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Active: 9381 users

i'm curious

Blogs > Day[9]
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1 2 Next All
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
February 07 2008 14:52 GMT
#1
how do you guys play ZvT on Tau Cross??

I feel that zerg options are preeetttyy limited on that map (as are T/P but still).

Feel free to be very very long winded

****
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
February 07 2008 15:21 GMT
#2
I'm a horrible horrible horrible Zerg player, but I feel that Hydralurk is a great option on this map. I haven't done any other build on this map and this matchup
^-^
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
February 07 2008 15:42 GMT
#3
i too am terrible at zerg, but i like hydralurk -> throwing in guardians late game
Administrator~ Spirit will set you free ~
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
February 07 2008 15:55 GMT
#4
Researching drop after Lair followed by speed with a 3 Hatch Lurker opening is pretty brootal. In WGT Beta, Mondragon did a build that was an evolution chamber before Lair, and once Lair was finished he researched those abilities, and just plumped his army behind the Terran's main since there is such a wide opening. If you time it right, or depending on the Terran's build, you can pretty much have a flawless win. Unless the Terran teched fast (assuming after he FE'd) and has 2-3 tanks, but still, if you bring your whole force including lings, it is pretty elite.

Of course if the Terran scouts it or knows what you are doing, it is way harder to pull off.
I want to fuck Soulkey with a Zelderan.
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
February 07 2008 17:16 GMT
#5
lol at people saying "HYDRA/LURK"

DAY IS GUNNA DOMINATE NOW HE NEVER THOUGHT OF THAT COMBO OMG
why so 진지해?
Chill
Profile Blog Joined January 2005
Calgary25977 Posts
February 07 2008 17:17 GMT
#6
I play pretty normally. I don't find Tau Cross that different except that Tanks are fairly strong (but I always play LurkerLing anyways). Defilers are strong and upgrades are slightly more important.

What do you think about the map is forcing you to play one style?
Moderator
Quesadilla
Profile Blog Joined October 2007
United States1814 Posts
February 07 2008 18:27 GMT
#7
Stealing one of those double-gases early has won me games almost every time. If you can steal one you can skip tech to ultra pretty hardcore, from there Terrans are in trouble usually. It's kinda risky though if you can't defend it, usually you are f'ed if not. That's my experience
Make a lot of friends. Wear good clothes. Drink good beer. Love a nice girl.
Chill
Profile Blog Joined January 2005
Calgary25977 Posts
February 07 2008 18:34 GMT
#8
Really? I find securing the imaginary double gas expansions quite difficult on Tau Cross.
Moderator
Xiberia
Profile Joined September 2007
Sweden634 Posts
February 07 2008 18:39 GMT
#9
On February 08 2008 03:27 Quesadilla wrote:
Stealing one of those double-gases early has won me games almost every time. If you can steal one you can skip tech to ultra pretty hardcore, from there Terrans are in trouble usually. It's kinda risky though if you can't defend it, usually you are f'ed if not. That's my experience


I think you mean Longinus.
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
February 07 2008 18:41 GMT
#10
If you secure a double-gas on Tau, teach that to me as well. I'd like to know how to do such a thing, since those doesn't exist there (come on guys, join us up in bashing Quesadilla!)

On a serious note, I guess your mixup is understandable. Longinus and Tau are pretty much the same concept, to an extent.
Complete the cycle!
fanatacist
Profile Blog Joined August 2007
10319 Posts
Last Edited: 2008-02-07 18:53:15
February 07 2008 18:52 GMT
#11
Curious? Maybe even... bi-curious?

EDIT: Sorry unrelated but the topic name... ]:
Peace~
RavenWrath
Profile Blog Joined July 2007
Germany174 Posts
February 07 2008 20:08 GMT
#12
If I happen to get zerg after forgetting to pick one of the two good races I always 5 pool

.
-42-
Payt
Profile Joined June 2003
Canada582 Posts
February 07 2008 21:27 GMT
#13
On February 08 2008 03:52 fanatacist wrote:
Curious? Maybe even... bi-curious?

EDIT: Sorry unrelated but the topic name... ]:
lol. was thinking the exact same thing
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
February 07 2008 21:44 GMT
#14
On February 08 2008 03:34 Chill wrote:
Really? I find securing the imaginary double gas expansions quite difficult on Tau Cross.


I just imagine I secured them and its EZ
I will eat you alive
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
February 07 2008 21:46 GMT
#15
I don't really know what to do on Tau, i'm temted to play so many ways.

Agressive style seems to be somehwat effective, theres no ramps and FE's are common, so i usually like to pool first and it's not very difficult to contain him or kill him with speedling if hes careless, but the base distance is still pretty long so it doens' tusually work. But i like taking early agression for some reason, then if you 2hatch lurker it pretty fast you can contain him from his expo. Once again it's situational.

What i have tried before is 9pool 11gas speedling into 3hatch macro, so you can secure the tirple gases, into either lurkerling or hydralurk.

Another game i saw mondraogn play he hydra rushed that insane macro terran, AJTSL or something, it was a cool strat from hydra range/speed into lurkers from 3 base. I will look for the rep.

But keep in mind i suck ZvT so i just like messing around sometimes and experimenting. If you see any flaws or potential in anything i said feel free to point it out so i can avoid the stupidity again xD
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
February 07 2008 21:49 GMT
#16
http://rapidshare.com/files/89987724/1064185Mondi_ajtls_1.rep.html

http://rapidshare.com/files/89987786/1064276Mondi_ajtls_2.rep.html

I forgot which one it is, but either way there both pretty good games.

<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
Quesadilla
Profile Blog Joined October 2007
United States1814 Posts
Last Edited: 2008-02-07 22:44:56
February 07 2008 22:39 GMT
#17
Hahah whoops, just realized I was confused.

GG man, no clue on Tau. Defending a 3rd is really hard for me on that. Static defense seems to help more than other maps, but Terrans are always seige heavy as soon as they see it.

A good drop is probably viable, the bases are too huge to turret up. I've done a few good ones, but usually it was an all-in situation which I hate finding myself in. I'm gonna tune back to this blog as well, I need help too
Make a lot of friends. Wear good clothes. Drink good beer. Love a nice girl.
Aux1
Profile Blog Joined June 2007
United States780 Posts
February 08 2008 00:51 GMT
#18
mondragon does or has done a nice 3hatch hydra build that can rape up a 1rax feing terran. he then follows this into a hydralurker build.
http://rapidshare.com/files/89008462/Mondragon.rar.html

p.s. mondragon loses some of the games, but he is also playing vs great t's most would probably crumble.
1sd2sd3sd
Profile Blog Joined November 2004
660 Posts
February 08 2008 02:27 GMT
#19
zvp usually 9 pool after ovie or speedlings to keep them contained then branch off and attempt to grab the 2nd expansion outside the nat and aim to have lurkers when an attack comes.
ketomai
Profile Joined June 2007
United States2789 Posts
February 08 2008 05:21 GMT
#20
Muta, harass, leave leftovers over natural and turn to guardians later xP (*has seen that in 70% of his his tau cross games*).
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