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Active: 1331 users

why are games so easy - Page 3

Blogs > ahrara_
Post a Reply
Prev 1 2 3 4 Next All
Megalisk
Profile Blog Joined October 2008
United States6095 Posts
January 01 2009 03:54 GMT
#41
I rarely do campaigns, I prefer online multiplayer pwnage.
Tear stained american saints and dirty guitar dreams across a universe of desert and blue sky , gas station coffee love letters and two dollar pistol kisses from thirty five dollar hotel room stationary .
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2009-01-01 04:33:59
January 01 2009 04:21 GMT
#42
On January 01 2009 11:21 Ra.Xor.2 wrote:
Imo, most of the final fantasy games are pretty hard, or at least take a lot of time to beat. The newer ones are a bit easier I guess but Sephiroth in 7 was ridiculous. And seriously, has anyone beat all the mobs in 12?

See, my issue with Final Fantasy games is that boss encounters are almost never intrinsically hard. Any difficulty in most Final Fantasy games is either from the patience of grinding more levels, or dumb luck. Other than Final Fantasy Tactics for the PSX, I haven't found a Final Fantasy game that was difficult because it made me think.

On January 01 2009 11:43 ShadowDrgn wrote:
One main reason for thinking new games are easy is because we've all simply gotten a lot better. Over the years, I've gone back and played my childhood favorites on emulators, and I always find them much easier than I remember. GoW and Crysis are a walk in the park because we've played thousands of hours of FPS already, but I bet they weren't that easy to a new gamer.

I just replayed Baldur's Gate, and I found it to be a more challenging game than either KotOR game, (though neither KotOR game is any shining example of difficulty), especially the encounters against spellcasters. I can say the same about Deus Ex and Invisible War. Some of it has to do with nostalgia, but there is a legitimate concern about newer games being easier than their predecessors.
Moderator
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
January 01 2009 04:37 GMT
#43
Omg my list of recent games that I was like wtfthatsallwtfisthisIpaidgoodmoneyforachallenge
World of Warcraft
Too Human
Fable 2
Halo 3
Dynasty Warriors 6 (It was a joke compared to earlier versions which took me months to fully clear)
Gears of War 2
I have many others spinning around in my head but I can't think of them at the moment
Hi.
Ghost151
Profile Joined May 2008
United States290 Posts
Last Edited: 2009-01-01 05:36:27
January 01 2009 05:35 GMT
#44
agree with you OP

games nowadays suck hard and exist only to sell copies in any gimmicky way possible *cough* MIRRORS EDGE *cough*. Wow. Parkour. awesome....>_>

Just look at the titles out on the market right now. There are more sequels on the market today now than ever before, attempting to milk the hell out of dated franchises like Halo. PSN constantly releases crap like echocrome, the guy, pixeljunk monsters and other shit, half-assed games that take about 3 minutes of your attention span and then aren't worth the time it took to get them, and they are SELLING these damn things. Basically cell-phone games developed for a machine as powerful as the PS3. Things are headed for another market crash like in 1983.

what really sucks is you can see the decline happen sharply at the point that the PS3 hit the market in 2006. That's why we got shitty games like Haze out now. Sony, totally shameless in trying to get as much money for crap as they could, told gamers to give haze a second chance, and to go out and buy it anyway (!), blaming reviewers for bad press when it launched. Are you fucking kidding me? If you hear all over the place that something is crap, you've played the crap free demo they offered and weren't impressed by *another* FPS with a (horrible) gimmick, why the fuck would you be convinced to go buy it? because a major electronics company told you to?

What in the hell has happened to the video game industry anyway? It's all about money nowadays and NOTHING else. Games used to take years to develop, made by a small, crack team of people who gave a fuck about what they were making. Now they can be churned out in 6 months or less, easily, by huge teams and studios and they try to make you pay out the ass for extra shit after you already bought the fucking thing.

cue poughty face
fuck art its a competition if you dont get pissed off when you lose you dont care enough - Idra, on the "art" of RTS games.
Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 01 2009 05:54 GMT
#45
Prove it. Gamertag?
Cpt.Cocaine
Profile Joined June 2008
Canada299 Posts
January 01 2009 05:58 GMT
#46
I think what pisses me off is not so much that the difficulty has been lowered, but rather how poorly difficulty is being implemented. I remember how in games like DOOM, when you played harder difficulties, there would be more monsters, or they would do more damage - but the damage was always avoidable if you had the skill for it. For example; DOOM gave you monsters shooting fireballs you could dodge. Nowadays it seems like "difficulty" in games isn't so much making the game more challenging, but instead activating a bunch of variables that randomly and unpredictably kill the player. That's not difficulty, that's the illusion of difficulty. I find myself dying more often, but I'm still not being challenged.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
January 01 2009 06:06 GMT
#47
On January 01 2009 14:54 Salv wrote:
Prove it. Gamertag?


me?
Hi.
ToyotaDemon
Profile Blog Joined April 2007
Australia150 Posts
January 01 2009 06:08 GMT
#48
Baldur's Gate (especially the 2nd one should be fun and challenging) can try Icewind Dale as well, same game diff universe.

BG is more free-roam whereas Icewind Dale is more linear. But definately BG2 is the best out of all of them, should try it :D Even though it's a great game I think people don't like it because:

1 - It's difficulty
2 - It's Dungeons and Dragons (0mg nerdzzz!~)
3 - It has "rules" and stuff that are hard to understand by yourself, but easy to pick up if someone explains it, this is probably most off-putting

Once you get past all those points, you are seriously in for one of the best single player experiences ever. But yeah i think nowadays most gamers like to play multiplayer since everyone believes they are smarter than some programmed AI and games are easier because of the "casual gamer" market.
rawr
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
Last Edited: 2009-06-22 06:28:00
January 01 2009 06:12 GMT
#49
champions of norrath > BG
Hi.
Lachrymose
Profile Joined February 2008
Australia1928 Posts
January 01 2009 06:29 GMT
#50
On January 01 2009 14:35 Ghost151 wrote:
agree with you OP

games nowadays suck hard and exist only to sell copies in any gimmicky way possible *cough* MIRRORS EDGE *cough*. Wow. Parkour. awesome....>_>

Just look at the titles out on the market right now. There are more sequels on the market today now than ever before, attempting to milk the hell out of dated franchises like Halo. PSN constantly releases crap like echocrome, the guy, pixeljunk monsters and other shit, half-assed games that take about 3 minutes of your attention span and then aren't worth the time it took to get them, and they are SELLING these damn things. Basically cell-phone games developed for a machine as powerful as the PS3. Things are headed for another market crash like in 1983.

what really sucks is you can see the decline happen sharply at the point that the PS3 hit the market in 2006. That's why we got shitty games like Haze out now. Sony, totally shameless in trying to get as much money for crap as they could, told gamers to give haze a second chance, and to go out and buy it anyway (!), blaming reviewers for bad press when it launched. Are you fucking kidding me? If you hear all over the place that something is crap, you've played the crap free demo they offered and weren't impressed by *another* FPS with a (horrible) gimmick, why the fuck would you be convinced to go buy it? because a major electronics company told you to?

What in the hell has happened to the video game industry anyway? It's all about money nowadays and NOTHING else. Games used to take years to develop, made by a small, crack team of people who gave a fuck about what they were making. Now they can be churned out in 6 months or less, easily, by huge teams and studios and they try to make you pay out the ass for extra shit after you already bought the fucking thing.

cue poughty face


what are you talking about? you pinpoint the release of the ps3 as the decline in gaming? i don't want to be mean but you're retarded.

the ps1 was the device to really sew the seeds of "graphics > *" but luckily it didn't really take over yet. the original xbox is where things really started to go downhill, suddenly for both ps2 and xbox games all that mattered was graphics. mass appeal hit all new levels with the disgusting "jump in" and celebrity endorsed "freedom" ad campaigns of the 360. then the wii proved you can own the entire market with gimmicky casual games with no substance.

how exactly is this the fault of the newest, least successful console? the ps3 would actually need to sell some units before it can ruin the industry. ;o

also, games take longer to develop now than ever before.
~
liger13
Profile Blog Joined February 2008
United States1060 Posts
Last Edited: 2009-01-01 07:00:10
January 01 2009 06:55 GMT
#51
On January 01 2009 15:29 Lachrymose wrote:
the ps3 would actually need to sell some units before it can ruin the industry. ;o

hahahaha

on another note...
a lot of games are going for story, like KOTOR I & II
the games were really easy, even on hard mode, yet i really had a lot of fun with them...
games are turning into things that can just be completed, like movies, and sadly are straying away from hardcore...
hopefully SCII can come in and have insane online
I feel like pwning noobs
ahrara_
Profile Blog Joined February 2008
Afghanistan1715 Posts
January 01 2009 07:06 GMT
#52
On January 01 2009 14:54 Salv wrote:
Prove it. Gamertag?

single player, genius. single player.
in Afghanistan we have 20% literacy rate
zer0das
Profile Blog Joined May 2007
United States8519 Posts
January 01 2009 07:37 GMT
#53
Go play STALKER: Shadow of Chernobyl. Also, STALKER: Clear Sky... but that was more difficult due to bugs and random annoying changes they made than due to it actually being hard (by and large). They abuse you, but only because they love you.
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
January 01 2009 08:14 GMT
#54
There is no real excuse, they could easily make the hardest mode optional but really tough.
I think that because much more casual gamers play games these days, the game makers get the illusion that most of their buyers can only handle so much difficulty and thus they won't even bother making a real hard option.
I don't like it either... the old games were quite difficult sometimes (making it more exciting and rewarding when progressing), the new games are almost all too easy (making it rather boring). At least when talking about singleplayer mode... multiplayer is of course another thing since you're playing vs a human who might or might not be strong.
b3h47pte
Profile Blog Joined May 2007
United States1317 Posts
January 01 2009 15:20 GMT
#55
omg spore...endless repetitive shit on space age. - -;
Frits
Profile Joined March 2003
11782 Posts
January 01 2009 15:27 GMT
#56
call of duty 4 was the last challenging singleplayer game I played
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2009-01-01 16:51:33
January 01 2009 16:50 GMT
#57
On January 01 2009 15:55 liger13 wrote:
on another note...
a lot of games are going for story, like KOTOR I & II
the games were really easy, even on hard mode, yet i really had a lot of fun with them...

See, that would be all well and good, if KotOR I and II had an engaging original story. At the core, the plot of KotOR I is just a rehash of Baldur's Gate, and KotOR II borrows heavily from Planescape: Torment (you can even tell which NPCs are who). On top of that, the writing in KotOR I is pretty terrible (all your dialogue responses are pure good or pure evil. Its as if you don't know any of the shades of grey in between!). I won't go so far to say that they're bad games, but to say that the story is one of their strengths is silly.
Moderator
ninjafetus
Profile Joined December 2008
United States231 Posts
January 01 2009 17:32 GMT
#58
I second the "IWBTG is hard and fun." Go play it

But, yeah. There's a lot of reasons that games are easier now. Remember that a lot of gameplay design patterns from previous eras had their foundation in arcade games. Arcade games had lives and game overs not to give a sense of accomplishment to the victorious player, but to make you put more money in. A good arcade game (financially) was one that was hard enough to make you continue, but not too hard (or too bullshit) that you gave up.
micronesia
Profile Blog Joined July 2006
United States24753 Posts
January 01 2009 17:35 GMT
#59
On January 01 2009 10:22 Nitrogen wrote:
well you see micronesia, that's because you are, what we call, "bad."


:p

lol what a troll

Although honestly it takes 'skill' to make the second 50 hours worth it.

A few examples of difficulty in videogames...

Dante Must Die Mode in Devil May Cry 1
The Boss Emblem in Metal Gear Solid 4
Any high-difficulty challenge game in an rpg
etc
ModeratorThere are animal crackers for people and there are people crackers for animals.
TheYango
Profile Joined September 2008
United States47024 Posts
January 01 2009 17:56 GMT
#60
On January 02 2009 02:35 micronesia wrote:
Any high-difficulty challenge game in an rpg
etc

The problem with those is that their difficulty doesn't come from requiring skill or strategy, but most of them just require sheer dumb luck (e.g. retry until boss X doesn't use spell Y). That's not difficulty. Thats just forcing you to save and reload a bunch of times just for the hell of it.
Moderator
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