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Originally I was gonna post this in general, but I realized I didn't want to write enough to make this OP general-worthy, so I decided instead on this 2 paragraph long rant about WHY THE FUCK ARE GAMES RELEASED TODAY SO EASY. Let me give you an example. I played Fallout 3 for about a few days nonstop until I reached halfway through the game, that is, about the time I reached level 20 and realized that I had more caps than there are bricks in the Giza pyramids and that my character was strong enough I could take on half a dozen deathclaws without a scratch. But not my companion. Dumb bitch kept running straight into a whole horde of deathclaw and getting killed before I could get a shot off. I then realized that I was having a harder time keeping my buddy alive than I was killing monsters, so I stopped playing because there hasn't been a video game story in a million years that was worth walking through an entire wasteland of tedium to find out the ending to. Oh, and this was VERY HARD mode.
God, and that's just FALLOUT 3. Don't even GET ME STARTED on Spore. Whatever happened to single player experiences that are so frustratingly difficult I had to buy additional controllers along with the game for when I smashed the first one out of frustration? Whatever happened to "SUPER SECRET INSANELY HARD WHAT ARE YOU NUTS" difficulty? Whatever happened to games that had to go into a second release with the suffix "Black" attached because there wasn't enough time to make the original hard enough? Even Gears of War and Crysis were a walk in the park if you've ever played more than a week of counter strike. (Again, on the hardest difficulty)
Ya, but that's just my opinion. I realize these games make millions of sales every year so there must be a lot of people who enjoy having their hand held while they're killing mutants. But dammit, I can't get any enjoyment out of a game when it's not challenging.
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United States24491 Posts
They want everybody to buy them. Better to rule out the top 5% of hardcore gamers than lower 50%.
Occasionally they still make difficult games that provide you with a challenge, but often you just need to play 'challenge games' which you can do with many titles. For a quick example... beating final fantasy 10 using Yuna only with no summoning.
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Because they appeal to the majority. And this majority isnt good at games/doesnt want to get frustrated. They think everything is sunshine, lollipops, and rainbows.
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I will venture myself into adding this :
Because in the past games were made out of passion, and today they are made for money.
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Kentor
United States5784 Posts
yoshi's island ds is bullshit!
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On January 01 2009 09:25 Kentor wrote: yoshi's island ds is bullshit!
seriously, it's like they added wario for shits and giggles
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Beating Battletoads back in the day was one of my proudest moments in gaming. If a game like the original Battletoads was released today, everyone would hate it.
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One of the most enjoyable gaming experiences I've had recently (by recently, I mean the past year) was playing the star control 2 remake. There was just something unbelievably exciting about spending hours tediously mining minerals in return for just a tiny tiny part of the story to reveal itself. And when it did, it was fucking awesome and scary and simple, not like that clusterfuck of a soap opera Metal Gear Solid (did anybody else tear up from laughter in half the scenes that were supposed to be sad?). It was just me and my trusty print-out starmap. It was the only game I've played in a long time that gave me a feeling of satisfaction from having finished it, not relief.
Then I played Mass Effect and its sorry as shit excuse for planetary exploration.
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Majority appeal, casual gamers prefer a easy game as opposed to getting frustrated and the majority of people who buy games are casual gamers. Hardcore gamers will most likely buy a game regardless of difficulty just to try it out and such.
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Because most poeple play games for fun not out of omfg i hate this mother fucking game but imma beat it for glory
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Seriously. I agree with the OP. I almost never buy single player games that aren't part of some old series I used to enjoy because I know that it will be way too short and easy.
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On January 01 2009 09:20 Divinek wrote: Because they appeal to the majority. And this majority isnt good at games/doesnt want to get frustrated. They think everything is sunshine, lollipops, and rainbows.
That pretty much sums it up. Anyone who has been around a 6 year old playing video games knows what happens if god forbid, they lose. Those kids have grown up and are now the target audience of video games, yet still havent lost their inability to cope with losing.
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Sweden33719 Posts
IWBTG! A Very Hard Game About a Boy and 8-bit Masochism!
http://kayin.pyoko.org/iwbtg/
I Wanna Be The Guy: The Movie: The Game is a sardonic loveletter to the halcyon days of early American videogaming, packaged as a nail-rippingly difficult platform adventure. Players fill the role of The Kid, a youthful, vaguely Megaman-esque protagonist on a quest to become The Guy. This inscrutable plot, however, is just a vehicle for a wide variety of inventive, well-designed and frustrating jump-and-shoot challenges that pay homage to many of the games you loved as a child. The ever-fragile Kid explodes in a shower of red pixels at the slightest brush from the game's many obstacles, from traditional spikes and bottomless pits to more unconventional killers, such as plantlife and puzzle pieces.
Using a multiroute layout not unlike a Metroidvania, the game grants a degree of deadly exploration, without those extraneous upgades meant to make life easier. The game provides players with a choice in terms of their deathrate, thanks to a variable difficulty setting that changes the number of save points from frequent to nonexistent. IWBTG is open to all players; knowledge of videogaming history is optional, and may not help against the frequently ironic and always sadistic deathtraps located herein. And so, the question is left up to you...
Do YOU have what it takes to be The Guy? -- As Written by Forum Member Finale You are welcome.
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It's true, games nowadays are easier, which is a lot of the reason I personally don't play them anymore. The reason is simply sales; analysis strongly shows that casual games (such as wii fit) drastically outsell hardcore games. Developers are being pushed nowadays to make games easier (a friend of mine works at Konami and he confirmed this).
One interesting thing to think about is why games were originally so hard: the answer lies in gaming's roots in the arcade. Back then, developers aimed to make games hard enough that players will keep putting money in the machine, but not too hard to completely frustrate them. Nowadays, when a costumer has bought a game, they already own the game and thus will not keep paying to play it (aside from the online services).
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No kidding, games are too short, too easy and way too fucking dull these days.. point of making a game if i can beat the game spinning around in a circle killing everyone.
I want to play a game where, you get the sense of achievement when you beat a part which you've failed and raged at 10 times before you finally beat it..
too many carebears.
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On January 01 2009 09:54 D00dles wrote: No kidding, games are too short, too easy and way too fucking dull these days.. point of making a game if i can beat the game spinning around in a circle killing everyone. Okkk....don't dis Dynasty Warriors, that game is the shit.
OP is completely right, I remember playing Super Mario on the SNES, that shit was so hard. The amount of secrets that game had was ridiculous. Straight up beating the game only got you to like 30% completion so you had to go around looking for the huge amount of secret levels. My cousin somehow got to 99%...I have no idea how he did that. It must have been legit too since back when he did it the internet wasn't that mainstream loool.
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On January 01 2009 09:51 FrozenArbiter wrote:IWBTG! A Very Hard Game About a Boy and 8-bit Masochism! http://kayin.pyoko.org/iwbtg/Show nested quote +I Wanna Be The Guy: The Movie: The Game is a sardonic loveletter to the halcyon days of early American videogaming, packaged as a nail-rippingly difficult platform adventure. Players fill the role of The Kid, a youthful, vaguely Megaman-esque protagonist on a quest to become The Guy. This inscrutable plot, however, is just a vehicle for a wide variety of inventive, well-designed and frustrating jump-and-shoot challenges that pay homage to many of the games you loved as a child. The ever-fragile Kid explodes in a shower of red pixels at the slightest brush from the game's many obstacles, from traditional spikes and bottomless pits to more unconventional killers, such as plantlife and puzzle pieces.
Using a multiroute layout not unlike a Metroidvania, the game grants a degree of deadly exploration, without those extraneous upgades meant to make life easier. The game provides players with a choice in terms of their deathrate, thanks to a variable difficulty setting that changes the number of save points from frequent to nonexistent. IWBTG is open to all players; knowledge of videogaming history is optional, and may not help against the frequently ironic and always sadistic deathtraps located herein. And so, the question is left up to you...
Do YOU have what it takes to be The Guy? -- As Written by Forum Member Finale You are welcome.
TRY IT. I DARE YOU.
This is one of the funnest games I've ever played. I'm nowhere close to beating it, but FUCK ITS SO AWESOME.
You have probably never been as mad as you will be at points in this game. I guarantee it.
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intrigue
Washington, D.C9933 Posts
ROFL so true i have my hands full with sc and poker though, god these two games rape my soul endlessly
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United States47024 Posts
On January 01 2009 09:48 nevake wrote: Seriously. I agree with the OP. I almost never buy single player games that aren't part of some old series I used to enjoy because I know that it will be way too short and easy. Its the opposite for me. A game that's part of an established series doesn't need to prove itself to make money. It can be an absolutely terrible game, and still sell copies off the name alone (case in point, Fallout 3).
A game that sells well off a new name is more likely to be legitimately good.
Also:
On January 01 2009 09:23 ahrara_ wrote: but but but
NINJA GAIDEN
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