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So, a bit of background first. I prefer to play:
zvt zvp tvz pvt pvz
So keep those matchups in mind, when you make the suggestion. I also really like to play builds that are aggresive from the start: for example my zvt build for grinding the D+ to C- consists of 9 pool -> extractor -> speedlings (number varies) -> 1 hatch lurker, and zvp i usually ling or hydra break, or fast drop in main or something like that. Anyways, post any strategies you can think of that would be damningly frustrating to the opponent, which are either something you've never seen done before, or are very rare (and thus I probably don't know about them anyways :D). Just make sure it is a feasibly viable strat, and would catch the other guy wayyyy off guard. Map specific strats are most welcome.
And I will attempt to execute it, and actually practice it by mass gaming with that strat and seeing if there is any hope to it!
Will post fpvods as well, after I feel decently comfortable with a strat. Hopefully will be a combination of losses and wins, not all losses :D
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I wanna see Hyvva's hydra/ensnare strat actually work. Try that. (:
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is awesome32269 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=56512
12 pool grab nat. Don't sunk, ling flank, only sunk if you spot many firebats.
From there play low eco lurkers till defilers come in.
Bad vs solid terrans, but super fun to play. Lots of mindgames.
TvZ fact port. (really fast port) Get vulture + mine or speed and harrass to kill drones.
if you scout spire, start getting wraiths and cloack, eng bay and expo.
If he goes hydra go for mines (if you havent already) and siege, expo and mass mech push before his third kicks in :>
Not very solid strats, but super fun to play.
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On February 16 2009 13:25 PH wrote: I wanna see Hyvva's hydra/ensnare strat actually work. Try that. (:
Umm quick description? Or better yet link to a VOD + BO / some description. I haven't seen this build you see ;(
Oh, a warning. Things that require a lot of non early-mid game control may cause VOD to be really delayed, unless I am on mental/finger steroids during game.
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I'd like to see something involving dark archons =P
Like mael/psi storm combo, or just mael + zerg army rape.
PvZ Stasis/cloak field abuse would be cool too
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drone hop over minerals to proxy hatchery -> sunkens on medusa above his ridge imo
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On February 16 2009 14:02 Rice wrote: drone hop over minerals to proxy hatchery -> sunkens on medusa above his ridge imo this would be sexy.
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do this. on python.
9 pool speed, force terran to stay one base while building your 2nd hatchery either in his nat or near his nat. after this, pump drones to make sunkens while getting mutas. the sunkens will keep him in base and if he goes mass tanks, your mutas rape.
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On February 16 2009 14:13 Mastermind wrote:Show nested quote +On February 16 2009 14:02 Rice wrote: drone hop over minerals to proxy hatchery -> sunkens on medusa above his ridge imo this would be sexy. Agreed. I'll try this against my newb friends.
On February 16 2009 14:17 ramen247 wrote: do this. on python.
9 pool speed, force terran to stay one base while building your 2nd hatchery either in his nat or near his nat. after this, pump drones to make sunkens while getting mutas. the sunkens will keep him in base and if he goes mass tanks, your mutas rape. I've heard of this being done with your 2nd hatch INSIDE the terrains main near his buildings.
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On February 16 2009 13:22 EtherealDeath wrote: So, a bit of background first. I prefer to play:
zvt zvp tvz pvt pvz
So keep those matchups in mind, when you make the suggestion. I also really like to play builds that are aggresive from the start: for example my zvt build for grinding the D+ to C- consists of 9 pool -> extractor -> speedlings (number varies) -> 1 hatch lurker, and zvp i usually ling or hydra break, or fast drop in main or something like that. Anyways, post any strategies you can think of that would be damningly frustrating to the opponent, which are either something you've never seen done before, or are very rare (and thus I probably don't know about them anyways :D). Just make sure it is a feasibly viable strat, and would catch the other guy wayyyy off guard. Map specific strats are most welcome.
And I will attempt to execute it, and actually practice it by mass gaming with that strat and seeing if there is any hope to it!
Will post fpvods as well, after I feel decently comfortable with a strat. Hopefully will be a combination of losses and wins, not all losses :D
If you are looking for real fun "NON PUSSY-NON CHEESY" aggressive builds in zvt... disregard the speedlings.. because that would just catch the T offguard
try doing the variations of the YarnC/Luxury *build*... where u go either 9 pool or overpool or watever variation.. i have my own (but me noob).. and then go into early ling harass into 2 hatch muta... its alot of microing, etc... try it
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Burrow Rush ZvT.
The coolest thing I ever did was a reaver recall in a game on Lost Temple. Against a 49 apm super noob, but still fun none the less.
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T.O.P.
Hong Kong4685 Posts
On February 16 2009 14:57 DoctorHelvetica wrote: Burrow Rush ZvT. Hoejja did a burrow rush in z v t to block the terran from expanding. Terran built the cc in his base instead, but he couldn't land it until he got scan.
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On February 16 2009 15:30 T.O.P. wrote:Hoejja did a burrow rush in z v t to block the terran from expanding. Terran built the cc in his base instead, but he couldn't land it until he got scan.
HuskaL did a cool burrow build against Hwasin on Colosseum.
Mondi also did a nice burrow rush on TL Attack
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On February 16 2009 14:17 ramen247 wrote: do this. on python.
9 pool speed, force terran to stay one base while building your 2nd hatchery either in his nat or near his nat. after this, pump drones to make sunkens while getting mutas. the sunkens will keep him in base and if he goes mass tanks, your mutas rape.
Seems rather easily countered... by playing standard 1 base terran =/
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On February 16 2009 14:02 Rice wrote: drone hop over minerals to proxy hatchery -> sunkens on medusa above his ridge imo
Now that I've gotta try o.O The only concern is the timing of when the hatchery finishes.
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Stop Tanks. Spam tanks on a ridge or something and keep them hidden. Use a group of marine/vulture as bait, then spam stop tanks until the enemy is all clumped up in a choke, then just smash them.
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On February 16 2009 16:58 Caller wrote: Stop Tanks. Spam tanks on a ridge or something and keep them hidden. Use a group of marine/vulture as bait, then spam stop tanks until the enemy is all clumped up in a choke, then just smash them.
Wouldn't it be better to siege them at once so you have ~1sec to distribute fire?
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Burrowrush to block the CC? Ebay for the win >_>
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On February 16 2009 14:17 ramen247 wrote: do this. on python.
9 pool speed, force terran to stay one base while building your 2nd hatchery either in his nat or near his nat. after this, pump drones to make sunkens while getting mutas. the sunkens will keep him in base and if he goes mass tanks, your mutas rape. Best map to do that on is Requiem.
On February 16 2009 15:30 T.O.P. wrote:Hoejja did a burrow rush in z v t to block the terran from expanding. Terran built the cc in his base instead, but he couldn't land it until he got scan. By attacking one of your units (I recommend medic) with a firebat while standing over the burrowed unit you can force it to unburrow.
For TvZ one of my favourites recently has been 8 rax bunk rush -> proxy fact to be floated in to their base and then proxy port for wraith right after that. Make vults when fact is landed in their base and pop away at drones at will.
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