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Why does iCCup choose the shittiest maps - Page 2

Blogs > -orb-
Post a Reply
Prev 1 2 3 4 Next All
ScarFace
Profile Blog Joined March 2008
United States1175 Posts
October 12 2008 18:00 GMT
#21
On October 12 2008 16:32 PsycHOTemplar wrote:
People are always bitching about maps.

You know what I notice? You don't even point out specific maps you want. You say "Korean Proleague Circuit maps," but I mean, there are some fucking unpopular ones in the circuit, and TBH, it hurts gaming in general to mimic the maps in the circuit because people can just copy the most recent strats they've seen (IE games will be very familiar and boring).
So copying strats that worked on python two years ago is not familiar and boring?

Wtf?
Can you dig it?
-orb-
Profile Blog Joined September 2007
United States5770 Posts
October 12 2008 19:38 GMT
#22
On October 12 2008 20:48 Boblion wrote:
80% of the modern maps are crap anyway.
Macro oriented, horrible pathfiding and so on.

Andromeda and colosseum being probably the two worst imo.


Oh yeah I had forgotten about the horrible pathfinding. On Sword In the Moon for example, if you tell your scouting probe to go to one of hte other bases it will jerk off in your base like an idiot.

You have to manually move all your units around to get them out of your base. Pretty freakin stupid.

And I agree with you, all the new maps are so macro whorish it's annoying.

They should have maps like Waiting To Panic be motw some times. That would be awesome.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
YPang
Profile Blog Joined April 2007
United States4024 Posts
October 12 2008 22:29 GMT
#23
othello is such a nice map...
sMi.Gladstone | BW: B high| SC2: gold T_T
-orb-
Profile Blog Joined September 2007
United States5770 Posts
October 12 2008 22:51 GMT
#24
On October 13 2008 07:29 YPang wrote:
othello is such a nice map...


Except it's completely unbalanced for toss.

Sure, tvz, tvt, zvz, pvp it's a great map, but pvz and pvt = ew
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
YPang
Profile Blog Joined April 2007
United States4024 Posts
October 12 2008 22:57 GMT
#25
On October 13 2008 07:51 -orb- wrote:
Show nested quote +
On October 13 2008 07:29 YPang wrote:
othello is such a nice map...


Except it's completely unbalanced for toss.

Sure, tvz, tvt, zvz, pvp it's a great map, but pvz and pvt = ew


I disagree, since i'm not a P or Z player i can't speak for PvZ, but a smart toss can literally drive terran insane with the multiple routes, which forces terran slow army to go back and force, till toss has 50 arbs... T_T
sMi.Gladstone | BW: B high| SC2: gold T_T
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
October 12 2008 23:15 GMT
#26
On October 13 2008 04:38 -orb- wrote:
Show nested quote +
On October 12 2008 20:48 Boblion wrote:
80% of the modern maps are crap anyway.
Macro oriented, horrible pathfiding and so on.

Andromeda and colosseum being probably the two worst imo.


Oh yeah I had forgotten about the horrible pathfinding. On Sword In the Moon for example, if you tell your scouting probe to go to one of hte other bases it will jerk off in your base like an idiot.

You have to manually move all your units around to get them out of your base. Pretty freakin stupid.

And I agree with you, all the new maps are so macro whorish it's annoying.

They should have maps like Waiting To Panic be motw some times. That would be awesome.


You might as well make bloodbath the motw if you're planning on making things...interesting, to say the least.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
DanceCommander
Profile Blog Joined May 2008
United States1808 Posts
October 12 2008 23:17 GMT
#27
On October 12 2008 20:48 Boblion wrote:
80% of the modern maps are crap anyway.
Macro oriented, horrible pathfiding and so on.

Andromeda and colosseum being probably the two worst imo.


*gasp
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
October 13 2008 02:32 GMT
#28
Dude, Sword in the Moon is the new proleague map. Don't complain. What else do you want as motw? motw should force you to play on the new progamer maps. Not the old and boring or the incompetent maps..

Just be happy motw isn't like this: Python, Longinus, Faoi, [random 2v2 only map]

Don't whine about pathfinding. It isn't a map problem. Just stop playing if you are too noob for something that simple.
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
October 13 2008 05:24 GMT
#29
On October 13 2008 11:32 BlackStar wrote:

Don't whine about pathfinding. It isn't a map problem. Just stop playing if you are too noob for something that simple.



Uh, while pathfinding i guess is technically an ai problem, it is caused by terrain, so it is *also* inherently a map problem. And it's easy to handle pathfinding just for 1 or 2 units, but when it interferes with large army movements etc. it becomes a real frustration to management, and thus map specific ad hoc solutions (like building at the 3rd in blue storm to avoid getting stuck at the nat) have to be devised. so when it's said and done, i'm pretty sure players just prefer a map with good pathfinding - there's enough to worry about during a bw game anyway. "too noob" to handle pathfinding? i hope you are a troll.
LoL NA: MothLite == Steam: p0nd
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2008-10-13 05:34:02
October 13 2008 05:32 GMT
#30
On October 13 2008 04:38 -orb- wrote:
Show nested quote +
On October 12 2008 20:48 Boblion wrote:
80% of the modern maps are crap anyway.
Macro oriented, horrible pathfiding and so on.

Andromeda and colosseum being probably the two worst imo.


Oh yeah I had forgotten about the horrible pathfinding. On Sword In the Moon for example, if you tell your scouting probe to go to one of hte other bases it will jerk off in your base like an idiot.

You have to manually move all your units around to get them out of your base. Pretty freakin stupid.

And I agree with you, all the new maps are so macro whorish it's annoying.

They should have maps like Waiting To Panic be motw some times. That would be awesome.

I'm assuming it's because of the mineral wall. Guess what, live with it, just like you did with Blue Storm and not being able to send goons through the little opening

edit: actually the neutral building should correct the AI... hmmm... not sure...
blabberrrrr
-orb-
Profile Blog Joined September 2007
United States5770 Posts
October 13 2008 06:08 GMT
#31
On October 13 2008 11:32 BlackStar wrote:Just stop playing if you are too noob for something that simple.


Let me guess, GG.net spammer?
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
r.Evo
Profile Joined August 2006
Germany14080 Posts
October 13 2008 10:46 GMT
#32
Am I the only one who loves Tau Cross as motw? :\
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2008-10-13 11:43:04
October 13 2008 11:15 GMT
#33
On October 13 2008 08:17 DanceCommander wrote:
Show nested quote +
On October 12 2008 20:48 Boblion wrote:
80% of the modern maps are crap anyway.
Macro oriented, horrible pathfiding and so on.

Andromeda and colosseum being probably the two worst imo.


*gasp

I think that a map where you can grab 3 bases that easily is bad.
Also there are no cliffs to make dropship play interesting and the center of the map is too open.

On October 13 2008 11:32 BlackStar wrote:
Don't whine about pathfinding. It isn't a map problem. Just stop playing if you are too noob for something that simple.


LOL. Seriously i don't play bw because i like spam fests and to give 200x the same order to my group of units just because the conjonction of dumb AI + horrible maps make it impossible to move properly. I play for all the fun BOs and strategies and micro moments.

Another example: I HATE blue Storm because you can't rally your goons to your third base ( maybe if you use some pylons in your natural to change the pathfiding but i don't care it is just too annoying. )
Maybe it doesn't matter to the l33t wannabe progamers like you. But i play bw for FUN and because i want to use my brain. Apm size contests and spam fests to correct horrible path fiding are just too lame.


+ Show Spoiler +
Hovewer luna is my favourite map. But it is only because it is imba for Toss :>
fuck all those elitists brb watching streams of elite players.
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
Last Edited: 2008-10-13 16:31:05
October 13 2008 16:26 GMT
#34
I'm not saying he's a noob. He might be but he probably isn't. I'm just pointing out that he made up excuses to bash certain maps.

On BS you just set your rally points proberly and it's never a problem. And yeah, you rally to your min only and they don't get stuck. Unless late game you don't realize where the units are you have hotkeyed.

On Sword of the Moon you just need to make sure you sent your scout to the middle first. But yeah, big problem is when you maynard your workers to another main later on.

Maps where you can get 3 bases early are great for strategy. You can open in more different ways on Andromeda than any other map I know. And because people can do really early FEs this also encourages cheese. Yeah, not all maps should be like that. But there should be maps like that.

Not to mention that on Sword of the Moon any third you might take are a lot forther away than on most other maps.


Main point is, just be glad the new korean maps get to be motw and not some random/old/bad/overplayed ones.

+ Show Spoiler +

But yeah, you guys a probably from sc2gg, right? Only want to play old overplayed maps, not the new progamer ones. Can't handle maps with interesting terran because the AI is bugged. Also, low post counts. Yup, must be true.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 13 2008 20:06 GMT
#35
On October 13 2008 19:46 r.Evo wrote:
Am I the only one who loves Tau Cross as motw? :\



i love Tau Cross! I also love Longi but it isnt MOTW often..
Artillery spawned from the forges of Hell
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2008-10-13 20:10:29
October 13 2008 20:09 GMT
#36
On October 14 2008 01:26 BlackStar wrote:
Main point is, just be glad the new korean maps get to be motw and not some random/old/bad/overplayed ones.

i'm for new maps too. But i'm often disappointed .
Last map i really liked was hannibal ( for 2v2 ). Hovewer i haven't really played the last maps.



On October 14 2008 01:26 BlackStar wrote:
But yeah, you guys a probably from sc2gg, right? Only want to play old overplayed maps, not the new progamer ones. Can't handle maps with interesting terran because the AI is bugged. Also, low post counts. Yup, must be true.

You must be joking ...
My reaver > your tank ;D

I don't really understand which map features ( terrain ) are interesting in Andromeda for example.
fuck all those elitists brb watching streams of elite players.
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
October 13 2008 20:19 GMT
#37
And I didn't realize you have map-caused pathing difficulties on Andromeda.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6639 Posts
October 13 2008 20:22 GMT
#38
Just deal with the unit pathing it's not hard...

And Python is still an enjoyable map to play, it's a modern classic!
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
kpcrew
Profile Blog Joined December 2007
Korea (South)1071 Posts
October 13 2008 20:26 GMT
#39
truth.

faoi is like ALWAYS motw

also i dislike blue storm pathfinding
Clan Lzuruha
Chef
Profile Blog Joined August 2005
10810 Posts
October 13 2008 20:31 GMT
#40
edit: actually the neutral building should correct the AI... hmmm... not sure...

No.
They should have maps like Waiting To Panic be motw some times. That would be awesome.

/agree
So copying strats that worked on python two years ago is not familiar and boring?

Wtf?

Take your head out of your ass. I meant that most people aren't watching old VODs of progamers, so either they never saw, or they don't remember with any precision what the strats used on them are. Python is hardly a year old... Think maps like Blade Storm, Lost Temple, Jungle Story, whatever.... Python is such a standard map that it shouldn't even be used as an example.. But maybe maps that were in the pool with it, like Nemesis, people would have long forgotten how the progamers played those maps, or even if current trends in progaming allow for old styles... I mean think about LT... When everyone was playing that, no one even knew about magic boxes with mutalisks, which has changed the game completely...
LEGEND!! LEGEND!!
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