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It’s been about 1.5 years since I retired from Starcraft. Doesn’t feel like that long ago sometimes. Sometimes it feels like a different life. The most random times I’ll think of my days streaming. We had so much fun trolling ladder, scanning the island, playing Amnesia… just all the random little things that happened. Other days I remember a tournament. I remember being on stage, event after event, often to be met only with disappointment. I did ok overall. I carved out a living and a space in this scene for years, but I never stood atop the mountain like I always dreamed of. Before I ever started playing competitively, I imagined myself as the best player in the world. I imagined going to Korea and being ‘that foreigner’.
While I’ll always remember my GSTL all-kill fondly, I never reached my goal. That all-kill was a drop in the bucket compared to what I really wanted. So, with every memory there is disappointment. There is something like regret, but not quite regret. I don’t wish I had done something else with my time. And I understand why I made the decisions I did. I did the best I could given my understanding of how to practice, how to improve. In the end, that didn’t matter. My best wasn’t good enough. So, I look back on those days and imagine how I could’ve been better. I walk through an event in my mind as if it were a replay and look for all the mistakes I made. I’m not talking about my play. I can barely remember that. I’m talking about my mental and physical preparations.
I just didn’t know how to consistently perform at my best, particularly when I had to travel for an event. I’ve learned so much since retiring. I discovered what sort of food I need to eat and how often. I discovered how to sleep well, consistently. I discovered how to improve more consistently. Everyday, I try to improve my habits and understand the world better.
Now, it feels like it’s too late. I’ve moved on. My board game, Aeon’s End has demanded my full attention since retirement and continues to do so. The same improvements I’ve discovered about myself, the same improvements that tell me there’s a chance I could be a pro-gamer again, are the same improvements that have given me so much success with my game that I don’t know if I’d even want to come back.
We’re onto the second Kickstarter, featuring a whole new set of content that greatly expands the base game. Within 3 days we made almost as much as we made in the entire month-long campaign last year. There’s probably a future for me as a long-term designer of Aeon’s End. I can continue to grow the franchise in new and interesting ways because the initial content has been received so well.
I started playing again a few weeks ago. A RL friend had been complaining for months that he wasn’t able to get GM. Finally, I convinced him to take up coaching. When his ZvT lesson came up, I volunteered to be his practice partner. He’s ~5K so I figured it’d be good enough, but I needed to rinse the rust off a bit. I took to the ladder a few days before and remembered how to play this game. After a few quick losses in TvT, I discovered cyclones were… different. A quick peek online gave me the build order for the 2 rax medivac and I felt ready to be a practice partner at least. You can see this lesson with PiG here.
Turns out, I actually like Starcraft. A lot. After the lesson I kept playing on and off, although I don’t have a lot of free time with all the work I have finishing up Aeon’s End for the kickstarter. Fast forward a few weeks and I’ve been pushing around 5.9/6k. I even got a chance to play against Snute on ladder. Predictably, I got crushed, but the game was pretty back and forth. I felt like I even had opportunities to win.
I don’t know what I’ll do next, but I expect to have a fair amount of free time when the kickstarter ends.
   
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I'll always remember GosuCoaching House =)
Glad you're able to get back into SC2. I've been getting back in BW myself.
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Canada16217 Posts
Nice dude, had no idea you working on such a project. Really cool to see it doing well.
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I was actually just wondering the other day what you were up to. Glad to see you're keeping busy! It was a nice update.
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United States1225 Posts
Holy shit, that Kickstarter success is amazing! Glad to hear AE is continuing to be such a success for you.
Also, very glad to hear Starcraft is becoming a part of your life again. They always come back.
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Aeon's End rocks, hope it goes far for you! Nice to see these updates
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Austria24417 Posts
Great to hear AE is doing so well. And it's nice that you can find time for SCII still!
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Katowice25012 Posts
man you are crushing it with Aeon's End, that's awesome. One of my friends who loves board games was telling me how great it was a few months back too, kind of out of the blue.
I know the kind of issues you wrestle with, there's always a sort of difficulty in making sense of certain areas of your past and realizing you didn't have the knowledge to tackle the challenge, and reconciling the feeling that you do now. In a way though it almost has to play out that way sometimes - because without having that past experience you don't have anything concrete to look at to know what areas you need to work on improving. It becomes an anchor point, and if you had the lessons without it they would float away into space going unlearned. There are certain lessons we just can't learn without experiencing the opposite side, so while it can be hard to deal with seeing unfulfilled goals they are a springboard for future success. It's a needed foundation.
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I'm really glad your game is finding success qxc, inspiring stuff! Best of luck in the future.
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Hey man! Glad to see you doing so well, and glad to see you have taken interest in SC again. The game has definitely changed since the first two parts, what 7 years can do to a game lol...
Side note: If you need any advice to have an even more successful kickstarter for board games, I have a friend who ran one, and did really well. https://www.kickstarter.com/projects/firelockgames/blood-and-plunder (He has help from founder of Alienware before buyout by Dell).
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On March 24 2017 20:54 Heyoka wrote: man you are crushing it with Aeon's End, that's awesome. One of my friends who loves board games was telling me how great it was a few months back too, kind of out of the blue.
I know the kind of issues you wrestle with, there's always a sort of difficulty in making sense of certain areas of your past and realizing you didn't have the knowledge to tackle the challenge, and reconciling the feeling that you do now. In a way though it almost has to play out that way sometimes - because without having that past experience you don't have anything concrete to look at to know what areas you need to work on improving. It becomes an anchor point, and if you had the lessons without it they would float away into space going unlearned. There are certain lessons we just can't learn without experiencing the opposite side, so while it can be hard to deal with seeing unfulfilled goals they are a springboard for future success. It's a needed foundation.
Every moment is made up of all our previous moments. That doesn't stop me from wishing I had been better back then. In a way, I guess all the design theorycrafting I did for Starcraft, the custom maps I made in bw/wc3/sc2 all helped prepare me for making Aeon's End.
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Hey qxc, I had an opportunity to play Aeon's End (a gaming buddy of mine bought it).
Deck-building is not really up my alley, and I generally dislike open-knowledge cooperative games, so I thought I'd just try it once and move on to something else... Well, I was surprised to actually enjoy it. Not in my top list of board games, but definitely way better than the rest in its category.
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On March 25 2017 04:52 Apom wrote: Hey qxc, I had an opportunity to play Aeon's End (a gaming buddy of mine bought it).
Deck-building is not really up my alley, and I generally dislike open-knowledge cooperative games, so I thought I'd just try it once and move on to something else... Well, I was surprised to actually enjoy it. Not in my top list of board games, but definitely way better than the rest in its category.
That's the most grudgingly given praise I've received yet. THANKS =)
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I still remember meeting your at the last MLG in Anaheim. Glad you are doing well.
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On March 24 2017 09:29 qxc wrote:It’s been about 1.5 years since I retired from Starcraft. Doesn’t feel like that long ago sometimes. Sometimes it feels like a different life. The most random times I’ll think of my days streaming. We had so much fun trolling ladder, scanning the island, playing Amnesia… just all the random little things that happened. Other days I remember a tournament. I remember being on stage, event after event, often to be met only with disappointment. I did ok overall. I carved out a living and a space in this scene for years, but I never stood atop the mountain like I always dreamed of. Before I ever started playing competitively, I imagined myself as the best player in the world. I imagined going to Korea and being ‘that foreigner’. While I’ll always remember my GSTL all-kill fondly, I never reached my goal. That all-kill was a drop in the bucket compared to what I really wanted. So, with every memory there is disappointment. There is something like regret, but not quite regret. I don’t wish I had done something else with my time. And I understand why I made the decisions I did. I did the best I could given my understanding of how to practice, how to improve. In the end, that didn’t matter. My best wasn’t good enough. So, I look back on those days and imagine how I could’ve been better. I walk through an event in my mind as if it were a replay and look for all the mistakes I made. I’m not talking about my play. I can barely remember that. I’m talking about my mental and physical preparations.
I just didn’t know how to consistently perform at my best, particularly when I had to travel for an event. I’ve learned so much since retiring. I discovered what sort of food I need to eat and how often. I discovered how to sleep well, consistently. I discovered how to improve more consistently. Everyday, I try to improve my habits and understand the world better. Now, it feels like it’s too late. I’ve moved on. My board game, Aeon’s End has demanded my full attention since retirement and continues to do so. The same improvements I’ve discovered about myself, the same improvements that tell me there’s a chance I could be a pro-gamer again, are the same improvements that have given me so much success with my game that I don’t know if I’d even want to come back. We’re onto the second Kickstarter, featuring a whole new set of content that greatly expands the base game. Within 3 days we made almost as much as we made in the entire month-long campaign last year. There’s probably a future for me as a long-term designer of Aeon’s End. I can continue to grow the franchise in new and interesting ways because the initial content has been received so well. I started playing again a few weeks ago. A RL friend had been complaining for months that he wasn’t able to get GM. Finally, I convinced him to take up coaching. When his ZvT lesson came up, I volunteered to be his practice partner. He’s ~5K so I figured it’d be good enough, but I needed to rinse the rust off a bit. I took to the ladder a few days before and remembered how to play this game. After a few quick losses in TvT, I discovered cyclones were… different. A quick peek online gave me the build order for the 2 rax medivac and I felt ready to be a practice partner at least. You can see this lesson with PiG here.Turns out, I actually like Starcraft. A lot. After the lesson I kept playing on and off, although I don’t have a lot of free time with all the work I have finishing up Aeon’s End for the kickstarter. Fast forward a few weeks and I’ve been pushing around 5.9/6k. I even got a chance to play against Snute on ladder. Predictably, I got crushed, but the game was pretty back and forth. I felt like I even had opportunities to win. I don’t know what I’ll do next, but I expect to have a fair amount of free time when the kickstarter ends.
I get struck with a similiar feeling sometimes. But then again, maybe this is something that actually came out of pro-gaming and not the other way around, maybe coupled with the fact that you actually do get wiser the older you get. Also, I'm not sure the people we were competing against had it much more different (talking about routines and approach to the practice); yet some of them managed to excell above everyone else.
I'm glad your game is going super well! Always thought you were a friendly and super mannered guy All the best.
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Was so impressed when I saw the kickstarter on Twitter a few days ago. Congrats qxc, all the best!
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Glad to hear Aeon's End is doing so well - I wish you the best. The experience of being a pro-gamer, no matter how it didn't quite reach the achievements you were looking for, are something to be proud and happy about - you experienced something that has helped you in your coming stages of your life and looks like a career as a game designer.
best wishes on your new endeavour
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Thanks for all the well wishes. In only 5 days we managed to surpass our entire funding from the entire campaign last year.
Really excited to see where everything is going.
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Congrats on the tremendous success you've had, 2 Kickstarters well over six figures, people must really value the game!
Really loved your old insights on SC2 unit design/balance, its awesome you're able to put that mind into creating something, that people think is so good they'll put up so much money to get more of it. .
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Germany1302 Posts
I recall stumbling across AE exactly because an article mentioned it was made by a former SC pro which caught my interest. I backed the first kickstarter and was so impressed with the game. Most games (even the popular and good ones) have missing and unclear rules and a lot of stuff that begs to be fixed. Also getting into the game and learning the rules is usually a frustrating task (nothing worse than figuring out you missed or misinterpreted a certain rule making a 2 hour game-win feel sour as it was probably way to easy) and once you got it you find out that there is little or no depth to it. I started playing AE with my wife and it felt like starting a really well polished computer game, that teaches you the basic rules in a few minutes while instantly letting you know how much better you will be able to play once you get more experience. We played about 20 game so far (having a small kid and jobs this is a pretty huge chunk of our spare time) and we still love it. Yesterday I backed the standalone expansion and love the improvements (more cards, less deckbuilding).
With all the praise there are a few things that I would like to see improved: - too little T1 basic nemesis cards. I can see that the start of the game shouldn't be too random but since all you always use all cards but one there the T1 deck is pretty much the same all the time. - you should consider including sleeve protectors. Some decks (turn order, rageborn strike deck,..) need to be shuffled every few seconds and if those cards get markings it screws the game pretty heavily. A lot of my friends would not even know a think like sleeve protectors exist and I think the cost like nothing. - Not sure if this is possible but maybe you can come up with something. Putting the game back in the box is always a bit of work anyways (if you put it in unsorted you will need an hour before you can play the next time). If there was a way to sort the game back in the box AND prepare the next game (assuming you know the number of players and the nemesis you want to play) so that when you are in the mood for a game you can start like right away. Setting up AE is rather easy (compared to something like Axis & Allies..) but for lazy parents like us it still feels like so much work that we end up not playing. Maybe I could figure this out myself, but as I said, lazy parents with little time :-)
Anyways, thank you very much for this game!
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As a long term fan of your SC2 career, I'm very happy to hear Aeon's End is doing so well!
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I remember meeting you at an MLG. You were cool. Pretty sure I got your signature haha.
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United States4883 Posts
I always thought your greatest strengths were god tier micro interactions (never forget the qxc reaper harass), so I feel like LotV fits you better than the previous expansions. Would 100% cheer for you again if you decide to come back.
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On March 27 2017 19:04 Chosi wrote: I recall stumbling across AE exactly because an article mentioned it was made by a former SC pro which caught my interest. I backed the first kickstarter and was so impressed with the game. Most games (even the popular and good ones) have missing and unclear rules and a lot of stuff that begs to be fixed. Also getting into the game and learning the rules is usually a frustrating task (nothing worse than figuring out you missed or misinterpreted a certain rule making a 2 hour game-win feel sour as it was probably way to easy) and once you got it you find out that there is little or no depth to it. I started playing AE with my wife and it felt like starting a really well polished computer game, that teaches you the basic rules in a few minutes while instantly letting you know how much better you will be able to play once you get more experience. We played about 20 game so far (having a small kid and jobs this is a pretty huge chunk of our spare time) and we still love it. Yesterday I backed the standalone expansion and love the improvements (more cards, less deckbuilding).
With all the praise there are a few things that I would like to see improved: - too little T1 basic nemesis cards. I can see that the start of the game shouldn't be too random but since all you always use all cards but one there the T1 deck is pretty much the same all the time. - you should consider including sleeve protectors. Some decks (turn order, rageborn strike deck,..) need to be shuffled every few seconds and if those cards get markings it screws the game pretty heavily. A lot of my friends would not even know a think like sleeve protectors exist and I think the cost like nothing. - Not sure if this is possible but maybe you can come up with something. Putting the game back in the box is always a bit of work anyways (if you put it in unsorted you will need an hour before you can play the next time). If there was a way to sort the game back in the box AND prepare the next game (assuming you know the number of players and the nemesis you want to play) so that when you are in the mood for a game you can start like right away. Setting up AE is rather easy (compared to something like Axis & Allies..) but for lazy parents like us it still feels like so much work that we end up not playing. Maybe I could figure this out myself, but as I said, lazy parents with little time :-)
Anyways, thank you very much for this game!
The new KS has an accessory pack which allows you to keep all mages setup - reducing some setup/teardown time as you can keep their decks together.
Also we made about as many new nemesis basic cards in all tiers in War Eternal as before. Glad you like it =)
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QXC you are awesome, and that all kill was beautiful. Thanks for all your solid commentary and analysis in state of the game and other podcasts, huge fan!
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Okay, so teamliquid is like CNN. You retire from a relevant career and then gain the right to plug crowd sourced funding options.
It is funny how standards work. When I asked a few years for people to consider helping with the legal fees with Protestors in New York. One of the mods shut it down.
This guy does a 'meta' marketing campaign with links to give him money ... Hail to the chief.
I see the difference ... one helped real people contributing to the arch of society. The other made a boardgame and couldn't turn six figures into a sustainable enterprise.
Nice.
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On March 24 2017 09:29 qxc wrote: I discovered how to sleep well, consistently. Please share your mighty knowledge with us!
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