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Iccup maps

Blogs > AttackZerg
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AttackZerg
Profile Blog Joined January 2003
United States7643 Posts
April 07 2009 07:18 GMT
#1
Whoever picked the motw's this week fucking sucked.

Every single map is so fucking boring or imbalanced and stupid.

Seriously

Yellow
Carthage
vampire
colo
rh3

What a fucking joke lineup

*****
VorcePA
Profile Blog Joined August 2008
United States1102 Posts
April 07 2009 07:20 GMT
#2
All those maps are nice except Vampire.
Shitposting
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
April 07 2009 07:29 GMT
#3
I completely agree as a Zerg player.. Guess I'll have to practice my allins this week.
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Jaeden
Profile Joined September 2008
Romania1489 Posts
April 07 2009 07:32 GMT
#4
yeah, I agree..Colo is the only one that's decent
Boxer: " Lee Jae Dong is the best player. He`s all about the micro; he`s the player which has the most amazing control"
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 07 2009 07:38 GMT
#5
lol, Vampire. It's only good use is for 2v2s.
Yaqoob
Profile Blog Joined March 2005
Canada3408 Posts
April 07 2009 07:39 GMT
#6
I guess I will be playing on a lot of Collo this week. I kinda wished they had included Blue Storm or Python.
김택용 Fighting!
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
April 07 2009 07:42 GMT
#7
Yellow and Carthage are both nice maps IMO. Every single toss player on Col 2 seems to go 2 gate zealot and proxy cannon on the cliff thing, and every zerg does 9 pool speedling+proxy sunk, both incredibly annoying things to face.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
cujo2k
Profile Joined October 2007
Canada1044 Posts
April 07 2009 07:42 GMT
#8
well imo, colo/desti/medusa should be motw all season long. but regardless, I'll just play all colo this week, I really don't mind at all.
THE ANSWER IS 288
EGMachine
Profile Blog Joined February 2006
United States1643 Posts
April 07 2009 07:43 GMT
#9
i agree this is a bad week, seems like they never really use the good maps in motw
I'm like, the coolest
Yaqoob
Profile Blog Joined March 2005
Canada3408 Posts
April 07 2009 07:44 GMT
#10
On April 07 2009 16:42 jello_biafra wrote:
Yellow and Carthage are both nice maps IMO. Every single toss player on Col 2 seems to go 2 gate zealot and proxy cannon on the cliff thing, and every zerg does 9 pool speedling+proxy sunk, both incredibly annoying things to face.

As a Protoss, if you go FE and make 2 cannons and they do that then how are you supposed to defend? Do you delay nexus and make a gateway for zeals and make a cannon on high ground?
김택용 Fighting!
AttackZerg
Profile Blog Joined January 2003
United States7643 Posts
April 07 2009 07:46 GMT
#11
carthage is a cool idea for a map but protoss is more or less fucked.

Yellow is another non-korean map that is almost good.... almost.


jello_biafra I've never faced 2gate/proxycannon on colo ever, in like 200~ games.

I just think picking so many completely crappy maps at once is lame.

I don't like colo because I've played it a million times and early/midgame/lategame terrible toss and terran players can sit there and not do anything and I can't attack because if I do I run the risk of three gas toss raping me. So I'm stuck playing a macro game against protoss and terran that aren't worth my time.
dekuschrub
Profile Joined May 2008
United States2069 Posts
April 07 2009 07:54 GMT
#12
yeah theyre not very good.

better than medusa though.. god i hate taht map
AttackZerg
Profile Blog Joined January 2003
United States7643 Posts
April 07 2009 07:56 GMT
#13
Yeah I feel bad for terran players. both tvz and tvp are fucking impossible on that map and tvt must be hard also.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
April 07 2009 08:01 GMT
#14
On April 07 2009 16:44 Yaqoob wrote:
Show nested quote +
On April 07 2009 16:42 jello_biafra wrote:
Yellow and Carthage are both nice maps IMO. Every single toss player on Col 2 seems to go 2 gate zealot and proxy cannon on the cliff thing, and every zerg does 9 pool speedling+proxy sunk, both incredibly annoying things to face.

As a Protoss, if you go FE and make 2 cannons and they do that then how are you supposed to defend? Do you delay nexus and make a gateway for zeals and make a cannon on high ground?

I've only played against this build as Terran, but I think that would be an adequate response, cannon on the high ground should work nicely against it. It's gotten to the point where I send my 6th SCV up to kill the damn neutral sunken as fast as physically possible.

On April 07 2009 16:46 AttackZerg wrote:
jello_biafra I've never faced 2gate/proxycannon on colo ever, in like 200~ games.

I think they only do it to Terrans
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-07 08:05:43
April 07 2009 08:02 GMT
#15
Whenever i see people complaining about MotW it looks like they only play 5 or 6 maps tops... I don't get it, what's the big deal about branching out a bit. Carthage doesn't seem to get enough credit, collo is a well though out map, Yellow is a good map but people just don't like what they don't know, and RH3 develops some really interesting game styles! You don't have to love them all, you just have to pick one and play it for a week : )
It would be so boring if Python were always on the MotW. And although I like them now, I would get seriously fed up with Destination and Medusa if they were all I ever played... I'm glad they're out this week, I can go back to some Carthage and actually have people join my games.
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
April 07 2009 08:14 GMT
#16
On April 07 2009 17:02 Hammy wrote:
Whenever i see people complaining about MotW it looks like they only play 5 or 6 maps tops... I don't get it, what's the big deal about branching out a bit. Carthage doesn't seem to get enough credit, collo is a well though out map, Yellow is a good map but people just don't like what they don't know, and RH3 develops some really interesting game styles! You don't have to love them all, you just have to pick one and play it for a week : )
It would be so boring if Python were always on the MotW. And although I like them now, I would get seriously fed up with Destination and Medusa if they were all I ever played... I'm glad they're out this week, I can go back to some Carthage and actually have people join my games.


Personally I only play the "gennerally accepted maps" because I want to get better at the game, meaning I want to get better mechanics and timings.
If I go play a nonstandard map or a completely new map, the chances of a standard game are way smaller, and the risk of me fucking up because I dont know the map is higher.

I agree that python is really boring, but a nice rotation of medusa, bluestorm, destination etc. would be optimal (and also, they are pretty balanced). Then all the other maps OTW could be "new" maps and such.

The difference between python and the other maps I like, is that they do have room for some creativity but still most players prefer standard play on these maps.

ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
kroko
Profile Blog Joined May 2004
Finland2136 Posts
April 07 2009 08:20 GMT
#17
These maps suck for 2v2 also. For me atleast, rampless maps suck at 2v2 :/... And so little % of ppl even play on yellow(which is actually pretty nice for 2v2.
I have Sick Timing and UnReal Macro
DrywMz
Profile Blog Joined May 2007
United States394 Posts
April 07 2009 08:22 GMT
#18
On April 07 2009 16:42 jello_biafra wrote:
Yellow and Carthage are both nice maps IMO. Every single toss player on Col 2 seems to go 2 gate zealot and proxy cannon on the cliff thing, and every zerg does 9 pool speedling+proxy sunk, both incredibly annoying things to face.

I'm guilty of the 9pool speedling with proxy sunk (think it was week 2 of the new season when collo was last motw) But then I stopped doing it because I remembered that lonelyprobe-- got really really mad when I did it to him, so I haven't done it since ;_;
writer22816
Profile Blog Joined September 2008
United States5775 Posts
April 07 2009 08:25 GMT
#19
Don't play the MotW then
8/4/12 never forget, never forgive.
ryung70
Profile Blog Joined March 2008
Germany227 Posts
April 07 2009 08:31 GMT
#20
they should get rid of the non-kor maps such as yellow. D/D+ noobs don't play them because they don't know the map and they play python mostly. the better players don't play them because they're not used in competitive tournaments/leagues.

also what' up with playing colo, destination and medusa only? last week sword of the moon and tears of the moon got totally ignored :/
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