So keep those matchups in mind, when you make the suggestion. I also really like to play builds that are aggresive from the start: for example my zvt build for grinding the D+ to C- consists of 9 pool -> extractor -> speedlings (number varies) -> 1 hatch lurker, and zvp i usually ling or hydra break, or fast drop in main or something like that. Anyways, post any strategies you can think of that would be damningly frustrating to the opponent, which are either something you've never seen done before, or are very rare (and thus I probably don't know about them anyways :D). Just make sure it is a feasibly viable strat, and would catch the other guy wayyyy off guard. Map specific strats are most welcome.
And I will attempt to execute it, and actually practice it by mass gaming with that strat and seeing if there is any hope to it!
Will post fpvods as well, after I feel decently comfortable with a strat. Hopefully will be a combination of losses and wins, not all losses :D
On February 16 2009 13:25 PH wrote: I wanna see Hyvva's hydra/ensnare strat actually work. Try that. (:
Umm quick description? Or better yet link to a VOD + BO / some description. I haven't seen this build you see ;(
Oh, a warning. Things that require a lot of non early-mid game control may cause VOD to be really delayed, unless I am on mental/finger steroids during game.
9 pool speed, force terran to stay one base while building your 2nd hatchery either in his nat or near his nat. after this, pump drones to make sunkens while getting mutas. the sunkens will keep him in base and if he goes mass tanks, your mutas rape.
On February 16 2009 14:02 Rice wrote: drone hop over minerals to proxy hatchery -> sunkens on medusa above his ridge imo
this would be sexy.
Agreed. I'll try this against my newb friends.
On February 16 2009 14:17 ramen247 wrote: do this. on python.
9 pool speed, force terran to stay one base while building your 2nd hatchery either in his nat or near his nat. after this, pump drones to make sunkens while getting mutas. the sunkens will keep him in base and if he goes mass tanks, your mutas rape.
I've heard of this being done with your 2nd hatch INSIDE the terrains main near his buildings.
On February 16 2009 13:22 EtherealDeath wrote: So, a bit of background first. I prefer to play:
zvt zvp tvz pvt pvz
So keep those matchups in mind, when you make the suggestion. I also really like to play builds that are aggresive from the start: for example my zvt build for grinding the D+ to C- consists of 9 pool -> extractor -> speedlings (number varies) -> 1 hatch lurker, and zvp i usually ling or hydra break, or fast drop in main or something like that. Anyways, post any strategies you can think of that would be damningly frustrating to the opponent, which are either something you've never seen done before, or are very rare (and thus I probably don't know about them anyways :D). Just make sure it is a feasibly viable strat, and would catch the other guy wayyyy off guard. Map specific strats are most welcome.
And I will attempt to execute it, and actually practice it by mass gaming with that strat and seeing if there is any hope to it!
Will post fpvods as well, after I feel decently comfortable with a strat. Hopefully will be a combination of losses and wins, not all losses :D
If you are looking for real fun "NON PUSSY-NON CHEESY" aggressive builds in zvt... disregard the speedlings.. because that would just catch the T offguard
try doing the variations of the YarnC/Luxury *build*... where u go either 9 pool or overpool or watever variation.. i have my own (but me noob).. and then go into early ling harass into 2 hatch muta... its alot of microing, etc... try it
On February 16 2009 14:57 DoctorHelvetica wrote: Burrow Rush ZvT.
Hoejja did a burrow rush in z v t to block the terran from expanding. Terran built the cc in his base instead, but he couldn't land it until he got scan.
On February 16 2009 14:57 DoctorHelvetica wrote: Burrow Rush ZvT.
Hoejja did a burrow rush in z v t to block the terran from expanding. Terran built the cc in his base instead, but he couldn't land it until he got scan.
HuskaL did a cool burrow build against Hwasin on Colosseum.
On February 16 2009 14:17 ramen247 wrote: do this. on python.
9 pool speed, force terran to stay one base while building your 2nd hatchery either in his nat or near his nat. after this, pump drones to make sunkens while getting mutas. the sunkens will keep him in base and if he goes mass tanks, your mutas rape.
Seems rather easily countered... by playing standard 1 base terran =/
Stop Tanks. Spam tanks on a ridge or something and keep them hidden. Use a group of marine/vulture as bait, then spam stop tanks until the enemy is all clumped up in a choke, then just smash them.
On February 16 2009 16:58 Caller wrote: Stop Tanks. Spam tanks on a ridge or something and keep them hidden. Use a group of marine/vulture as bait, then spam stop tanks until the enemy is all clumped up in a choke, then just smash them.
Wouldn't it be better to siege them at once so you have ~1sec to distribute fire?
On February 16 2009 14:17 ramen247 wrote: do this. on python.
9 pool speed, force terran to stay one base while building your 2nd hatchery either in his nat or near his nat. after this, pump drones to make sunkens while getting mutas. the sunkens will keep him in base and if he goes mass tanks, your mutas rape.
On February 16 2009 14:57 DoctorHelvetica wrote: Burrow Rush ZvT.
Hoejja did a burrow rush in z v t to block the terran from expanding. Terran built the cc in his base instead, but he couldn't land it until he got scan.
By attacking one of your units (I recommend medic) with a firebat while standing over the burrowed unit you can force it to unburrow.
For TvZ one of my favourites recently has been 8 rax bunk rush -> proxy fact to be floated in to their base and then proxy port for wraith right after that. Make vults when fact is landed in their base and pop away at drones at will.
On February 16 2009 14:17 ramen247 wrote: do this. on python.
9 pool speed, force terran to stay one base while building your 2nd hatchery either in his nat or near his nat. after this, pump drones to make sunkens while getting mutas. the sunkens will keep him in base and if he goes mass tanks, your mutas rape.
Seems rather easily countered... by playing standard 1 base terran =/
burrow rushes are a really great way to fuck with a terran, if you can get any lings inside terran's base
speaking of burrow, anyone know of a way to get around the problem where when your burrowed lings are being attacked, they automatically unburrow so selecting all of them and Burrows the one or 2 that are unburrowed rather than unburrowing all?
On February 16 2009 13:25 PH wrote: I wanna see Hyvva's hydra/ensnare strat actually work. Try that. (:
Umm quick description? Or better yet link to a VOD + BO / some description. I haven't seen this build you see ;(
Oh, a warning. Things that require a lot of non early-mid game control may cause VOD to be really delayed, unless I am on mental/finger steroids during game.
I believe this is the game.
I didn't watch very carefully, but he went something like five or six hatcheries into mass hydra with queen ensnare. Unfortunately, Flash's macro was so solid that he didn't need to run against the hydras, so the whole key to that strat didn't really work out anyway.
On February 16 2009 14:17 ramen247 wrote: do this. on python.
9 pool speed, force terran to stay one base while building your 2nd hatchery either in his nat or near his nat. after this, pump drones to make sunkens while getting mutas. the sunkens will keep him in base and if he goes mass tanks, your mutas rape.
Seems rather easily countered... by playing standard 1 base terran =/
actually no. terran will just starve to death.
I'm not really getting this.
Get tanks, get rines, get turrets.
Tanks kill sunks, rines and turrets prevent mutas from killing tanks.
On February 16 2009 14:57 DoctorHelvetica wrote: Burrow Rush ZvT.
Hoejja did a burrow rush in z v t to block the terran from expanding. Terran built the cc in his base instead, but he couldn't land it until he got scan.
what about fast lurkers so that just when he scans to kill the lings you go BOOM LURKERS and they are like shit i am out of scans
On February 16 2009 13:25 PH wrote: I wanna see Hyvva's hydra/ensnare strat actually work. Try that. (:
Umm quick description? Or better yet link to a VOD + BO / some description. I haven't seen this build you see ;(
Oh, a warning. Things that require a lot of non early-mid game control may cause VOD to be really delayed, unless I am on mental/finger steroids during game.
I didn't watch very carefully, but he went something like five or six hatcheries into mass hydra with queen ensnare. Unfortunately, Flash's macro was so solid that he didn't need to run against the hydras, so the whole key to that strat didn't really work out anyway.
I swear. Queen shooting ensnare just feels like such a fucked up timing, compared to every other spell in SC.