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Active: 620 users

So I'm making an RTS!

Blogs > boon2537
Post a Reply
boon2537
Profile Blog Joined October 2010
United States905 Posts
January 31 2016 11:20 GMT
#1
[image loading]

Click here to play!

Note1: wasd can be used to move the camera, and mouse wheel to zoom.
Note2: multiplayer doesn't work on the web build, selecting 'Find Match' will crash the game

After my last simple game I know I have to make something that is much better. As I look on the app store for idea, I notice that there is no RTS game that I would enjoy playing on the smartphone. Clash of Clan and its clones are not 'real' RTS. Eufloria is awesome but it lacks multiplayer. I want to share with casual gamers at least 5% of what make me love StarCraft. I HAVE to make this game.

There's still a lot of work left to be done, especially in the graphical department. Perhaps I could have waited a bit before putting it up for show, but I need feedback. How does the game feel? Is the tutorial good enough? How fair is my AI? etc. Any criticisms is appreciated. I hope I can get it up on iOS and android by the end of February!

Cheers!

*****
fluidrone
Profile Blog Joined January 2015
France1478 Posts
January 31 2016 13:06 GMT
#2
Cheers! rts is op imba fun, thank you for doing one! <3
"not enough rights"
micronesia
Profile Blog Joined July 2006
United States24676 Posts
January 31 2016 14:45 GMT
#3
This looks like it has a lot of potential although I was having a bit of trouble understanding how to enter the commands I wanted to.

One comment of a more cosmetic nature: the narration should refer to the player as "Commander" rather than "commander"
ModeratorThere are animal crackers for people and there are people crackers for animals.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2016-01-31 17:53:00
January 31 2016 17:52 GMT
#4
The controls/UI is REALLY clunky feeling, however, it has a lot of potential.

I suggest you consider spending time just redoing UI design after UI design after UI design (make a ton) and then sort through and pick 1 to use. It needs to be user friendly and I should be able to get a general idea of what the buttons do. Currently it's like the Dualshock Controller where I'm just like "so... which shape was punch again...?"

OK for a touchscreen game. Still lacking, but not bad especially for being so early in development.

You may also be interested in TotalBiscuit's
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
boon2537
Profile Blog Joined October 2010
United States905 Posts
February 01 2016 09:01 GMT
#5
On January 31 2016 22:06 fluidrone wrote:
Cheers! rts is op imba fun, thank you for doing one! <3

<3 Gotta help grow the genre we love haha

On January 31 2016 23:45 micronesia wrote:
This looks like it has a lot of potential although I was having a bit of trouble understanding how to enter the commands I wanted to.

One comment of a more cosmetic nature: the narration should refer to the player as "Commander" rather than "commander"

Yeah, I'll have to redesign some of the buttons. I wonder if I should add more stuff to the tutorial as well, hmm...
Anyway, thanks for your feedback and the grammar correction :D

On February 01 2016 02:52 3FFA wrote:
The controls/UI is REALLY clunky feeling, however, it has a lot of potential.

I suggest you consider spending time just redoing UI design after UI design after UI design (make a ton) and then sort through and pick 1 to use. It needs to be user friendly and I should be able to get a general idea of what the buttons do. Currently it's like the Dualshock Controller where I'm just like "so... which shape was punch again...?"

OK for a touchscreen game. Still lacking, but not bad especially for being so early in development.

You may also be interested in TotalBiscuit's https://www.youtube.com/watch?v=CU9XxsuhSvc

The game is designed for touchscreen so I have to compromise a bit for the platform. Exactly the same issue that TB addresses in that video. It's not all bad though. I don't have the expertise to make a complex RTS game by myself; creating a less complex one for touchscreen is much more doable. I'm not sure if I have it in me to design a perfect UI, but I'll try my hardest. Thanks for your feedback
NoSoldier
Profile Joined March 2012
Germany84 Posts
February 01 2016 18:11 GMT
#6
I kill the memory, when i try to play the game. Too much production. Took me a while to get on an even level with medium, would like to know how far i can go. Funny little doodler.
If i only had a clue on how to have a clue... life could be sooo easy. :D
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
February 01 2016 21:47 GMT
#7
On February 01 2016 02:52 3FFA wrote:
The controls/UI is REALLY clunky feeling, however, it has a lot of potential.

I suggest you consider spending time just redoing UI design after UI design after UI design (make a ton) and then sort through and pick 1 to use. It needs to be user friendly and I should be able to get a general idea of what the buttons do. Currently it's like the Dualshock Controller where I'm just like "so... which shape was punch again...?"

OK for a touchscreen game. Still lacking, but not bad especially for being so early in development.

You may also be interested in TotalBiscuit's https://www.youtube.com/watch?v=CU9XxsuhSvc


Not worth listening to. Being rich enough to be noticed does not make one an expert in anything.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
pebble444
Profile Blog Joined March 2011
Italy2497 Posts
February 02 2016 01:27 GMT
#8
i clicked to play but it says i need some plug-in. Or i have to have a smartphone to play this at all? couldn' t play, the image seems like some fun
"Awaken my Child, and embrace the Glory that is your Birthright"
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
February 02 2016 03:46 GMT
#9
I swear I played a very similar game to this on Kongregate. Except production was based on the size of the planet you controlled and it was automated.
Moderator
boon2537
Profile Blog Joined October 2010
United States905 Posts
February 02 2016 07:03 GMT
#10
On February 02 2016 06:47 ninazerg wrote:
Show nested quote +
On February 01 2016 02:52 3FFA wrote:
The controls/UI is REALLY clunky feeling, however, it has a lot of potential.

I suggest you consider spending time just redoing UI design after UI design after UI design (make a ton) and then sort through and pick 1 to use. It needs to be user friendly and I should be able to get a general idea of what the buttons do. Currently it's like the Dualshock Controller where I'm just like "so... which shape was punch again...?"

OK for a touchscreen game. Still lacking, but not bad especially for being so early in development.

You may also be interested in TotalBiscuit's https://www.youtube.com/watch?v=CU9XxsuhSvc


Not worth listening to. Being rich enough to be noticed does not make one an expert in anything.

YES! Nina posts on my blog.

On February 02 2016 10:27 pebble444 wrote:
i clicked to play but it says i need some plug-in. Or i have to have a smartphone to play this at all? couldn' t play, the image seems like some fun

Some browser versions might not support the game. Try using firefox.

On February 02 2016 12:46 Chill wrote:
I swear I played a very similar game to this on Kongregate. Except production was based on the size of the planet you controlled and it was automated.

Yeah, this is probably not the most original idea haha. Though, I failed find a game with similar concept on Kongregate when I was looking for inspiration.
pebble444
Profile Blog Joined March 2011
Italy2497 Posts
Last Edited: 2016-02-02 15:23:41
February 02 2016 15:21 GMT
#11
i get message "you need a web browser that supports webGl" and then:

"the Browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."

I am using Firefox on windows xp, the latest version of Firefox

Edit: if someone could post a vod of how the gameplay is it would be appreciated. I wanted to know what kind of sounds they are going on.
"Awaken my Child, and embrace the Glory that is your Birthright"
boon2537
Profile Blog Joined October 2010
United States905 Posts
February 03 2016 00:32 GMT
#12
On February 03 2016 00:21 pebble444 wrote:
i get message "you need a web browser that supports webGl" and then:

"the Browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."

I am using Firefox on windows xp, the latest version of Firefox

Edit: if someone could post a vod of how the gameplay is it would be appreciated. I wanted to know what kind of sounds they are going on.

I see. The web version is put up just for show so it's badly optimized for the browser (it hogs ram really hard right now). You are not missing much, there's not even sound effects for the game right now. Thanks for showing interesting, though! I hope I can get the game done by the end of the month.
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