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why are games so easy - Page 2

Blogs > ahrara_
Post a Reply
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micronesia
Profile Blog Joined July 2006
United States24671 Posts
January 01 2009 01:19 GMT
#21
I really don't think games are 'too short'... well some are. But I can easily put 100+ hours into a good game even nowadays.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
Last Edited: 2009-01-01 01:22:48
January 01 2009 01:22 GMT
#22
well you see micronesia, that's because you are, what we call, "bad."


:p
UNFUCK YOURSELF
HamerD
Profile Blog Joined January 2008
United Kingdom1922 Posts
January 01 2009 01:28 GMT
#23
It makes my life a lot better lol.

Being able to steam through games means I don't give my life away to desperately trudging through some impossibly difficult challenge. And if I want difficulty, I'll ask my friends round to play SSBM.


"Oh no, we've drawn Judge Schneider" "Is that bad?" "Well, he's had it in for me ever since I kinda ran over his dog" "You did?" "Yeah...if you replace the word *kinda* with *repeatedly*...and the word *dog* with son"
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2009-01-01 01:33:30
January 01 2009 01:29 GMT
#24
Well, the ninja gaidens have already been mentioned, also the ps3 resistance 2 co-op (split screen) mode was damn hard for me, especially when the 2nd player cant save his stats, such bullshit.

Hm and the final fantasy games seem to get harder with each "sequel", i actually died a lot of times in the twelfth one.
BlueLaguna on West, msg for game.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 01 2009 01:30 GMT
#25
On January 01 2009 10:08 ShaLLoW[baY] wrote:
Show nested quote +
On January 01 2009 09:51 FrozenArbiter wrote:
IWBTG! A Very Hard Game About a Boy and 8-bit Masochism!

http://kayin.pyoko.org/iwbtg/
I Wanna Be The Guy: The Movie: The Game is a sardonic loveletter to the halcyon days of early American videogaming, packaged as a nail-rippingly difficult platform adventure. Players fill the role of The Kid, a youthful, vaguely Megaman-esque protagonist on a quest to become The Guy. This inscrutable plot, however, is just a vehicle for a wide variety of inventive, well-designed and frustrating jump-and-shoot challenges that pay homage to many of the games you loved as a child. The ever-fragile Kid explodes in a shower of red pixels at the slightest brush from the game's many obstacles, from traditional spikes and bottomless pits to more unconventional killers, such as plantlife and puzzle pieces.

Using a multiroute layout not unlike a Metroidvania, the game grants a degree of deadly exploration, without those extraneous upgades meant to make life easier. The game provides players with a choice in terms of their deathrate, thanks to a variable difficulty setting that changes the number of save points from frequent to nonexistent. IWBTG is open to all players; knowledge of videogaming history is optional, and may not help against the frequently ironic and always sadistic deathtraps located herein. And so, the question is left up to you...

Do YOU have what it takes to be The Guy?
-- As Written by Forum Member Finale

You are welcome.


TRY IT. I DARE YOU.

This is one of the funnest games I've ever played. I'm nowhere close to beating it, but FUCK ITS SO AWESOME.

You have probably never been as mad as you will be at points in this game. I guarantee it.

Honestly, like 2 years ago this would have been true, but poker just made my tolerance level for frustrating bullshit soooooooooo much higher.

I have one regular boss and the final boss left to beat (although the boxer boss is sooo fucking annoying due to the super long entrance animation time everytime you have to restart because you died, that I decided I'm not gonna play it right now) but I barely even cursed throughout the game.

A lot of "ahaha that is so sick" tho (lol @ when the spikes in the floor start chasing you, or when the megaman character randomly drops on your head).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 01 2009 01:32 GMT
#26
On January 01 2009 10:30 FrozenArbiter wrote:
Show nested quote +
On January 01 2009 10:08 ShaLLoW[baY] wrote:
On January 01 2009 09:51 FrozenArbiter wrote:
IWBTG! A Very Hard Game About a Boy and 8-bit Masochism!

http://kayin.pyoko.org/iwbtg/
I Wanna Be The Guy: The Movie: The Game is a sardonic loveletter to the halcyon days of early American videogaming, packaged as a nail-rippingly difficult platform adventure. Players fill the role of The Kid, a youthful, vaguely Megaman-esque protagonist on a quest to become The Guy. This inscrutable plot, however, is just a vehicle for a wide variety of inventive, well-designed and frustrating jump-and-shoot challenges that pay homage to many of the games you loved as a child. The ever-fragile Kid explodes in a shower of red pixels at the slightest brush from the game's many obstacles, from traditional spikes and bottomless pits to more unconventional killers, such as plantlife and puzzle pieces.

Using a multiroute layout not unlike a Metroidvania, the game grants a degree of deadly exploration, without those extraneous upgades meant to make life easier. The game provides players with a choice in terms of their deathrate, thanks to a variable difficulty setting that changes the number of save points from frequent to nonexistent. IWBTG is open to all players; knowledge of videogaming history is optional, and may not help against the frequently ironic and always sadistic deathtraps located herein. And so, the question is left up to you...

Do YOU have what it takes to be The Guy?
-- As Written by Forum Member Finale

You are welcome.


TRY IT. I DARE YOU.

This is one of the funnest games I've ever played. I'm nowhere close to beating it, but FUCK ITS SO AWESOME.

You have probably never been as mad as you will be at points in this game. I guarantee it.

Honestly, like 2 years ago this would have been true, but poker just made my tolerance level for frustrating bullshit soooooooooo much higher.

I have one regular boss and the final boss left to beat (although the boxer boss is sooo fucking annoying due to the super long entrance animation time everytime you have to restart because you died, that I decided I'm not gonna play it right now) but I barely even cursed throughout the game.

A lot of "ahaha that is so sick" tho (lol @ when the spikes in the floor start chasing you, or when the megaman character randomly drops on your head).


In the Tetris room when you get flattened by the massive pill after spending half an hour trying to just survive the falling blocks...I couldn't stop laughing for so long.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
January 01 2009 01:50 GMT
#27
yeah

I loled when I read a review of mirrors edge (havent played it myself)

went like:

-Pros:
beautiful
innovative
good controls
well exectuded

-Cons:
too hard

rating: 7/10

like lol? too difficult? what a pussy reviewer
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Syxygy
Profile Blog Joined September 2006
558 Posts
January 01 2009 01:50 GMT
#28
On January 01 2009 10:30 FrozenArbiter wrote:
Show nested quote +
On January 01 2009 10:08 ShaLLoW[baY] wrote:
On January 01 2009 09:51 FrozenArbiter wrote:
IWBTG! A Very Hard Game About a Boy and 8-bit Masochism!

http://kayin.pyoko.org/iwbtg/
I Wanna Be The Guy: The Movie: The Game is a sardonic loveletter to the halcyon days of early American videogaming, packaged as a nail-rippingly difficult platform adventure. Players fill the role of The Kid, a youthful, vaguely Megaman-esque protagonist on a quest to become The Guy. This inscrutable plot, however, is just a vehicle for a wide variety of inventive, well-designed and frustrating jump-and-shoot challenges that pay homage to many of the games you loved as a child. The ever-fragile Kid explodes in a shower of red pixels at the slightest brush from the game's many obstacles, from traditional spikes and bottomless pits to more unconventional killers, such as plantlife and puzzle pieces.

Using a multiroute layout not unlike a Metroidvania, the game grants a degree of deadly exploration, without those extraneous upgades meant to make life easier. The game provides players with a choice in terms of their deathrate, thanks to a variable difficulty setting that changes the number of save points from frequent to nonexistent. IWBTG is open to all players; knowledge of videogaming history is optional, and may not help against the frequently ironic and always sadistic deathtraps located herein. And so, the question is left up to you...

Do YOU have what it takes to be The Guy?
-- As Written by Forum Member Finale

You are welcome.


TRY IT. I DARE YOU.

This is one of the funnest games I've ever played. I'm nowhere close to beating it, but FUCK ITS SO AWESOME.

You have probably never been as mad as you will be at points in this game. I guarantee it.

Honestly, like 2 years ago this would have been true, but poker just made my tolerance level for frustrating bullshit soooooooooo much higher.

I have one regular boss and the final boss left to beat (although the boxer boss is sooo fucking annoying due to the super long entrance animation time everytime you have to restart because you died, that I decided I'm not gonna play it right now) but I barely even cursed throughout the game.

A lot of "ahaha that is so sick" tho (lol @ when the spikes in the floor start chasing you, or when the megaman character randomly drops on your head).


You are able to skip cutscenes, I think it's pressing 'S' or 'R' if that's what you mean :o.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
January 01 2009 01:51 GMT
#29
Ninja Gaiden is a nightmare to beat T_T
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
thunk
Profile Blog Joined March 2008
United States6233 Posts
January 01 2009 02:15 GMT
#30
I think the problem is that competitive CS is ridiculously hard so if you're used to playing humans online there's no way any computer is going to stand a chance. It's like asking why all the single player modes on SC are easy - it's because you're used to such a higher level of play.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Ra.Xor.2
Profile Blog Joined May 2008
United States1784 Posts
January 01 2009 02:21 GMT
#31
Imo, most of the final fantasy games are pretty hard, or at least take a lot of time to beat. The newer ones are a bit easier I guess but Sephiroth in 7 was ridiculous. And seriously, has anyone beat all the mobs in 12?
#1 Flash Fan
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
January 01 2009 02:22 GMT
#32
The first god of war's final endboss was very hard to beat on the hardest difficulty.
I'm talking about fighting the tonnes of kratos's.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 01 2009 02:25 GMT
#33
Go play Freedom Fighters on very hard. Basically going around a corner at the wrong time = a one shot.
Artillery spawned from the forges of Hell
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
January 01 2009 02:28 GMT
#34
On January 01 2009 11:21 Ra.Xor.2 wrote:
Imo, most of the final fantasy games are pretty hard, or at least take a lot of time to beat. The newer ones are a bit easier I guess but Sephiroth in 7 was ridiculous. And seriously, has anyone beat all the mobs in 12?


I thought sephiroth was kinda easy :O
although the whole supernova/9998 damage combo was fun to play against.

ff8 would have been hard if it wasnt to easy to abuse hero/holy war (or whatever it was)
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
January 01 2009 02:43 GMT
#35
On January 01 2009 09:17 ahrara_ wrote:
God, and that's just FALLOUT 3. Don't even GET ME STARTED on Spore. Whatever happened to single player experiences that are so frustratingly difficult I had to buy additional controllers along with the game for when I smashed the first one out of frustration? Whatever happened to "SUPER SECRET INSANELY HARD WHAT ARE YOU NUTS" difficulty? Whatever happened to games that had to go into a second release with the suffix "Black" attached because there wasn't enough time to make the original hard enough? Even Gears of War and Crysis were a walk in the park if you've ever played more than a week of counter strike. (Again, on the hardest difficulty).


One main reason for thinking new games are easy is because we've all simply gotten a lot better. Over the years, I've gone back and played my childhood favorites on emulators, and I always find them much easier than I remember. GoW and Crysis are a walk in the park because we've played thousands of hours of FPS already, but I bet they weren't that easy to a new gamer.

Also, most hard old games were artificially hard because of terrible controls and limited lives/continues. The original Ninja Gaiden is a perfect example. If you had infinite lives, you would have finished it in 2 hours and never played it again. Difficulty created replayability back then, whereas now developers are more concerned with making a game fun on the first play through. Nostalgia influences us into remembering all these old games as great, but there's no doubt in my mind that today's games are, on average, far superior to most of the crap we played as kids.

+ Show Spoiler +
Fallout 3 is a bad example because it just plain sucked.


On January 01 2009 10:29 Cloud wrote:
Hm and the final fantasy games seem to get harder with each "sequel", i actually died a lot of times in the twelfth one.


I definitely died more in FF12 than I did in FF1-10 combined, but a lot of those deaths were because FF12 gave you the freedom to wander into places you shouldn't be. Plus, running away was much more difficult than in previous games.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 01 2009 02:48 GMT
#36
If you want a game that will have you literally pulling out hair in frustration, try: http://www.teamliquid.net/forum/viewmessage.php?topic_id=82691
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
ahrara_
Profile Blog Joined February 2008
Afghanistan1715 Posts
Last Edited: 2009-01-01 03:14:50
January 01 2009 03:14 GMT
#37
On January 01 2009 11:43 ShadowDrgn wrote:
Show nested quote +
On January 01 2009 09:17 ahrara_ wrote:
God, and that's just FALLOUT 3. Don't even GET ME STARTED on Spore. Whatever happened to single player experiences that are so frustratingly difficult I had to buy additional controllers along with the game for when I smashed the first one out of frustration? Whatever happened to "SUPER SECRET INSANELY HARD WHAT ARE YOU NUTS" difficulty? Whatever happened to games that had to go into a second release with the suffix "Black" attached because there wasn't enough time to make the original hard enough? Even Gears of War and Crysis were a walk in the park if you've ever played more than a week of counter strike. (Again, on the hardest difficulty).


One main reason for thinking new games are easy is because we've all simply gotten a lot better. Over the years, I've gone back and played my childhood favorites on emulators, and I always find them much easier than I remember. GoW and Crysis are a walk in the park because we've played thousands of hours of FPS already, but I bet they weren't that easy to a new gamer.

Also, most hard old games were artificially hard because of terrible controls and limited lives/continues. The original Ninja Gaiden is a perfect example. If you had infinite lives, you would have finished it in 2 hours and never played it again. Difficulty created replayability back then, whereas now developers are more concerned with making a game fun on the first play through. Nostalgia influences us into remembering all these old games as great, but there's no doubt in my mind that today's games are, on average, far superior to most of the crap we played as kids.

+ Show Spoiler +
Fallout 3 is a bad example because it just plain sucked.


Show nested quote +
On January 01 2009 10:29 Cloud wrote:
Hm and the final fantasy games seem to get harder with each "sequel", i actually died a lot of times in the twelfth one.


I definitely died more in FF12 than I did in FF1-10 combined, but a lot of those deaths were because FF12 gave you the freedom to wander into places you shouldn't be. Plus, running away was much more difficult than in previous games.

You definitely have a point, and I'm obviously exaggerating a lot. But I don't think you can deny that the difficulty level of games in general have decreased noticeably. One look through my ROM folder and it's obvious... games like Goldeneye, Rtype, even sonic the hedgehog and the like are considerably more difficult than their like successors. The latest Prince of Persia, from what I hear, is an excellent example.

edit: so is bioshock vs system shock, both in sophistication and real difficulty. you practically trip over supplies in bioshock while in SS2, not so much.
in Afghanistan we have 20% literacy rate
Fr33t
Profile Joined June 2008
United States1128 Posts
January 01 2009 03:38 GMT
#38
Just one of the many reasons that I cannot stand single player non-simulation games. Having a good multiplayer completely solves the difficulty aspect.
"Wow you could literally transport Lomo's face to a girl and the result would be pretty deceptive."
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
January 01 2009 03:47 GMT
#39
http://www.addictinggames.com/ngame.html

Don't be fooled by the first few stages, those are just to suck you in. It gets pretty disgusting pretty fast.
May the BeSt man win.
ilistis
Profile Blog Joined October 2008
United States828 Posts
January 01 2009 03:52 GMT
#40
On January 01 2009 10:28 HamerD wrote:
It makes my life a lot better lol.

Being able to steam through games means I don't give my life away to desperately trudging through some impossibly difficult challenge. And if I want difficulty, I'll ask my friends round to play SSBM.




For a second I thought you said SSBB because SSBB sucks big ass. Metaknight is fucking overpowered and fucking sucks. Bring back wavedashing and l cancel please, enough of the noob shit.

Oh and to the op, I usually get bored of the games nowadays, i played fallout 3 and I didn't finished it. I played crysis, spore, mass effect, and I still haven't finished them. The only thing that keeps me coming to those games are that they don't make me mad.

Losing on iccup makes me mad. I just have to get better.
"The man who removes a mountain begins by carrying away small stones."-William Faulkner *_*_*_Kolll FAN_*_*_*
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