anyone else with me on this?





| Blogs > YanGpaN |
|
YPang
United States4024 Posts
anyone else with me on this? ![]() ![]() ![]() ![]() ![]() | ||
|
SolaR-
United States2685 Posts
| ||
|
YPang
United States4024 Posts
On February 14 2008 12:24 CultureMisfits wrote: no you're cool | ||
|
Snet
United States3573 Posts
| ||
|
ineverwin
United States93 Posts
| ||
|
ATeddyBear
Canada2843 Posts
| ||
|
SpiritoftheTunA
United States20903 Posts
On February 14 2008 12:24 CultureMisfits wrote: no | ||
|
aokces
United States309 Posts
| ||
|
Lemonwalrus
United States5465 Posts
| ||
|
Superiorwolf
United States5509 Posts
On February 14 2008 12:55 SpiritoftheTuna wrote: Didn't SWBK and you go over this before GS? | ||
|
pyrogenetix
China5098 Posts
| ||
|
SpiritoftheTunA
United States20903 Posts
On February 14 2008 13:08 Superiorwolf wrote: Show nested quote + On February 14 2008 12:55 SpiritoftheTuna wrote: On February 14 2008 12:24 CultureMisfits wrote: no Didn't SWBK and you go over this before GS? i have no clue what you just said. | ||
|
Equinox_kr
United States7395 Posts
On February 14 2008 12:30 ATeddyBear wrote: there should be a graboid unit I'm with you on this haha | ||
|
MidnightGladius
China1214 Posts
Holding the attack is simply trying to use a command not meant for the hacked code, which messes up the codeblock that spawns the Beacons. Simple as that. | ||
|
B1nary
Canada1267 Posts
| ||
|
Sigrun
United States1655 Posts
On February 14 2008 14:22 B1nary wrote: That is the most ridiculous theory I've ever heard! In the starcraft universe, there are spikes buried underground everywhere (yes, even on space platforms). The lurker can generate a hyperbolic inverse quantum gravitational field that causes these spikes to shoot up. But doing so requires alot of concentration on the lurker's part. When you tell a lurker to hold, it gets confused because it's primitive brain cannot recognize the order. And since the lurker's too busy thinking "wtf am I suppose to do?", it cannot generate the quantum gravitational field and hence, the spikes don't shoot up. This. | ||
|
1t2t3t4t5taw
Andorra173 Posts
| ||
|
SonuvBob
Aiur21550 Posts
On February 14 2008 14:12 MidnightGladius wrote: The Lurker in fact uses a revolutionary (aka hacked) genome (aka hard-coding) by which it launches an invisible, super-quick Zerg Beacon that floats through its targets creating spine images. Holding the attack is simply trying to use a command not meant for the hacked code, which messes up the codeblock that spawns the Beacons. Simple as that. Haha, interesting. | ||
|
Piste
6181 Posts
| ||
|
fanatacist
10319 Posts
On February 14 2008 12:25 YanGpaN wrote: you're cool He responded to the question, don't be a puss. No. | ||
|
PePe QuiCoSE
Argentina1204 Posts
+ Show Spoiler + Hi captain obvious! long time no see | ||
|
QuanticHawk
United States32113 Posts
| ||
|
Salv
Canada3083 Posts
Like the other guy said, how would a melee unit continue to attack the lurker if it was moving all about? | ||
|
micronesia
United States24753 Posts
On February 14 2008 14:22 B1nary wrote: watThe lurker can generate a hyperbolic inverse quantum gravitational field that causes these spikes to shoot up. | ||
|
Steelflight-Rx
United States1389 Posts
| ||
|
fusionsdf
Canada15390 Posts
On February 14 2008 12:26 ineverwin wrote: How can a zealot continue to attack the lurker if it moves? I wish I remembered the lurker above land quote ![]() | ||
|
MidnightGladius
China1214 Posts
That would suck especially in Space tileset. No oxygen and a super-hard surface. Poor Lurkers :/ | ||
|
Lemonwalrus
United States5465 Posts
On February 15 2008 15:51 fusionsdf wrote: Show nested quote + On February 14 2008 12:26 ineverwin wrote: How can a zealot continue to attack the lurker if it moves? I wish I remembered the lurker above land quote ![]() http://www.teamliquid.net/forum/viewmessage.php?currentpage=1&topic_id=46991 | ||
|
MenzieK
United States123 Posts
On February 15 2008 17:03 MidnightGladius wrote: The rational explanations are full of holes. Imagine how much ATP would go into digging massive craters (half the area of a tank and deep enough to be "invisible"), producing and propelling lines of high-velocity spines at a fairly quick rate, and then catapulting out of said craters almost instantly. The metabolism necessary to do all of that would be ridiculous. Even more so for a Lurker that actually moves underground that quickly while shooting/retracting spines. That would suck especially in Space tileset. No oxygen and a super-hard surface. Poor Lurkers :/ Zerg don't exactly need oxygen, they can adapt themselves to travel through space. | ||
|
Jonoman92
United States9106 Posts
| ||
|
Steelflight-Rx
United States1389 Posts
| ||
|
Jonoman92
United States9106 Posts
On February 16 2008 01:49 Steelflight-Rx wrote: its a bug and a form of micro. i dont think the programmers intended for it, but it has become an accepted move by pro leagues, which generally determine what everyone else thinks is fair move I don't think programmers intended for most things in common day sc. | ||
| ||
StarCraft 2 StarCraft: Brood War Calm Dota 2Rain Sea Bisu Flash Jaedong Horang2 actioN Larva Mini [ Show more ] Stork BeSt Light Shuttle Snow firebathero ggaemo hero Soma Hyun Zeus Hyuk Mind Sea.KH Aegong Sharp Barracks JYJ HiyA ToSsGirL sorry Killer Hm[arnc] Movie scan(afreeca) Noble GoRush Shinee yabsab zelot Shine soO Terrorterran 910 ajuk12(nOOB) Counter-Strike Other Games Organizations StarCraft: Brood War StarCraft 2 StarCraft: Brood War
StarCraft 2 StarCraft: Brood War League of Legends |
|
Replay Cast
Wardi Open
WardiTV Invitational
Replay Cast
The PondCast
WardiTV Invitational
Replay Cast
uThermal 2v2 Circuit
Replay Cast
Wardi Open
|
|
|