Every single map is so fucking boring or imbalanced and stupid.
Seriously
Yellow
Carthage
vampire
colo
rh3
What a fucking joke lineup





Blogs > AttackZerg |
AttackZerg
United States7454 Posts
Every single map is so fucking boring or imbalanced and stupid. Seriously Yellow Carthage vampire colo rh3 What a fucking joke lineup ![]() ![]() ![]() ![]() ![]() | ||
VorcePA
United States1102 Posts
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Ota Solgryn
Denmark2011 Posts
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Jaeden
Romania1489 Posts
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koreasilver
9109 Posts
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Yaqoob
Canada3319 Posts
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jello_biafra
United Kingdom6633 Posts
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cujo2k
Canada1044 Posts
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EGMachine
United States1643 Posts
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Yaqoob
Canada3319 Posts
On April 07 2009 16:42 jello_biafra wrote: Yellow and Carthage are both nice maps IMO. Every single toss player on Col 2 seems to go 2 gate zealot and proxy cannon on the cliff thing, and every zerg does 9 pool speedling+proxy sunk, both incredibly annoying things to face. As a Protoss, if you go FE and make 2 cannons and they do that then how are you supposed to defend? Do you delay nexus and make a gateway for zeals and make a cannon on high ground? | ||
AttackZerg
United States7454 Posts
Yellow is another non-korean map that is almost good.... almost. jello_biafra I've never faced 2gate/proxycannon on colo ever, in like 200~ games. I just think picking so many completely crappy maps at once is lame. I don't like colo because I've played it a million times and early/midgame/lategame terrible toss and terran players can sit there and not do anything and I can't attack because if I do I run the risk of three gas toss raping me. So I'm stuck playing a macro game against protoss and terran that aren't worth my time. | ||
dekuschrub
United States2069 Posts
better than medusa though.. god i hate taht map | ||
AttackZerg
United States7454 Posts
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jello_biafra
United Kingdom6633 Posts
On April 07 2009 16:44 Yaqoob wrote: Show nested quote + On April 07 2009 16:42 jello_biafra wrote: Yellow and Carthage are both nice maps IMO. Every single toss player on Col 2 seems to go 2 gate zealot and proxy cannon on the cliff thing, and every zerg does 9 pool speedling+proxy sunk, both incredibly annoying things to face. As a Protoss, if you go FE and make 2 cannons and they do that then how are you supposed to defend? Do you delay nexus and make a gateway for zeals and make a cannon on high ground? I've only played against this build as Terran, but I think that would be an adequate response, cannon on the high ground should work nicely against it. It's gotten to the point where I send my 6th SCV up to kill the damn neutral sunken as fast as physically possible. On April 07 2009 16:46 AttackZerg wrote: jello_biafra I've never faced 2gate/proxycannon on colo ever, in like 200~ games. I think they only do it to Terrans ![]() | ||
Hammy
France828 Posts
It would be so boring if Python were always on the MotW. And although I like them now, I would get seriously fed up with Destination and Medusa if they were all I ever played... I'm glad they're out this week, I can go back to some Carthage and actually have people join my games. | ||
Ota Solgryn
Denmark2011 Posts
On April 07 2009 17:02 Hammy wrote: Whenever i see people complaining about MotW it looks like they only play 5 or 6 maps tops... I don't get it, what's the big deal about branching out a bit. Carthage doesn't seem to get enough credit, collo is a well though out map, Yellow is a good map but people just don't like what they don't know, and RH3 develops some really interesting game styles! You don't have to love them all, you just have to pick one and play it for a week : ) It would be so boring if Python were always on the MotW. And although I like them now, I would get seriously fed up with Destination and Medusa if they were all I ever played... I'm glad they're out this week, I can go back to some Carthage and actually have people join my games. Personally I only play the "gennerally accepted maps" because I want to get better at the game, meaning I want to get better mechanics and timings. If I go play a nonstandard map or a completely new map, the chances of a standard game are way smaller, and the risk of me fucking up because I dont know the map is higher. I agree that python is really boring, but a nice rotation of medusa, bluestorm, destination etc. would be optimal (and also, they are pretty balanced). Then all the other maps OTW could be "new" maps and such. The difference between python and the other maps I like, is that they do have room for some creativity but still most players prefer standard play on these maps. | ||
kroko
Finland2136 Posts
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DrywMz
United States394 Posts
On April 07 2009 16:42 jello_biafra wrote: Yellow and Carthage are both nice maps IMO. Every single toss player on Col 2 seems to go 2 gate zealot and proxy cannon on the cliff thing, and every zerg does 9 pool speedling+proxy sunk, both incredibly annoying things to face. I'm guilty of the 9pool speedling with proxy sunk (think it was week 2 of the new season when collo was last motw) But then I stopped doing it because I remembered that lonelyprobe-- got really really mad when I did it to him, so I haven't done it since ;_; | ||
writer22816
United States5775 Posts
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ryung70
Germany227 Posts
also what' up with playing colo, destination and medusa only? last week sword of the moon and tears of the moon got totally ignored :/ | ||
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