• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:58
CEST 16:58
KST 23:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League21Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1205.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
Server Blocker Terran AddOns placement SCII needs to put more weight on strategy and tact How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Rollback Netcode in Brood War [Megathread] Daily Funny Videos [Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory! Bot on ladder
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8385 users

RotterdaM sometimes uses 18 workers (mineral line)

Blogs > NeoBlade
Post a Reply
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
June 21 2017 13:25 GMT
#1
RotterdaM is a Grandmaster Protoss and famous caster for major tournaments.



http://wiki.teamliquid.net/starcraft2/RotterdaM

http://youtube.com/NeoBladeSC2
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2017-06-21 14:41:54
June 21 2017 14:27 GMT
#2
I think you should add a link to where Rotterdam talks about this. Without context this post is a bit confusing.

Also your video rambles a lot. I think it would be easier to maintain viewer interest if you're more to the point and don't distract from it by showing you building cannons boxes with lots of numbers. Just show 16 probes mining with the income per minute and then add two probes and compare the incomes. It could really be just a 1 minute video with zero camera movement and 2 numbers edited in.

The subject is really interesting to me though. Are the 17th and 18th probe really 95% efficient? What about a 19th and 20th probe? There's 4 far patches, aren't they all equal? These are questions I had after watching this.
I think esports is pretty nice.
ZeromuS
Profile Blog Joined October 2010
Canada13427 Posts
Last Edited: 2017-06-21 14:40:23
June 21 2017 14:40 GMT
#3
http://www.teamliquid.net/forum/legacy-of-the-void/482775-a-treatise-on-the-economy-of-scii

[image loading]

In my study of economy models in sc2 I found that when there are a full 8 nodes, the 17th and 18th workers are 99% as efficient as the first 16 on a standard mineral patch arrangement.

This means that 18 per line is actually better than 16 per line when on 1 base. And technically you lose a tiny tiny bit of income on the transfer of 17/18 to a 2nd base that takes a short while to be clawed back.

This is probably why he does 18 sometimes.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2017-06-21 14:54:23
June 21 2017 14:51 GMT
#4
It's very confusing to me that there's four far patches yet this implies only two of them are efficient to mine from with 3 workers.
I think esports is pretty nice.
ZeromuS
Profile Blog Joined October 2010
Canada13427 Posts
June 21 2017 14:57 GMT
#5
On June 21 2017 23:51 Saechiis wrote:
It's very confusing to me that there's four far patches yet this implies only two of them are efficient to mine from with 3 workers.


Its just the way the AI works when it comes to bouncing about
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2017-06-21 15:18:27
June 21 2017 15:16 GMT
#6
If you stack correctly on far patches they don't bounce though.

Is there a good way for me to test this myself, some custom map or something? I just tried ingame and seeing the income per minute but the readings fluctuate too much to get solid numbers. I could easily spend some hours to know once and for all what is most efficient.
I think esports is pretty nice.
ZeromuS
Profile Blog Joined October 2010
Canada13427 Posts
Last Edited: 2017-06-21 15:32:40
June 21 2017 15:29 GMT
#7
I ran tests on a few maps, and averaged out all my data letting the probes mine for 5 minutes over multiple trials.

At the 5 minute mark I would pull the probes off the mineral line, and then count leftover minerals and subtract that from the starting mineral counts and then divide by 5.

I then averaged all those results across the different trials.

It took a long time but if you wanna do it yourself go for it thats the best way to do it.

I also did not stack the probes, I let the AI auto figure it out. That way it was as "natural" as possible if that makes sense.

I also didnt bother with identifying deviation or other statistical measures because I didn't really feel it was necessary for the overall point I was trying to make. I figured that the multiple trials and attempt to standardise as much as possible and accept the AI inconsistency/deviation as a quirk of the system. The fact I accepted deviation as inherent to the way the AI works (especially because different maps and different mineral layouts across maps in sc would be a "real world" issue) was deliberate.

I wasn't looking for exact perfect accuracy just high quality approximation as close as possible to in game real map situations.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
HKTPZ
Profile Joined May 2017
105 Posts
June 21 2017 19:23 GMT
#8
Why would you not stack?
Musicus
Profile Joined August 2011
Germany23580 Posts
June 22 2017 11:19 GMT
#9
Yeah I find it weird that Blizzard made the number over the Nexus 16 and once you have 17 it becomes red. It should still be white for 17 and 18, become yellow with 20 and only be red above 24 workers.

As a zerg especially it makes a lot of sense to have 18 workers or more, since you will often pull drones to build spores and stuff anyway.
Maru and Serral are probably top 5.
esReveR
Profile Joined February 2010
United States568 Posts
June 22 2017 13:34 GMT
#10
On June 22 2017 20:19 Musicus wrote:
Yeah I find it weird that Blizzard made the number over the Nexus 16 and once you have 17 it becomes red. It should still be white for 17 and 18, become yellow with 20 and only be red above 24 workers.

As a zerg especially it makes a lot of sense to have 18 workers or more, since you will often pull drones to build spores and stuff anyway.


It was 24 in beta, but the feedback they got was that the community wanted it to be 16. This keeps from confusing newer players, and made it easier to see when you hit 16/16. In the end it doesn't matter if it's red or not, if you want 18 workers, then put 18 on the line.
Skill is relative.
Musicus
Profile Joined August 2011
Germany23580 Posts
June 22 2017 16:16 GMT
#11
On June 22 2017 22:34 esReveR wrote:
Show nested quote +
On June 22 2017 20:19 Musicus wrote:
Yeah I find it weird that Blizzard made the number over the Nexus 16 and once you have 17 it becomes red. It should still be white for 17 and 18, become yellow with 20 and only be red above 24 workers.

As a zerg especially it makes a lot of sense to have 18 workers or more, since you will often pull drones to build spores and stuff anyway.


It was 24 in beta, but the feedback they got was that the community wanted it to be 16. This keeps from confusing newer players, and made it easier to see when you hit 16/16. In the end it doesn't matter if it's red or not, if you want 18 workers, then put 18 on the line.

Well it doesn't matter to someone like me or probably you, playing since the WoL beta.

But new players might think 16 is the max and will never go above it. So I think it's confusing for new players now, rather than that it keeps them from getting confused.
Maru and Serral are probably top 5.
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
June 28 2017 16:31 GMT
#12
I think you should add a link to where Rotterdam talks about this


Thank you. I had this idea, too. But you have to pay for his content (Twitch), so I see no point in adding a link. And Twitch-Videos are deleted after a couple of month/years.

And in the video (did you see it ;-) he talks over it.
http://youtube.com/NeoBladeSC2
Please log in or register to reply.
Live Events Refresh
Next event in 1h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 435
StarCraft: Brood War
Britney 31433
Horang2 1106
Shuttle 935
Larva 838
FanTaSy 791
Rush 417
actioN 335
BeSt 322
firebathero 154
Hyun 148
[ Show more ]
Zeus 107
Last 85
Mind 72
910 52
Bishop 46
Barracks 33
HiyA 29
Aegong 28
Bale 27
ToSsGirL 27
Rock 18
scan(afreeca) 18
soO 15
Free 14
Sacsri 13
yabsab 13
ajuk12(nOOB) 8
Dota 2
syndereN2049
Dendi1481
LuMiX1
Counter-Strike
fl0m2874
Heroes of the Storm
Lowko417
Other Games
singsing2558
B2W.Neo1141
Beastyqt562
Mlord459
Khaldor447
DeMusliM201
crisheroes187
KnowMe123
Chillindude24
IndyStarCraft 8
fpsfer 1
[ Show 13 non-featured ]
StarCraft 2
• Adnapsc2 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3750
League of Legends
• Nemesis4726
• Jankos1785
Upcoming Events
AI Arena Tournament
1h 2m
BSL Open Qualifier
4h 2m
Sparkling Tuna Cup
19h 2m
OSC
22h 2m
IPSL
1d 1h
BSL Open Qualifier
1d 4h
WardiTV Weekly
1d 20h
IntoTheTV X SOOP
2 days
PiGosaur Cup
3 days
The PondCast
3 days
[ Show More ]
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
FEL
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.