anyone else with me on this?





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YPang
United States4024 Posts
anyone else with me on this? ![]() ![]() ![]() ![]() ![]() | ||
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SolaR-
United States2685 Posts
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YPang
United States4024 Posts
On February 14 2008 12:24 CultureMisfits wrote: no you're cool | ||
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Snet
United States3573 Posts
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ineverwin
United States93 Posts
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ATeddyBear
Canada2843 Posts
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SpiritoftheTunA
United States20903 Posts
On February 14 2008 12:24 CultureMisfits wrote: no | ||
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aokces
United States309 Posts
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Lemonwalrus
United States5465 Posts
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Superiorwolf
United States5509 Posts
On February 14 2008 12:55 SpiritoftheTuna wrote: Didn't SWBK and you go over this before GS? | ||
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pyrogenetix
China5098 Posts
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SpiritoftheTunA
United States20903 Posts
On February 14 2008 13:08 Superiorwolf wrote: Show nested quote + On February 14 2008 12:55 SpiritoftheTuna wrote: On February 14 2008 12:24 CultureMisfits wrote: no Didn't SWBK and you go over this before GS? i have no clue what you just said. | ||
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Equinox_kr
United States7395 Posts
On February 14 2008 12:30 ATeddyBear wrote: there should be a graboid unit I'm with you on this haha | ||
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MidnightGladius
China1214 Posts
Holding the attack is simply trying to use a command not meant for the hacked code, which messes up the codeblock that spawns the Beacons. Simple as that. | ||
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B1nary
Canada1267 Posts
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Sigrun
United States1655 Posts
On February 14 2008 14:22 B1nary wrote: That is the most ridiculous theory I've ever heard! In the starcraft universe, there are spikes buried underground everywhere (yes, even on space platforms). The lurker can generate a hyperbolic inverse quantum gravitational field that causes these spikes to shoot up. But doing so requires alot of concentration on the lurker's part. When you tell a lurker to hold, it gets confused because it's primitive brain cannot recognize the order. And since the lurker's too busy thinking "wtf am I suppose to do?", it cannot generate the quantum gravitational field and hence, the spikes don't shoot up. This. | ||
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1t2t3t4t5taw
Andorra173 Posts
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SonuvBob
Aiur21550 Posts
On February 14 2008 14:12 MidnightGladius wrote: The Lurker in fact uses a revolutionary (aka hacked) genome (aka hard-coding) by which it launches an invisible, super-quick Zerg Beacon that floats through its targets creating spine images. Holding the attack is simply trying to use a command not meant for the hacked code, which messes up the codeblock that spawns the Beacons. Simple as that. Haha, interesting. | ||
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Piste
6183 Posts
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fanatacist
10319 Posts
On February 14 2008 12:25 YanGpaN wrote: you're cool He responded to the question, don't be a puss. No. | ||
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PePe QuiCoSE
Argentina1204 Posts
+ Show Spoiler + Hi captain obvious! long time no see | ||
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QuanticHawk
United States32135 Posts
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Salv
Canada3083 Posts
Like the other guy said, how would a melee unit continue to attack the lurker if it was moving all about? | ||
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micronesia
United States24772 Posts
On February 14 2008 14:22 B1nary wrote: watThe lurker can generate a hyperbolic inverse quantum gravitational field that causes these spikes to shoot up. | ||
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Steelflight-Rx
United States1389 Posts
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fusionsdf
Canada15390 Posts
On February 14 2008 12:26 ineverwin wrote: How can a zealot continue to attack the lurker if it moves? I wish I remembered the lurker above land quote ![]() | ||
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MidnightGladius
China1214 Posts
That would suck especially in Space tileset. No oxygen and a super-hard surface. Poor Lurkers :/ | ||
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Lemonwalrus
United States5465 Posts
On February 15 2008 15:51 fusionsdf wrote: Show nested quote + On February 14 2008 12:26 ineverwin wrote: How can a zealot continue to attack the lurker if it moves? I wish I remembered the lurker above land quote ![]() http://www.teamliquid.net/forum/viewmessage.php?currentpage=1&topic_id=46991 | ||
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MenzieK
United States123 Posts
On February 15 2008 17:03 MidnightGladius wrote: The rational explanations are full of holes. Imagine how much ATP would go into digging massive craters (half the area of a tank and deep enough to be "invisible"), producing and propelling lines of high-velocity spines at a fairly quick rate, and then catapulting out of said craters almost instantly. The metabolism necessary to do all of that would be ridiculous. Even more so for a Lurker that actually moves underground that quickly while shooting/retracting spines. That would suck especially in Space tileset. No oxygen and a super-hard surface. Poor Lurkers :/ Zerg don't exactly need oxygen, they can adapt themselves to travel through space. | ||
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Jonoman92
United States9109 Posts
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Steelflight-Rx
United States1389 Posts
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Jonoman92
United States9109 Posts
On February 16 2008 01:49 Steelflight-Rx wrote: its a bug and a form of micro. i dont think the programmers intended for it, but it has become an accepted move by pro leagues, which generally determine what everyone else thinks is fair move I don't think programmers intended for most things in common day sc. | ||
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