I feel that zerg options are preeetttyy limited on that map (as are T/P but still).
Feel free to be very very long winded





Blogs > Day[9] |
Day[9]
United States7366 Posts
I feel that zerg options are preeetttyy limited on that map (as are T/P but still). Feel free to be very very long winded ![]() ![]() ![]() ![]() ![]() | ||
Equinox_kr
United States7395 Posts
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Plexa
Aotearoa39261 Posts
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SCC-Faust
United States3736 Posts
Of course if the Terran scouts it or knows what you are doing, it is way harder to pull off. | ||
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Rekrul
Korea (South)17174 Posts
DAY IS GUNNA DOMINATE NOW HE NEVER THOUGHT OF THAT COMBO OMG | ||
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Chill
Calgary25969 Posts
What do you think about the map is forcing you to play one style? | ||
Quesadilla
United States1814 Posts
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Chill
Calgary25969 Posts
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Xiberia
Sweden634 Posts
On February 08 2008 03:27 Quesadilla wrote: Stealing one of those double-gases early has won me games almost every time. If you can steal one you can skip tech to ultra pretty hardcore, from there Terrans are in trouble usually. It's kinda risky though if you can't defend it, usually you are f'ed if not. That's my experience I think you mean Longinus. | ||
Naib
Hungary4843 Posts
![]() On a serious note, I guess your mixup is understandable. Longinus and Tau are pretty much the same concept, to an extent. | ||
fanatacist
10319 Posts
EDIT: Sorry unrelated but the topic name... ]: | ||
RavenWrath
Germany174 Posts
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Payt
Canada582 Posts
On February 08 2008 03:52 fanatacist wrote: lol. was thinking the exact same thingCurious? Maybe even... bi-curious? EDIT: Sorry unrelated but the topic name... ]: | ||
FieryBalrog
United States1381 Posts
On February 08 2008 03:34 Chill wrote: Really? I find securing the imaginary double gas expansions quite difficult on Tau Cross. I just imagine I secured them and its EZ | ||
MoNKeYSpanKeR
United States2869 Posts
Agressive style seems to be somehwat effective, theres no ramps and FE's are common, so i usually like to pool first and it's not very difficult to contain him or kill him with speedling if hes careless, but the base distance is still pretty long so it doens' tusually work. But i like taking early agression for some reason, then if you 2hatch lurker it pretty fast you can contain him from his expo. Once again it's situational. What i have tried before is 9pool 11gas speedling into 3hatch macro, so you can secure the tirple gases, into either lurkerling or hydralurk. Another game i saw mondraogn play he hydra rushed that insane macro terran, AJTSL or something, it was a cool strat from hydra range/speed into lurkers from 3 base. I will look for the rep. But keep in mind i suck ZvT so i just like messing around sometimes and experimenting. If you see any flaws or potential in anything i said feel free to point it out so i can avoid the stupidity again xD | ||
MoNKeYSpanKeR
United States2869 Posts
http://rapidshare.com/files/89987786/1064276Mondi_ajtls_2.rep.html I forgot which one it is, but either way there both pretty good games. | ||
Quesadilla
United States1814 Posts
GG man, no clue on Tau. Defending a 3rd is really hard for me on that. Static defense seems to help more than other maps, but Terrans are always seige heavy as soon as they see it. A good drop is probably viable, the bases are too huge to turret up. I've done a few good ones, but usually it was an all-in situation which I hate finding myself in. I'm gonna tune back to this blog as well, I need help too | ||
Aux1
United States780 Posts
http://rapidshare.com/files/89008462/Mondragon.rar.html p.s. mondragon loses some of the games, but he is also playing vs great t's most would probably crumble. | ||
1sd2sd3sd
660 Posts
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ketomai
United States2789 Posts
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