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Some months ago I started to play BW pretty actively again (to some players this level counts for total inactivity though ), and in two weeks I experienced a lot of strange things, more than in my 13 year (some years off) BW career ever.
1. Insane SCV I managed to cut the scouting drone in half, and for some reason, the space construction vehicle`s fusion cutter remained in `attack` mode. The SCV became self-conscious and went guns fusion cutter blazing, moved in to the direction of the percieved Zerg base to kill them all, but when he met with the zerglings, he immidiately put away his weapon. + Show Spoiler +
2. SCV explodes I wanted a tight sim-city, but when all exit places where occupied at the same time (thanks to another SCV returning with minerals, which blocked the last possible exit) the SCV building in the CC just exploded. But another strange thing happened in the exact same game. + Show Spoiler +
3. zimp-recall This is the continuation of the same game. The term is self explanatory, for those who don`t know what it is, the arbiter recalls despite being EMP-ed. + Show Spoiler +
4. Base trade Well, I guess this is my immortal game. If you want to check it out, you can have the replay here. + Show Spoiler +
5. Another funny base trade Was exciting from inside. Double matrix just before scourges hit the vessels. + Show Spoiler +
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Netherlands4652 Posts
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Thanks for pointing in the right direction. I checked it in BWchart and replay and indeed it was a cancel command just prior the SCV was about to pop from the CC. I thought it`s possible because my tanks often glitch and die in mineral line war situations on Hunters because of SCVs.
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Netherlands4652 Posts
On November 27 2016 09:12 noname_ wrote:Thanks for pointing in the right direction. I checked it in BWchart and replay and indeed it was a cancel command just prior the SCV was about to pop from the CC. I thought it`s possible because my tanks often glitch and die in mineral line war situations on Hunters because of SCVs. Np. Siege tanks only explode if they siege on impassable terrain. Try not to have your mining SCVs move before you siege a tank in your mineral line.
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L_Master needs to see number 3
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Too bad the exploding SCV was a cancel, because that definitely seems like terran luck.
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#3 is not a bug, the arbiter initiated phase 1 of the recall before it was EMPed, where it sucks up the protoss units. Phase 2 where it spews out the units happens despite it being EMPd during or after phase 1. People need to stop complaining like this is imbalance or something. Not that you are, just has been my experience lol
Ive never seen this stuff w/ scvs but I have seen exploding tanks and super speed hydras :D
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On November 27 2016 11:07 ninazerg wrote: L_Master needs to see number 3
LOL I had 4 of those recalls in that game vs Lazer. Guess you gotta be a little quicker with dat EMP!
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On November 27 2016 11:24 oBlade wrote: Too bad the exploding SCV was a cancel, because that definitely seems like terran luck. My thoughts exactly. :p
On November 27 2016 09:28 Peeano wrote:Show nested quote +On November 27 2016 09:12 noname_ wrote:Thanks for pointing in the right direction. I checked it in BWchart and replay and indeed it was a cancel command just prior the SCV was about to pop from the CC. I thought it`s possible because my tanks often glitch and die in mineral line war situations on Hunters because of SCVs. Np. Siege tanks only explode if they siege on impassable terrain. Try not to have your mining SCVs move before you siege a tank in your mineral line. Yep, just in most cases, you don`t have time to move SCV off and/or you hope being lucky with siegeing.
On November 27 2016 11:50 FyRe_DragOn wrote:Ive never seen this stuff w/ scvs but I have seen exploding tanks and super speed hydras :D I`ve seen hyper speed lurkers, that was crazy.
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Never seen the exploding SCV happen before, didn't even know that was possible lol.
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