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Active: 10282 users

hold lurker isn't a bug after all...

Blogs > YanGpaN
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YPang
Profile Blog Joined April 2007
United States4024 Posts
February 14 2008 03:21 GMT
#1
I've thought of this for sometime and my theory is that the lurker doesn't shoot spikes from the ground. If you think about it how can a lurker so small shoot such large spikes for infinite periods of time? XD Unless of course the spike is grew on the lurker and it just shoots out like a cat's nail. But the lurker we see on screen isn't that big to hold such spikes! So here comes my theory...Lurkers underground raises its spikes on its back and when it attacks it MOVES right under the target with its raised spikes, and it doesn't SHOOT it like a gun. So when you press hold position the lurker stops attacking because it is maintained at the same location it burrowed so it cannot move to its target, and therefore the spikes cannot hit the target.

anyone else with me on this?

*
sMi.Gladstone | BW: B high| SC2: gold T_T
SolaR-
Profile Blog Joined February 2004
United States2685 Posts
February 14 2008 03:24 GMT
#2
no
YPang
Profile Blog Joined April 2007
United States4024 Posts
February 14 2008 03:25 GMT
#3
On February 14 2008 12:24 CultureMisfits wrote:
no

you're cool
sMi.Gladstone | BW: B high| SC2: gold T_T
Snet *
Profile Blog Joined September 2006
United States3573 Posts
February 14 2008 03:26 GMT
#4
ineverwin
Profile Joined January 2008
United States93 Posts
February 14 2008 03:26 GMT
#5
How can a zealot continue to attack the lurker if it moves?
ATeddyBear
Profile Blog Joined December 2005
Canada2843 Posts
February 14 2008 03:30 GMT
#6
there should be a graboid unit
Professional twice over - an analyst and a therapist. The world’s first analrapist.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
February 14 2008 03:55 GMT
#7
On February 14 2008 12:24 CultureMisfits wrote:
no

posting on liquid sites in current year
aokces
Profile Joined October 2006
United States309 Posts
Last Edited: 2008-02-14 03:58:18
February 14 2008 03:57 GMT
#8
Nonetheless I would like someone to explain how the lurker attack DOES work. Are the "subterranean spines" part of the lurker's body, or does it simply displace the ground under units? Yangpan's theory is still interesting though, if they remake the lurker they might do something like that.
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
February 14 2008 04:01 GMT
#9
There is no way that it does or does not work. If you want it to work one way, that is the way it works. Feel free to theorize about how it works, it is fun, I think about that stuff too, but nobody can explain it to you, because nobody knows.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2008-02-14 04:09:41
February 14 2008 04:08 GMT
#10
On February 14 2008 12:55 SpiritoftheTuna wrote:
Show nested quote +
On February 14 2008 12:24 CultureMisfits wrote:
no


Didn't SWBK and you go over this before GS?
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
February 14 2008 04:13 GMT
#11
if a job spot opens up at blizzard and they need more people to expand on the uhh... storyline, im sure they'll find your hokus pokus scooby-doo theories of considerable value.
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
February 14 2008 04:19 GMT
#12
On February 14 2008 13:08 Superiorwolf wrote:
Show nested quote +
On February 14 2008 12:55 SpiritoftheTuna wrote:
On February 14 2008 12:24 CultureMisfits wrote:
no


Didn't SWBK and you go over this before GS?

i have no clue what you just said.
posting on liquid sites in current year
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
February 14 2008 04:28 GMT
#13
On February 14 2008 12:30 ATeddyBear wrote:
there should be a graboid unit


I'm with you on this haha
^-^
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
February 14 2008 05:12 GMT
#14
The Lurker in fact uses a revolutionary (aka hacked) genome (aka hard-coding) by which it launches an invisible, super-quick Zerg Beacon that floats through its targets creating spine images.

Holding the attack is simply trying to use a command not meant for the hacked code, which messes up the codeblock that spawns the Beacons.

Simple as that.
Trust in Bayes.
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
February 14 2008 05:22 GMT
#15
That is the most ridiculous theory I've ever heard! In the starcraft universe, there are spikes buried underground everywhere (yes, even on space platforms). The lurker can generate a hyperbolic inverse quantum gravitational field that causes these spikes to shoot up. But doing so requires alot of concentration on the lurker's part. When you tell a lurker to hold, it gets confused because it's primitive brain cannot recognize the order. And since the lurker's too busy thinking "wtf am I suppose to do?", it cannot generate the quantum gravitational field and hence, the spikes don't shoot up.
Sigrun
Profile Blog Joined February 2007
United States1655 Posts
February 14 2008 06:01 GMT
#16
On February 14 2008 14:22 B1nary wrote:
That is the most ridiculous theory I've ever heard! In the starcraft universe, there are spikes buried underground everywhere (yes, even on space platforms). The lurker can generate a hyperbolic inverse quantum gravitational field that causes these spikes to shoot up. But doing so requires alot of concentration on the lurker's part. When you tell a lurker to hold, it gets confused because it's primitive brain cannot recognize the order. And since the lurker's too busy thinking "wtf am I suppose to do?", it cannot generate the quantum gravitational field and hence, the spikes don't shoot up.


This.
Graphics
1t2t3t4t5taw
Profile Blog Joined April 2007
Andorra173 Posts
February 14 2008 06:12 GMT
#17
If it was doing that then how do the spikes come from the same place every time? The spikes travel outwards from the same point, the lurker would have to move to the target, and then move back to the original spot. If he attacked that way the spikes would go from A to B, and then from B to A.
afadf
SonuvBob
Profile Blog Joined October 2006
Aiur21550 Posts
February 14 2008 06:25 GMT
#18
On February 14 2008 14:12 MidnightGladius wrote:
The Lurker in fact uses a revolutionary (aka hacked) genome (aka hard-coding) by which it launches an invisible, super-quick Zerg Beacon that floats through its targets creating spine images.

Holding the attack is simply trying to use a command not meant for the hacked code, which messes up the codeblock that spawns the Beacons.

Simple as that.

Haha, interesting.
Administrator
Piste
Profile Blog Joined July 2006
6183 Posts
February 14 2008 09:22 GMT
#19
I think there's actually no spines at all!
fanatacist
Profile Blog Joined August 2007
10319 Posts
February 14 2008 12:02 GMT
#20
On February 14 2008 12:25 YanGpaN wrote:
Show nested quote +
On February 14 2008 12:24 CultureMisfits wrote:
no

you're cool

He responded to the question, don't be a puss.

No.
Peace~
PePe QuiCoSE
Profile Blog Joined March 2006
Argentina1204 Posts
February 14 2008 15:17 GMT
#21
this is as relevant as marines and firebats proportions.

+ Show Spoiler +
Hi captain obvious! long time no see
QuanticHawk
Profile Blog Joined May 2007
United States32157 Posts
February 14 2008 16:02 GMT
#22
Im going to smile every time I hold lurx
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Salv
Profile Blog Joined December 2007
Canada3083 Posts
February 14 2008 18:18 GMT
#23
No, man. Logically, why would they be more than one spike than when it's a lurker vs a melee unit? Are you saying it moves in behind the melee units just for kicks? Doubt it.

Like the other guy said, how would a melee unit continue to attack the lurker if it was moving all about?
micronesia
Profile Blog Joined July 2006
United States24781 Posts
February 14 2008 23:40 GMT
#24
On February 14 2008 14:22 B1nary wrote:
The lurker can generate a hyperbolic inverse quantum gravitational field that causes these spikes to shoot up.
wat
ModeratorThere are animal crackers for people and there are people crackers for animals.
Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
February 15 2008 02:05 GMT
#25
Well seeing as how hydra attack is (acid/needle?) spines, and lurker attack is subterranian spines, it seems obvious that the lurk attack is somehow just and upgrade of the spines which hydras spit, so the lurker probably also spits his spines, but just does it from the safety of underground ... yep
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
February 15 2008 06:51 GMT
#26
On February 14 2008 12:26 ineverwin wrote:
How can a zealot continue to attack the lurker if it moves?



I wish I remembered the lurker above land quote
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
February 15 2008 08:03 GMT
#27
The rational explanations are full of holes. Imagine how much ATP would go into digging massive craters (half the area of a tank and deep enough to be "invisible"), producing and propelling lines of high-velocity spines at a fairly quick rate, and then catapulting out of said craters almost instantly. The metabolism necessary to do all of that would be ridiculous. Even more so for a Lurker that actually moves underground that quickly while shooting/retracting spines.

That would suck especially in Space tileset. No oxygen and a super-hard surface. Poor Lurkers :/
Trust in Bayes.
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
February 15 2008 08:47 GMT
#28
On February 15 2008 15:51 fusionsdf wrote:
Show nested quote +
On February 14 2008 12:26 ineverwin wrote:
How can a zealot continue to attack the lurker if it moves?



I wish I remembered the lurker above land quote

http://www.teamliquid.net/forum/viewmessage.php?currentpage=1&topic_id=46991
MenzieK
Profile Blog Joined January 2008
United States123 Posts
February 15 2008 09:55 GMT
#29
On February 15 2008 17:03 MidnightGladius wrote:
The rational explanations are full of holes. Imagine how much ATP would go into digging massive craters (half the area of a tank and deep enough to be "invisible"), producing and propelling lines of high-velocity spines at a fairly quick rate, and then catapulting out of said craters almost instantly. The metabolism necessary to do all of that would be ridiculous. Even more so for a Lurker that actually moves underground that quickly while shooting/retracting spines.

That would suck especially in Space tileset. No oxygen and a super-hard surface. Poor Lurkers :/

Zerg don't exactly need oxygen, they can adapt themselves to travel through space.
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
February 15 2008 16:12 GMT
#30
Hold lurker isn't a bug. Anyone who says it is is dumb. It's merely a form of micro and I don't know why some people have a problem with it. They must be newbs or something.
Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
February 15 2008 16:49 GMT
#31
its a bug and a form of micro. i dont think the programmers intended for it, but it has become an accepted move by pro leagues, which generally determine what everyone else thinks is fair move
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
February 16 2008 03:05 GMT
#32
On February 16 2008 01:49 Steelflight-Rx wrote:
its a bug and a form of micro. i dont think the programmers intended for it, but it has become an accepted move by pro leagues, which generally determine what everyone else thinks is fair move


I don't think programmers intended for most things in common day sc.
Normal
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