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Blood Bath 2.13 - Page 2

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CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-08-06 05:37:22
August 06 2008 05:36 GMT
#21
Yea, main issue is ZvT and PvT. Not just harassing builder SCV but just harassing the building in general.
The guard rines have little distance if any to move to cover multiple areas early on. Not only that but like you said units can get stuck or hide behind those areas.
As well as SCV being able to repair johnny-on-the-spot because they are right there.

Oh and the depots are 'walled off' more as well leaving less of them as a target (so you can't wrap it with lings or zeals).
..and then I would, ya know, check em'. (Aka SpoR)
flag
Profile Blog Joined July 2007
United States228 Posts
August 06 2008 12:42 GMT
#22
On August 06 2008 13:38 closed wrote:
Blood bath, that allows to make a wallin is not bloodbath.
How do you win PvT, vs a terran building a wallin?

The original blood bath is not blood bath then. Like charlie said, 3/4 spots can on original, and 4th spot can too but requires 3 depots. Walling is a good strat versus protoss but it is by no means unstoppable and should not be used every time. The problem with walling if they know you will do it is they can scout just the wall spots, thus scouting you just about as fast as they would scout their first spot normally. Then you can do some or all of the above: harass with 2-3 probes, steal gas, pylon block (then cancel, delay depot just enough for first zealot to pick off scv making depot), get dragoons way before tanks, or do some other tech rush.


"Easy Academy wall (blocks rines/lings)" is even worse; but this perhaps could be made at some spots of original blood bath (top right comes to mind).

Supply depot, evolution chamber, etc also work to narrow second choke. This worked in top right and bottom left of orig I think. This is a good thing though because:
PvT, helps terran, good because protoss especially early game is imbalance.
ZvT, helps both, helps stop initial lings, but helps zerg need fewer sunkens later.
PvZ, helps zerg, need fewer sunkens if they want a hatch near side 3 minerals.
And in my opinion P>=Z, P>=T, T>Z.

On August 06 2008 14:36 CharlieMurphy wrote:
Yea, main issue is ZvT and PvT. Not just harassing builder SCV but just harassing the building in general.
The guard rines have little distance if any to move to cover multiple areas early on. Not only that but like you said units can get stuck or hide behind those areas.
As well as SCV being able to repair johnny-on-the-spot because they are right there.

Oh and the depots are 'walled off' more as well leaving less of them as a target (so you can't wrap it with lings or zeals).

Alright I'll fix this for 2.14 because I guess it does help terran TvZ which is already most the imbalanced match up.
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