. I guess Baja never tested his new menus.
/edit Updated with a new version of the downgrader.
The package has been once more updated as Baja gave me a totally fixed version of the downgrader to use this morning. Apparently that one that fixes 1.10 will break the later versions. Well, at least there'll be no more problems now. So if the downgrader caused you any issues you can download this version and everything should be fine.
You don't need to redownload the whole package to use any of the new downgraders.
/edit
The downgrader was updated... again. It usually worked all fine but apparently it might have caused some connectivity issues for some people that were trying it.
I've been looking forward to this, it sounds pimp. I'm sorry to hear that everything you wanted to put into the mod didn't get done because of health problems. This is a great personal accomplishment regardless and I thank you for the chance to play it.
Hopefully you can overcome schizophrenia as you did the starcraft engine.