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From Dream to Reality - Making a StarCraft History

Blogs > zaMNal
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zaMNal
Profile Blog Joined November 2005
Mongolia385 Posts
November 13 2018 17:06 GMT
#1
StarCraft is magic, StarCraft is light. Sunny days are coming – what a pure delight!


Hi. I would like to share our Starchid (Mongolian: Старчид – people who have something to do with StarCraft.) “project” or initiative with fellow TL members and admins, to exchange experience, ideas and hopefully to catch an eye of Blizzard community support or management team for further development.

CONTENT:
I. Introduction - Mongolia and StarCraft
II. (re-)Birth of StarCraft community
III. Our success
IV. Our challenges
V. Solution ideas / Request for support

-----

I. Mongolia and StarCraft


Mongolia is located in central Asia and lies between Russia and China. Over 62% of total population (3.2 million) are young people under age 35. Similar to Korea, early 2000 saw a rise of pc-bangs/internet centers, especially in the capital Ulaanbaatar (UB) – the coldest capital of the world, where half of the population lives. Currently there are 2.9 million active internet users and 452 pc bangs – a huge number compared to overall population.

[image loading]


These young people grew up playing competitive games starting with RTS (such as AoE, C&C, SC:BW, WCIII etc.), continued with shooters (CS, PUBG) and MOBAs (DotA). Although there are no major sponsors and no governing structure, e-sports has started to shape up, following the worldwide trends. Compared to some other countries, we already had some internationally recognized names in CS (The MongolZ), SC2 (Sioras), Hearthstone and other games. It will not be a wrong statement if I say that most of the younger and middle-aged people still play competitive games in their free time (although mostly not at professional level).

[image loading]


In Mongolia, StarCraft: BroodWar was highly popular among people especially from early 2000s to around 2009. This was partly due to amazing gameplay, easy accessibility, LAN play, but also because many people were able to embrace StarCraft culture during their studies or work in Korea and then bringing that culture with them.
High system requirements (for 2010 Mongolian standards), online requirements (no LAN), less portability and noticeable delay in online play (at that time) hindered SC2 in prevailing locally.

[image loading]



II. (re-)Birth of StarCraft community


(re-)Birth of the community began with creation of the Starchid Facebook group (https://www.facebook.com/groups/starchid/), by people finding and adding their friends and friends of friends from older days.

[image loading]


As of today the group has 248 members – a number to be proud of for any kind of unofficial community, except maybe for the newest games. From those, 198 are active members, and 60 are active players who regularly attend tournaments, meetings and activities.

[image loading]


The age range varies between 18-45, where most of the people have jobs, families and kids. We also have players with disabilities, who are among the active players. Last week marked our first sad event, as the community lost one of the members to illness.

[image loading]


Skill range is evenly distributed, with a healthy mix of chobo and experienced players. The skill level is of course far from top level, but it doesn’t necessarily require gosu skills to enjoy the game of StarCraft with its thrills.

[image loading]



III. Success of the community


1. Active participation: Although the majority of players have jobs and families, almost 200 people have gathered during past 12 events/tournaments held since spring of 2017.

[image loading]


2. Variety of tournaments: to keep things interesting and to actively engage the players, different types of tournaments are being organized:

[image loading]


1v1 tournaments (annually) – to improve individual skills
2v2 tournaments (biennially) – to improve teamplay and coordination
Challenger series (monthly) – to encorage lower ranked players to challenge any higher ranked players

[image loading]


Race wars (annually) – to further improve understanding of player’s respective race

[image loading]


Team league (“Starchid Team League” - our crown jewel. Played monthly, throughout the whole year) – promotes all above. Current league has 5 teams with at least 8 players each. According to schedule, teams gather together monthly to play their matches which have following structure:
1. 1v1 Bo3
2. 2v2 Bo3
3. 4v4 or 3v3 Bo3 (on Hunters)
4. 2v2 Bo3
5. 1v1 Bo3

[image loading]


To support healthy mix and fair distribution, one player is allowed to participate only in two Bo3 games every match. Regular season has just concluded in October. Playoffs between top 3 teams will be held in December to crown the Starchid League 2018 champion team (like in Proleague).

3. Besides using Facebook group to exchange information, the community has its own website (http://starchid.digital.mn/) where all player, match and tournament data and information is available. The website also contains extensive photo gallery (http://starchid.digital.mn/index.php/starchid-photos), video broadcasts of important matches and other essential links.

[image loading]


4. The community has its own ELO ranking, which acts as a motivator for people who want to improve their individual skills and compare themselves with other similar players.

[image loading]


5. Additionally, all match results and league stats are stored and updated separately on google drive, accessible from anywhere.

[image loading]



IV. Challenges of the community:


1. Although the participation of the players in tournaments is still very good, after several tournaments some players have reported lack of additional motivation in form of winner prizes (such as goodies or prize pool). As of now, when a player enters a tournament, registration fee is deducted from him to form the prize pool, which is sadly too low ($2-4). Our highest winner prize was 80,000 MNT ($30) – which will be much lower if divided among several team members.

[image loading]


Currently we have no rewards available for the winner of the team league finals, which will be crowned in December (as there was no registration fee for teams). Also, the upcoming Race War tournament has the usual registration fee of $2, which means the player from winner team will be getting $6 each, which is not motivating in the long run, especially when compared to tournaments in other countries.

Without external support we can’t come up with a reward/prize pool plan to promote sustainability. Funding prize pool and rewards from own pocket is sadly no option for me as the salary level is not high in the low-income country and I already pour all excess into organizational and administrative activities (set up of events, website host, domain, etc. bills)

[image loading]


2. Although the number of members in the community is good, we are observing stagnation in growth. During the tournament matches there are usually interested young observers between age 15-25. Although they like watching, when it comes to playing, it seems that they are “frightened/intimidated” away by the higher entry-difficulty of the game, compared to games such as DotA or PUBG. To overcome this barrier, it can help if it will be possible to lure new players by announcing high rewards for top finishes at tournaments.

[image loading]


3. It takes a lot of effort alone to keep everything (website, events, group, stats, ranking, photos, broadcasts, video etc.) running and up to date, especially having an 8 hour job, sometimes affecting the performance. Help from others would be gladly accepted, but in addition to time issues, lack of English and IT skills proves to be problematic for other members. Nevertheless, I have managed so far and hope to be able in the future as well.


V. Solution ideas / Request for support


1. A possibility to appropriatly reward the players and teams for their activity and outstanding result at the tournaments would be amazing for motivation and further skill improvement. For example, a $200-300 reward for Race war winner team, $150-200 for individual (1v1) tournament winner, $600-800 for team league winner team could be great.

As e-sports culture and governing structure are not yet set in the country (building this, or investing could be a good business opportunity), it proves difficult to find sponsors.

2. Blizzard does support its StarCraft series greatly ($500,000 prize pool for SC2 WCS, $80,000 for KSL, official sponsorship of BSL5 and BSL6 prize pool etc.) and it would be wonderful if they can also officially support our community. Even if the prize pool will be lower, all players will still directly or indirectly benefit from it.

[image loading]


It would be of tremendous help, if it is possible to get in touch with Blizzard officials on this matter. I hope someone experienced and with contacts can help (dear TL admins, casters, ex-pros etc.).

For example, if it will be possible to announce a tournament with price pool of $1,000-1,500 - it will create a lot of attraction, not just among current players, but also inspire newcomers or people who were interested in StarCraft but were hesitating to make the decisive step.

3. Any support from fellow StarCraft admirers and communities would be of course glorious.

[image loading]


Thank you!

*****
CadenZie
Profile Blog Joined May 2010
Korea (South)545 Posts
November 13 2018 17:31 GMT
#2
im your biggest fan
Waxangel
Profile Blog Joined September 2002
United States33560 Posts
November 13 2018 19:08 GMT
#3
Sioras fighting!
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
2Pacalypse-
Profile Joined October 2006
Croatia9530 Posts
November 14 2018 16:31 GMT
#4
This is such an awesome grassroots movement; BW scene as a whole could use a lot more of these if it plans to stay alive in the next decade or so.

One thing I can suggest in order to potentially get bigger prizes for your events is to integrate more with the foreign community. Start advertising your events on TL, start streaming on twitch.tv, have English commentators, etc. It will be much easier to find potential sponsors that way, and even potentially gather enough contributions from the community in some kind of a crowdfunding effort.

Best of luck with your community, you have a pretty amazing thing going on.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
Pandain
Profile Blog Joined May 2010
United States12989 Posts
November 14 2018 16:41 GMT
#5
This is absolutely amazing
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
November 15 2018 03:23 GMT
#6
This is indeed amazing, just fantastic. Keep up the great work. As mentioned, trying to advertise it might help in the long run. I would also look into trying to find someone to help you manage everything. When someone commits to something, then they feel that they are a part of it.

As for the young interested players that are scared away, I think you should find a way to just get them to try the game. I don't have any ideas atm, but anything that'll get them to sit in that seat, and give it a try. Once they do and they find they are enjoying it+lots of resources/support, they'll be back!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
TT1
Profile Blog Joined December 2008
Canada10014 Posts
Last Edited: 2018-11-16 01:45:08
November 15 2018 14:32 GMT
#7
This is really cool, keep at it. High entry barrier has always been an issue with BW, it's even more apparent now that games are way more easier and accessible. In terms of quality nothing compares to Starcraft tho, just gotta find a way to get people to take the leap t_t (or at the very least get their feet wet!). Team games (2v2/3v3/4v4 or even Micro/Macro) and UMS' could help out in this regard.

I mean just look at CadenZie, she's a mega gosu foreign killer (as well as a delicate/tender being) competing in Korea after only playing BW for 1 year!
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
RAPiDCasting
Profile Joined July 2009
Korea (South)594 Posts
Last Edited: 2018-11-16 00:55:18
November 16 2018 00:55 GMT
#8
im your second biggest fan
The faster caster. @RAPiDCasting
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
November 16 2018 15:58 GMT
#9
This is really cool!
kAra
Profile Joined September 2004
Germany1395 Posts
November 17 2018 07:47 GMT
#10
love the passion!
mada mada dane
Altay
Profile Joined January 2018
31 Posts
November 17 2018 22:36 GMT
#11
ggogogogog Mongolia, you guys killing it in Sumo in Japan, now go take over BW in Korea
BlueStar
Profile Blog Joined August 2005
Bulgaria1169 Posts
November 18 2018 12:47 GMT
#12
wow that's incredible
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
GTR
Profile Blog Joined September 2004
51548 Posts
November 19 2018 10:50 GMT
#13
On November 15 2018 01:31 2Pacalypse- wrote:
This is such an awesome grassroots movement; BW scene as a whole could use a lot more of these if it plans to stay alive in the next decade or so.

One thing I can suggest in order to potentially get bigger prizes for your events is to integrate more with the foreign community. Start advertising your events on TL, start streaming on twitch.tv, have English commentators, etc. It will be much easier to find potential sponsors that way, and even potentially gather enough contributions from the community in some kind of a crowdfunding effort.

Best of luck with your community, you have a pretty amazing thing going on.


reminds me a lot of the grassroots cuban bw scene a while back.
https://www.teamliquid.net/forum/brood-war/112238-hsl-starcraft-cuban-league-sponsored-by-redbull
Commentator
infinity2k17
Profile Joined May 2017
22 Posts
November 21 2018 21:25 GMT
#14
Very cool news, thanks for this. Used to have a girlfriend in Mongolia and i'm interested in the future of the country economically so it will be interesting how this goes.

If my own life progresses in a better path money-wise I would even be interested in helping out with smaller scenes as long as SC:R settles down into usual Brood War because personally I really don't want a repeat of SC2. But that's just my opinion. They hyped SC2 so much and sunk enough money into it that i think SC:R has to be the future - they pushed SC2 deliberately to its limit. But BW is forever

PS: I really recommend low money 3v3 Hunters for people who want to practice 1v1 skills without the anxiety, so they have team backup. All the same multitasking and low unit micro skills but without as much pressure. When I finally got into 1v1 I played more and more low money Hunters to practice without the anxiety.
pieroog
Profile Joined June 2010
Poland146 Posts
November 26 2018 19:50 GMT
#15
What a fantastic read!
dummy1
Profile Blog Joined April 2018
420 Posts
November 26 2018 19:53 GMT
#16
5+++++++++
Suddenly, this I did not expect. Mongolian SC:BW community fighting!
https://www.youtube.com/c/DepressingStarcraft <- Maru VODs and stuff | END REGION-LOCK NOW
col_jung
Profile Joined October 2017
139 Posts
November 28 2018 00:47 GMT
#17
Awesome stuff! It takes a lot of effort and passion to keep something like this going--I hope your community continues to live on and thrive.
Regards from Australia
DrunkenJedi
Profile Joined November 2010
Germany175 Posts
December 07 2018 08:42 GMT
#18
I love it. Keep up the good work. My best wishes for your future development guys!
"Don't worry, I use Special Tactics this time, no problem."
XenOsky
Profile Blog Joined March 2008
Chile2318 Posts
December 17 2018 22:48 GMT
#19
I wish i was rich
StarCraft & Audax Italiano.
Jj_82
Profile Joined December 2012
Swaziland419 Posts
January 15 2019 12:20 GMT
#20
Great post. How are you doing so far? I guess it's hard to find money for SC2 in 2019?
Once rode a waterslide with PartinG and TaeJa ✌
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