• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:15
CEST 12:15
KST 19:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview6[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Daigo vs Menard Best of 10 OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1433 users

hold lurker isn't a bug after all...

Blogs > YanGpaN
Post a Reply
Normal
YPang
Profile Blog Joined April 2007
United States4024 Posts
February 14 2008 03:21 GMT
#1
I've thought of this for sometime and my theory is that the lurker doesn't shoot spikes from the ground. If you think about it how can a lurker so small shoot such large spikes for infinite periods of time? XD Unless of course the spike is grew on the lurker and it just shoots out like a cat's nail. But the lurker we see on screen isn't that big to hold such spikes! So here comes my theory...Lurkers underground raises its spikes on its back and when it attacks it MOVES right under the target with its raised spikes, and it doesn't SHOOT it like a gun. So when you press hold position the lurker stops attacking because it is maintained at the same location it burrowed so it cannot move to its target, and therefore the spikes cannot hit the target.

anyone else with me on this?

*
sMi.Gladstone | BW: B high| SC2: gold T_T
SolaR-
Profile Blog Joined February 2004
United States2685 Posts
February 14 2008 03:24 GMT
#2
no
YPang
Profile Blog Joined April 2007
United States4024 Posts
February 14 2008 03:25 GMT
#3
On February 14 2008 12:24 CultureMisfits wrote:
no

you're cool
sMi.Gladstone | BW: B high| SC2: gold T_T
Snet *
Profile Blog Joined September 2006
United States3573 Posts
February 14 2008 03:26 GMT
#4
ineverwin
Profile Joined January 2008
United States93 Posts
February 14 2008 03:26 GMT
#5
How can a zealot continue to attack the lurker if it moves?
ATeddyBear
Profile Blog Joined December 2005
Canada2843 Posts
February 14 2008 03:30 GMT
#6
there should be a graboid unit
Professional twice over - an analyst and a therapist. The world’s first analrapist.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
February 14 2008 03:55 GMT
#7
On February 14 2008 12:24 CultureMisfits wrote:
no

posting on liquid sites in current year
aokces
Profile Joined October 2006
United States309 Posts
Last Edited: 2008-02-14 03:58:18
February 14 2008 03:57 GMT
#8
Nonetheless I would like someone to explain how the lurker attack DOES work. Are the "subterranean spines" part of the lurker's body, or does it simply displace the ground under units? Yangpan's theory is still interesting though, if they remake the lurker they might do something like that.
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
February 14 2008 04:01 GMT
#9
There is no way that it does or does not work. If you want it to work one way, that is the way it works. Feel free to theorize about how it works, it is fun, I think about that stuff too, but nobody can explain it to you, because nobody knows.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2008-02-14 04:09:41
February 14 2008 04:08 GMT
#10
On February 14 2008 12:55 SpiritoftheTuna wrote:
Show nested quote +
On February 14 2008 12:24 CultureMisfits wrote:
no


Didn't SWBK and you go over this before GS?
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
February 14 2008 04:13 GMT
#11
if a job spot opens up at blizzard and they need more people to expand on the uhh... storyline, im sure they'll find your hokus pokus scooby-doo theories of considerable value.
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
February 14 2008 04:19 GMT
#12
On February 14 2008 13:08 Superiorwolf wrote:
Show nested quote +
On February 14 2008 12:55 SpiritoftheTuna wrote:
On February 14 2008 12:24 CultureMisfits wrote:
no


Didn't SWBK and you go over this before GS?

i have no clue what you just said.
posting on liquid sites in current year
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
February 14 2008 04:28 GMT
#13
On February 14 2008 12:30 ATeddyBear wrote:
there should be a graboid unit


I'm with you on this haha
^-^
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
February 14 2008 05:12 GMT
#14
The Lurker in fact uses a revolutionary (aka hacked) genome (aka hard-coding) by which it launches an invisible, super-quick Zerg Beacon that floats through its targets creating spine images.

Holding the attack is simply trying to use a command not meant for the hacked code, which messes up the codeblock that spawns the Beacons.

Simple as that.
Trust in Bayes.
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
February 14 2008 05:22 GMT
#15
That is the most ridiculous theory I've ever heard! In the starcraft universe, there are spikes buried underground everywhere (yes, even on space platforms). The lurker can generate a hyperbolic inverse quantum gravitational field that causes these spikes to shoot up. But doing so requires alot of concentration on the lurker's part. When you tell a lurker to hold, it gets confused because it's primitive brain cannot recognize the order. And since the lurker's too busy thinking "wtf am I suppose to do?", it cannot generate the quantum gravitational field and hence, the spikes don't shoot up.
Sigrun
Profile Blog Joined February 2007
United States1655 Posts
February 14 2008 06:01 GMT
#16
On February 14 2008 14:22 B1nary wrote:
That is the most ridiculous theory I've ever heard! In the starcraft universe, there are spikes buried underground everywhere (yes, even on space platforms). The lurker can generate a hyperbolic inverse quantum gravitational field that causes these spikes to shoot up. But doing so requires alot of concentration on the lurker's part. When you tell a lurker to hold, it gets confused because it's primitive brain cannot recognize the order. And since the lurker's too busy thinking "wtf am I suppose to do?", it cannot generate the quantum gravitational field and hence, the spikes don't shoot up.


This.
Graphics
1t2t3t4t5taw
Profile Blog Joined April 2007
Andorra173 Posts
February 14 2008 06:12 GMT
#17
If it was doing that then how do the spikes come from the same place every time? The spikes travel outwards from the same point, the lurker would have to move to the target, and then move back to the original spot. If he attacked that way the spikes would go from A to B, and then from B to A.
afadf
SonuvBob
Profile Blog Joined October 2006
Aiur21550 Posts
February 14 2008 06:25 GMT
#18
On February 14 2008 14:12 MidnightGladius wrote:
The Lurker in fact uses a revolutionary (aka hacked) genome (aka hard-coding) by which it launches an invisible, super-quick Zerg Beacon that floats through its targets creating spine images.

Holding the attack is simply trying to use a command not meant for the hacked code, which messes up the codeblock that spawns the Beacons.

Simple as that.

Haha, interesting.
Administrator
Piste
Profile Blog Joined July 2006
6183 Posts
February 14 2008 09:22 GMT
#19
I think there's actually no spines at all!
fanatacist
Profile Blog Joined August 2007
10319 Posts
February 14 2008 12:02 GMT
#20
On February 14 2008 12:25 YanGpaN wrote:
Show nested quote +
On February 14 2008 12:24 CultureMisfits wrote:
no

you're cool

He responded to the question, don't be a puss.

No.
Peace~
PePe QuiCoSE
Profile Blog Joined March 2006
Argentina1204 Posts
February 14 2008 15:17 GMT
#21
this is as relevant as marines and firebats proportions.

+ Show Spoiler +
Hi captain obvious! long time no see
QuanticHawk
Profile Blog Joined May 2007
United States32135 Posts
February 14 2008 16:02 GMT
#22
Im going to smile every time I hold lurx
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Salv
Profile Blog Joined December 2007
Canada3083 Posts
February 14 2008 18:18 GMT
#23
No, man. Logically, why would they be more than one spike than when it's a lurker vs a melee unit? Are you saying it moves in behind the melee units just for kicks? Doubt it.

Like the other guy said, how would a melee unit continue to attack the lurker if it was moving all about?
micronesia
Profile Blog Joined July 2006
United States24772 Posts
February 14 2008 23:40 GMT
#24
On February 14 2008 14:22 B1nary wrote:
The lurker can generate a hyperbolic inverse quantum gravitational field that causes these spikes to shoot up.
wat
ModeratorThere are animal crackers for people and there are people crackers for animals.
Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
February 15 2008 02:05 GMT
#25
Well seeing as how hydra attack is (acid/needle?) spines, and lurker attack is subterranian spines, it seems obvious that the lurk attack is somehow just and upgrade of the spines which hydras spit, so the lurker probably also spits his spines, but just does it from the safety of underground ... yep
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
February 15 2008 06:51 GMT
#26
On February 14 2008 12:26 ineverwin wrote:
How can a zealot continue to attack the lurker if it moves?



I wish I remembered the lurker above land quote
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
February 15 2008 08:03 GMT
#27
The rational explanations are full of holes. Imagine how much ATP would go into digging massive craters (half the area of a tank and deep enough to be "invisible"), producing and propelling lines of high-velocity spines at a fairly quick rate, and then catapulting out of said craters almost instantly. The metabolism necessary to do all of that would be ridiculous. Even more so for a Lurker that actually moves underground that quickly while shooting/retracting spines.

That would suck especially in Space tileset. No oxygen and a super-hard surface. Poor Lurkers :/
Trust in Bayes.
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
February 15 2008 08:47 GMT
#28
On February 15 2008 15:51 fusionsdf wrote:
Show nested quote +
On February 14 2008 12:26 ineverwin wrote:
How can a zealot continue to attack the lurker if it moves?



I wish I remembered the lurker above land quote

http://www.teamliquid.net/forum/viewmessage.php?currentpage=1&topic_id=46991
MenzieK
Profile Blog Joined January 2008
United States123 Posts
February 15 2008 09:55 GMT
#29
On February 15 2008 17:03 MidnightGladius wrote:
The rational explanations are full of holes. Imagine how much ATP would go into digging massive craters (half the area of a tank and deep enough to be "invisible"), producing and propelling lines of high-velocity spines at a fairly quick rate, and then catapulting out of said craters almost instantly. The metabolism necessary to do all of that would be ridiculous. Even more so for a Lurker that actually moves underground that quickly while shooting/retracting spines.

That would suck especially in Space tileset. No oxygen and a super-hard surface. Poor Lurkers :/

Zerg don't exactly need oxygen, they can adapt themselves to travel through space.
Jonoman92
Profile Blog Joined September 2006
United States9109 Posts
February 15 2008 16:12 GMT
#30
Hold lurker isn't a bug. Anyone who says it is is dumb. It's merely a form of micro and I don't know why some people have a problem with it. They must be newbs or something.
Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
February 15 2008 16:49 GMT
#31
its a bug and a form of micro. i dont think the programmers intended for it, but it has become an accepted move by pro leagues, which generally determine what everyone else thinks is fair move
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
Jonoman92
Profile Blog Joined September 2006
United States9109 Posts
February 16 2008 03:05 GMT
#32
On February 16 2008 01:49 Steelflight-Rx wrote:
its a bug and a form of micro. i dont think the programmers intended for it, but it has become an accepted move by pro leagues, which generally determine what everyone else thinks is fair move


I don't think programmers intended for most things in common day sc.
Normal
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 5: Group D
Cure vs Zoun
Clem vs Lambo
Tasteless627
IntoTheiNu 386
Ryung 222
Rex35
IndyStarCraft 14
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #131 (TLMC 22 Edition)
MiniZergUA vs ExostrikerLIVE!
Classic vs TBD
CranKy Ducklings25
CranKy Ducklings SOOP7
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 627
Ryung 222
Rex 35
IndyStarCraft 14
StarCraft: Brood War
BeSt 457
Hyuk 293
ZerO 249
sorry 81
Shine 80
Mind 77
Pusan 63
Movie 62
JulyZerg 58
Nal_rA 51
[ Show more ]
Backho 40
Last 33
zelot 32
910 31
Shinee 22
yabsab 20
Noble 7
Liquid`Ret 2
Dota 2
Gorgc3607
monkeys_forever167
XcaliburYe95
Other Games
gofns14276
singsing1465
B2W.Neo391
KnowMe117
DeMusliM20
ZerO(Twitch)18
MindelVK10
Organizations
Counter-Strike
PGL31871
Other Games
gamesdonequick2451
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH278
• LUISG 29
• Adnapsc2 15
• IndyKCrew
• sooper7s
• Migwel
• LaughNgamezSOOP
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3476
• Jankos1262
• TFBlade1175
Other Games
• WagamamaTV180
Upcoming Events
WardiTV Invitational
1h 46m
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
BSL
8h 46m
Dewalt vs DragOn
Aether vs Jimin
GSL
21h 46m
Afreeca Starleague
23h 46m
Soma vs Leta
Wardi Open
1d 1h
Monday Night Weeklies
1d 5h
OSC
1d 13h
CranKy Ducklings
1d 23h
Afreeca Starleague
1d 23h
Light vs Flash
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
BSL
6 days
GSL
6 days
Cure vs TBD
TBD vs Maru
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.