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Active: 3274 users

why are games so easy

Blogs > ahrara_
Post a Reply
1 2 3 4 Next All
ahrara_
Profile Blog Joined February 2008
Afghanistan1715 Posts
Last Edited: 2009-01-01 00:19:03
January 01 2009 00:17 GMT
#1
Originally I was gonna post this in general, but I realized I didn't want to write enough to make this OP general-worthy, so I decided instead on this 2 paragraph long rant about WHY THE FUCK ARE GAMES RELEASED TODAY SO EASY. Let me give you an example. I played Fallout 3 for about a few days nonstop until I reached halfway through the game, that is, about the time I reached level 20 and realized that I had more caps than there are bricks in the Giza pyramids and that my character was strong enough I could take on half a dozen deathclaws without a scratch. But not my companion. Dumb bitch kept running straight into a whole horde of deathclaw and getting killed before I could get a shot off. I then realized that I was having a harder time keeping my buddy alive than I was killing monsters, so I stopped playing because there hasn't been a video game story in a million years that was worth walking through an entire wasteland of tedium to find out the ending to. Oh, and this was VERY HARD mode.

God, and that's just FALLOUT 3. Don't even GET ME STARTED on Spore. Whatever happened to single player experiences that are so frustratingly difficult I had to buy additional controllers along with the game for when I smashed the first one out of frustration? Whatever happened to "SUPER SECRET INSANELY HARD WHAT ARE YOU NUTS" difficulty? Whatever happened to games that had to go into a second release with the suffix "Black" attached because there wasn't enough time to make the original hard enough? Even Gears of War and Crysis were a walk in the park if you've ever played more than a week of counter strike. (Again, on the hardest difficulty)

Ya, but that's just my opinion. I realize these games make millions of sales every year so there must be a lot of people who enjoy having their hand held while they're killing mutants. But dammit, I can't get any enjoyment out of a game when it's not challenging.

***
in Afghanistan we have 20% literacy rate
micronesia
Profile Blog Joined July 2006
United States24785 Posts
January 01 2009 00:19 GMT
#2
They want everybody to buy them. Better to rule out the top 5% of hardcore gamers than lower 50%.

Occasionally they still make difficult games that provide you with a challenge, but often you just need to play 'challenge games' which you can do with many titles. For a quick example... beating final fantasy 10 using Yuna only with no summoning.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
January 01 2009 00:20 GMT
#3
Because they appeal to the majority. And this majority isnt good at games/doesnt want to get frustrated. They think everything is sunshine, lollipops, and rainbows.
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
ahrara_
Profile Blog Joined February 2008
Afghanistan1715 Posts
January 01 2009 00:23 GMT
#4
but
but
but

NINJA GAIDEN
in Afghanistan we have 20% literacy rate
Murlox
Profile Blog Joined March 2008
France1699 Posts
January 01 2009 00:23 GMT
#5
I will venture myself into adding this :

Because in the past games were made out of passion, and today they are made for money.
Resistance ain't futile
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
January 01 2009 00:25 GMT
#6
yoshi's island ds is bullshit!
chaoser
Profile Blog Joined November 2008
United States5541 Posts
January 01 2009 00:31 GMT
#7
On January 01 2009 09:25 Kentor wrote:
yoshi's island ds is bullshit!


seriously, it's like they added wario for shits and giggles
Haven't you heard? I'm not an ex-progamer. I'm not a poker player. I'm not an admin of the site. I'm mother fucking Rekrul.
Sindri
Profile Joined August 2007
Australia56 Posts
January 01 2009 00:36 GMT
#8
Beating Battletoads back in the day was one of my proudest moments in gaming. If a game like the original Battletoads was released today, everyone would hate it.
ahrara_
Profile Blog Joined February 2008
Afghanistan1715 Posts
January 01 2009 00:41 GMT
#9
One of the most enjoyable gaming experiences I've had recently (by recently, I mean the past year) was playing the star control 2 remake. There was just something unbelievably exciting about spending hours tediously mining minerals in return for just a tiny tiny part of the story to reveal itself. And when it did, it was fucking awesome and scary and simple, not like that clusterfuck of a soap opera Metal Gear Solid (did anybody else tear up from laughter in half the scenes that were supposed to be sad?). It was just me and my trusty print-out starmap. It was the only game I've played in a long time that gave me a feeling of satisfaction from having finished it, not relief.

Then I played Mass Effect and its sorry as shit excuse for planetary exploration.
in Afghanistan we have 20% literacy rate
naonao
Profile Blog Joined November 2008
United States847 Posts
January 01 2009 00:46 GMT
#10
Majority appeal, casual gamers prefer a easy game as opposed to getting frustrated and the majority of people who buy games are casual gamers. Hardcore gamers will most likely buy a game regardless of difficulty just to try it out and such.
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
January 01 2009 00:47 GMT
#11
Because most poeple play games for fun not out of omfg i hate this mother fucking game but imma beat it for glory
I have ass for brains so,
even when I shit I'm droping knowledge.
ketomai
Profile Joined June 2007
United States2789 Posts
January 01 2009 00:48 GMT
#12
Seriously. I agree with the OP. I almost never buy single player games that aren't part of some old series I used to enjoy because I know that it will be way too short and easy.
Fen
Profile Blog Joined June 2006
Australia1848 Posts
January 01 2009 00:50 GMT
#13
On January 01 2009 09:20 Divinek wrote:
Because they appeal to the majority. And this majority isnt good at games/doesnt want to get frustrated. They think everything is sunshine, lollipops, and rainbows.


That pretty much sums it up. Anyone who has been around a 6 year old playing video games knows what happens if god forbid, they lose. Those kids have grown up and are now the target audience of video games, yet still havent lost their inability to cope with losing.

Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 01 2009 00:51 GMT
#14
IWBTG! A Very Hard Game About a Boy and 8-bit Masochism!

http://kayin.pyoko.org/iwbtg/
I Wanna Be The Guy: The Movie: The Game is a sardonic loveletter to the halcyon days of early American videogaming, packaged as a nail-rippingly difficult platform adventure. Players fill the role of The Kid, a youthful, vaguely Megaman-esque protagonist on a quest to become The Guy. This inscrutable plot, however, is just a vehicle for a wide variety of inventive, well-designed and frustrating jump-and-shoot challenges that pay homage to many of the games you loved as a child. The ever-fragile Kid explodes in a shower of red pixels at the slightest brush from the game's many obstacles, from traditional spikes and bottomless pits to more unconventional killers, such as plantlife and puzzle pieces.

Using a multiroute layout not unlike a Metroidvania, the game grants a degree of deadly exploration, without those extraneous upgades meant to make life easier. The game provides players with a choice in terms of their deathrate, thanks to a variable difficulty setting that changes the number of save points from frequent to nonexistent. IWBTG is open to all players; knowledge of videogaming history is optional, and may not help against the frequently ironic and always sadistic deathtraps located herein. And so, the question is left up to you...

Do YOU have what it takes to be The Guy?
-- As Written by Forum Member Finale

You are welcome.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
January 01 2009 00:51 GMT
#15
It's true, games nowadays are easier, which is a lot of the reason I personally don't play them anymore. The reason is simply sales; analysis strongly shows that casual games (such as wii fit) drastically outsell hardcore games. Developers are being pushed nowadays to make games easier (a friend of mine works at Konami and he confirmed this).

One interesting thing to think about is why games were originally so hard: the answer lies in gaming's roots in the arcade. Back then, developers aimed to make games hard enough that players will keep putting money in the machine, but not too hard to completely frustrate them. Nowadays, when a costumer has bought a game, they already own the game and thus will not keep paying to play it (aside from the online services).
D00dles
Profile Joined June 2008
Cambodia217 Posts
Last Edited: 2009-01-01 00:55:33
January 01 2009 00:54 GMT
#16
No kidding, games are too short, too easy and way too fucking dull these days.. point of making a game if i can beat the game spinning around in a circle killing everyone.

I want to play a game where, you get the sense of achievement when you beat a part which you've failed and raged at 10 times before you finally beat it..

too many carebears.
"This. How people cant see it is beyond me... how making a copy of something is stealing is also beyond me. Is it stealing to make a photo copy of a book?" - HuskyTheHusky
Fontong
Profile Blog Joined December 2007
United States6454 Posts
January 01 2009 01:05 GMT
#17
On January 01 2009 09:54 D00dles wrote:
No kidding, games are too short, too easy and way too fucking dull these days.. point of making a game if i can beat the game spinning around in a circle killing everyone.

Okkk....don't dis Dynasty Warriors, that game is the shit.

OP is completely right, I remember playing Super Mario on the SNES, that shit was so hard. The amount of secrets that game had was ridiculous. Straight up beating the game only got you to like 30% completion so you had to go around looking for the huge amount of secret levels. My cousin somehow got to 99%...I have no idea how he did that. It must have been legit too since back when he did it the internet wasn't that mainstream loool.
[SECRET FONT] "Dragoon bunker"
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 01 2009 01:08 GMT
#18
On January 01 2009 09:51 FrozenArbiter wrote:
IWBTG! A Very Hard Game About a Boy and 8-bit Masochism!

http://kayin.pyoko.org/iwbtg/
Show nested quote +
I Wanna Be The Guy: The Movie: The Game is a sardonic loveletter to the halcyon days of early American videogaming, packaged as a nail-rippingly difficult platform adventure. Players fill the role of The Kid, a youthful, vaguely Megaman-esque protagonist on a quest to become The Guy. This inscrutable plot, however, is just a vehicle for a wide variety of inventive, well-designed and frustrating jump-and-shoot challenges that pay homage to many of the games you loved as a child. The ever-fragile Kid explodes in a shower of red pixels at the slightest brush from the game's many obstacles, from traditional spikes and bottomless pits to more unconventional killers, such as plantlife and puzzle pieces.

Using a multiroute layout not unlike a Metroidvania, the game grants a degree of deadly exploration, without those extraneous upgades meant to make life easier. The game provides players with a choice in terms of their deathrate, thanks to a variable difficulty setting that changes the number of save points from frequent to nonexistent. IWBTG is open to all players; knowledge of videogaming history is optional, and may not help against the frequently ironic and always sadistic deathtraps located herein. And so, the question is left up to you...

Do YOU have what it takes to be The Guy?
-- As Written by Forum Member Finale

You are welcome.


TRY IT. I DARE YOU.

This is one of the funnest games I've ever played. I'm nowhere close to beating it, but FUCK ITS SO AWESOME.

You have probably never been as mad as you will be at points in this game. I guarantee it.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
intrigue
Profile Blog Joined November 2005
Washington, D.C9935 Posts
January 01 2009 01:12 GMT
#19
ROFL so true
i have my hands full with sc and poker though, god these two games rape my soul endlessly
Moderatorsloppy little slug
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2009-01-01 01:17:30
January 01 2009 01:16 GMT
#20
On January 01 2009 09:48 nevake wrote:
Seriously. I agree with the OP. I almost never buy single player games that aren't part of some old series I used to enjoy because I know that it will be way too short and easy.

Its the opposite for me. A game that's part of an established series doesn't need to prove itself to make money. It can be an absolutely terrible game, and still sell copies off the name alone (case in point, Fallout 3).

A game that sells well off a new name is more likely to be legitimately good.

Also:
On January 01 2009 09:23 ahrara_ wrote:
but
but
but

NINJA GAIDEN


Moderator
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