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Math Question?

Blogs > Salv
Post a Reply
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Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 29 2008 04:25 GMT
#1
Got an exam tomorrow morning, in 9hours to be exact ^^, I know I know how to do this, but I can't remember how haha. It's permutations, anyone good at math who could help me out i'l give you a gold star?

OK, question reads:

Sung (nice name btw) is 5blocks east and 4 blocks south of her friend's home. How Mmany different routes are possible if she walks only west or north?

*****
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
Last Edited: 2008-01-29 04:34:12
January 29 2008 04:28 GMT
#2
Pretty sure it has to do with the Catalan numbers. I'll go look.

Err, I guess not.

My noob stab at it:

The path will always be 9 blocks long (displacement is 5 + 4). There will be only 2 choices at most for each step (N or W?). Therefore, an upper limit will be 2^9 routes.

However, at the 4 spots South of Sung's friend's house, there is only 1 choice (go North), and same with the 5 spots East of the house (go West).

Dunno how to account for those.
Compilers are like boyfriends, you miss a period and they go crazy on you.
Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 29 2008 04:31 GMT
#3
Thanks, best I came up with is that Sung needs to walk 5 blocks north and 4 blocks west, it is a must. That's it :S
Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 29 2008 04:36 GMT
#4
I was thinking it was 9factorial divided by 5factorial times 4factorial?

Not sure ;S
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
Last Edited: 2008-01-29 04:45:04
January 29 2008 04:40 GMT
#5
I'm not sure how to explain it, but it's a Pascal's Triangle variation I think? I suck though, so don't quote me on that. I think it ends up being 126.

1
1 2 1
1 3 3 1
1 4 6 4 1
1 5 10 10 5 1
1 6 15 20 15 6 1
1 7 21 35 35 21 7 1
1 8 28 56 70 56 28 8 1
1 9 36 84 126 126 84 36 9 1

I think that's how pascal's triangle goes?
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
Last Edited: 2008-01-29 04:59:28
January 29 2008 04:44 GMT
#6
erroneous reasoning removed for anti-clutter and embarrassment.
Compilers are like boyfriends, you miss a period and they go crazy on you.
Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 29 2008 04:49 GMT
#7
Well, I was thinking that there is nine ways (5norths, 4wests) and you need all nine of them to complete the trip. But the order you put the wests in doesn't matter, neither do the norths, they are simply norths. So 9! is the answer, but we have to takeout the number of times that would account for west(1) and west(2) being counted as two seperate routes if they reversed position.

It is hard to explain, but I am fairly certain this is correct? Any verification?
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
January 29 2008 04:49 GMT
#8
hahaha
I remember this problem.

If you cant figure it out, draw out a grid and list the various paths. Theres a pattern, but I forget how it goes. but if you do the diagram it should be obvious
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 29 2008 04:49 GMT
#9
On January 29 2008 13:40 ShaLLoW[baY] wrote:
I'm not sure how to explain it, but it's a Pascal's Triangle variation I think? I suck though, so don't quote me on that. I think it ends up being 126.

1
1 2 1
1 3 3 1
1 4 6 4 1
1 5 10 10 5 1
1 6 15 20 15 6 1
1 7 21 35 35 21 7 1
1 8 28 56 70 56 28 8 1
1 9 36 84 126 126 84 36 9 1

I think that's how pascal's triangle goes?


I think I remember the answer actually being 126 :O, could you explain this further?
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
Last Edited: 2008-01-29 04:55:56
January 29 2008 04:53 GMT
#10
[image loading]

You start by placing a 1 next to each intersection at the bottom and right sides as there is only one possible way to reach each of those squares.

You then add the numbers on either side of the intersection to get how many possible ways there are to reach that intersection. (bit confusing, look at how I did 1 + 1 = 2 for the bottom right, then 2 + 1 = 3 for the one above it, cont. until you reach the end)

Man I'm bad at explaining things :p

Obviously you start at the bottom right, and only add upwards and leftwards as you can only walk west and north.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
imDerek
Profile Blog Joined August 2007
United States1944 Posts
January 29 2008 04:55 GMT
#11
Hi,

the method I would use is called block-walking. so consider a coordinate system where (0,0) is where you start from and (5,4) is your ending location. the south direction is set to the +y direction for convinience. since the person can only walk east or south, the calculation is nice.

observe that there is only 1 way to walk from (0,0) -> (1,0) and only 1 way to walk from (0,0) -> (0,1).

now note that you can only go to (1,1) from either (0,1) or (1,0). and since there is only 1 way to get to (0,1) and 1 way to get to (1,0), there is a total of 1+1=2 ways to get to (1,1).

in general, the number of ways to get to (m,n) = number of ways to get to (m-1,n) + number of ways to get to (m, n-1). So this is a recursion. just make a 4x5 grid and do it real quick, and you should get 126.
Least favorite progamers: Leta, Zero, Mind, Shine, free, really <-- newly added
BottleAbuser
Profile Blog Joined December 2007
Korea (South)1888 Posts
January 29 2008 04:56 GMT
#12
Awesome visualization. The 1-6 and 1-5 for the bottom row and rightmost column are obvious. It's then obvious that for every other cell, the number of ways to get there is the number of ways to get to the cell to the East, plus the number of cells to the South. Which happens to be Pascal's triangle.
Compilers are like boyfriends, you miss a period and they go crazy on you.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 29 2008 04:57 GMT
#13
Yay! I know what I'm talking about for once! <3
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 29 2008 04:58 GMT
#14
Wow, nice guys, thanks for the help, I have two great methods to do this question .

Mad props to you both! :D
imDerek
Profile Blog Joined August 2007
United States1944 Posts
January 29 2008 05:01 GMT
#15
the pascal's triangle goes like this

let x be the vector <0,1> and y be the vector <1,0>. you will need 5 y's and 4 x's to get to the point (5,4) and you can arrange them any way you like. so the answer is precisely 9! / (5!*4!).
Least favorite progamers: Leta, Zero, Mind, Shine, free, really <-- newly added
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
January 29 2008 05:18 GMT
#16
Add up the number of blocks total. In this case its 9. Go to the 9th power row (10th row, since it starts at 0th power) of the Pascal's triangle. Find the middle number, or the pair of middle numbers. That number is the number of ways to get there.

So yea its 126.
I will eat you alive
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
January 29 2008 05:25 GMT
#17
i can explain this VERY VERY VERY easily. this is a simple combinatorics problem:

you can view your path as a series of W (west) and N (north) moves. For example, a legit enumeration of a path would be " W W W N N W W N N ". Or, we could go "N N N N W W W W W ". We are happy with both because (in the end) there are 5 west moves total and 4 north moves total. So, lets count the total number of enumerated paths!

Since we have NINE TOTAL MOVES, we can simply CHOOSE when to take our FIVE WEST MOVES and the north moves are fixed. For example, if we decided to go "W W W _ _ W W _ _ " we know that all the underscores MUST be north moves (as we have performed all our west moves). Therefore, the total number of unique paths is (9 choose 5) = 9! / (4!5!). (if you didn't know the binomial coefficient (9 choose 5) is the 5th element on the 9th row of pascals triangle).

tada!

god damn i'm good
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 29 2008 05:25 GMT
#18
Pff, my drawing is sexier.
+ Show Spoiler +
<3
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
January 29 2008 05:26 GMT
#19
my solution is way better than everyone else's yucky brute force or induction (EWW INDUCTION)
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 29 2008 05:29 GMT
#20
On January 29 2008 13:36 Salv wrote:
I was thinking it was 9factorial divided by 5factorial times 4factorial?

Not sure ;S


I just realized that you had it right from the very beginning O_o
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
January 29 2008 05:36 GMT
#21
I like the drawing shallow. I see exactly how it relates to Pascal's triangle now!
¯\_(ツ)_/¯
Saracen
Profile Blog Joined December 2007
United States5139 Posts
January 29 2008 05:37 GMT
#22
day9 ftw
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
January 29 2008 06:46 GMT
#23
On January 29 2008 13:28 BottleAbuser wrote:
Pretty sure it has to do with the Catalan numbers. I'll go look.


if sung was disallowed from ever having more north moves than west moves, then yeah it would relate to the catalan numbers.

woooo
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Slithe
Profile Blog Joined February 2007
United States985 Posts
Last Edited: 2008-01-29 07:05:48
January 29 2008 07:04 GMT
#24
Day[9]'s solution is the best way to do it. However, I must disagree with his dislike of induction. Induction is awesome.

BTW Day[9], if you think you've got the skills, you should take a crack at the problems in my blog.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
January 29 2008 08:39 GMT
#25
i dislike induction because it provides no intuition into the problem.

induction is INSANELY powerful and can provide a REALLY easy way of cracking some extremely difficult problems. however, its such a boring mechanical process.

i like pure combinatorics 8]
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Polemarch
Profile Joined August 2005
Canada1564 Posts
January 29 2008 08:54 GMT
#26
day wins in solution elegance and attitude
I BELIEVE IN CAPITAL LETTER PUNISHMENT!!!!!
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 29 2008 23:15 GMT
#27
Screw you, I drew a picture.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
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